<?xml version="1.0" encoding="UTF-8"?>
<SSTXMLRessources>
  <Params>
    <Addon>aaatobiteleportworldmap.pex</Addon>
    <Source>english</Source>
    <Dest>japanese</Dest>
  </Params>
  <Content>
    <String List="0" Partial="1">
      <Source>SharinganBlindThreshold</Source>
      <Dest>SharinganBlindThreshold</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::TimeUntilCanMoveAgain_var</Source>
      <Dest>::TimeUntilCanMoveAgain_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>PosY</Source>
      <Dest>PosY</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>PosX</Source>
      <Dest>PosX</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetValue</Source>
      <Dest>SetValue</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>visualeffect</Source>
      <Dest>visualeffect</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>sound</Source>
      <Dest>sound</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>actor</Source>
      <Dest>actor</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>MarkerHeight</Source>
      <Dest>MarkerHeight</Dest>
    </String>
    <String List="0">
      <Source>You cannot cast this spell in here.</Source>
      <Dest>この場所での行使は不可能のようだ</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Notification</Source>
      <Dest>Notification</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::z_var</Source>
      <Dest>::z_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>newState</Source>
      <Dest>newState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Follower</Source>
      <Dest>Follower</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::aaaFallDamageProtection_var</Source>
      <Dest>::aaaFallDamageProtection_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::y_var</Source>
      <Dest>::y_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>tempMarker</Source>
      <Dest>tempMarker</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Remove</Source>
      <Dest>Remove</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>akTarget</Source>
      <Dest>akTarget</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>moveto</Source>
      <Dest>moveto</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>DisablePlayerControls</Source>
      <Dest>DisablePlayerControls</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Cast</Source>
      <Dest>Cast</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Bool</Source>
      <Dest>Bool</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::MGTeleportInEffect_var</Source>
      <Dest>::MGTeleportInEffect_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>InitialHeight</Source>
      <Dest>InitialHeight</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>None</Source>
      <Dest>None</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::ReturnMarker_var</Source>
      <Dest>::ReturnMarker_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnEffectStart</Source>
      <Dest>OnEffectStart</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>DamageAV</Source>
      <Dest>DamageAV</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GotoState</Source>
      <Dest>GotoState</Dest>
    </String>
    <String List="0">
      <Source>You do not have enough Magicka. Wait until you have 25 mana.</Source>
      <Dest>チャクラが足りないようだ…</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>aaaVoidArtVFX</Source>
      <Dest>aaaVoidArtVFX</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>form</Source>
      <Dest>form</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::MGTeleportOutEffect_var</Source>
      <Dest>::MGTeleportOutEffect_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>game</Source>
      <Dest>game</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Sin</Source>
      <Dest>Sin</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>EternalMangekyouPerk</Source>
      <Dest>EternalMangekyouPerk</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::Dummy_var</Source>
      <Dest>::Dummy_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Float</Source>
      <Dest>Float</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>aaaTobiTeleportWorldMap</Source>
      <Dest>aaaTobiTeleportWorldMap</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>getActorValue</Source>
      <Dest>getActorValue</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp12</Source>
      <Dest>::temp12</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp13</Source>
      <Dest>::temp13</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>WorldMarker</Source>
      <Dest>WorldMarker</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp10</Source>
      <Dest>::temp10</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp11</Source>
      <Dest>::temp11</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp16</Source>
      <Dest>::temp16</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp17</Source>
      <Dest>::temp17</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp14</Source>
      <Dest>::temp14</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp15</Source>
      <Dest>::temp15</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>debug</Source>
      <Dest>debug</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::KamuiMap_var</Source>
      <Dest>::KamuiMap_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>aaaVoidSoundMarker</Source>
      <Dest>aaaVoidSoundMarker</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Magicka</Source>
      <Dest>Magicka</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>MGTeleportInEffect</Source>
      <Dest>MGTeleportInEffect</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Cos</Source>
      <Dest>Cos</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Dummy</Source>
      <Dest>Dummy</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>KamuiMap</Source>
      <Dest>KamuiMap</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>posZ</Source>
      <Dest>posZ</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>String</Source>
      <Dest>String</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>actorbase</Source>
      <Dest>actorbase</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>TimeUntilCanMoveAgain</Source>
      <Dest>TimeUntilCanMoveAgain</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>self</Source>
      <Dest>self</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>delete</Source>
      <Dest>delete</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>cell</Source>
      <Dest>cell</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>MGTeleportOutEffect</Source>
      <Dest>MGTeleportOutEffect</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetGhost</Source>
      <Dest>SetGhost</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>BlindImod</Source>
      <Dest>BlindImod</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::EternalMangekyouPerk_var</Source>
      <Dest>::EternalMangekyouPerk_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>objectreference</Source>
      <Dest>objectreference</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>IsInInterior</Source>
      <Dest>IsInInterior</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetValue</Source>
      <Dest>GetValue</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>aaaTobiTeleportMapAutoSave</Source>
      <Dest>aaaTobiTeleportMapAutoSave</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RefreshMarker</Source>
      <Dest>RefreshMarker</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>EnablePlayerControls</Source>
      <Dest>EnablePlayerControls</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>referencealias</Source>
      <Dest>referencealias</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>globalvariable</Source>
      <Dest>globalvariable</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>ReturnMarker</Source>
      <Dest>ReturnMarker</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RequestAutosave</Source>
      <Dest>RequestAutosave</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetPlayer</Source>
      <Dest>GetPlayer</Dest>
    </String>
    <String List="0" Partial="1">
      <Source></Source>
      <Dest></Dest>
    </String>
    <String List="0" Partial="1">
      <Source>onBeginState</Source>
      <Dest>onBeginState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>akCaster</Source>
      <Dest>akCaster</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::NoneVar</Source>
      <Dest>::NoneVar</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>wait</Source>
      <Dest>wait</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::BlindImod_var</Source>
      <Dest>::BlindImod_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetPosition</Source>
      <Dest>SetPosition</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>imagespacemodifier</Source>
      <Dest>imagespacemodifier</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::PlayerRef_var</Source>
      <Dest>::PlayerRef_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::SharinganBlindCurrent_var</Source>
      <Dest>::SharinganBlindCurrent_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>conditional</Source>
      <Dest>conditional</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>getPositionX</Source>
      <Dest>getPositionX</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>getPositionY</Source>
      <Dest>getPositionY</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>getPositionZ</Source>
      <Dest>getPositionZ</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::WorldMarker_var</Source>
      <Dest>::WorldMarker_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::Marker_var</Source>
      <Dest>::Marker_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::aaaTimeTeleportTargetVFX_var</Source>
      <Dest>::aaaTimeTeleportTargetVFX_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>KamuiMapMarker</Source>
      <Dest>KamuiMapMarker</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SharinganBlindCurrent</Source>
      <Dest>SharinganBlindCurrent</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::aaaVoidSoundMarker_var</Source>
      <Dest>::aaaVoidSoundMarker_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Marker</Source>
      <Dest>Marker</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetActorRef</Source>
      <Dest>GetActorRef</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>dummyRef</Source>
      <Dest>dummyRef</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>spell</Source>
      <Dest>spell</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>TimeUntilBeingTeleported</Source>
      <Dest>TimeUntilBeingTeleported</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetState</Source>
      <Dest>GetState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>onEndState</Source>
      <Dest>onEndState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::SharinganBlindThreshold_var</Source>
      <Dest>::SharinganBlindThreshold_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>getParentCell</Source>
      <Dest>getParentCell</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::Follower_var</Source>
      <Dest>::Follower_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>PlayerRef</Source>
      <Dest>PlayerRef</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>perk</Source>
      <Dest>perk</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::aaaVoidArtVFX_var</Source>
      <Dest>::aaaVoidArtVFX_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::aaaTobiTeleportMapAutoSave_var</Source>
      <Dest>::aaaTobiTeleportMapAutoSave_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>utility</Source>
      <Dest>utility</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>play</Source>
      <Dest>play</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Is3DLoaded</Source>
      <Dest>Is3DLoaded</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetAlpha</Source>
      <Dest>SetAlpha</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::RefreshMarker_var</Source>
      <Dest>::RefreshMarker_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::TimeUntilBeingTeleported_var</Source>
      <Dest>::TimeUntilBeingTeleported_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Apply</Source>
      <Dest>Apply</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Function that switches this object to the specified state</Source>
      <Dest>Function that switches this object to the specified state</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>stop</Source>
      <Dest>stop</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::InitialHeight_var</Source>
      <Dest>::InitialHeight_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>activemagiceffect</Source>
      <Dest>activemagiceffect</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetAngleZ</Source>
      <Dest>GetAngleZ</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::State</Source>
      <Dest>::State</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Function that returns the current state</Source>
      <Dest>Function that returns the current state</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>PlaceAtMe</Source>
      <Dest>PlaceAtMe</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>aaaFallDamageProtection</Source>
      <Dest>aaaFallDamageProtection</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>pushactoraway</Source>
      <Dest>pushactoraway</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HasPerk</Source>
      <Dest>HasPerk</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp7</Source>
      <Dest>::temp7</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp6</Source>
      <Dest>::temp6</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp5</Source>
      <Dest>::temp5</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>math</Source>
      <Dest>math</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>j</Source>
      <Dest>j</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp4</Source>
      <Dest>::temp4</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>aaaTimeTeleportTargetVFX</Source>
      <Dest>aaaTimeTeleportTargetVFX</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp3</Source>
      <Dest>::temp3</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp2</Source>
      <Dest>::temp2</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp1</Source>
      <Dest>::temp1</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp0</Source>
      <Dest>::temp0</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::aaaTobiTeleportMapInterior_var</Source>
      <Dest>::aaaTobiTeleportMapInterior_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::KamuiMapMarker_var</Source>
      <Dest>::KamuiMapMarker_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>hidden</Source>
      <Dest>hidden</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Int</Source>
      <Dest>Int</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp9</Source>
      <Dest>::temp9</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>aaaTobiTeleportMapInterior</Source>
      <Dest>aaaTobiTeleportMapInterior</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp8</Source>
      <Dest>::temp8</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>y</Source>
      <Dest>y</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>z</Source>
      <Dest>z</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SkyrimMapRatio</Source>
      <Dest>SkyrimMapRatio</Dest>
    </String>
  </Content>
</SSTXMLRessources>
