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      <Source>'s waterskin has been shredded to pieces.</Source>
      <Dest>の革の水筒はバラバラに切り裂かれました。</Dest>
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      <Source>Tamriel</Source>
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      <Source>You are sated.</Source>
      <Dest>あなたは満腹です。</Dest>
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      <Source> has spoiled completely.</Source>
      <Dest> は完全に腐りました。</Dest>
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      <Source>iNeed: You may now open the MCM.</Source>
      <Dest>iNeed: 今ならMCMを開けるかもしれません。</Dest>
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      <Source>=====iNeed (_sn) is refreshing itself and searching for addons. Any errors below are harmless.=====</Source>
      <Dest>=====iNeed (_sn) は自身をリフレッシュし、アドオンを検索しています。以下のエラーは無害です。=====</Dest>
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      <Source>iNeed: Initializing. Do not open the MCM.</Source>
      <Dest>iNeed: 初期化中です。 MCMを開かないでください。</Dest>
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      <Source>I am sated.</Source>
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      <Dest>酔ったみたいだ。</Dest>
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      <Source>SubTotal</Source>
      <Dest>SubTotal</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AddItem</Source>
      <Dest>AddItem</Dest>
    </String>
    <String List="0">
      <Source>I am feeling extremely fatigued.</Source>
      <Dest>ひどく疲れた。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::DrinkMult_var</Source>
      <Dest>::DrinkMult_var</Dest>
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    <String List="0" Partial="1">
      <Source>FollowerThirstRate</Source>
      <Dest>FollowerThirstRate</Dest>
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    <String List="0" Partial="1">
      <Source>UpdateGlobals</Source>
      <Dest>UpdateGlobals</Dest>
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    <String List="0" Partial="1">
      <Source>SpeechDiscount</Source>
      <Dest>SpeechDiscount</Dest>
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    <String List="0" Partial="1">
      <Source>_SNFatigueLP_M</Source>
      <Dest>_SNFatigueLP_M</Dest>
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    <String List="0" Partial="1">
      <Source>HydratedNormalText</Source>
      <Dest>HydratedNormalText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FoodAvail</Source>
      <Dest>FoodAvail</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FormList3</Source>
      <Dest>FormList3</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FoodCheeseWheel01A</Source>
      <Dest>FoodCheeseWheel01A</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Restart</Source>
      <Dest>Restart</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Bool</Source>
      <Dest>Bool</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HungerSound</Source>
      <Dest>HungerSound</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FormList2</Source>
      <Dest>FormList2</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Float[]</Source>
      <Dest>Float[]</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FoodMult_var</Source>
      <Dest>::FoodMult_var</Dest>
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    <String List="0" Partial="1">
      <Source>FoodCheeseWheel01B</Source>
      <Dest>FoodCheeseWheel01B</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>None</Source>
      <Dest>None</Dest>
    </String>
    <String List="0">
      <Source>iNeed: SKSE 1.6.5+ not detected. Some features will be disabled.</Source>
      <Dest>iNeed: SKSE 1.6.5+ を検出できません。 いくつかの機能は無効になるでしょう。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNFood_DrinkNoAlcList</Source>
      <Dest>_SNFood_DrinkNoAlcList</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>DrinkWaterText</Source>
      <Dest>DrinkWaterText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNHungerPenaltySpell_1_var</Source>
      <Dest>::_SNHungerPenaltySpell_1_var</Dest>
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    <String List="0" Partial="1">
      <Source>Rested1stText</Source>
      <Dest>Rested1stText</Dest>
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    <String List="0" Partial="1">
      <Source>NoWatertext</Source>
      <Dest>NoWatertext</Dest>
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    <String List="0" Partial="1">
      <Source>DrinkMult</Source>
      <Dest>DrinkMult</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FatiguePenalty</Source>
      <Dest>FatiguePenalty</Dest>
    </String>
    <String List="0">
      <Source>I wake up feeling refreshed.</Source>
      <Dest>爽やかな気分で起きた。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetSex</Source>
      <Dest>GetSex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>BrokenEmptyWaterskin</Source>
      <Dest>BrokenEmptyWaterskin</Dest>
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    <String List="0" Partial="1">
      <Source>Recipe</Source>
      <Dest>Recipe</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>PriestCure</Source>
      <Dest>PriestCure</Dest>
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    <String List="0" Partial="1">
      <Source>::FollowerRefillText_var</Source>
      <Dest>::FollowerRefillText_var</Dest>
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    <String List="0" Partial="1">
      <Source>::_SNDisRockjointSpell_4_var</Source>
      <Dest>::_SNDisRockjointSpell_4_var</Dest>
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    <String List="0" Partial="1">
      <Source>::WoodelfRaceVampire_var</Source>
      <Dest>::WoodelfRaceVampire_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>IsEquipped</Source>
      <Dest>IsEquipped</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GotoState</Source>
      <Dest>GotoState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>leveleditem</Source>
      <Dest>leveleditem</Dest>
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    <String List="0" Partial="1">
      <Source>OnInit</Source>
      <Dest>OnInit</Dest>
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    <String List="0" Partial="1">
      <Source>::_SNDisBrainRotSpell_3_var</Source>
      <Dest>::_SNDisBrainRotSpell_3_var</Dest>
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    <String List="0" Partial="1">
      <Source>::FollowerNoFoodText_var</Source>
      <Dest>::FollowerNoFoodText_var</Dest>
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    <String List="0" Partial="1">
      <Source>::WidgetPos_var</Source>
      <Dest>::WidgetPos_var</Dest>
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      <Source>::_SNFood_DrinkNoAlcList_var</Source>
      <Dest>::_SNFood_DrinkNoAlcList_var</Dest>
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    <String List="0" Partial="1">
      <Source>_SNFatigueLP_F</Source>
      <Dest>_SNFatigueLP_F</Dest>
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    <String List="0" Partial="1">
      <Source>::LItemMiscHunterAnimalParts75_var</Source>
      <Dest>::LItemMiscHunterAnimalParts75_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::IsVampire_var</Source>
      <Dest>::IsVampire_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetVersion</Source>
      <Dest>GetVersion</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>skse</Source>
      <Dest>skse</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNEmptyFood</Source>
      <Dest>_SNEmptyFood</Dest>
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    <String List="0" Partial="1">
      <Source>ModUpdated</Source>
      <Dest>ModUpdated</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>NoSalt</Source>
      <Dest>NoSalt</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>IsMenuOpen</Source>
      <Dest>IsMenuOpen</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Text</Source>
      <Dest>Text</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RegisterForSingleUpdate</Source>
      <Dest>RegisterForSingleUpdate</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnUpdate</Source>
      <Dest>OnUpdate</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::HungerState_var</Source>
      <Dest>::HungerState_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>ThirstSound</Source>
      <Dest>ThirstSound</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNFood_HeavyList_var</Source>
      <Dest>::_SNFood_HeavyList_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FollowerHungerRate_var</Source>
      <Dest>::FollowerHungerRate_var</Dest>
    </String>
    <String List="0">
      <Source>v1.31</Source>
      <Dest>v1.31</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNFood_HorseList_var</Source>
      <Dest>::_SNFood_HorseList_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FoodAvail_var</Source>
      <Dest>::FoodAvail_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Salmonella1stText</Source>
      <Dest>Salmonella1stText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::CombatNeeds_var</Source>
      <Dest>::CombatNeeds_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FollowerText_var</Source>
      <Dest>::FollowerText_var</Dest>
    </String>
    <String List="0">
      <Source>I am dying from thirst.</Source>
      <Dest>喉が渇いて死にそうだ。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::DiseaseCuring_var</Source>
      <Dest>::DiseaseCuring_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>IsLootingDeadAnimal</Source>
      <Dest>IsLootingDeadAnimal</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::ModUpdated_var</Source>
      <Dest>::ModUpdated_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iNeedDDInstalled_var</Source>
      <Dest>::iNeedDDInstalled_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>game</Source>
      <Dest>game</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FoodWeight_var</Source>
      <Dest>::FoodWeight_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>CurrentItem</Source>
      <Dest>CurrentItem</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNMerchantVendorList</Source>
      <Dest>_SNMerchantVendorList</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::SpoilageReminder_var</Source>
      <Dest>::SpoilageReminder_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNSaltMeatLP</Source>
      <Dest>_SNSaltMeatLP</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HungerDelta</Source>
      <Dest>HungerDelta</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SatedNormal1stText</Source>
      <Dest>SatedNormal1stText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisBHBSpell_4</Source>
      <Dest>_SNDisBHBSpell_4</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::SalmonellaText_var</Source>
      <Dest>::SalmonellaText_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Animations</Source>
      <Dest>Animations</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::Spoil_4_var</Source>
      <Dest>::Spoil_4_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisBrainRotSpell_1_var</Source>
      <Dest>::_SNDisBrainRotSpell_1_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::SaltPile_var</Source>
      <Dest>::SaltPile_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SN_WaterRefill</Source>
      <Dest>_SN_WaterRefill</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>LItemBarrelFoodSame75</Source>
      <Dest>LItemBarrelFoodSame75</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisRattlesSpell_3</Source>
      <Dest>_SNDisRattlesSpell_3</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>DisableMod</Source>
      <Dest>DisableMod</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>ingredient</Source>
      <Dest>ingredient</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::TempThirstState_var</Source>
      <Dest>::TempThirstState_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisRattlesSpell_2</Source>
      <Dest>_SNDisRattlesSpell_2</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNFatiguePenaltySpell_2</Source>
      <Dest>_SNFatiguePenaltySpell_2</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNFeverPenaltySpell_1_var</Source>
      <Dest>::_SNFeverPenaltySpell_1_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisRattlesSpell_1</Source>
      <Dest>_SNDisRattlesSpell_1</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNFatiguePenaltySpell_3</Source>
      <Dest>_SNFatiguePenaltySpell_3</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Stop</Source>
      <Dest>Stop</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisBHBSpell_1</Source>
      <Dest>_SNDisBHBSpell_1</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisRattlesSpell_4_var</Source>
      <Dest>::_SNDisRattlesSpell_4_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetGoldValue</Source>
      <Dest>GetGoldValue</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Float</Source>
      <Dest>Float</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisBHBSpell_2</Source>
      <Dest>_SNDisBHBSpell_2</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>DrinkWater1stText</Source>
      <Dest>DrinkWater1stText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>CheckSalt</Source>
      <Dest>CheckSalt</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>DeathFatigueText</Source>
      <Dest>DeathFatigueText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Gold001</Source>
      <Dest>Gold001</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNFatiguePenaltySpell_1</Source>
      <Dest>_SNFatiguePenaltySpell_1</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisBHBSpell_3</Source>
      <Dest>_SNDisBHBSpell_3</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>LItemBarrelFoodSame70</Source>
      <Dest>LItemBarrelFoodSame70</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FollowerNoWaterText</Source>
      <Dest>FollowerNoWaterText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::EnableAlcohol_var</Source>
      <Dest>::EnableAlcohol_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RefillWithTarget</Source>
      <Dest>RefillWithTarget</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Thirsty1stText_4</Source>
      <Dest>Thirsty1stText_4</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AutoConsumeEmpty1stText</Source>
      <Dest>AutoConsumeEmpty1stText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisDroopsSpell_4</Source>
      <Dest>_SNDisDroopsSpell_4</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetName</Source>
      <Dest>GetName</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisRattlesSpell_1_var</Source>
      <Dest>::_SNDisRattlesSpell_1_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp12</Source>
      <Dest>::temp12</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AutoConsume</Source>
      <Dest>AutoConsume</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>EnableMod</Source>
      <Dest>EnableMod</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisDroopsSpell_3</Source>
      <Dest>_SNDisDroopsSpell_3</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RestText</Source>
      <Dest>RestText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisRattlesSpell_4</Source>
      <Dest>_SNDisRattlesSpell_4</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp13</Source>
      <Dest>::temp13</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisDroopsSpell_2</Source>
      <Dest>_SNDisDroopsSpell_2</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNFood_WaterList</Source>
      <Dest>_SNFood_WaterList</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HungerRate</Source>
      <Dest>HungerRate</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp10</Source>
      <Dest>::temp10</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Sated1stText</Source>
      <Dest>Sated1stText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RandomNum</Source>
      <Dest>RandomNum</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::LItemMiscVendorPotion50_var</Source>
      <Dest>::LItemMiscVendorPotion50_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>LeatherStrips</Source>
      <Dest>LeatherStrips</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisDroopsSpell_1</Source>
      <Dest>_SNDisDroopsSpell_1</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp11</Source>
      <Dest>::temp11</Dest>
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    <String List="0" Partial="1">
      <Source>::ModRestarted_var</Source>
      <Dest>::ModRestarted_var</Dest>
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    <String List="0" Partial="1">
      <Source>::temp16</Source>
      <Dest>::temp16</Dest>
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    <String List="0" Partial="1">
      <Source>Thirsty1stText_1</Source>
      <Dest>Thirsty1stText_1</Dest>
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    <String List="0" Partial="1">
      <Source>::temp17</Source>
      <Dest>::temp17</Dest>
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    <String List="0" Partial="1">
      <Source>_SNEmptyFoodList</Source>
      <Dest>_SNEmptyFoodList</Dest>
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    <String List="0" Partial="1">
      <Source>Thirsty1stText_2</Source>
      <Dest>Thirsty1stText_2</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>DiseaseBHB</Source>
      <Dest>DiseaseBHB</Dest>
    </String>
    <String List="0">
      <Source>You are feeling mildly hungry.</Source>
      <Dest>あなたは軽い空腹を感じています。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HungerPenalty</Source>
      <Dest>HungerPenalty</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp14</Source>
      <Dest>::temp14</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Thirsty1stText_3</Source>
      <Dest>Thirsty1stText_3</Dest>
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    <String List="0" Partial="1">
      <Source>FollowerNoFoodText</Source>
      <Dest>FollowerNoFoodText</Dest>
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      <Source>::RecipeFoodChickenCooked_var</Source>
      <Dest>::RecipeFoodChickenCooked_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp15</Source>
      <Dest>::temp15</Dest>
    </String>
    <String List="0">
      <Source>You are feeling extremely hungry.</Source>
      <Dest>あなたはひどく空腹を感じています。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RecipeFoodHorseCooked</Source>
      <Dest>RecipeFoodHorseCooked</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>ThirstRate</Source>
      <Dest>ThirstRate</Dest>
    </String>
    <String List="0">
      <Source>iNeed: Spoilage enabled. Remove then add all food back to your inventory.</Source>
      <Dest>iNeed: 食料の腐敗が有効になりました。 解除する時は、インベントリにすべての食料を加えてください。</Dest>
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      <Source>::_SNDLCQuest_var</Source>
      <Dest>::_SNDLCQuest_var</Dest>
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    <String List="0" Partial="1">
      <Source>DrunkNotice</Source>
      <Dest>DrunkNotice</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>TimeUpdate</Source>
      <Dest>TimeUpdate</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>debug</Source>
      <Dest>debug</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FoodPriority</Source>
      <Dest>FoodPriority</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNVariedDietSpell_var</Source>
      <Dest>::_SNVariedDietSpell_var</Dest>
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    <String List="0" Partial="1">
      <Source>::temp18</Source>
      <Dest>::temp18</Dest>
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    <String List="0" Partial="1">
      <Source>GetActorValue</Source>
      <Dest>GetActorValue</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::SetLeveledLists_var</Source>
      <Dest>::SetLeveledLists_var</Dest>
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    <String List="0" Partial="1">
      <Source>::Spoil_5_var</Source>
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    <String List="0" Partial="1">
      <Source>::temp19</Source>
      <Dest>::temp19</Dest>
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    <String List="0" Partial="1">
      <Source>::DrinkKey_var</Source>
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      <Source>FoodCheeseWedge01</Source>
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      <Source>GetNumIngredients</Source>
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    </String>
    <String List="0" Partial="1">
      <Source>Magicka</Source>
      <Dest>Magicka</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>ui</Source>
      <Dest>ui</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>NoSKSEText</Source>
      <Dest>NoSKSEText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RemoveItem</Source>
      <Dest>RemoveItem</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetInstanceVolume</Source>
      <Dest>SetInstanceVolume</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>EnableAlcohol</Source>
      <Dest>EnableAlcohol</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FoodList</Source>
      <Dest>FoodList</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FoodCheeseWedge02</Source>
      <Dest>FoodCheeseWedge02</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp38</Source>
      <Dest>::temp38</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FoodCheeseWheel02B_var</Source>
      <Dest>::FoodCheeseWheel02B_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FollowerNoWaterText_var</Source>
      <Dest>::FollowerNoWaterText_var</Dest>
    </String>
    <String List="0">
      <Source>I have contracted Stomach Rot.</Source>
      <Dest>胃腐れにかかった。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::Spoil_1_var</Source>
      <Dest>::Spoil_1_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::BreakableWaterskins_var</Source>
      <Dest>::BreakableWaterskins_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp39</Source>
      <Dest>::temp39</Dest>
    </String>
    <String List="0">
      <Source>I am feeling a bit fatigued.</Source>
      <Dest>少し疲れた。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDrunkSpell</Source>
      <Dest>_SNDrunkSpell</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FoodSpoilage_var</Source>
      <Dest>::FoodSpoilage_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNFatiguePenalty</Source>
      <Dest>_SNFatiguePenalty</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>String</Source>
      <Dest>String</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FoodCheeseWedge01_var</Source>
      <Dest>::FoodCheeseWedge01_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNHungerBuffSpell_var</Source>
      <Dest>::_SNHungerBuffSpell_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FoodCheeseWheel02A_var</Source>
      <Dest>::FoodCheeseWheel02A_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>WCHolidaysInstalled</Source>
      <Dest>WCHolidaysInstalled</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp34</Source>
      <Dest>::temp34</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>actorbase</Source>
      <Dest>actorbase</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNVariedDietSpell</Source>
      <Dest>_SNVariedDietSpell</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp35</Source>
      <Dest>::temp35</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp29</Source>
      <Dest>::temp29</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::InTheColdTimed_var</Source>
      <Dest>::InTheColdTimed_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::EnableMod_var</Source>
      <Dest>::EnableMod_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp36</Source>
      <Dest>::temp36</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp28</Source>
      <Dest>::temp28</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::NoRefillText_var</Source>
      <Dest>::NoRefillText_var</Dest>
    </String>
    <String List="0">
      <Source>Salt Pile (5) is needed to cure meat.</Source>
      <Dest>肉を保存処理するために塩が(5)必要です。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>self</Source>
      <Dest>self</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp37</Source>
      <Dest>::temp37</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp27</Source>
      <Dest>::temp27</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNHungerPenalty_var</Source>
      <Dest>::_SNHungerPenalty_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp30</Source>
      <Dest>::temp30</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp26</Source>
      <Dest>::temp26</Dest>
    </String>
    <String List="0">
      <Source>I am well rested.</Source>
      <Dest>かなり疲れがとれた。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNFatigueLP_F_var</Source>
      <Dest>::_SNFatigueLP_F_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp31</Source>
      <Dest>::temp31</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp25</Source>
      <Dest>::temp25</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisDroopsSpell_2_var</Source>
      <Dest>::_SNDisDroopsSpell_2_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::Spoil_3_var</Source>
      <Dest>::Spoil_3_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RecipeFoodChickenCooked</Source>
      <Dest>RecipeFoodChickenCooked</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>DA11RingofNamira</Source>
      <Dest>DA11RingofNamira</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp32</Source>
      <Dest>::temp32</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp24</Source>
      <Dest>::temp24</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>DiseaseDroops</Source>
      <Dest>DiseaseDroops</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNHungerPenaltySpell_3_var</Source>
      <Dest>::_SNHungerPenaltySpell_3_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SatiationList</Source>
      <Dest>SatiationList</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp33</Source>
      <Dest>::temp33</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HydratedNormal1stText</Source>
      <Dest>HydratedNormal1stText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp23</Source>
      <Dest>::temp23</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNFood_MedList_var</Source>
      <Dest>::_SNFood_MedList_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp22</Source>
      <Dest>::temp22</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>constructibleobject</Source>
      <Dest>constructibleobject</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp21</Source>
      <Dest>::temp21</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::ThirstState_var</Source>
      <Dest>::ThirstState_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisAtaxiaSpell_1_var</Source>
      <Dest>::_SNDisAtaxiaSpell_1_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp20</Source>
      <Dest>::temp20</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNWaterskinRefillLP</Source>
      <Dest>_SNWaterskinRefillLP</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::LItemFoodInnCommon_var</Source>
      <Dest>::LItemFoodInnCommon_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>EnableSkooma</Source>
      <Dest>EnableSkooma</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Refill</Source>
      <Dest>Refill</Dest>
    </String>
    <String List="0">
      <Source>You are feeling mildly fatigued.</Source>
      <Dest>あなたは軽い疲れを感じています。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnConfigInit</Source>
      <Dest>OnConfigInit</Dest>
    </String>
    <String List="0">
      <Source>I am feeling a bit thirsty.</Source>
      <Dest>少し喉が渇いた。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>MCMWarnStart</Source>
      <Dest>MCMWarnStart</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>PenaltyThirstIncrement</Source>
      <Dest>PenaltyThirstIncrement</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>IsWerewolf</Source>
      <Dest>IsWerewolf</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNFood_LightList_var</Source>
      <Dest>::_SNFood_LightList_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNIsHoliday</Source>
      <Dest>_SNIsHoliday</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FoodNoEffect</Source>
      <Dest>FoodNoEffect</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>IsVampire</Source>
      <Dest>IsVampire</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNFood_DrinkList_var</Source>
      <Dest>::_SNFood_DrinkList_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisBrainRotSpell_2_var</Source>
      <Dest>::_SNDisBrainRotSpell_2_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::SKSEInstalled_var</Source>
      <Dest>::SKSEInstalled_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>JustSlept</Source>
      <Dest>JustSlept</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisAtaxiaSpell_2_var</Source>
      <Dest>::_SNDisAtaxiaSpell_2_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>fModVersion</Source>
      <Dest>fModVersion</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RefillableSkins_2</Source>
      <Dest>RefillableSkins_2</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AutoDrink</Source>
      <Dest>AutoDrink</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FatigueLevel_var</Source>
      <Dest>::FatigueLevel_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisAtaxiaSpell_4_var</Source>
      <Dest>::_SNDisAtaxiaSpell_4_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>objectreference</Source>
      <Dest>objectreference</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RefillableSkins_0</Source>
      <Dest>RefillableSkins_0</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>miscobject</Source>
      <Dest>miscobject</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FollowerRefillText</Source>
      <Dest>FollowerRefillText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNThirstBuffSpell</Source>
      <Dest>_SNThirstBuffSpell</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SKSEVersion</Source>
      <Dest>SKSEVersion</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RefillableSkins_1</Source>
      <Dest>RefillableSkins_1</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AddSpell</Source>
      <Dest>AddSpell</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetValue</Source>
      <Dest>GetValue</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FatigueState</Source>
      <Dest>FatigueState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisWitbaneSpell_4</Source>
      <Dest>_SNDisWitbaneSpell_4</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Maintenance</Source>
      <Dest>Maintenance</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisAtaxiaSpell_3_var</Source>
      <Dest>::_SNDisAtaxiaSpell_3_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>ListSize</Source>
      <Dest>ListSize</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>MaxNotif</Source>
      <Dest>MaxNotif</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNFood_RawList_var</Source>
      <Dest>::_SNFood_RawList_var</Dest>
    </String>
    <String List="0">
      <Source>I am dying from fatigue.</Source>
      <Dest>疲れて死にそうだ。</Dest>
    </String>
    <String List="0">
      <Source>You are feeling extremely fatigued.</Source>
      <Dest>あなたはひどく疲れを感じています。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::WidgetOrient_var</Source>
      <Dest>::WidgetOrient_var</Dest>
    </String>
    <String List="0">
      <Source>You are feeling mildly thirsty.</Source>
      <Dest>あなたは軽い喉の渇きを感じています。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>CurrentMagicka</Source>
      <Dest>CurrentMagicka</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::WoodelfRace_var</Source>
      <Dest>::WoodelfRace_var</Dest>
    </String>
    <String List="0">
      <Source>You are feeling a bit fatigued.</Source>
      <Dest>あなたは少しだけ疲れを感じています。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNHungerPenaltySpell_2_var</Source>
      <Dest>::_SNHungerPenaltySpell_2_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FoodMaintenance</Source>
      <Dest>FoodMaintenance</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>NoSaltText</Source>
      <Dest>NoSaltText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AutoEat</Source>
      <Dest>AutoEat</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::UnderShelter_var</Source>
      <Dest>::UnderShelter_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::HarmfulRaw_var</Source>
      <Dest>::HarmfulRaw_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetLeveledLists</Source>
      <Dest>SetLeveledLists</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::HungerVol_var</Source>
      <Dest>::HungerVol_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisWitbaneSpell_1</Source>
      <Dest>_SNDisWitbaneSpell_1</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>NotifText</Source>
      <Dest>NotifText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::RecipeFoodHorseCooked_var</Source>
      <Dest>::RecipeFoodHorseCooked_var</Dest>
    </String>
    <String List="0">
      <Source>This meat is already decaying.</Source>
      <Dest>この肉は、すでに腐っています。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisWitbaneSpell_2</Source>
      <Dest>_SNDisWitbaneSpell_2</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNWaterskin_1_var</Source>
      <Dest>::_SNWaterskin_1_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>CarriageFastTravel</Source>
      <Dest>CarriageFastTravel</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>akSpeaker</Source>
      <Dest>akSpeaker</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>globalvariable</Source>
      <Dest>globalvariable</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Skooma</Source>
      <Dest>Skooma</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisWitbaneSpell_3</Source>
      <Dest>_SNDisWitbaneSpell_3</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FatigueText_4</Source>
      <Dest>FatigueText_4</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FollowerThirstRate_var</Source>
      <Dest>::FollowerThirstRate_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisWitbaneSpell_3_var</Source>
      <Dest>::_SNDisWitbaneSpell_3_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetSize</Source>
      <Dest>GetSize</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisDroopsSpell_4_var</Source>
      <Dest>::_SNDisDroopsSpell_4_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source></Source>
      <Dest></Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FatigueText_2</Source>
      <Dest>FatigueText_2</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_sndialoguescript</Source>
      <Dest>_sndialoguescript</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FoodCheeseWheel01A_var</Source>
      <Dest>::FoodCheeseWheel01A_var</Dest>
    </String>
    <String List="0">
      <Source> has been consumed.</Source>
      <Dest> は消費されました。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FatigueText_3</Source>
      <Dest>FatigueText_3</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::Rest1stText_var</Source>
      <Dest>::Rest1stText_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::DefaultColor_var</Source>
      <Dest>::DefaultColor_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RecipeFoodVenisonCooked</Source>
      <Dest>RecipeFoodVenisonCooked</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDiseaseToggle</Source>
      <Dest>_SNDiseaseToggle</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>onBeginState</Source>
      <Dest>onBeginState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>WeightAdd</Source>
      <Dest>WeightAdd</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNSkoomaSpell</Source>
      <Dest>_SNSkoomaSpell</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FoodWeight</Source>
      <Dest>FoodWeight</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FatigueRate</Source>
      <Dest>FatigueRate</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FatigueText_1</Source>
      <Dest>FatigueText_1</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::NoneVar</Source>
      <Dest>::NoneVar</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetWorldSpace</Source>
      <Dest>GetWorldSpace</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::WidgetHide_var</Source>
      <Dest>::WidgetHide_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::WidgetXOffset_var</Source>
      <Dest>::WidgetXOffset_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Enable</Source>
      <Dest>Enable</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Hungry1stText_1</Source>
      <Dest>Hungry1stText_1</Dest>
    </String>
    <String List="0">
      <Source>You are feeling drunk.</Source>
      <Dest>あなたは酔いを感じています。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetMerchantList</Source>
      <Dest>SetMerchantList</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNFood_NoSpoilList</Source>
      <Dest>_SNFood_NoSpoilList</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Hungry1stText_2</Source>
      <Dest>Hungry1stText_2</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisRattlesSpell_3_var</Source>
      <Dest>::_SNDisRattlesSpell_3_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::Solstheim_var</Source>
      <Dest>::Solstheim_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNFollowerNeedsToggle_var</Source>
      <Dest>::_SNFollowerNeedsToggle_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Hungry1stText_3</Source>
      <Dest>Hungry1stText_3</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Hungry1stText_4</Source>
      <Dest>Hungry1stText_4</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNFood_NoSpoilList_var</Source>
      <Dest>::_SNFood_NoSpoilList_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNFollowerNeedsToggle</Source>
      <Dest>_SNFollowerNeedsToggle</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FirstPersonTxt</Source>
      <Dest>FirstPersonTxt</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetBaseObject</Source>
      <Dest>GetBaseObject</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FoodSpoilage</Source>
      <Dest>FoodSpoilage</Dest>
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    <String List="0" Partial="1">
      <Source>::_SNDisSalmonSpell_3_var</Source>
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    <String List="0" Partial="1">
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    <String List="0" Partial="1">
      <Source>Target</Source>
      <Dest>Target</Dest>
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    <String List="0" Partial="1">
      <Source>Drunk</Source>
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    <String List="0" Partial="1">
      <Source>race</Source>
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    <String List="0">
      <Source>You are dying from thirst.</Source>
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    <String List="0" Partial="1">
      <Source>_snquestscript</Source>
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      <Source>::RecipeFoodMammothCooked_var</Source>
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    <String List="0" Partial="1">
      <Source>::LeatherStrips_var</Source>
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    <String List="0" Partial="1">
      <Source>RandomFloat</Source>
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    <String List="0" Partial="1">
      <Source>::_SNDisWitbaneSpell_2_var</Source>
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    <String List="0" Partial="1">
      <Source>::_SNSKConfigQuest_var</Source>
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    <String List="0" Partial="1">
      <Source>::_SNWaterskinRefillLP_var</Source>
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    <String List="0" Partial="1">
      <Source>Death</Source>
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    <String List="0" Partial="1">
      <Source>PlayThirstNotif</Source>
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    <String List="0" Partial="1">
      <Source>RemoveSpell</Source>
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    <String List="0" Partial="1">
      <Source>::temp120</Source>
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    <String List="0" Partial="1">
      <Source>_snskyuiconfig</Source>
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    <String List="0" Partial="1">
      <Source>::Salmonella1stText_var</Source>
      <Dest>::Salmonella1stText_var</Dest>
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    <String List="0" Partial="1">
      <Source>::temp121</Source>
      <Dest>::temp121</Dest>
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    <String List="0" Partial="1">
      <Source>_SNThirstPenaltySpell_3</Source>
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    <String List="0" Partial="1">
      <Source>::PlayerRef_var</Source>
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    <String List="0" Partial="1">
      <Source>::temp122</Source>
      <Dest>::temp122</Dest>
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    <String List="0" Partial="1">
      <Source>_SNThirstPenaltySpell_2</Source>
      <Dest>_SNThirstPenaltySpell_2</Dest>
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    <String List="0" Partial="1">
      <Source>::SKSE172Installed_var</Source>
      <Dest>::SKSE172Installed_var</Dest>
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    <String List="0" Partial="1">
      <Source>WoodelfRace</Source>
      <Dest>WoodelfRace</Dest>
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    <String List="0" Partial="1">
      <Source>::temp123</Source>
      <Dest>::temp123</Dest>
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    <String List="0" Partial="1">
      <Source>::temp133</Source>
      <Dest>::temp133</Dest>
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    <String List="0" Partial="1">
      <Source>_SNThirstPenaltySpell_1</Source>
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    <String List="0" Partial="1">
      <Source>DamageActorValue</Source>
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    <String List="0" Partial="1">
      <Source>::Spoil_6_var</Source>
      <Dest>::Spoil_6_var</Dest>
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    <String List="0" Partial="1">
      <Source>::HungerLevel_var</Source>
      <Dest>::HungerLevel_var</Dest>
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    <String List="0" Partial="1">
      <Source>::temp124</Source>
      <Dest>::temp124</Dest>
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    <String List="0" Partial="1">
      <Source>::temp132</Source>
      <Dest>::temp132</Dest>
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    <String List="0" Partial="1">
      <Source>FollowerMealTime</Source>
      <Dest>FollowerMealTime</Dest>
    </String>
    <String List="0">
      <Source> has no more drinks.</Source>
      <Dest> 飲み物を持っていません。</Dest>
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    <String List="0" Partial="1">
      <Source>::temp125</Source>
      <Dest>::temp125</Dest>
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    <String List="0" Partial="1">
      <Source>::temp131</Source>
      <Dest>::temp131</Dest>
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    <String List="0" Partial="1">
      <Source>::temp155</Source>
      <Dest>::temp155</Dest>
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    <String List="0" Partial="1">
      <Source>Health</Source>
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    <String List="0" Partial="1">
      <Source>::NoSalt_var</Source>
      <Dest>::NoSalt_var</Dest>
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    <String List="0" Partial="1">
      <Source>::DisplayPercent_var</Source>
      <Dest>::DisplayPercent_var</Dest>
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    <String List="0" Partial="1">
      <Source>_SNFood_HeavyList</Source>
      <Dest>_SNFood_HeavyList</Dest>
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    <String List="0" Partial="1">
      <Source>LItemBarrelFoodRawMeatSame</Source>
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    <String List="0" Partial="1">
      <Source>conditional</Source>
      <Dest>conditional</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>CurrentStamina</Source>
      <Dest>CurrentStamina</Dest>
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    <String List="0" Partial="1">
      <Source>::temp126</Source>
      <Dest>::temp126</Dest>
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    <String List="0" Partial="1">
      <Source>::temp130</Source>
      <Dest>::temp130</Dest>
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    <String List="0" Partial="1">
      <Source>::temp106</Source>
      <Dest>::temp106</Dest>
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    <String List="0" Partial="1">
      <Source>::temp154</Source>
      <Dest>::temp154</Dest>
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    <String List="0" Partial="1">
      <Source>WidgetXOffset</Source>
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    <String List="0">
      <Source>You are well hydrated.</Source>
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    <String List="0" Partial="1">
      <Source>ModFatigue</Source>
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    <String List="0" Partial="1">
      <Source>TimePassed</Source>
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    <String List="0" Partial="1">
      <Source>::_SNDisSalmonSpell_2_var</Source>
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      <Source>::Tamriel_var</Source>
      <Dest>::Tamriel_var</Dest>
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    <String List="0" Partial="1">
      <Source>::temp127</Source>
      <Dest>::temp127</Dest>
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    <String List="0" Partial="1">
      <Source>::temp137</Source>
      <Dest>::temp137</Dest>
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    <String List="0" Partial="1">
      <Source>::temp107</Source>
      <Dest>::temp107</Dest>
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    <String List="0" Partial="1">
      <Source>::temp157</Source>
      <Dest>::temp157</Dest>
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    <String List="0" Partial="1">
      <Source>PlayFatigueNotif</Source>
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    <String List="0" Partial="1">
      <Source>Owner</Source>
      <Dest>Owner</Dest>
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    <String List="0" Partial="1">
      <Source>::temp128</Source>
      <Dest>::temp128</Dest>
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    <String List="0" Partial="1">
      <Source>::temp136</Source>
      <Dest>::temp136</Dest>
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    <String List="0" Partial="1">
      <Source>::temp104</Source>
      <Dest>::temp104</Dest>
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    <String List="0" Partial="1">
      <Source>::temp156</Source>
      <Dest>::temp156</Dest>
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    <String List="0" Partial="1">
      <Source>_SNHungerLP</Source>
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    <String List="0" Partial="1">
      <Source>::temp129</Source>
      <Dest>::temp129</Dest>
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    <String List="0" Partial="1">
      <Source>::temp135</Source>
      <Dest>::temp135</Dest>
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    <String List="0" Partial="1">
      <Source>::temp105</Source>
      <Dest>::temp105</Dest>
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    <String List="0" Partial="1">
      <Source>::temp119</Source>
      <Dest>::temp119</Dest>
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    <String List="0" Partial="1">
      <Source>::temp151</Source>
      <Dest>::temp151</Dest>
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    <String List="0">
      <Source>Lightly Stale</Source>
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    <String List="0" Partial="1">
      <Source>::temp134</Source>
      <Dest>::temp134</Dest>
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    <String List="0" Partial="1">
      <Source>::temp102</Source>
      <Dest>::temp102</Dest>
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    <String List="0" Partial="1">
      <Source>::temp118</Source>
      <Dest>::temp118</Dest>
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    <String List="0" Partial="1">
      <Source>::temp150</Source>
      <Dest>::temp150</Dest>
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    <String List="0" Partial="1">
      <Source>InTheCold</Source>
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      <Source>::RecipeFoodBeefCooked_var</Source>
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    <String List="0" Partial="1">
      <Source>::temp103</Source>
      <Dest>::temp103</Dest>
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    <String List="0" Partial="1">
      <Source>::temp153</Source>
      <Dest>::temp153</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisBrainRotSpell_4_var</Source>
      <Dest>::_SNDisBrainRotSpell_4_var</Dest>
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    <String List="0" Partial="1">
      <Source>form[]</Source>
      <Dest>form[]</Dest>
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    <String List="0" Partial="1">
      <Source>::temp100</Source>
      <Dest>::temp100</Dest>
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    <String List="0" Partial="1">
      <Source>::temp152</Source>
      <Dest>::temp152</Dest>
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    <String List="0">
      <Source>You are hydrated.</Source>
      <Dest>あなたは水分を補給できています。</Dest>
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    <String List="0" Partial="1">
      <Source>::Gold001_var</Source>
      <Dest>::Gold001_var</Dest>
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    <String List="0" Partial="1">
      <Source>NotifHungerIncrement</Source>
      <Dest>NotifHungerIncrement</Dest>
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      <Source>::temp139</Source>
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      <Source>::temp101</Source>
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    <String List="0" Partial="1">
      <Source>NotifAutoText</Source>
      <Dest>NotifAutoText</Dest>
    </String>
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      <Source>::_SNDisWitbaneSpell_4_var</Source>
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    <String List="0" Partial="1">
      <Source>::_SNDrunkSpell_var</Source>
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    <String List="0" Partial="1">
      <Source>::temp138</Source>
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    <String List="0">
      <Source>I am feeling mildly thirsty.</Source>
      <Dest>割りと喉が渇いた。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>NotifThirstIncrement</Source>
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    <String List="0" Partial="1">
      <Source>::EnableSkooma_var</Source>
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    <String List="0">
      <Source>You wake up feeling refreshed.</Source>
      <Dest>あなたは元気になったと感じて起きます。</Dest>
    </String>
    <String List="0">
      <Source> has consumed </Source>
      <Dest> を消費しました</Dest>
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      <Source>::temp111</Source>
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      <Source>::temp159</Source>
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    <String List="0" Partial="1">
      <Source>GetVersionMinor</Source>
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      <Source>::temp158</Source>
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    <String List="0" Partial="1">
      <Source>::SKSE17Installed_var</Source>
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    <String List="0" Partial="1">
      <Source>Revert</Source>
      <Dest>Revert</Dest>
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    <String List="0" Partial="1">
      <Source>_AWellKarnsdale</Source>
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    <String List="0" Partial="1">
      <Source>RecipeFoodGoatCooked</Source>
      <Dest>RecipeFoodGoatCooked</Dest>
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    <String List="0" Partial="1">
      <Source>::temp113</Source>
      <Dest>::temp113</Dest>
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    <String List="0" Partial="1">
      <Source>ConsumptionNotif</Source>
      <Dest>ConsumptionNotif</Dest>
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    <String List="0" Partial="1">
      <Source>CurrentWorld</Source>
      <Dest>CurrentWorld</Dest>
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    <String List="0" Partial="1">
      <Source>SetNthIngredientQuantity</Source>
      <Dest>SetNthIngredientQuantity</Dest>
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    <String List="0" Partial="1">
      <Source>formlist</Source>
      <Dest>formlist</Dest>
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    <String List="0">
      <Source>Very Stale</Source>
      <Dest>腐っている</Dest>
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    <String List="0" Partial="1">
      <Source>::_SNDiseaseStage_var</Source>
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    <String List="0" Partial="1">
      <Source>::temp108</Source>
      <Dest>::temp108</Dest>
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    <String List="0" Partial="1">
      <Source>::temp112</Source>
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    <String List="0">
      <Source>I am feeling moderately fatigued.</Source>
      <Dest>そこそこ疲れた。</Dest>
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    <String List="0" Partial="1">
      <Source>::temp109</Source>
      <Dest>::temp109</Dest>
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      <Source>::temp115</Source>
      <Dest>::temp115</Dest>
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    <String List="0" Partial="1">
      <Source>Spoil_3</Source>
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    <String List="0" Partial="1">
      <Source>::AnimationsFollowers_var</Source>
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    <String List="0" Partial="1">
      <Source>PlayHungerNotif</Source>
      <Dest>PlayHungerNotif</Dest>
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    <String List="0">
      <Source>You are rested.</Source>
      <Dest>あなたはくつろいでいます。</Dest>
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    <String List="0" Partial="1">
      <Source>LItemFoodInnCommon</Source>
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    <String List="0" Partial="1">
      <Source>::temp114</Source>
      <Dest>::temp114</Dest>
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    <String List="0" Partial="1">
      <Source>CombatNeeds</Source>
      <Dest>CombatNeeds</Dest>
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    <String List="0" Partial="1">
      <Source>Spoil_2</Source>
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    <String List="0" Partial="1">
      <Source>spell</Source>
      <Dest>spell</Dest>
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      <Source>::RecipeFoodPheasantCooked_var</Source>
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      <Source>ThirstState</Source>
      <Dest>ThirstState</Dest>
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    <String List="0" Partial="1">
      <Source>::temp117</Source>
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    <String List="0" Partial="1">
      <Source>Spoil_1</Source>
      <Dest>Spoil_1</Dest>
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    <String List="0" Partial="1">
      <Source>_SNWaterskinList</Source>
      <Dest>_SNWaterskinList</Dest>
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    <String List="0" Partial="1">
      <Source>SetNthEffectMagnitude</Source>
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    <String List="0" Partial="1">
      <Source>ThirstVol</Source>
      <Dest>ThirstVol</Dest>
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    <String List="0" Partial="1">
      <Source>::temp116</Source>
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    <String List="0">
      <Source>You take a drink from the nearby water.</Source>
      <Dest>あなたは近くの水から飲み水を取ります。</Dest>
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    <String List="0" Partial="1">
      <Source>GetActorBase</Source>
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    <String List="0" Partial="1">
      <Source>NoRefillText</Source>
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    <String List="0" Partial="1">
      <Source>CheckCheese</Source>
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    <String List="0" Partial="1">
      <Source>GetState</Source>
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    <String List="0" Partial="1">
      <Source>_SN_StatusUpdated</Source>
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    <String List="0" Partial="1">
      <Source>onEndState</Source>
      <Dest>onEndState</Dest>
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    <String List="0" Partial="1">
      <Source>DLCMaintenance</Source>
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    <String List="0" Partial="1">
      <Source>::_SNDialogueQuest_var</Source>
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    <String List="0" Partial="1">
      <Source>Spoil_6</Source>
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      <Source>Spoil_5</Source>
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    <String List="0" Partial="1">
      <Source>FatigueLevel</Source>
      <Dest>FatigueLevel</Dest>
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    <String List="0" Partial="1">
      <Source>_SNDisSalmonSpell_4</Source>
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    <String List="0" Partial="1">
      <Source>targRace</Source>
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    <String List="0" Partial="1">
      <Source>SkyUI.esp</Source>
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      <Source>Spoil_4</Source>
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    <String List="0" Partial="1">
      <Source>Quest</Source>
      <Dest>Quest</Dest>
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    <String List="0" Partial="1">
      <Source>::IsLootingDeadAnimal_var</Source>
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    <String List="0">
      <Source>I have no more relevant items for consumption.</Source>
      <Dest>アイテムがない。</Dest>
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    <String List="0" Partial="1">
      <Source>::_SNPriestCureCost_var</Source>
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    <String List="0" Partial="1">
      <Source>GetItemCount</Source>
      <Dest>GetItemCount</Dest>
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      <Source>RecipeFoodPheasantCooked</Source>
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    <String List="0" Partial="1">
      <Source>_SNDiseaseStage</Source>
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    <String List="0" Partial="1">
      <Source>DrunkText</Source>
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      <Source>::_SNFatiguePenaltySpell_2_var</Source>
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    <String List="0" Partial="1">
      <Source>Alternate Start - Live Another Life.esp</Source>
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    <String List="0" Partial="1">
      <Source>TempHungerState</Source>
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    <String List="0" Partial="1">
      <Source>PlayerRef</Source>
      <Dest>PlayerRef</Dest>
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    <String List="0" Partial="1">
      <Source>RestedNormal1stText</Source>
      <Dest>RestedNormal1stText</Dest>
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    <String List="0" Partial="1">
      <Source>_SNDisSalmonSpell_1</Source>
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    <String List="0" Partial="1">
      <Source>_SNHasVariedDiet</Source>
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    <String List="0" Partial="1">
      <Source>_SNDisSalmonSpell_2</Source>
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      <Source>_SNDisSalmonSpell_3</Source>
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      <Source>::_SNWaterskinWaterBodyRefillLP_var</Source>
      <Dest>::_SNWaterskinWaterBodyRefillLP_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FatigueRate_var</Source>
      <Dest>::FatigueRate_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FoodRecentList</Source>
      <Dest>FoodRecentList</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Drunk1stText</Source>
      <Dest>Drunk1stText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>IsMale</Source>
      <Dest>IsMale</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::CureDisease_var</Source>
      <Dest>::CureDisease_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>TempFatigueState</Source>
      <Dest>TempFatigueState</Dest>
    </String>
    <String List="0">
      <Source>I am feeling mildly hungry.</Source>
      <Dest>割りとお腹が空いた。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::IsWerewolf_var</Source>
      <Dest>::IsWerewolf_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>ThirstPenalty</Source>
      <Dest>ThirstPenalty</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::Death_var</Source>
      <Dest>::Death_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::Spoil_2_var</Source>
      <Dest>::Spoil_2_var</Dest>
    </String>
    <String List="0">
      <Source> has no more food.</Source>
      <Dest> 食べ物を持っていません。</Dest>
    </String>
    <String List="0">
      <Source>You are feeling a bit thirsty.</Source>
      <Dest>あなたは少しだけ喉の渇きを感じています。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>DeathThirst1stText</Source>
      <Dest>DeathThirst1stText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::WCHolidaysInstalled_var</Source>
      <Dest>::WCHolidaysInstalled_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Food</Source>
      <Dest>Food</Dest>
    </String>
    <String List="0">
      <Source>You are feeling moderately thirsty.</Source>
      <Dest>あなたはほどよい喉の渇きを感じています。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>potion</Source>
      <Dest>potion</Dest>
    </String>
    <String List="0">
      <Source>You are well rested.</Source>
      <Dest>あなたはかなりくつろげています。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RemoveSalt</Source>
      <Dest>RemoveSalt</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisRattlesSpell_2_var</Source>
      <Dest>::_SNDisRattlesSpell_2_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SKSE172Installed</Source>
      <Dest>SKSE172Installed</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisBrainRotSpell_4</Source>
      <Dest>_SNDisBrainRotSpell_4</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNWaterskinWaterBodyRefillLP</Source>
      <Dest>_SNWaterskinWaterBodyRefillLP</Dest>
    </String>
    <String List="0">
      <Source>You have no more relevant items for consumption.</Source>
      <Dest>あなたは消費するアイテムを持っていません。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>utility</Source>
      <Dest>utility</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisBrainRotSpell_3</Source>
      <Dest>_SNDisBrainRotSpell_3</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AutoConsumeText</Source>
      <Dest>AutoConsumeText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::NeedsKey_var</Source>
      <Dest>::NeedsKey_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNThirstLP_M_var</Source>
      <Dest>::_SNThirstLP_M_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Form</Source>
      <Dest>Form</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisBrainRotSpell_2</Source>
      <Dest>_SNDisBrainRotSpell_2</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RestedNormalText</Source>
      <Dest>RestedNormalText</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::ThirstLevel_var</Source>
      <Dest>::ThirstLevel_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SkoomaFX</Source>
      <Dest>SkoomaFX</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Chance</Source>
      <Dest>Chance</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDisBrainRotSpell_1</Source>
      <Dest>_SNDisBrainRotSpell_1</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>ForceThird</Source>
      <Dest>ForceThird</Dest>
    </String>
    <String List="0">
      <Source>I am well sated.</Source>
      <Dest>かなりお腹いっぱいだ。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetPositionX</Source>
      <Dest>GetPositionX</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisSalmonSpell_4_var</Source>
      <Dest>::_SNDisSalmonSpell_4_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNWaterActList_var</Source>
      <Dest>::_SNWaterActList_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::LItemFurnitureMiscItems75_var</Source>
      <Dest>::LItemFurnitureMiscItems75_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetPositionY</Source>
      <Dest>GetPositionY</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisBBFSpell_3_var</Source>
      <Dest>::_SNDisBBFSpell_3_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisBHBSpell_3_var</Source>
      <Dest>::_SNDisBHBSpell_3_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>NotifFatigueIncrement</Source>
      <Dest>NotifFatigueIncrement</Dest>
    </String>
    <String List="0">
      <Source>You are well sated.</Source>
      <Dest>あなたはかなり満腹です。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNCannibalToggle</Source>
      <Dest>_SNCannibalToggle</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SKSEInstalled</Source>
      <Dest>SKSEInstalled</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::NotifText_var</Source>
      <Dest>::NotifText_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNWaterskin_0</Source>
      <Dest>_SNWaterskin_0</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetRace</Source>
      <Dest>GetRace</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::TimeUpdate_var</Source>
      <Dest>::TimeUpdate_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNWaterskin_1</Source>
      <Dest>_SNWaterskin_1</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FoodInventoryList</Source>
      <Dest>FoodInventoryList</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>TimeStart</Source>
      <Dest>TimeStart</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Fatigue1stText_2</Source>
      <Dest>Fatigue1stText_2</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>DefaultColor</Source>
      <Dest>DefaultColor</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>InventoryMenu</Source>
      <Dest>InventoryMenu</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNWaterskin_2</Source>
      <Dest>_SNWaterskin_2</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::DiseaseDroops_var</Source>
      <Dest>::DiseaseDroops_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Fatigue1stText_3</Source>
      <Dest>Fatigue1stText_3</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::TempHungerState_var</Source>
      <Dest>::TempHungerState_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisRockjointSpell_3_var</Source>
      <Dest>::_SNDisRockjointSpell_3_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNIsHoliday_var</Source>
      <Dest>::_SNIsHoliday_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNWaterskin_3</Source>
      <Dest>_SNWaterskin_3</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::TempFatigueState_var</Source>
      <Dest>::TempFatigueState_var</Dest>
    </String>
    <String List="0">
      <Source>Mildly Stale</Source>
      <Dest>新鮮でない</Dest>
    </String>
    <String List="0">
      <Source>A waterskin has been shredded to pieces.</Source>
      <Dest>革の水筒はバラバラに切り裂かれました。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNDLCQuest</Source>
      <Dest>_SNDLCQuest</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Function that switches this object to the specified state</Source>
      <Dest>Function that switches this object to the specified state</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Fatigue1stText_1</Source>
      <Dest>Fatigue1stText_1</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetWeight</Source>
      <Dest>GetWeight</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HarmfulRaw</Source>
      <Dest>HarmfulRaw</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp70</Source>
      <Dest>::temp70</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Fatigue1stText_4</Source>
      <Dest>Fatigue1stText_4</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::PlayerIsWoodelf_var</Source>
      <Dest>::PlayerIsWoodelf_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp71</Source>
      <Dest>::temp71</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SpeechSkill</Source>
      <Dest>SpeechSkill</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp72</Source>
      <Dest>::temp72</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetCurrentGameTime</Source>
      <Dest>GetCurrentGameTime</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp73</Source>
      <Dest>::temp73</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp63</Source>
      <Dest>::temp63</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::Animations_var</Source>
      <Dest>::Animations_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FoodRecentList_var</Source>
      <Dest>::FoodRecentList_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNHungerFullLP_F</Source>
      <Dest>_SNHungerFullLP_F</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNCannibalToggle_var</Source>
      <Dest>::_SNCannibalToggle_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp74</Source>
      <Dest>::temp74</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp62</Source>
      <Dest>::temp62</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::State</Source>
      <Dest>::State</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisWitbaneSpell_1_var</Source>
      <Dest>::_SNDisWitbaneSpell_1_var</Dest>
    </String>
    <String List="0">
      <Source>I am feeling mildly fatigued.</Source>
      <Dest>割りと疲れた。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp75</Source>
      <Dest>::temp75</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp61</Source>
      <Dest>::temp61</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNHungerFullLP_M_var</Source>
      <Dest>::_SNHungerFullLP_M_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::RestText_var</Source>
      <Dest>::RestText_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>WidgetOrient</Source>
      <Dest>WidgetOrient</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp76</Source>
      <Dest>::temp76</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp60</Source>
      <Dest>::temp60</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp56</Source>
      <Dest>::temp56</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FoodPriority_var</Source>
      <Dest>::FoodPriority_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FatigueSound</Source>
      <Dest>FatigueSound</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>MCMWarnEnd</Source>
      <Dest>MCMWarnEnd</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp77</Source>
      <Dest>::temp77</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp67</Source>
      <Dest>::temp67</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp57</Source>
      <Dest>::temp57</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp78</Source>
      <Dest>::temp78</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp66</Source>
      <Dest>::temp66</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp54</Source>
      <Dest>::temp54</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_AWellKarnsdale_var</Source>
      <Dest>::_AWellKarnsdale_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetGoldValue</Source>
      <Dest>SetGoldValue</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Formlist1</Source>
      <Dest>Formlist1</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp79</Source>
      <Dest>::temp79</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp65</Source>
      <Dest>::temp65</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp55</Source>
      <Dest>::temp55</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp49</Source>
      <Dest>::temp49</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetVersionBeta</Source>
      <Dest>GetVersionBeta</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Function that returns the current state</Source>
      <Dest>Function that returns the current state</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp64</Source>
      <Dest>::temp64</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp52</Source>
      <Dest>::temp52</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp48</Source>
      <Dest>::temp48</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>ModRestarted</Source>
      <Dest>ModRestarted</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNThirstLP_F_var</Source>
      <Dest>::_SNThirstLP_F_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::JustSlept_var</Source>
      <Dest>::JustSlept_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp53</Source>
      <Dest>::temp53</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisBHBSpell_2_var</Source>
      <Dest>::_SNDisBHBSpell_2_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::NotifAutoText_var</Source>
      <Dest>::NotifAutoText_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp50</Source>
      <Dest>::temp50</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp98</Source>
      <Dest>::temp98</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::HasSalmonella_var</Source>
      <Dest>::HasSalmonella_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp69</Source>
      <Dest>::temp69</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp51</Source>
      <Dest>::temp51</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp99</Source>
      <Dest>::temp99</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FollowerWaterskinBreakText</Source>
      <Dest>FollowerWaterskinBreakText</Dest>
    </String>
    <String List="0">
      <Source>There is no water in this container.</Source>
      <Dest>この容器の中には水はありません。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HasSalmonella</Source>
      <Dest>HasSalmonella</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FollowerHungerRate</Source>
      <Dest>FollowerHungerRate</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp68</Source>
      <Dest>::temp68</Dest>
    </String>
    <String List="0">
      <Source>=====iNeed (_sn) is finished refreshing itself and searching for addons!=====</Source>
      <Dest>=====iNeed (_sn) 自身のリフレッシュとアドオンの検索を完了しました!=====</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNFeverPenaltySpell_1</Source>
      <Dest>_SNFeverPenaltySpell_1</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_SNHungerFullLP_M</Source>
      <Dest>_SNHungerFullLP_M</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisSalmonSpell_1_var</Source>
      <Dest>::_SNDisSalmonSpell_1_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>LItemLootIMineralsProcessed</Source>
      <Dest>LItemLootIMineralsProcessed</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::DrinkWaterText_var</Source>
      <Dest>::DrinkWaterText_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNMerchantVendorList_var</Source>
      <Dest>::_SNMerchantVendorList_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::RecipeFoodHorkerCooked_var</Source>
      <Dest>::RecipeFoodHorkerCooked_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp41</Source>
      <Dest>::temp41</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp89</Source>
      <Dest>::temp89</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::_SNDisRockjointSpell_1_var</Source>
      <Dest>::_SNDisRockjointSpell_1_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RecipeFoodRabbitCooked</Source>
      <Dest>RecipeFoodRabbitCooked</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp40</Source>
      <Dest>::temp40</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp92</Source>
      <Dest>::temp92</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp88</Source>
      <Dest>::temp88</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>PlayerIsWoodelf</Source>
      <Dest>PlayerIsWoodelf</Dest>
    </String>
    <String List="0">
      <Source>You are dying from fatigue.</Source>
      <Dest>あなたは疲れて死にそうになっています。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::FatigueVol_var</Source>
      <Dest>::FatigueVol_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp43</Source>
      <Dest>::temp43</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::LItemBarrelFoodSame70_var</Source>
      <Dest>::LItemBarrelFoodSame70_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp93</Source>
      <Dest>::temp93</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp58</Source>
      <Dest>::temp58</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp42</Source>
      <Dest>::temp42</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp90</Source>
      <Dest>::temp90</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetWeight</Source>
      <Dest>SetWeight</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp59</Source>
      <Dest>::temp59</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp45</Source>
      <Dest>::temp45</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp91</Source>
      <Dest>::temp91</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp85</Source>
      <Dest>::temp85</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::NoSaltText_var</Source>
      <Dest>::NoSaltText_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp44</Source>
      <Dest>::temp44</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RefillableSkins_Total</Source>
      <Dest>RefillableSkins_Total</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp96</Source>
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