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    <Addon>aaatobikamuitarget.pex</Addon>
    <Source>english</Source>
    <Dest>japanese</Dest>
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      <Source>SharinganBlindThreshold</Source>
      <Dest>SharinganBlindThreshold</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetValue</Source>
      <Dest>SetValue</Dest>
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    <String List="0" Partial="1">
      <Source>::aaaKamuiTargetBugged_var</Source>
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      <Source>visualeffect</Source>
      <Dest>visualeffect</Dest>
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    <String List="0" Partial="1">
      <Source>Wait</Source>
      <Dest>Wait</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>The location where the player ends up. Set up in Properties Menu.</Source>
      <Dest>The location where the player ends up. Set up in Properties Menu.</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>sound</Source>
      <Dest>sound</Dest>
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      <Source>Notification</Source>
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      <Source>::z_var</Source>
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      <Source>newState</Source>
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      <Source>keyword</Source>
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      <Source>keyGiant</Source>
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      <Source>::y_var</Source>
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      <Source>Remove</Source>
      <Dest>Remove</Dest>
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      <Source>::HomeMarker_var</Source>
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      <Source>message</Source>
      <Dest>message</Dest>
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      <Source>DisablePlayerControls</Source>
      <Dest>DisablePlayerControls</Dest>
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    <String List="0" Partial="1">
      <Source>Show</Source>
      <Dest>Show</Dest>
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      <Source>::CurrentMarker_var</Source>
      <Dest>::CurrentMarker_var</Dest>
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      <Source>Bool</Source>
      <Dest>Bool</Dest>
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      <Source>::MGTeleportInEffect_var</Source>
      <Dest>::MGTeleportInEffect_var</Dest>
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      <Source>None</Source>
      <Dest>None</Dest>
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      <Source>target</Source>
      <Dest>target</Dest>
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    <String List="0" Partial="1">
      <Source>OnEffectStart</Source>
      <Dest>OnEffectStart</Dest>
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    <String List="0" Partial="1">
      <Source>::HomeCell_var</Source>
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      <Source>GotoState</Source>
      <Dest>GotoState</Dest>
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    <String List="0" Partial="1">
      <Source>aaaVoidArtVFX</Source>
      <Dest>aaaVoidArtVFX</Dest>
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      <Source>::MGTeleportOutEffect_var</Source>
      <Dest>::MGTeleportOutEffect_var</Dest>
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    <String List="0" Partial="1">
      <Source>game</Source>
      <Dest>game</Dest>
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    <String List="0" Partial="1">
      <Source>EternalMangekyouPerk</Source>
      <Dest>EternalMangekyouPerk</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Float</Source>
      <Dest>Float</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>If the target is a Dragon, Dwarven, or a Giant, player must know it is impossible. Set up in Properties Menu.</Source>
      <Dest>If the target is a Dragon, Dwarven, or a Giant, player must know it is impossible. Set up in Properties Menu.</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp12</Source>
      <Dest>::temp12</Dest>
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    <String List="0" Partial="1">
      <Source>::temp13</Source>
      <Dest>::temp13</Dest>
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    <String List="0" Partial="1">
      <Source>::temp10</Source>
      <Dest>::temp10</Dest>
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    <String List="0" Partial="1">
      <Source>::temp11</Source>
      <Dest>::temp11</Dest>
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    <String List="0" Partial="1">
      <Source>::temp14</Source>
      <Dest>::temp14</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp15</Source>
      <Dest>::temp15</Dest>
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    <String List="0" Partial="1">
      <Source>debug</Source>
      <Dest>debug</Dest>
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    <String List="0" Partial="1">
      <Source>GetActorValue</Source>
      <Dest>GetActorValue</Dest>
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    <String List="0" Partial="1">
      <Source>aaaVoidSoundMarker</Source>
      <Dest>aaaVoidSoundMarker</Dest>
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    <String List="0" Partial="1">
      <Source>Magicka</Source>
      <Dest>Magicka</Dest>
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    <String List="0" Partial="1">
      <Source>MGTeleportInEffect</Source>
      <Dest>MGTeleportInEffect</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Check if the type of the target is Giant</Source>
      <Dest>Check if the type of the target is Giant</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>String</Source>
      <Dest>String</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::keyGiant_var</Source>
      <Dest>::keyGiant_var</Dest>
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    <String List="0" Partial="1">
      <Source>self</Source>
      <Dest>self</Dest>
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    <String List="0" Partial="1">
      <Source>keyDragon</Source>
      <Dest>keyDragon</Dest>
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    <String List="0" Partial="1">
      <Source>cell</Source>
      <Dest>cell</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>MGTeleportOutEffect</Source>
      <Dest>MGTeleportOutEffect</Dest>
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    <String List="0" Partial="1">
      <Source>BlindImod</Source>
      <Dest>BlindImod</Dest>
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    <String List="0" Partial="1">
      <Source>::EternalMangekyouPerk_var</Source>
      <Dest>::EternalMangekyouPerk_var</Dest>
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    <String List="0" Partial="1">
      <Source>objectreference</Source>
      <Dest>objectreference</Dest>
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    <String List="0" Partial="1">
      <Source>GetValue</Source>
      <Dest>GetValue</Dest>
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    <String List="0" Partial="1">
      <Source>EnablePlayerControls</Source>
      <Dest>EnablePlayerControls</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>If the player bugged the Return Marker. Set up in Properties Menu.</Source>
      <Dest>If the player bugged the Return Marker. Set up in Properties Menu.</Dest>
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    <String List="0" Partial="1">
      <Source>OnEffectFinish</Source>
      <Dest>OnEffectFinish</Dest>
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    <String List="0" Partial="1">
      <Source>globalvariable</Source>
      <Dest>globalvariable</Dest>
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    <String List="0" Partial="1">
      <Source>GetPlayer</Source>
      <Dest>GetPlayer</Dest>
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    <String List="0" Partial="1">
      <Source></Source>
      <Dest></Dest>
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    <String List="0" Partial="1">
      <Source>onBeginState</Source>
      <Dest>onBeginState</Dest>
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    <String List="0" Partial="1">
      <Source>::NoneVar</Source>
      <Dest>::NoneVar</Dest>
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    <String List="0" Partial="1">
      <Source>::keyDwarven_var</Source>
      <Dest>::keyDwarven_var</Dest>
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    <String List="0" Partial="1">
      <Source>::BlindImod_var</Source>
      <Dest>::BlindImod_var</Dest>
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    <String List="0" Partial="1">
      <Source>imagespacemodifier</Source>
      <Dest>imagespacemodifier</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Check if the type of the target is Dragon</Source>
      <Dest>Check if the type of the target is Dragon</Dest>
    </String>
    <String List="0">
      <Source>You do not have enough Magicka.</Source>
      <Dest>チャクラが足りないようだ…</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Placeholder for players initial cast location. Set up in Properties Menu.</Source>
      <Dest>Placeholder for players initial cast location. Set up in Properties Menu.</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>DamageActorValue</Source>
      <Dest>DamageActorValue</Dest>
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    <String List="0" Partial="1">
      <Source>::SharinganBlindCurrent_var</Source>
      <Dest>::SharinganBlindCurrent_var</Dest>
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    <String List="0" Partial="1">
      <Source>conditional</Source>
      <Dest>conditional</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetParentCell</Source>
      <Dest>GetParentCell</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::aaaTimeTeleportTargetVFX_var</Source>
      <Dest>::aaaTimeTeleportTargetVFX_var</Dest>
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    <String List="0" Partial="1">
      <Source>SharinganBlindCurrent</Source>
      <Dest>SharinganBlindCurrent</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::aaaVoidSoundMarker_var</Source>
      <Dest>::aaaVoidSoundMarker_var</Dest>
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    <String List="0" Partial="1">
      <Source>caster</Source>
      <Dest>caster</Dest>
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    <String List="0" Partial="1">
      <Source>::aaaKamuiTargetTooBig_var</Source>
      <Dest>::aaaKamuiTargetTooBig_var</Dest>
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    <String List="0" Partial="1">
      <Source>TimeUntilBeingTeleported</Source>
      <Dest>TimeUntilBeingTeleported</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HomeMarker</Source>
      <Dest>HomeMarker</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetState</Source>
      <Dest>GetState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>onEndState</Source>
      <Dest>onEndState</Dest>
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    <String List="0" Partial="1">
      <Source>::SharinganBlindThreshold_var</Source>
      <Dest>::SharinganBlindThreshold_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Although I adapted the code to what I desired, the credit of most of the work belongs to Darkfirebird, which did a really good job on his Dimensional Rift Home mod.</Source>
      <Dest>Although I adapted the code to what I desired, the credit of most of the work belongs to Darkfirebird, which did a really good job on his Dimensional Rift Home mod.</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Actor</Source>
      <Dest>Actor</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::keyDragon_var</Source>
      <Dest>::keyDragon_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>perk</Source>
      <Dest>perk</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HomeCell</Source>
      <Dest>HomeCell</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>aaaKamuiTargetTooBig</Source>
      <Dest>aaaKamuiTargetTooBig</Dest>
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    <String List="0" Partial="1">
      <Source>::aaaVoidArtVFX_var</Source>
      <Dest>::aaaVoidArtVFX_var</Dest>
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    <String List="0" Partial="1">
      <Source>utility</Source>
      <Dest>utility</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>play</Source>
      <Dest>play</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>aaaKamuiTargetBugged</Source>
      <Dest>aaaKamuiTargetBugged</Dest>
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    <String List="0" Partial="1">
      <Source>SetAlpha</Source>
      <Dest>SetAlpha</Dest>
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    <String List="0" Partial="1">
      <Source>::TimeUntilBeingTeleported_var</Source>
      <Dest>::TimeUntilBeingTeleported_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Apply</Source>
      <Dest>Apply</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Function that switches this object to the specified state</Source>
      <Dest>Function that switches this object to the specified state</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>stop</Source>
      <Dest>stop</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>activemagiceffect</Source>
      <Dest>activemagiceffect</Dest>
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    <String List="0" Partial="1">
      <Source>::State</Source>
      <Dest>::State</Dest>
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    <String List="0" Partial="1">
      <Source>Function that returns the current state</Source>
      <Dest>Function that returns the current state</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Cell to check if the player is in. Set up in Properties Menu.</Source>
      <Dest>Cell to check if the player is in. Set up in Properties Menu.</Dest>
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    <String List="0" Partial="1">
      <Source>EnableAI</Source>
      <Dest>EnableAI</Dest>
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    <String List="0" Partial="1">
      <Source>hasKeyword</Source>
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    <String List="0" Partial="1">
      <Source>keyDwarven</Source>
      <Dest>keyDwarven</Dest>
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    <String List="0" Partial="1">
      <Source>HasPerk</Source>
      <Dest>HasPerk</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp7</Source>
      <Dest>::temp7</Dest>
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    <String List="0" Partial="1">
      <Source>::temp6</Source>
      <Dest>::temp6</Dest>
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      <Source>::temp5</Source>
      <Dest>::temp5</Dest>
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      <Source>::temp4</Source>
      <Dest>::temp4</Dest>
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    <String List="0" Partial="1">
      <Source>aaaTimeTeleportTargetVFX</Source>
      <Dest>aaaTimeTeleportTargetVFX</Dest>
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    <String List="0" Partial="1">
      <Source>::temp3</Source>
      <Dest>::temp3</Dest>
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      <Source>::temp2</Source>
      <Dest>::temp2</Dest>
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    <String List="0" Partial="1">
      <Source>::temp1</Source>
      <Dest>::temp1</Dest>
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    <String List="0" Partial="1">
      <Source>::temp0</Source>
      <Dest>::temp0</Dest>
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    <String List="0" Partial="1">
      <Source>CurrentMarker</Source>
      <Dest>CurrentMarker</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>hidden</Source>
      <Dest>hidden</Dest>
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    <String List="0" Partial="1">
      <Source>InterruptCast</Source>
      <Dest>InterruptCast</Dest>
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    <String List="0" Partial="1">
      <Source>Int</Source>
      <Dest>Int</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>MoveTo</Source>
      <Dest>MoveTo</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp9</Source>
      <Dest>::temp9</Dest>
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      <Source>::temp8</Source>
      <Dest>::temp8</Dest>
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    <String List="0" Partial="1">
      <Source>y</Source>
      <Dest>y</Dest>
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    <String List="0" Partial="1">
      <Source>aaaTobiKamuiTarget</Source>
      <Dest>aaaTobiKamuiTarget</Dest>
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      <Source>z</Source>
      <Dest>z</Dest>
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