7z'xCI=/#8w$FP_General }T $FP_Profile 000000 $FP_Profile_1 Profile 1 $FP_Profile_2 Profile 2 $FP_Profile_3 Profile 3 $FP_Profile_4 Profile 4 $FP_Profile_5 Profile 5 $FP_Profile_6 Profile 6 $FP_Profile_7 Profile 7 $FP_Profile_8 Profile 8 $FP_Profile_9 Profile 9 $FP_Profile_10 Profile 10 $FP_Profile_11 Profile 11 $FP_Profile_12 Profile 12 $FP_Profile_13 Profile 13 $FP_Profile_14 Profile 14 $FP_Profile_15 Profile 15 $FP_Profile_16 Profile 16 $FP_Profile_17 Profile 17 $FP_Profile_18 Profile 18 $FP_Profile_19 Profile 19 $FP_Profile_20 Profile 20 $FP_Profile_21 Vanilla first person $FP_Profile_22 Vanilla third person $FP_Key_Toggle 00000n0-[ $FP_Key_Near я0`of000R0fH0 $FP_Override_Running pLBf $FP_Override_Dead {kNBf $FP_Override_Custom1 Custom 1 $FP_Override_Custom2 Custom 2 $FP_Override_Custom3 Custom 3 $FP_Override_Custom4 Custom 4 $FP_Override_Custom5 Custom 5 $FP_Override_Killmove 00000 $FP_Override_Werewolf 000000 $FP_Override_VampireLord 000000000 $FP_Override_Dialogue 00000 $FP_Override_AimMagic TliH0 $FP_Override_AimBow _iH0 $FP_Override_Mount WN $FP_Override_Sprinting 00000 $FP_Override_Combat &bؕ $FP_Override_Weapon fkhViH0 $FP_Override_Sneaking [ $FP_Override_None None $FP_Override_And xbW0_00n0hQf0 $FP_Auto_Near K\Qg0n0яof000x0n0RR0fH0 $FP_File_Saving -[0000n0{t $FP_Save_File -[n0OX[ $FP_Load_File -[n000 $FP_Fov_Settings 000MOnn0-[ $FP_Fov_0 FOV $FP_Fov_1 Debug FOV scale 1 $FP_Fov_2 Debug FOV scale 2 $FP_Fov_3 Debug FOV scale 3 $FP_Position 000MOnn0-[ $FP_Back_Forward _0 / MR $FP_Left_Right ] / S $FP_Down_Up N / N $FP_Smoothing 000000000 $FP_Rotation -_000n0-[ $FP_Rotation_Amount Rgϑ $FP_Other_Settings ]0n0Nn0-[ $FP_Restricted_LR ҉^6RP (]/S) $FP_Restricted_UD ҉^6RP ( N/ N) $FP_NearNear Near000000 (near mode) $FP_NearFar Near000000 (far mode) $FP_FadeIn 000000~0g0n0Bf $FP_FadeOut 0000000~0g0n0Bf $FP_PKey 000000n000000 $FP_NoHud HUD /0000!qR $FP_Headtracking 0000000000!qR $FP_AutoTurn peTx0TO0 $FP_HoldKey 000000bW0}Q00 $FP_Timescale 0000000 $FP_MoveCamera 000n0yR $FP_Switch Rvk00000000O(u $FP_I_Key_Toggle -[W0_000000g00leQWn0NNyh08^n00000R0fH0~0Y00 $FP_I_Key_Near -[W0_000000g00яof(Near)000h0`of(Far)0000R0fH0~0Y00 $FP_I_AutoNear K\Qx0yRW0_0Bfk0яof000x0h00Rg0R0fH00S0h0L0g0M0~0Y00 $FP_I_SaveFile Data/SKSE/Plugins0000k0Y0y0f0n0-[0Y0000g0OX[W0~0Y00 $FP_I_LoadFile Data/SKSE/Plugins0000k0OX[W0_00000K00Y0y0f0n0-[0000W0~0Y00 $FP_I_Fov_0 FOV0-[W0~0Y0 $FP_I_Fov_1 Debug field of view. This can make particles and shadows appear weird if not at 100. $FP_I_Fov_2 Debug field of view. This can make particles and shadows appear weird if not at 100. $FP_I_Fov_3 Debug field of view. 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