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    <Dest>japanese</Dest>
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      <Source>OnOptionKeyMapChange</Source>
      <Dest>OnOptionKeyMapChange</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>ihudkeyscript</Source>
      <Dest>ihudkeyscript</Dest>
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    <String List="0" Partial="1">
      <Source>::iHUDKeyController_var</Source>
      <Dest>::iHUDKeyController_var</Dest>
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    <String List="0" Partial="1">
      <Source>_pollDelay_S</Source>
      <Dest>_pollDelay_S</Dest>
    </String>
    <String List="0">
      <Source>Enable fast fade of health</Source>
      <Dest>体力バーの消去速攻モード有効</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDUpdateDelay_var</Source>
      <Dest>::iHUDUpdateDelay_var</Dest>
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    <String List="0" Partial="1">
      <Source>SetSliderDialogInterval</Source>
      <Dest>SetSliderDialogInterval</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AddKeyMapOption</Source>
      <Dest>AddKeyMapOption</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDStaminaFastFade_var</Source>
      <Dest>::iHUDStaminaFastFade_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDWidgetActiveEffectsOnCombat</Source>
      <Dest>iHUDWidgetActiveEffectsOnCombat</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>a_value</Source>
      <Dest>a_value</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>TOP_TO_BOTTOM</Source>
      <Dest>TOP_TO_BOTTOM</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetSliderDialogDefaultValue</Source>
      <Dest>SetSliderDialogDefaultValue</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AddHeaderOption</Source>
      <Dest>AddHeaderOption</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>newState</Source>
      <Dest>newState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDWidgetLinkAll_var</Source>
      <Dest>::iHUDWidgetLinkAll_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Called when a new color has been accepted</Source>
      <Dest>Called when a new color has been accepted</Dest>
    </String>
    <String List="0">
      <Source>Crosshair ALWAYS ON</Source>
      <Dest>クロスヘアー常時有効</Dest>
    </String>
    <String List="0">
      <Source>Stamina</Source>
      <Dest>スタミナ</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_stealthMeterEnabled_B</Source>
      <Dest>_stealthMeterEnabled_B</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDSneakMeterEnabled_var</Source>
      <Dest>::iHUDSneakMeterEnabled_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_widgetActiveEffectsToggle_B</Source>
      <Dest>_widgetActiveEffectsToggle_B</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnOptionDefault</Source>
      <Dest>OnOptionDefault</Dest>
    </String>
    <String List="0">
      <Source>Compass Activation</Source>
      <Dest>コンパス適用</Dest>
    </String>
    <String List="0">
      <Source>Activation</Source>
      <Dest>適用</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_healthFastFade_B</Source>
      <Dest>_healthFastFade_B</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDWidgetActiveEffectsOnAlways</Source>
      <Dest>iHUDWidgetActiveEffectsOnAlways</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>a_option</Source>
      <Dest>a_option</Dest>
    </String>
    <String List="0">
      <Source>Wielding melee weapon</Source>
      <Dest>近接武器使用時</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Called when highlighting an option</Source>
      <Dest>Called when highlighting an option</Dest>
    </String>
    <String List="0">
      <Source>Active Effects on combat</Source>
      <Dest>戦闘時効果適用</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDEnabled</Source>
      <Dest>iHUDEnabled</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDCrosshairOnRanged_var</Source>
      <Dest>::iHUDCrosshairOnRanged_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnOptionSliderAccept</Source>
      <Dest>OnOptionSliderAccept</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDUpdateDelay</Source>
      <Dest>iHUDUpdateDelay</Dest>
    </String>
    <String List="0">
      <Source>Hide shout meter with compass</Source>
      <Dest>コンパスとともにシャウトメーターを隠す</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Bool</Source>
      <Dest>Bool</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>None</Source>
      <Dest>None</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_mySliderOID_S</Source>
      <Dest>_mySliderOID_S</Dest>
    </String>
    <String List="0">
      <Source>Options</Source>
      <Dest>オプション</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GotoState</Source>
      <Dest>GotoState</Dest>
    </String>
    <String List="0">
      <Source>Stealth indicator enabled</Source>
      <Dest>隠密インジケーター有効</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDWidgetActiveEffectsOnKey</Source>
      <Dest>iHUDWidgetActiveEffectsOnKey</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetOptionFlags</Source>
      <Dest>SetOptionFlags</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDEnemyHealthEnabled</Source>
      <Dest>iHUDEnemyHealthEnabled</Dest>
    </String>
    <String List="0">
      <Source>Wielding spell</Source>
      <Dest>呪文使用時</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>CurrentPage</Source>
      <Dest>CurrentPage</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetToggleOptionValue</Source>
      <Dest>SetToggleOptionValue</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDCompassAlpha</Source>
      <Dest>iHUDCompassAlpha</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>toggle</Source>
      <Dest>toggle</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDHealthAlpha_var</Source>
      <Dest>::iHUDHealthAlpha_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>value</Source>
      <Dest>value</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnOptionColorAccept</Source>
      <Dest>OnOptionColorAccept</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDCompassAlpha_var</Source>
      <Dest>::iHUDCompassAlpha_var</Dest>
    </String>
    <String List="0">
      <Source>Crosshair</Source>
      <Dest>クロスヘア</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDKey_var</Source>
      <Dest>::iHUDKey_var</Dest>
    </String>
    <String List="0">
      <Source>Enable fast fade of stamina</Source>
      <Dest>スタミナバーの消去速攻モード有効</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Float</Source>
      <Dest>Float</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>a_keyCode</Source>
      <Dest>a_keyCode</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_magickaAlpha_S</Source>
      <Dest>_magickaAlpha_S</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>a_conflictControl</Source>
      <Dest>a_conflictControl</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp12</Source>
      <Dest>::temp12</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_crosshairActivateOnSpell_B</Source>
      <Dest>_crosshairActivateOnSpell_B</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnOptionHighlight</Source>
      <Dest>OnOptionHighlight</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDMagickaFastFade</Source>
      <Dest>iHUDMagickaFastFade</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp13</Source>
      <Dest>::temp13</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp10</Source>
      <Dest>::temp10</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AddSliderOption</Source>
      <Dest>AddSliderOption</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnOptionColorOpen</Source>
      <Dest>OnOptionColorOpen</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDCrosshairOnSpell_var</Source>
      <Dest>::iHUDCrosshairOnSpell_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp11</Source>
      <Dest>::temp11</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp16</Source>
      <Dest>::temp16</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp17</Source>
      <Dest>::temp17</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp14</Source>
      <Dest>::temp14</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp15</Source>
      <Dest>::temp15</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDCrosshairOnActivate</Source>
      <Dest>iHUDCrosshairOnActivate</Dest>
    </String>
    <String List="0">
      <Source>Wielding ranged weapon</Source>
      <Dest>遠距離武器使用時</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>setValue</Source>
      <Dest>setValue</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp18</Source>
      <Dest>::temp18</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::Pages_var</Source>
      <Dest>::Pages_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp19</Source>
      <Dest>::temp19</Dest>
    </String>
    <String List="0">
      <Source>Magicka</Source>
      <Dest>マジカ</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnOptionSliderOpen</Source>
      <Dest>OnOptionSliderOpen</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>String</Source>
      <Dest>String</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Called when a color option has been selected</Source>
      <Dest>Called when a color option has been selected</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDCrosshairOnActivate_var</Source>
      <Dest>::iHUDCrosshairOnActivate_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp34</Source>
      <Dest>::temp34</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_crosshairAlwaysVisible_B</Source>
      <Dest>_crosshairAlwaysVisible_B</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp35</Source>
      <Dest>::temp35</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp29</Source>
      <Dest>::temp29</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp36</Source>
      <Dest>::temp36</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp28</Source>
      <Dest>::temp28</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>self</Source>
      <Dest>self</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDKey</Source>
      <Dest>iHUDKey</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp27</Source>
      <Dest>::temp27</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>reset</Source>
      <Dest>reset</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp30</Source>
      <Dest>::temp30</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp26</Source>
      <Dest>::temp26</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp31</Source>
      <Dest>::temp31</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp25</Source>
      <Dest>::temp25</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp32</Source>
      <Dest>::temp32</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp24</Source>
      <Dest>::temp24</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp33</Source>
      <Dest>::temp33</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp23</Source>
      <Dest>::temp23</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDSneakMeterEnabled</Source>
      <Dest>iHUDSneakMeterEnabled</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp22</Source>
      <Dest>::temp22</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp21</Source>
      <Dest>::temp21</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp20</Source>
      <Dest>::temp20</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnConfigInit</Source>
      <Dest>OnConfigInit</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDControl_var</Source>
      <Dest>::iHUDControl_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDWidgetLinkAll</Source>
      <Dest>iHUDWidgetLinkAll</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetCursorFillMode</Source>
      <Dest>SetCursorFillMode</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_myTextOID_T</Source>
      <Dest>_myTextOID_T</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>String[]</Source>
      <Dest>String[]</Dest>
    </String>
    <String List="0">
      <Source>Active Effects on key</Source>
      <Dest>キー押し時のみ効果適用</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AddEmptyOption</Source>
      <Dest>AddEmptyOption</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnOptionSelect</Source>
      <Dest>OnOptionSelect</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDHealthAlpha</Source>
      <Dest>iHUDHealthAlpha</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>globalvariable</Source>
      <Dest>globalvariable</Dest>
    </String>
    <String List="0" Partial="1">
      <Source></Source>
      <Dest></Dest>
    </String>
    <String List="0" Partial="1">
      <Source>page</Source>
      <Dest>page</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>onBeginState</Source>
      <Dest>onBeginState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>ihudcontrolscript</Source>
      <Dest>ihudcontrolscript</Dest>
    </String>
    <String List="0">
      <Source>iHUD Active</Source>
      <Dest>iHUD 適用</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>ForcePageReset</Source>
      <Dest>ForcePageReset</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::NoneVar</Source>
      <Dest>::NoneVar</Dest>
    </String>
    <String List="0">
      <Source>Link ALL SkyUI Widgets</Source>
      <Dest>すべてのSkyUIアイコンへのリンク</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDStaminaFastFade</Source>
      <Dest>iHUDStaminaFastFade</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_crosshairAlpha_S</Source>
      <Dest>_crosshairAlpha_S</Dest>
    </String>
    <String List="0">
      <Source>Force crosshair to hide</Source>
      <Dest>強制的にクロスヘアアーを隠す</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AddToggleOption</Source>
      <Dest>AddToggleOption</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_crosshairActivateOnActivate_B</Source>
      <Dest>_crosshairActivateOnActivate_B</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Called when a menu option has been selected</Source>
      <Dest>Called when a menu option has been selected</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDControl</Source>
      <Dest>iHUDControl</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_crosshairActivateOnMelee_B</Source>
      <Dest>_crosshairActivateOnMelee_B</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SKI_ConfigBase</Source>
      <Dest>SKI_ConfigBase</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDEnemyHealthEnabled_var</Source>
      <Dest>::iHUDEnemyHealthEnabled_var</Dest>
    </String>
    <String List="0">
      <Source>Crosshair Activation</Source>
      <Dest>クロスヘアー適用</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnPageReset</Source>
      <Dest>OnPageReset</Dest>
    </String>
    <String List="0">
      <Source>Health</Source>
      <Dest>体力</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>conditional</Source>
      <Dest>conditional</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDEnemyHealth</Source>
      <Dest>iHUDEnemyHealth</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDCrosshairAlpha_var</Source>
      <Dest>::iHUDCrosshairAlpha_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDCrosshairAlwaysVisible_var</Source>
      <Dest>::iHUDCrosshairAlwaysVisible_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDCrosshairOnRanged</Source>
      <Dest>iHUDCrosshairOnRanged</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDCrosshairOnMelee_var</Source>
      <Dest>::iHUDCrosshairOnMelee_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDStaminaAlpha</Source>
      <Dest>iHUDStaminaAlpha</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_toggleHotkey_K</Source>
      <Dest>_toggleHotkey_K</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetSliderDialogRange</Source>
      <Dest>SetSliderDialogRange</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>setPages</Source>
      <Dest>setPages</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDShoutMeterHide</Source>
      <Dest>iHUDShoutMeterHide</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDSkyUIConfigMenuScript</Source>
      <Dest>iHUDSkyUIConfigMenuScript</Dest>
    </String>
    <String List="0">
      <Source>SkyUI Active Effects</Source>
      <Dest>SkyUIでの効果表示有効</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Called when resetting an option to its default value</Source>
      <Dest>Called when resetting an option to its default value</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDStaminaAlpha_var</Source>
      <Dest>::iHUDStaminaAlpha_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_widgetActiveEffectsCombat_B</Source>
      <Dest>_widgetActiveEffectsCombat_B</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDWidgetActiveEffectsOnAlways_var</Source>
      <Dest>::iHUDWidgetActiveEffectsOnAlways_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>a_conflictName</Source>
      <Dest>a_conflictName</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>a_color</Source>
      <Dest>a_color</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetState</Source>
      <Dest>GetState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>onEndState</Source>
      <Dest>onEndState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDWidgetActiveEffectsOnCombat_var</Source>
      <Dest>::iHUDWidgetActiveEffectsOnCombat_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>setValueInt</Source>
      <Dest>setValueInt</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDMagickaAlpha</Source>
      <Dest>iHUDMagickaAlpha</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_myToggle_S</Source>
      <Dest>_myToggle_S</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>getValueInt</Source>
      <Dest>getValueInt</Dest>
    </String>
    <String List="0">
      <Source>iHUD hotkey</Source>
      <Dest>iHUD ホットキー</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>_toggleHotkeyActionToggle_B</Source>
      <Dest>_toggleHotkeyActionToggle_B</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>iHUDForceCrosshairEnabled</Source>
      <Dest>iHUDForceCrosshairEnabled</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnOptionMenuOpen</Source>
      <Dest>OnOptionMenuOpen</Dest>
    </String>
    <String List="0">
      <Source>{2} s</Source>
      <Dest>{2} 秒</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>enabledStates</Source>
      <Dest>enabledStates</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::iHUDForceCrosshairEnabled_var</Source>
      <Dest>::iHUDForceCrosshairEnabled_var</Dest>
    </String>
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