;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 1
Scriptname dcur_bondageadventure_adddevices Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
	;libs.notify(akSpeaker.GetLeveledActorBase().GetName() + " locks more restraints on you!")
	libs.notify(akSpeaker.GetLeveledActorBase().GetName() + " はあなたに更に拘束具を着けます!")
	;dclibs.itemequip(libs.playerref)
	dclibs.progressivebondage(libs.playerref, dcumenu.equiptheme, 1)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

dcur_mcmconfig Property dcumenu  Auto  
dcur_library Property dclibs  Auto  
zadlibs Property libs  Auto