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			TK Combat
			by tktk
			0.3
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Thank Download !

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 - Description
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This MOD adds some special actions which consume Magicka.
It's a so-called "Magic Sword" effect or something.
I built this MOD with motions and visual-effects of Vanilla SKYRIM.

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 - Goal
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The purpose is better combat experience like gTK Dodgeh and gTK Hitstoph.

Did you ever feel itfs annoying to switch your spells in SKYRIM?
That is my start. I made this mod to improve SKYRIM combat (a little),
combining a magic skill with the attacks by weapon, swords and bows.
You know, like other video games.
There are also some attacks expand a normal attack.
(For example, hPursuith or gShield Breakerh...look below for the detailed explanation.)

My goal is a modest balance, not cheating. And if you feel happy to use all the special action, that would be my goal/achievement/pleasure. :)
You may adjust it to your liking; power and cost by TKCombat.ini file.
Default setting of this mod is designed with harder balanced combat mod installing.
I tested it with gASISh and gDeadly Combath installed.

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 - Install
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Required Skyrim 1.7 over and SKSE 1.603 over

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 - How to Use
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Pushing directional key or without keypress( = neutral) + Action Key (default:V)

PLEASE REMEMBER:
First, press the directional key.(or no pressing)
Next, press the Action key.
In contrast, revese make no sense.

At present, usable weapons of this MOD are one-handed weapons, two-handed weapons, bows, crossbows and shields.
Most damages dealt with this MOD depend on destruction magic skill.
And It will increase the skill.
Only followers ignore the friendly fire of this special action.

Magicka cost of special action never decreases by any method. Itfs different from general spells.
If you have enough magicka for special action, you can use all the special action from the beginning of the game. The power is weak though.

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 - Áês®
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- One-Handed Weapon
One-handed weapon can handle the three elemental damage in these special action.
(Exception: daggers cannot deal the fire damage.)


=Pursuit=
Weapon:Dagger
Direction:Forward
Cost:35

Almost all your attack becomes a critical hit while the enemy fleeing, staggering and bleeding out.
You will move fast automatically when the target is close to you, within 8 foot distance.
It seems that critical hit wonft be performed without a break in SKYRIM.

=Throw Dagger=
Weapon:Dagger
Direction:Nautral
Cost:35
It now do twice damage when undetected by target.
It cannot be picked up. But donft worry, it will be cleared when you change the area, just like arrows.
The power depends on both sneak skill and the base damage of dagger you equip.
Speed:middle, Reach:middle, Range:narrow

=Shield Breaker=
Weapon:Axe & Mace
Direction:Forward
Cost:35
When an opponent is blocking or using ward spells, you will make him stagger, and also your attack becomes critical hit.
Increasing of 20% damage for both player and NPCs while doing this attack.

=Leap Stab=
Weapon: Sword
Direction:Forward
Cost:50
Jump and stab. Restoring health on hit.
You will move fast automatically when the target is close to you, within 3 or 4 people length.
Amount of restoring health depends on your restoration magic skill.

=Rolling Thunder=
Weapon:One-handed
Direction:Backward
Cost:50

The target in front of you is thrown into the air, and then shoot him down by a strike of  lightning.
In some cases, the lightning miss its aim.
Can only affect a target once every 15 seconds.
Does not work on flying targets.
Depends on your destruction magic skill, and the elemental is Shock. 

=Splash Slam=
Weapon:One-handed
Direction:Right
Cost:40

Calls six a blast of water in a straight line, each staggers NPCs and deals damage to Health and Stamina.
The last two a blasts of water synchronize with  rotation of player.
Depends on your destruction magic skill, and the elemental is Frost.

=Rend=
Weapon:One-handed
Direction:Left
Cost:40

A spinning slash causes bleeding damage over 5 seconds to all nearby enemies.
Depends on your destruction magic skill.

=Fire Shot=
Weapon:One-handed
Direction:Neutral
Cost:35

Shooting two fire balls with your slashing motion.
It has a double speed of normal Firebolt spell.
Target will stagger when it hits.
Speed:fast, Reach:long, Range:middle
Depends on your destruction magic skill, and the element is Fire.


- Two-handed Weapon
Adds ability gRuthlessh when doing special attack of two-handed weapon.
This ability will make it easier to combat for two-handed weapon.

=Ruthless=
Ability

Enter a gRuthlessh, it increases attack speed,critical chance, magic resistance and bow/crossbow attack resistance for 15 seconds.
Every special attack while Ruthless is active, adds 3 second to the duration of the effect.
Cooldown: 60 seconds
Green glow covers your whole body while itfs active.
Note: Some special attacks (using killmove motion) speed never changes.

=Desperate=
Weapon:Two-handed Axe&Hammer
Direction:Forward
Cost:35
If the opponent is in attacking motion, this special action gives him staggering and becomes critical hit.
This strike deals stagger and critical damage while an enemy attacking.
Increasing of 30% damage for both player and NPCs while doing this attack.
This attack speed is affected by Ruthless. 

=Bloody Strike=
Weapon:Two-handed Sword
Direction:Forward
Cost:50

Pulls an enemy in front of you within 10 foot distance, and then absorbs health when hit stab.
Amount of absorbing health depends on your destruction magic skill.

=Scattering Blast=
Weapon:Two-handed
Direction:Backward
Cost:60

Calls forth an explosion to smash enemies being thrown into the air.
Itfs a ranged attack, but valid range for shooting up effect is the black smoking area, in the center, actually.
Can only affect a target once every 15 seconds.
Depends on your destruction magic skill.

=Grip Attack=
Weapon:Two-handed
Direction:Right
Cost:10

Beats by grip, thatfs all.
it start up fater than normal attack; instead of a little long stiffening.
Itfs useful for starting and extending Ruthless.

=Rupture=
Weapon:Two-handed
Direction:Left
Cost:40

Turns around, hits all targets in front of you. Deals double damage and stagger.
When killing enemy, causes an explosion.
Depends on your destruction magic skill.

=NightOrb=
Weapon:Two-handed
Direction:Neutral
Cost:60

The orb will pierce through targets, damaging any enemy it passes through.
Speed:slow, Reach:short, Range:wide
Depends on your destruction magic skill.

- Bow & CrossBow
Itfs the same effect between bows and crossbows, but bows are now drawn automatically.
It can be activated by pressing action key when you fully draw your bow.

=Teleport=
Direction:Forward
Cost:50

Teleports to a target point.
Snaps to navmesh, so it is often off a target point.
You may feel it difficult to climb on the high-pitched roof.


=MultiShot=
Direction:Backward
Cost:30

Fires a massive volley of magic arrows.
It hits one NPCs by one arrow.
Depends on your archery skill.

=Blast Trap=
Direction:Right
Cost:50

Places a rune which explodes when touched by the enemy.
Its setting distance is longer than the one of destruction spell.
Depends on your destruction magic skill. No elemental.

=Immobilized Trap=
Direction:Left
Cost:40

Places a rune which immobilize the enemy for 3 seconds.
The trap lasts for 20 seconds, chance to catch the enemy twice time if you are lucky. :)
Depends on your destruction magic skill. No elemental.

=Rain of Arrows=
Direction:Neutral
Cost:40

Fire a magically arrow that seeks out targets, and then 5 Arrows fall from the sky on tagets.
Raining arrows will explode when fall on-target.
Depends on your destruction magic skill. No elemental.


- Sheild

Fortitude
Direction:Any
CostFCosts vary directly with the value of restoration skill.

Fire the ward spell.
Pressing action key(V key) once when shield blocking, it appears continuously.
Stops when you stop blocking.
Depends on your restoration magic skill. 


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 - Known Bugs / Issues
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-Rarely the camera shakes hard while special motion(killmove). It seems to happen on the unstable slopes.
-Rarely, your character moves backward furiously. It seems to happen on the unstable slopes.
iSpecial motion I said above is the ones from killmove motion. The others will not cause these bugs.j

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 - Special Thanks
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AltheaR


