<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<ns2:languages xmlns:ns2="PatchusMaximus.languageXML">
  <default_language>ENGLISH</default_language>
  <!-- Do not use this to change your language, only change it in GeneralSettings.xml -->
  <language>
    <languageID>ENGLISH</languageID>
    <stringBinding>
      <identifier>Pickaxe</identifier>
      <outputString>つるはし</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Katana</identifier>
      <outputString>刀</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Nodachi</identifier>
      <outputString>野太刀</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Tanto</identifier>
      <outputString>短刀</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Dagger</identifier>
      <outputString>ダガー</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Knuckles</identifier>
      <outputString>拳当</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Katar</identifier>
      <outputString>カタール</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Mace</identifier>
      <outputString>メイス</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Crossbow</identifier>
      <outputString>クロスボウ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Club</identifier>
      <outputString>クラブ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Warhammer</identifier>
      <outputString>戦鎚</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Armingsword</identifier>
      <outputString>幅広剣</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Battleaxe</identifier>
      <outputString>両手斧</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Battlestaff</identifier>
      <outputString>バトルスタッフ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Volendrung</identifier>
      <outputString>ヴォレンドラング</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Partisan</identifier>
      <outputString>長槍</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Hatchet</identifier>
      <outputString>手斧</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Longsword</identifier>
      <outputString>ロングソード</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Scimitar</identifier>
      <outputString>シミター</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Shortsword</identifier>
      <outputString>ショートソード</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Bastard Sword</identifier>
      <outputString>バスタードソード</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Sabre</identifier>
      <outputString>騎兵刀</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wakizashi</identifier>
      <outputString>脇差し</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Maul</identifier>
      <outputString>モール</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Shortspear</identifier>
      <outputString>短槍</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Halberd</identifier>
      <outputString>ハルバード</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Longmace</identifier>
      <outputString>ロングメイス</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Claw</identifier>
      <outputString>鉤爪</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Arming Sword</identifier>
      <outputString>幅広剣</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Waraxe</identifier>
      <outputString>片手斧</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Greatsword</identifier>
      <outputString>グレートソード</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Staff</identifier>
      <outputString>杖</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Scroll</identifier>
      <outputString>巻物</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Refined</identifier>
      <outputString>研いだ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Reforged</identifier>
      <outputString>新造の</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Warforged</identifier>
      <outputString>軍用の</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Replica</identifier>
      <outputString>レプリカ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Quality</identifier>
      <outputString>良質</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Strong</identifier>
      <outputString>改良型</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Strongest</identifier>
      <outputString>強化型</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Poisoned</identifier>
      <outputString>有毒</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Fire</identifier>
      <outputString>炎</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Frost</identifier>
      <outputString>氷</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Shock</identifier>
      <outputString>雷</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Lightsource</identifier>
      <outputString>光源</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Explosive</identifier>
      <outputString>爆裂</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Timebomb</identifier>
      <outputString>時限爆弾</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Barbed</identifier>
      <outputString>棘</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Silenced</identifier>
      <outputString>消音</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Arbalest</identifier>
      <outputString>アーバレスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Recurve</identifier>
      <outputString>リカーブ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Lightweight</identifier>
      <outputString>軽量化</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Shortbow</identifier>
      <outputString>短弓</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Longbow</identifier>
      <outputString>長弓</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Duration</identifier>
      <outputString>持続</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>seconds</identifier>
      <outputString>秒間</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Deals more bonus damage to undead, and is easier to handle than regular silver weapons.</identifier>
      <outputString>アンデッドに対して、通常の銀の武器より容易に追加ダメージを与える。</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Explodes upon impact, dealing 10 points of poison damage per second for 3 seconds.</identifier>
      <outputString>命中時に爆発し、毒ダメージを1秒ごとに10ポイント、3秒間与える。</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Explodes upon impact, dealing 60 points of non-elemental damage.</identifier>
      <outputString>命中時に爆発し、60 ポイントの非属性ダメージを与える。</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Explodes 4 seconds after being fired into a surface, dealing 120 points of non-elemental damage.</identifier>
      <outputString>命中してから 4 秒後に爆発し、120 の非属性ダメージを与える。</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.</identifier>
      <outputString>命中してから 3 秒後に爆発し、150 の非属性ダメージを与える。</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Explodes upon impact, dealing 30 points of frost damage.</identifier>
      <outputString>命中時に爆発し、30 ポイントの冷気ダメージを与える。</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Explodes upon impact, dealing 30 points of fire damage.</identifier>
      <outputString>命中時に爆発し、30 ポイントの炎ダメージを与える。</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Explodes upon impact, dealing 30 points of shock damage.</identifier>
      <outputString>命中時に爆発し、30 ポイントの雷撃ダメージを与える。</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Emits light after being fired.</identifier>
      <outputString>発射されたのち光を放つ。</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Deals 6 points of bleeding damag per second over 8 seconds, and slows the target down by 20%.</identifier>
      <outputString>毎秒 6 ポイントの出血ダメージを 8 秒間与え続け、対象の移動速度を 20%減少させる。</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>of</identifier>
      <outputString>-</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Fire</identifier>
      <outputString>炎</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Burning</identifier>
      <outputString>炎上</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Cinder</identifier>
      <outputString>消し炭</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Blisters</identifier>
      <outputString>火ぶくれ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Flaming</identifier>
      <outputString>発火</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Eruption</identifier>
      <outputString>噴火</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Infernal</identifier>
      <outputString>煉獄</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Panic</identifier>
      <outputString>パニック</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Hysteria</identifier>
      <outputString>ヒステリー</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Fear</identifier>
      <outputString>恐怖</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Dismay</identifier>
      <outputString>悲観</outputString>
    </stringBinding>
    <!-- Wind Destruction Magic -->
    <stringBinding>
      <identifier>Drafts</identifier>
      <outputString>すきま風</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Breezes</identifier>
      <outputString>そよ風</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Flurries</identifier>
      <outputString>突風</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wind</identifier>
      <outputString>旋風</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Typhoons</identifier>
      <outputString>竜巻</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Hurricanes</identifier>
      <outputString>嵐</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Gust</identifier>
      <outputString>陣風</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Tempest</identifier>
      <outputString>暴風</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Tornado</identifier>
      <outputString>大竜巻</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wall Of Wind</identifier>
      <outputString>風の壁</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Whirlwind</identifier>
      <outputString>つむじ風</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wind Rune</identifier>
      <outputString>風のルーン</outputString>
    </stringBinding>
    <!-- Wind Destruction Magic -->
    <!--Misc-->
    <!--WINTERMYST ARMORS NAMES-->
    <stringBinding>
      <identifier>the Bulwark</identifier>
      <outputString>ブルワーク</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Rampart</identifier>
      <outputString>ランパート</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Tower</identifier>
      <outputString>塔</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Castle</identifier>
      <outputString>城</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Fortress</identifier>
      <outputString>砦</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Bastion</identifier>
      <outputString>要塞</outputString>
    </stringBinding>
    <!--Bulwark-->
    <stringBinding>
      <identifier>the Maze</identifier>
      <outputString>迷宮</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Rebuking</identifier>
      <outputString>喝破</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Labyrinth</identifier>
      <outputString>迷路</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Reckoning</identifier>
      <outputString>測定</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Hollow</identifier>
      <outputString>空洞</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Sanctuary</identifier>
      <outputString>聖域</outputString>
    </stringBinding>
    <!--Maze/Rebuke-->
    <stringBinding>
      <identifier>Spurs</identifier>
      <outputString>拍車</outputString>
    </stringBinding>
    <!--Spurs-->
    <stringBinding>
      <identifier>Starlight</identifier>
      <outputString>星光</outputString>
    </stringBinding>
    <!--Light-->
    <stringBinding>
      <identifier>Gremlin Gold</identifier>
      <outputString>グレムリンの金</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Troll Gold</identifier>
      <outputString>トロールの金</outputString>
    </stringBinding>
    <!--Fool's Gold-->
    <stringBinding>
      <identifier>the Executioner</identifier>
      <outputString>死刑執行人</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Guard Breaking</identifier>
      <outputString>防御破壊</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Murder</identifier>
      <outputString>殺人者</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Block Breaking</identifier>
      <outputString>盾破壊</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Mercy Killing</identifier>
      <outputString>安楽死</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>of Guard Crushing</identifier>
      <outputString>防御粉砕</outputString>
    </stringBinding>
    <!--Execute/Fortify Power Attack-->
    <stringBinding>
      <identifier>Mage Ward</identifier>
      <outputString>メイジの言葉</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Smoke and Mirrors</identifier>
      <outputString>煙と鏡</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Hexward</identifier>
      <outputString>ヘクスワード</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Deceit</identifier>
      <outputString>虚偽</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wizardward</identifier>
      <outputString>ウィザードの言葉</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Lies</identifier>
      <outputString>嘘</outputString>
    </stringBinding>
    <!--Mage Ward/Smoke and Mirrors-->
    <stringBinding>
      <identifier>Totems</identifier>
      <outputString>トーテム</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Dark Woods</identifier>
      <outputString>闇の言葉</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Moonlit Woods</identifier>
      <outputString>月光樹</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Heer</identifier>
      <outputString>ヒール</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Fell</identifier>
      <outputString>フェル</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Primal</identifier>
      <outputString>第一</outputString>
    </stringBinding>
    <!--Phantoms of the Wild-->
    <stringBinding>
      <identifier>Experience</identifier>
      <outputString>経験</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Training</identifier>
      <outputString>訓練</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Acumen</identifier>
      <outputString>洞察力</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Knowledge</identifier>
      <outputString>知識</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Understanding</identifier>
      <outputString>理解</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wisdom</identifier>
      <outputString>知恵</outputString>
    </stringBinding>
    <!--Increased Experience-->
    <stringBinding>
      <identifier>Sprinting</identifier>
      <outputString>疾走</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Quickness</identifier>
      <outputString>敏捷</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Acceleration</identifier>
      <outputString>加速</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Chasing</identifier>
      <outputString>追跡</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Panther</identifier>
      <outputString>黒豹</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Cheetah</identifier>
      <outputString>チーター</outputString>
    </stringBinding>
    <!--Fortify Sprint-->
    <stringBinding>
      <identifier>Swimming</identifier>
      <outputString>水泳</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Fins</identifier>
      <outputString>ひれ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Dolphin</identifier>
      <outputString>イルカ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Piranha</identifier>
      <outputString>ピラニア</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Slaughterfish</identifier>
      <outputString>スローターフィッシュ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Shark</identifier>
      <outputString>鮫</outputString>
    </stringBinding>
    <!--Fortify Swim Speed-->
    <stringBinding>
      <identifier>the Gladiator</identifier>
      <outputString>剣闘士</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Blood Sport</identifier>
      <outputString>決闘士</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Arena</identifier>
      <outputString>闘士</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Prize Fighter</identifier>
      <outputString>賞金狙い</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Bounty Hunter</identifier>
      <outputString>賞金稼ぎ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Showmanship</identifier>
      <outputString>演出家</outputString>
    </stringBinding>
    <!--Gladiator's Glory-->
    <stringBinding>
      <identifier>Hardening Armor</identifier>
      <outputString>硬化</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Thickening Armor</identifier>
      <outputString>濃縮</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Toughening Armor</identifier>
      <outputString>強堅化</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Solidifying Armor</identifier>
      <outputString>凝固</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Annealing Armor</identifier>
      <outputString>焼戻し</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Crystalizing Armor</identifier>
      <outputString>結晶化</outputString>
    </stringBinding>
    <!--Hardening Armor-->
    <stringBinding>
      <identifier>Curing</identifier>
      <outputString>治癒</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Convalescence</identifier>
      <outputString>回復</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Vivication</identifier>
      <outputString>蘇生</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Rilm's Gift</identifier>
      <outputString>リルムの贈り物</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Daydene's Panacea</identifier>
      <outputString>デイディネの万能薬</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Vivec's Touch</identifier>
      <outputString>ヴィベクの手</outputString>
    </stringBinding>
    <!--Cure Disease-->
    <stringBinding>
      <identifier>Body and Mind</identifier>
      <outputString>肉体と精神</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Body and Spirit</identifier>
      <outputString>肉体と霊魂</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Spirit and Mind</identifier>
      <outputString>霊魂と精神</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Blood and Power</identifier>
      <outputString>血と力</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Blood and Might</identifier>
      <outputString>血と権力</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Might and Power</identifier>
      <outputString>力と権力</outputString>
    </stringBinding>
    <!--Link Attribute-->
    <stringBinding>
      <identifier>Abyssal Bond</identifier>
      <outputString>深海の拘束</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Abyssal Pact</identifier>
      <outputString>深海の契約</outputString>
    </stringBinding>
    <!--Powerbond-->
    <stringBinding>
      <identifier>Careful Study</identifier>
      <outputString>注意深い学習</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Cautious Study</identifier>
      <outputString>慎重な学習</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Prudent Study</identifier>
      <outputString>用心深い学習</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Sublime Analysis</identifier>
      <outputString>崇高な分析</outputString>
    </stringBinding>
    <!--Enchanter's Touch-->
    <stringBinding>
      <identifier>Grunt's</identifier>
      <outputString>グラントの</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Ogre's</identifier>
      <outputString>オグレの</outputString>
    </stringBinding>
    <!--Brawn over Brains-->
    <stringBinding>
      <identifier>Piercing</identifier>
      <outputString>穴あけ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Impaling</identifier>
      <outputString>串刺し</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Rending</identifier>
      <outputString>鉤裂き</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Tearing</identifier>
      <outputString>流涙</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Puncturing</identifier>
      <outputString>穿刺</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Shredding</identifier>
      <outputString>破砕</outputString>
    </stringBinding>
    <!--Critical Strike-->
    <stringBinding>
      <identifier>Fencing</identifier>
      <outputString>フェンシング</outputString>
    </stringBinding>
    <!--Fence-->
    <stringBinding>
      <identifier>Perception</identifier>
      <outputString>知覚</outputString>
    </stringBinding>
    <!--Perception-->
    <stringBinding>
      <identifier>Aldmeri Blood</identifier>
      <outputString>アルドメリの血</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Aldmeri Kin</identifier>
      <outputString>アルドメリの血族</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Aldmeri Heritage</identifier>
      <outputString>アルドメリの遺産</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Aldmeri Rule</identifier>
      <outputString>アルドメリの掟</outputString>
    </stringBinding>
    <!--Blood of the Aldmer-->
    <stringBinding>
      <identifier>Channeling</identifier>
      <outputString>チャネリング</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Wraith-King</identifier>
      <outputString>生霊の王</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Source</identifier>
      <outputString>根源</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Storm-King</identifier>
      <outputString>嵐の王</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Fountain</identifier>
      <outputString>清水</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Three Stars</identifier>
      <outputString>三つの星</outputString>
    </stringBinding>
    <!--Channeling/King of the Lost-->
    <stringBinding>
      <identifier>Circle of Protection</identifier>
      <outputString>守りのサークル</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Circle of Power</identifier>
      <outputString>力のサークル</outputString>
    </stringBinding>
    <!--Circle of Protection-->
    <stringBinding>
      <identifier>Deep Breathing</identifier>
      <outputString>深い呼吸</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Word</identifier>
      <outputString>言葉</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Dovah</identifier>
      <outputString>ドヴァー</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Speaker</identifier>
      <outputString>語り手</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Tongue</identifier>
      <outputString>舌</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Kyne's Wonders</identifier>
      <outputString>カイネの奇跡</outputString>
    </stringBinding>
    <!--Deep Breath-->
    <stringBinding>
      <identifier>the Sky</identifier>
      <outputString>空</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Moons</identifier>
      <outputString>月</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Heavens</identifier>
      <outputString>天国</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Stars</identifier>
      <outputString>星々</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Constellations</identifier>
      <outputString>星座</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Zodiac</identifier>
      <outputString>黄道帯</outputString>
    </stringBinding>
    <!--Fortify Attributes-->
    <stringBinding>
      <identifier>Healing Cloak</identifier>
      <outputString>治癒のマント</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Mending Cloak</identifier>
      <outputString>修復のマント</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Hearth Cloak</identifier>
      <outputString>炉床のマント</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Veloth's Aura</identifier>
      <outputString>ヴェロスのオーラ</outputString>
    </stringBinding>
    <!--Healing Cloak-->
    <stringBinding>
      <identifier>Nedic Blood</identifier>
      <outputString>ノルドの血</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Nedic Kin</identifier>
      <outputString>ネディックの血族</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Nedic Heritage</identifier>
      <outputString>ネディックの遺産</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Nedic Rule</identifier>
      <outputString>ネディックの掟</outputString>
    </stringBinding>
    <!--Blood of the Nedes-->
    <stringBinding>
      <identifier>Rising Magicka</identifier>
      <outputString>マジカ上昇</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Flourishing Magicka</identifier>
      <outputString>マジカ隆盛</outputString>
    </stringBinding>
    <!--Rising Magicka-->
    <stringBinding>
      <identifier>Alteration</identifier>
      <outputString>変性術</outputString>
    </stringBinding>
    <!--Extended Alteration (College)-->
    <stringBinding>
      <identifier>Extended Alteration</identifier>
      <outputString>拡張された変性術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Durable Alteration</identifier>
      <outputString>持続した変性術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Prolonged Alteration</identifier>
      <outputString>長期の変性術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Lasting Alteration</identifier>
      <outputString>途絶した変性術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Perpetual Alteration</identifier>
      <outputString>恒久化した変性術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Eternal Alteration</identifier>
      <outputString>永遠の変性術</outputString>
    </stringBinding>
    <!--Extended Alteration (Vanilla)-->
    <stringBinding>
      <identifier>Conjuration</identifier>
      <outputString>召喚術</outputString>
    </stringBinding>
    <!--Extended Conjuration (College)-->
    <stringBinding>
      <identifier>Extended Conjuration</identifier>
      <outputString>拡張された召喚術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Durable Conjuration</identifier>
      <outputString>持続した召喚術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Prolonged Conjuration</identifier>
      <outputString>長期の召喚術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Lasting Conjuration</identifier>
      <outputString>途絶した召喚術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Perpetual Conjuration</identifier>
      <outputString>恒久化した召喚術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Eternal Conjuration</identifier>
      <outputString>永遠の召喚術</outputString>
    </stringBinding>
    <!--Extended Conjuration (Vanilla)-->
    <stringBinding>
      <identifier>Destruction</identifier>
      <outputString>破壊術</outputString>
    </stringBinding>
    <!--Empowered Destruction (College)-->
    <stringBinding>
      <identifier>Empowered Destruction</identifier>
      <outputString>高性能な破壊術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Potent Destruction</identifier>
      <outputString>有効な破壊術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Amplified Destruction</identifier>
      <outputString>増幅された破壊術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Mighty Destruction</identifier>
      <outputString>強力な破壊術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Magnificent Destruction</identifier>
      <outputString>壮大な破壊術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Glorious Destruction</identifier>
      <outputString>栄光の破壊術</outputString>
    </stringBinding>
    <!--Empowered Destruction (Vanilla)-->
    <stringBinding>
      <identifier>Illusion</identifier>
      <outputString>幻惑術</outputString>
    </stringBinding>
    <!--Empowered Illusion (College)-->
    <stringBinding>
      <identifier>Empowered Illusion</identifier>
      <outputString>高性能な幻惑術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Potent Illusion</identifier>
      <outputString>有効な幻惑術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Amplified Illusion</identifier>
      <outputString>増幅された幻惑術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Mighty Illusion</identifier>
      <outputString>強力な幻惑術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Magnificent Illusion</identifier>
      <outputString>壮大な幻惑術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Glorious Illusion</identifier>
      <outputString>栄光の幻惑術</outputString>
    </stringBinding>
    <!--Empowered Illusion (Vanilla)-->
    <stringBinding>
      <identifier>Restoration</identifier>
      <outputString>回復術</outputString>
    </stringBinding>
    <!--Empowered Restoration (College)-->
    <stringBinding>
      <identifier>Empowered Restoration</identifier>
      <outputString>高性能な回復術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Potent Restoration</identifier>
      <outputString>有効な回復術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Amplified Restoration</identifier>
      <outputString>増幅された回復術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Mighty Restoration</identifier>
      <outputString>強力な回復術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Magnificent Restoration</identifier>
      <outputString>壮大な回復術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Glorious Restoration</identifier>
      <outputString>栄光の回復術</outputString>
    </stringBinding>
    <!--Empowered Restoration (Vanilla)-->
    <stringBinding>
      <identifier>Shielding</identifier>
      <outputString>遮蔽</outputString>
    </stringBinding>
    <!--Shalidor's Shield (College)-->
    <stringBinding>
      <identifier>Residual Energy</identifier>
      <outputString>エネルギーの残留</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Lingering Energy</identifier>
      <outputString>エネルギーの持続</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Lasting Energy</identifier>
      <outputString>エネルギーの途絶</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Willpower</identifier>
      <outputString>自制心</outputString>
    </stringBinding>
    <!--Shalidor's Shield (Vanilla)-->
    <stringBinding>
      <identifier>Gold</identifier>
      <outputString>金</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wealth</identifier>
      <outputString>富</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Treasure</identifier>
      <outputString>宝</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Riches</identifier>
      <outputString>財宝</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Ouroboros</identifier>
      <outputString>ウロボロス</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Philosopher</identifier>
      <outputString>哲学者</outputString>
    </stringBinding>
    <!--Philosopher's Stone-->
    <stringBinding>
      <identifier>Nova</identifier>
      <outputString>新星</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Supernova</identifier>
      <outputString>超新星</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Disasters</identifier>
      <outputString>惨事</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Calamities</identifier>
      <outputString>災厄</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Catastrophe</identifier>
      <outputString>カタストロフィ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Karma</identifier>
      <outputString>カルマ</outputString>
    </stringBinding>
    <!--Nova-->
    <stringBinding>
      <identifier>Tremors</identifier>
      <outputString>微震</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Temblors</identifier>
      <outputString>地震</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Trampling</identifier>
      <outputString>踏み荒らし</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Pulverizing</identifier>
      <outputString>微粉砕</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Earthquakes</identifier>
      <outputString>大地震</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Dynamic Entry</identifier>
      <outputString>ダイナミックエントリー</outputString>
    </stringBinding>
    <!--Tremor-->
    <stringBinding>
      <identifier>Soul Charging</identifier>
      <outputString>ソウルチャージ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Soul Baiting</identifier>
      <outputString>ソウルバイト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Soul Energy</identifier>
      <outputString>ソウルエナジー</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Soul Attraction</identifier>
      <outputString>ソウルアトラクション</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Soul Drawing</identifier>
      <outputString>ソウルドロウ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Soul Lure</identifier>
      <outputString>ソウルルアー</outputString>
    </stringBinding>
    <!--Soul Charge-->
    <stringBinding>
      <identifier>Souls</identifier>
      <outputString>魂</outputString>
    </stringBinding>
    <!--Soul Charge (Hoods)-->
    <stringBinding>
      <identifier>Spell Trapping</identifier>
      <outputString>呪文のトラップ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Spell Snagging</identifier>
      <outputString>呪文障害</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Spell Mire</identifier>
      <outputString>呪文のぬかるみ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Spell Snaring</identifier>
      <outputString>呪文の吊索</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Spell Devouring</identifier>
      <outputString>呪文の暴食</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Spell Consumption</identifier>
      <outputString>呪文の消費</outputString>
    </stringBinding>
    <!--Spell Eater-->
    <stringBinding>
      <identifier>Dark Power</identifier>
      <outputString>闇の力</outputString>
    </stringBinding>
    <!--Spell Eater (Vampire)-->
    <stringBinding>
      <identifier>Magicka</identifier>
      <outputString>マジカ</outputString>
    </stringBinding>
    <!--Fortify Magicka (Warlock)-->
    <stringBinding>
      <identifier>the Explorer</identifier>
      <outputString>探検家</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Traveler</identifier>
      <outputString>旅人</outputString>
    </stringBinding>
    <!--Explorer-->
    <stringBinding>
      <identifier>Adaptation</identifier>
      <outputString>適応</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Excellence</identifier>
      <outputString>経験</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Purity</identifier>
      <outputString>純粋</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Perfection</identifier>
      <outputString>完全性</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Transcendence</identifier>
      <outputString>超絶性</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Eidolon</identifier>
      <outputString>幻影</outputString>
    </stringBinding>
    <!--Optimize Attributes-->
    <stringBinding>
      <identifier>Growth</identifier>
      <outputString>成長</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Pure Waters</identifier>
      <outputString>純水</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Mountaineering</identifier>
      <outputString>登山</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Chantry</identifier>
      <outputString>寄進</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Stormbringer</identifier>
      <outputString>ストームブリンガー</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Snow Prince</identifier>
      <outputString>スノープリンス</outputString>
    </stringBinding>
    <!--Weather-->
    <stringBinding>
      <identifier>Blink Step</identifier>
      <outputString>瞬きの歩み</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Flash Step</identifier>
      <outputString>光の歩み</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Shadow Step</identifier>
      <outputString>影の歩み</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Rift Step</identifier>
      <outputString>断絶の歩み</outputString>
    </stringBinding>
    <!--Blink Step-->
    <stringBinding>
      <identifier>Death Ward</identifier>
      <outputString>死の言葉</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Lich</identifier>
      <outputString>リッチ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Deathlessness</identifier>
      <outputString>不死</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Immortality</identifier>
      <outputString>不滅</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Divines</identifier>
      <outputString>神々</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Athanasia</identifier>
      <outputString>アタナシア</outputString>
    </stringBinding>
    <!--Cheat Death-->
    <stringBinding>
      <identifier>Aiming</identifier>
      <outputString>エイミング</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Accuracy</identifier>
      <outputString>正確な射撃</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Precision</identifier>
      <outputString>精密射撃</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Sniping</identifier>
      <outputString>狙撃</outputString>
    </stringBinding>
    <!--Fortify Long Range-->
    <stringBinding>
      <identifier>the Cavalry</identifier>
      <outputString>騎兵</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Horsemanship</identifier>
      <outputString>乗馬</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Lancer</identifier>
      <outputString>槍騎兵</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Dragoon</identifier>
      <outputString>ドラグーン</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Equitation</identifier>
      <outputString>馬術</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Ra Gada</identifier>
      <outputString>ラ・ガダ</outputString>
    </stringBinding>
    <!--Fortify Mounted Combat-->
    <stringBinding>
      <identifier>Regrowth</identifier>
      <outputString>再成長</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Resurgence</identifier>
      <outputString>再起</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Phoenix</identifier>
      <outputString>不死鳥</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Unyielding</identifier>
      <outputString>不屈</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Invincible</identifier>
      <outputString>頑強</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Unconquerable</identifier>
      <outputString>不征服</outputString>
    </stringBinding>
    <!--Desperate-->
    <stringBinding>
      <identifier>Innocence</identifier>
      <outputString>無垢</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Blade Turning</identifier>
      <outputString>刃の転換</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Weaponward</identifier>
      <outputString>武器の言葉</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Weaponbane</identifier>
      <outputString>武器の破滅</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Novicebane</identifier>
      <outputString>素人の破滅</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Magickguard</identifier>
      <outputString>マジックガード</outputString>
    </stringBinding>
    <!--Cornucopia-->
    <!--WINTERMYST WEAPONS NAMES-->
    <stringBinding>
      <identifier>Reforging</identifier>
      <outputString>新造</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Electrolysis</identifier>
      <outputString>電気分解</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Galvanization</identifier>
      <outputString>ガルバーニ電流</outputString>
    </stringBinding>
    <!--Absorb Armor-->
    <stringBinding>
      <identifier>Burdens</identifier>
      <outputString>重荷</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Hardship</identifier>
      <outputString>加重</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Oppression</identifier>
      <outputString>圧迫</outputString>
    </stringBinding>
    <!--Absorb Carry Weight-->
    <stringBinding>
      <identifier>Cunning</identifier>
      <outputString>悪知恵</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wiles</identifier>
      <outputString>策略</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Roguery</identifier>
      <outputString>悪戯</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Mischief</identifier>
      <outputString>害心</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Devilry</identifier>
      <outputString>悪魔性</outputString>
    </stringBinding>
    <!--Absorb Speed-->
    <stringBinding>
      <identifier>Hunting</identifier>
      <outputString>狩猟</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Wild</identifier>
      <outputString>野蛮</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Poaching</identifier>
      <outputString>密猟</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Predation</identifier>
      <outputString>捕食</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Carnivore</identifier>
      <outputString>肉食</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Kyne's Gifts</identifier>
      <outputString>カイネの贈り物</outputString>
    </stringBinding>
    <!--Bountiful Hunt-->
    <stringBinding>
      <identifier>Denting</identifier>
      <outputString>筬通し</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Crushing</identifier>
      <outputString>粉砕</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Bending</identifier>
      <outputString>湾曲</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Buckling</identifier>
      <outputString>バックリング</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Crumpling</identifier>
      <outputString>解し</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Perforating</identifier>
      <outputString>貫通</outputString>
    </stringBinding>
    <!--Drain Armor-->
    <stringBinding>
      <identifier>Frailty</identifier>
      <outputString>虚弱</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Stifling</identifier>
      <outputString>窮屈</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Weakness</identifier>
      <outputString>弱点</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Futility</identifier>
      <outputString>無益</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Incapacitation</identifier>
      <outputString>失格</outputString>
    </stringBinding>
    <!--Enfeeble-->
    <stringBinding>
      <identifier>Mugging</identifier>
      <outputString>強盗</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Plundering</identifier>
      <outputString>略取</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Pillaging</identifier>
      <outputString>略奪</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Ransacking</identifier>
      <outputString>強奪</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Raiding</identifier>
      <outputString>襲撃</outputString>
    </stringBinding>
    <!--Mug-->
    <stringBinding>
      <identifier>Power Unbound</identifier>
      <outputString>解き放たれた力</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Power Unfettered</identifier>
      <outputString>縛りなき力</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Power Unleashed</identifier>
      <outputString>開放された力</outputString>
    </stringBinding>
    <!--Power Surge-->
    <stringBinding>
      <identifier>Storm Unbound</identifier>
      <outputString>解き放たれた嵐</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Storm Unfettered</identifier>
      <outputString>縛りなき嵐</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Storm Unleashed</identifier>
      <outputString>開放された嵐</outputString>
    </stringBinding>
    <!--Storm Surge-->
    <stringBinding>
      <identifier>Grappling</identifier>
      <outputString>グラップリング</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Hooking</identifier>
      <outputString>フッキング</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Snatching</identifier>
      <outputString>スナッチング</outputString>
    </stringBinding>
    <!--Steal Weapons-->
    <stringBinding>
      <identifier>Command</identifier>
      <outputString>指令</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Domination</identifier>
      <outputString>抑圧</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Conjurer</identifier>
      <outputString>コンジュラー</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Coven</identifier>
      <outputString>魔女</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Summoner</identifier>
      <outputString>召喚者</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Warlock</identifier>
      <outputString>ウォーロック</outputString>
    </stringBinding>
    <!--Command Daedra-->
    <stringBinding>
      <identifier>Vulnerability</identifier>
      <outputString>脆弱性</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Exposure</identifier>
      <outputString>露呈</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Jinxes</identifier>
      <outputString>ジンクス</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Curses</identifier>
      <outputString>呪い</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Hexes</identifier>
      <outputString>呪縛</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Malison</identifier>
      <outputString>呪詛</outputString>
    </stringBinding>
    <!--Drain Resistance-->
    <stringBinding>
      <identifier>Deadly</identifier>
      <outputString>致命的</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Executioner's</identifier>
      <outputString>死刑執行人の</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Mortality</identifier>
      <outputString>死の運命</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Decimation</identifier>
      <outputString>虐殺</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Death</identifier>
      <outputString>死</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the End</identifier>
      <outputString>終焉</outputString>
    </stringBinding>
    <!--Deadly Strike-->
    <stringBinding>
      <identifier>Ember Blasts</identifier>
      <outputString>エンバー・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Burning Blasts</identifier>
      <outputString>バーニング・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Scorching Blasts</identifier>
      <outputString>スコーチング・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Fire Blasts</identifier>
      <outputString>ファイア・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Blazing Blasts</identifier>
      <outputString>ブレイジング・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Inferno Blasts</identifier>
      <outputString>インフェルノ・ブラスト</outputString>
    </stringBinding>
    <!--Fire Blast-->
    <stringBinding>
      <identifier>Smoldering</identifier>
      <outputString>燻り</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Slow Burning</identifier>
      <outputString>遅い炎上</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Lingering Fire</identifier>
      <outputString>炎の持続</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Everlasting Fire</identifier>
      <outputString>不朽の灯</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Enduring Fire</identifier>
      <outputString>不朽の炎</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Eternal Fire</identifier>
      <outputString>永遠の炎</outputString>
    </stringBinding>
    <!--Lingering Fire Damage-->
    <stringBinding>
      <identifier>Cold Blasts</identifier>
      <outputString>コールド・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Frost Blasts</identifier>
      <outputString>フロスト・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Ice Blasts</identifier>
      <outputString>アイス・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Freezing Blasts</identifier>
      <outputString>フリージング・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Chilling Blasts</identifier>
      <outputString>チリング・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Winter Blasts</identifier>
      <outputString>ウィンター・ブラスト</outputString>
    </stringBinding>
    <!--Frost Blast-->
    <stringBinding>
      <identifier>Shards</identifier>
      <outputString>破片</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Crystals</identifier>
      <outputString>結晶</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Fragments</identifier>
      <outputString>断片</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Hail</identifier>
      <outputString>礫</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Black Frost</identifier>
      <outputString>黒雪</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Black Ice</identifier>
      <outputString>黒氷</outputString>
    </stringBinding>
    <!--Piercing Frost Damage-->
    <stringBinding>
      <identifier>Slaying</identifier>
      <outputString>殺人</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Cannibal</identifier>
      <outputString>食人</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Assassin</identifier>
      <outputString>暗殺</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Killer</identifier>
      <outputString>殺人者r</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Agent</identifier>
      <outputString>官吏</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Inquisitor</identifier>
      <outputString>尋問者</outputString>
    </stringBinding>
    <!--Killstreak-->
    <stringBinding>
      <identifier>Might</identifier>
      <outputString>威信</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Dominance</identifier>
      <outputString>権威</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Authority</identifier>
      <outputString>権力</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Superiority</identifier>
      <outputString>優越</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Repression</identifier>
      <outputString>抑圧</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Supremacy</identifier>
      <outputString>覇権</outputString>
    </stringBinding>
    <!--Overbearing Strike-->
    <stringBinding>
      <identifier>Spark Blasts</identifier>
      <outputString>スパーク・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Arcing Blasts</identifier>
      <outputString>アーシング・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Shock Blasts</identifier>
      <outputString>ショック・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Thunder Blasts</identifier>
      <outputString>サンダー・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Lightning Blasts</identifier>
      <outputString>ライトニング・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Storm Blasts</identifier>
      <outputString>ストーム・ブラスト</outputString>
    </stringBinding>
    <!--Shock Blast-->
    <stringBinding>
      <identifier>Static</identifier>
      <outputString>静的</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Jolts</identifier>
      <outputString>急動</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Voltage</identifier>
      <outputString>ボルテージ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Surges</identifier>
      <outputString>波動</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wrath</identifier>
      <outputString>憤怒</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Electrocution</identifier>
      <outputString>感電</outputString>
    </stringBinding>
    <!--Percentage Shock Damage-->
    <stringBinding>
      <identifier>Poison</identifier>
      <outputString>毒</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Venom</identifier>
      <outputString>猛毒</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Blight</identifier>
      <outputString>病魔</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Rot</identifier>
      <outputString>腐食</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Corruption</identifier>
      <outputString>腐敗</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Miasma</identifier>
      <outputString>ミアズマ</outputString>
    </stringBinding>
    <!--Poison Damage-->
    <stringBinding>
      <identifier>Poison Blasts</identifier>
      <outputString>ポイズン・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Venom Blasts</identifier>
      <outputString>ベノム・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Blighted Blasts</identifier>
      <outputString>ブリテッド・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Rotting Blasts</identifier>
      <outputString>ロティング・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Corruption Blasts</identifier>
      <outputString>コラプション・ブラスト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Miasma Blasts</identifier>
      <outputString>ミアズマ・ブラスト</outputString>
    </stringBinding>
    <!--Poison Blast-->
    <stringBinding>
      <identifier>Wizard Rend</identifier>
      <outputString>ウィザードの断裂</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wizard Ruin</identifier>
      <outputString>ウィザードの破滅</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wizard Bane</identifier>
      <outputString>ウィザードのベイン</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wizard Sunder</identifier>
      <outputString>ウィザードの分断</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wizard Wrack</identifier>
      <outputString>ウィザードの漂着</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wizard Break</identifier>
      <outputString>ウィザードの切断</outputString>
    </stringBinding>
    <!--Wizard Rend-->
    <stringBinding>
      <identifier>Warrior Rend</identifier>
      <outputString>戦士の断裂</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Warrior Ruin</identifier>
      <outputString>戦士の破滅</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Warrior Bane</identifier>
      <outputString>戦士のベイン</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Warrior Sunder</identifier>
      <outputString>戦士の分断</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Warrior Wrack</identifier>
      <outputString>戦士の漂着</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Warrior Break</identifier>
      <outputString>戦士の切断</outputString>
    </stringBinding>
    <!--Warrior Rend-->
    <stringBinding>
      <identifier>Interference</identifier>
      <outputString>干渉</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Cancellation</identifier>
      <outputString>キャンセル</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Frustration</identifier>
      <outputString>フラストレーション</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Thwarting</identifier>
      <outputString>阻害</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Vexation</identifier>
      <outputString>心痛</outputString>
    </stringBinding>
    <!--Counterspell-->
    <stringBinding>
      <identifier>Noise</identifier>
      <outputString>ノイズ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Annoyance</identifier>
      <outputString>苛立ち</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Irritation</identifier>
      <outputString>激高</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Clamor</identifier>
      <outputString>どよめき</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Ruckus</identifier>
      <outputString>騒動</outputString>
    </stringBinding>
    <!--Sound-->
    <stringBinding>
      <identifier>Dispelling</identifier>
      <outputString>解呪</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Grounding</identifier>
      <outputString>教授</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Negation</identifier>
      <outputString>否定</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Abjuration</identifier>
      <outputString>放棄</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Disjunction</identifier>
      <outputString>分離</outputString>
    </stringBinding>
    <!--Dispel-->
    <stringBinding>
      <identifier>Wailing</identifier>
      <outputString>悲嘆</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Screaming</identifier>
      <outputString>絶叫</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Shrieking</identifier>
      <outputString>悲鳴</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Keening</identifier>
      <outputString>キーニング</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Howling</identifier>
      <outputString>遠吠え</outputString>
    </stringBinding>
    <!--Wailing-->
    <stringBinding>
      <identifier>Hidden Viper</identifier>
      <outputString>隠された毒蛇</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Hidden Adder</identifier>
      <outputString>隠されたマムシ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Hidden Asp</identifier>
      <outputString>隠されたコブラ</outputString>
    </stringBinding>
    <!--Hidden Serpent-->
    <stringBinding>
      <identifier>Ghosts</identifier>
      <outputString>幽霊</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wraiths</identifier>
      <outputString>生霊</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Specters</identifier>
      <outputString>亡霊</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Phantoms</identifier>
      <outputString>幻影</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wights</identifier>
      <outputString>ワイト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Shadows</identifier>
      <outputString>影</outputString>
    </stringBinding>
    <!--Phantom Strike-->
    <stringBinding>
      <identifier>Illusory Burden</identifier>
      <outputString>幻影の重荷</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Illusory Weight</identifier>
      <outputString>幻影の重量</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Illusory Load</identifier>
      <outputString>幻影の積荷</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Illusory Ballast</identifier>
      <outputString>幻影の砂袋</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Illusory Mass</identifier>
      <outputString>幻影の質量</outputString>
    </stringBinding>
    <!--Illusory Burden-->
    <stringBinding>
      <identifier>Doom</identifier>
      <outputString>運命</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Culling</identifier>
      <outputString>選別</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Abyss</identifier>
      <outputString>深淵</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Perdition</identifier>
      <outputString>破滅</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Pandemonium</identifier>
      <outputString>パンモデニウム</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Annihilation</identifier>
      <outputString>絶滅</outputString>
    </stringBinding>
    <!--Slay Living-->
    <stringBinding>
      <identifier>Dawn</identifier>
      <outputString>夜明け</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Daylight</identifier>
      <outputString>日中</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Noon</identifier>
      <outputString>正午</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Radiance</identifier>
      <outputString>発光</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Resplendence</identifier>
      <outputString>光輝</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Brilliance</identifier>
      <outputString>光沢</outputString>
    </stringBinding>
    <!--Sunlight-->
    <stringBinding>
      <identifier>Sorrow</identifier>
      <outputString>悲哀</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Grief</identifier>
      <outputString>悲痛</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Failure</identifier>
      <outputString>敗北</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Misery</identifier>
      <outputString>悲惨</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Tears</identifier>
      <outputString>涙</outputString>
    </stringBinding>
    <!--Drain Skills-->
    <stringBinding>
      <identifier>the Exemplar</identifier>
      <outputString>模範</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Pinnacle</identifier>
      <outputString>尖塔</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Paragon</identifier>
      <outputString>パラゴン</outputString>
    </stringBinding>
    <!--Exemplar-->
    <stringBinding>
      <identifier>Decay</identifier>
      <outputString>腐食</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wasting</identifier>
      <outputString>荒廃</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Withering</identifier>
      <outputString>萎縮</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Wilting</identifier>
      <outputString>予乾</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Atrophy</identifier>
      <outputString>退化</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Putrefaction</identifier>
      <outputString>腐敗</outputString>
    </stringBinding>
    <!--Stunted Vitals-->
    <stringBinding>
      <identifier>Quickening</identifier>
      <outputString>胎動</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Enlightenment</identifier>
      <outputString>悟り</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Lexicon</identifier>
      <outputString>辞書</outputString>
    </stringBinding>
    <!--Quicken Shouts-->
    <stringBinding>
      <identifier>Breaking</identifier>
      <outputString>破砕</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Cracking</identifier>
      <outputString>粗砕</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Breaching</identifier>
      <outputString>開口</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Lordslaying</identifier>
      <outputString>君主殺し</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Kingslaying</identifier>
      <outputString>王殺し</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Steel Coffin</identifier>
      <outputString>鉄の棺桶</outputString>
    </stringBinding>
    <!--Breach-->
    <stringBinding>
      <identifier>Healing</identifier>
      <outputString>癒やし</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Mercy</identifier>
      <outputString>恵み</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Compassion</identifier>
      <outputString>慈悲</outputString>
    </stringBinding>
    <!--Healing-->
    <stringBinding>
      <identifier>Throwing</identifier>
      <outputString>投擲</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Slinging</identifier>
      <outputString>玉掛け</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Pitching</identifier>
      <outputString>投球</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Hurling</identifier>
      <outputString>ハーリング</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Catapulting</identifier>
      <outputString>カタパルト</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Launching</identifier>
      <outputString>発射</outputString>
    </stringBinding>
    <!--Throw-->
    <stringBinding>
      <identifier>Conflict</identifier>
      <outputString>競合</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Rivalry</identifier>
      <outputString>競争</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Discord</identifier>
      <outputString>不和</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Disunity</identifier>
      <outputString>不一致</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Strife</identifier>
      <outputString>争い</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Genocide</identifier>
      <outputString>虐殺</outputString>
    </stringBinding>
    <!--Fratricide-->
    <stringBinding>
      <identifier>Countering</identifier>
      <outputString>カウンター</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Trickery</identifier>
      <outputString>トリッキー</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Opportunity</identifier>
      <outputString>好機</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Ripostes</identifier>
      <outputString>突き返し</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Reciprocation</identifier>
      <outputString>返礼</outputString>
    </stringBinding>
    <!--Riposte-->
    <stringBinding>
      <identifier>Blistering</identifier>
      <outputString>返報</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Bubbling</identifier>
      <outputString>バブリング</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Festering</identifier>
      <outputString>蟠り</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Seething</identifier>
      <outputString>沸騰</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Ulceration</identifier>
      <outputString>潰瘍</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Necrosis</identifier>
      <outputString>壊死</outputString>
    </stringBinding>
    <!--Delayed Poison Damage-->
    <stringBinding>
      <identifier>Harmonies</identifier>
      <outputString>ハーモニー</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Dirges</identifier>
      <outputString>哀歌</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Elegies</identifier>
      <outputString>エレジー</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Coronachs</identifier>
      <outputString>賛美歌</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Threnodies</identifier>
      <outputString>悲歌</outputString>
    </stringBinding>
    <!--Harmonic Pain-->
    <stringBinding>
      <identifier>the Bull</identifier>
      <outputString>牛</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Ram</identifier>
      <outputString>羊</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Bear</identifier>
      <outputString>クマ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Rhino</identifier>
      <outputString>サイ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Elephant</identifier>
      <outputString>象</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Mammoth</identifier>
      <outputString>マンモス</outputString>
    </stringBinding>
    <!--Pushback-->
    <stringBinding>
      <identifier>Twilight</identifier>
      <outputString>黄昏</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>the Voice</identifier>
      <outputString>歌声</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Shalidor</identifier>
      <outputString>シャリドール</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Arcana</identifier>
      <outputString>アルカナ</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Infinite Energies</identifier>
      <outputString>無限の活力</outputString>
    </stringBinding>
    <!--Beaconbound-->
  </language>
  <language>
    <languageID>DEUTSCH</languageID>
    <stringBinding>
      <identifier>Warhammer</identifier>
      <outputString>Kriegshammer</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Staff</identifier>
      <outputString>Magierstab</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Refined</identifier>
      <outputString>Verfeinert</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Deals more bonus damage to undead, and is easier to handle than regular silver weapons.</identifier>
      <outputString>Fugt Untoten noch mehr Schaden zu und ist einfacher zu handhaben als eine gewohnliche Silberwaffe.</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Strong</identifier>
      <outputString>Leicht verstarkter</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Strongest</identifier>
      <outputString>Verstarkter</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Poisoned</identifier>
      <outputString>Vergifteter</outputString>
    </stringBinding>
    <stringBinding>
      <identifier>Fear</identifier>
      <outputString>Angst</outputString>
    </stringBinding>
  </language>
  <language>
    <languageID>SPANISH</languageID>
  </language>
  <language>
    <languageID>FRENCH</languageID>
  </language>
  <language>
    <languageID>RUSSIAN</languageID>
  </language>
</ns2:languages>