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    <Addon>aaamangekyouawakeningquestscript.pex</Addon>
    <Source>english</Source>
    <Dest>japanese</Dest>
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  <Content>
    <String List="0">
      <Source>A close friend has fallen in battle. Your sudden hatred for their enemies causes a change in your eyes.</Source>
      <Dest>最も親しい人が死んでしまった… 親しい人を殺したモノへの激しい感情によりあなたの眼へ新たな力が宿ります</Dest>
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      <Source>SetValue</Source>
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      <Source>aaaMangekyouAwakeningQuestScript</Source>
      <Dest>aaaMangekyouAwakeningQuestScript</Dest>
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      <Source>::mangled_sizearray_1</Source>
      <Dest>::mangled_sizearray_1</Dest>
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      <Source>::aaaSharinganAwakening_var</Source>
      <Dest>::aaaSharinganAwakening_var</Dest>
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      <Source>Wait</Source>
      <Dest>Wait</Dest>
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      <Source>actor</Source>
      <Dest>actor</Dest>
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      <Source>newState</Source>
      <Dest>newState</Dest>
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    <String List="0" Partial="1">
      <Source>MessageBox</Source>
      <Dest>MessageBox</Dest>
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    <String List="0" Partial="1">
      <Source>akLocation</Source>
      <Dest>akLocation</Dest>
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    <String List="0" Partial="1">
      <Source>::Stages_var</Source>
      <Dest>::Stages_var</Dest>
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      <Source>You've killed a close friend in your quest for power. Your eyes suddenly feel different.</Source>
      <Dest>新しい力を得るため最も親しい人を殺した… あなたの眼に新たな力が宿ります。</Dest>
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      <Source>race[]</Source>
      <Dest>race[]</Dest>
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    <String List="0" Partial="1">
      <Source>LOCATION</Source>
      <Dest>LOCATION</Dest>
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      <Source>Cast</Source>
      <Dest>Cast</Dest>
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      <Source>OnStoryKillActor</Source>
      <Dest>OnStoryKillActor</Dest>
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      <Source>Bool</Source>
      <Dest>Bool</Dest>
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      <Source>None</Source>
      <Dest>None</Dest>
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      <Source>GotoState</Source>
      <Dest>GotoState</Dest>
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      <Source>::mangled_i_0</Source>
      <Dest>::mangled_i_0</Dest>
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    <String List="0" Partial="1">
      <Source>game</Source>
      <Dest>game</Dest>
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    <String List="0" Partial="1">
      <Source>aiCrimeStatus</Source>
      <Dest>aiCrimeStatus</Dest>
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      <Source>Stages</Source>
      <Dest>Stages</Dest>
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      <Source>Float</Source>
      <Dest>Float</Dest>
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      <Source>::temp12</Source>
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      <Source>::temp13</Source>
      <Dest>::temp13</Dest>
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      <Source>::temp10</Source>
      <Dest>::temp10</Dest>
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      <Source>::temp11</Source>
      <Dest>::temp11</Dest>
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    <String List="0" Partial="1">
      <Source>Detect if you have killed a friend, are an Uchiha and still haven't unlocked Mangekyou.</Source>
      <Dest>Detect if you have killed a friend, are an Uchiha and still haven't unlocked Mangekyou.</Dest>
    </String>
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      <Source>debug</Source>
      <Dest>debug</Dest>
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      <Source>::UchihaRaces_var</Source>
      <Dest>::UchihaRaces_var</Dest>
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      <Source>String</Source>
      <Dest>String</Dest>
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      <Source>self</Source>
      <Dest>self</Dest>
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      <Source>cell</Source>
      <Dest>cell</Dest>
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      <Source>UchihaRaces</Source>
      <Dest>UchihaRaces</Dest>
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      <Source>HasLOS</Source>
      <Dest>HasLOS</Dest>
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      <Source>globalvariable</Source>
      <Dest>globalvariable</Dest>
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      <Source>GetPlayer</Source>
      <Dest>GetPlayer</Dest>
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      <Source></Source>
      <Dest></Dest>
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      <Source>onBeginState</Source>
      <Dest>onBeginState</Dest>
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      <Source>::NoneVar</Source>
      <Dest>::NoneVar</Dest>
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      <Source>race</Source>
      <Dest>race</Dest>
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      <Source>conditional</Source>
      <Dest>conditional</Dest>
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      <Source>perk[]</Source>
      <Dest>perk[]</Dest>
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      <Source>GetParentCell</Source>
      <Dest>GetParentCell</Dest>
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      <Source>OBJECTREFERENCE</Source>
      <Dest>OBJECTREFERENCE</Dest>
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      <Source>aaaMangekyouAwakened</Source>
      <Dest>aaaMangekyouAwakened</Dest>
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      <Source>akKiller</Source>
      <Dest>akKiller</Dest>
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      <Source>spell</Source>
      <Dest>spell</Dest>
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      <Source>RemovePerk</Source>
      <Dest>RemovePerk</Dest>
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      <Source>akVictim</Source>
      <Dest>akVictim</Dest>
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      <Source>GetState</Source>
      <Dest>GetState</Dest>
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      <Dest>onEndState</Dest>
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      <Source>aaaSharinganAwakening</Source>
      <Dest>aaaSharinganAwakening</Dest>
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      <Source>Quest</Source>
      <Dest>Quest</Dest>
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      <Source>perk</Source>
      <Dest>perk</Dest>
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      <Source>::aaaMangekyouAwakened_var</Source>
      <Dest>::aaaMangekyouAwakened_var</Dest>
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      <Source>utility</Source>
      <Dest>utility</Dest>
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      <Source>GetRace</Source>
      <Dest>GetRace</Dest>
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      <Source>Function that switches this object to the specified state</Source>
      <Dest>Function that switches this object to the specified state</Dest>
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      <Source>::State</Source>
      <Dest>::State</Dest>
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      <Source>Function that returns the current state</Source>
      <Dest>Function that returns the current state</Dest>
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      <Source>GetRelationshipRank</Source>
      <Dest>GetRelationshipRank</Dest>
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      <Source>SizeArray</Source>
      <Dest>SizeArray</Dest>
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      <Source>i</Source>
      <Dest>i</Dest>
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      <Source>::temp7</Source>
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      <Source>aiRelationshipRank</Source>
      <Dest>aiRelationshipRank</Dest>
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      <Source>::temp6</Source>
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      <Source>::temp5</Source>
      <Dest>::temp5</Dest>
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      <Source>::temp4</Source>
      <Dest>::temp4</Dest>
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      <Source>::temp3</Source>
      <Dest>::temp3</Dest>
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      <Source>::temp2</Source>
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      <Source>::temp1</Source>
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      <Source>::temp0</Source>
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      <Source>hidden</Source>
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      <Source>Int</Source>
      <Dest>Int</Dest>
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      <Source>::temp9</Source>
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      <Source>::temp8</Source>
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