Scriptname AAAInstantKill extends activemagiceffect  

Event OnEffectStart(Actor akTarget, Actor akCaster)

		;10 percent chance to kill target
; 		debug.trace(self + " hitting " + akTarget )
		If (Utility.RandomInt() <= 10)
; 			debug.trace(self + "Instant Kill effect applied on" + akTarget)
				akTarget.Kill(Game.GetPlayer())
			Else
				akTarget.Kill()
			EndIf
EndEvent