<?xml version="1.0" encoding="UTF-8"?>
<SSTXMLRessources>
  <Params>
    <Addon>ffmcmscript.pex</Addon>
    <Source>english</Source>
    <Dest>japanese</Dest>
  </Params>
  <Content>
    <String List="0">
      <Source>::ToggleBowDrawFF_var</Source>
      <Dest>::ToggleBowDrawFF_var</Dest>
    </String>
    <String List="0">
      <Source>ToggleBowDrawFF</Source>
      <Dest>ToggleBowDrawFF</Dest>
    </String>
    <String List="0">
      <Source>ToggleTwoHandedFF</Source>
      <Dest>ToggleTwoHandedFF</Dest>
    </String>
    <String List="0">
      <Source>SliderSneakingState</Source>
      <Dest>SliderSneakingState</Dest>
    </String>
    <String List="0">
      <Source>SliderFreshState</Source>
      <Dest>SliderFreshState</Dest>
    </String>
    <String List="0">
      <Source>The magnitude of the stamina decrease for the Sneaking Fighting Fatigue feature</Source>
      <Dest>The magnitude of the stamina decrease for the Sneaking Fighting Fatigue feature</Dest>
    </String>
    <String List="0">
      <Source>OnDefaultST</Source>
      <Dest>OnDefaultST</Dest>
    </String>
    <String List="0">
      <Source>SliderRunningState</Source>
      <Dest>SliderRunningState</Dest>
    </String>
    <String List="0">
      <Source>::ToggleTiredFF_var</Source>
      <Dest>::ToggleTiredFF_var</Dest>
    </String>
    <String List="0">
      <Source>ToggleSneakingFF</Source>
      <Dest>ToggleSneakingFF</Dest>
    </String>
    <String List="0">
      <Source>FFSettingMag</Source>
      <Dest>FFSettingMag</Dest>
    </String>
    <String List="0">
      <Source>Change the magnitude of the Infused magicka resistance increase. 
 The default is 20% more resistance than usual at 85% or more magicka (only first value changeable).</Source>
      <Dest>魔力充実(マジカ残量85%以上)時における、魔法耐性の増加率(%)を調節する。初期値: +20%</Dest>
    </String>
    <String List="0">
      <Source>Two-Handed Magnitude</Source>
      <Dest>両手武器スタミナ消費</Dest>
    </String>
    <String List="0">
      <Source>SetSliderDialogInterval</Source>
      <Dest>SetSliderDialogInterval</Dest>
    </String>
    <String List="0">
      <Source>SetToggleOptionValueST</Source>
      <Dest>SetToggleOptionValueST</Dest>
    </String>
    <String List="0">
      <Source>Slider2HandState</Source>
      <Dest>Slider2HandState</Dest>
    </String>
    <String List="0">
      <Source>TOP_TO_BOTTOM</Source>
      <Dest>TOP_TO_BOTTOM</Dest>
    </String>
    <String List="0">
      <Source>The magnitude of the magicka resistance decrease for the Drained Fighting Fatigue feature</Source>
      <Dest>The magnitude of the magicka resistance decrease for the Drained Fighting Fatigue feature</Dest>
    </String>
    <String List="0">
      <Source>SetSliderDialogDefaultValue</Source>
      <Dest>SetSliderDialogDefaultValue</Dest>
    </String>
    <String List="0">
      <Source>FreshFFMag</Source>
      <Dest>FreshFFMag</Dest>
    </String>
    <String List="0">
      <Source>OnConfigClose</Source>
      <Dest>OnConfigClose</Dest>
    </String>
    <String List="0">
      <Source>newState</Source>
      <Dest>newState</Dest>
    </String>
    <String List="0">
      <Source>ToggleBowDrawState</Source>
      <Dest>ToggleBowDrawState</Dest>
    </String>
    <String List="0">
      <Source>Change the magnitude of tired damage decrease. 
 The default is 50% less damage than usual at 20% or less stamina (only first value changeable).</Source>
      <Dest>疲労時(スタミナ残量20%以下)における、相手に与えるダメージの減少率(%)を調節する。初期値: -50%</Dest>
    </String>
    <String List="0">
      <Source>The magnitude of the Heavy Armor Stamina REgen Decrease Fighting Fatigue feature</Source>
      <Dest>The magnitude of the Heavy Armor Stamina REgen Decrease Fighting Fatigue feature</Dest>
    </String>
    <String List="0">
      <Source>Drained Mag Resistance Decrease</Source>
      <Dest>魔力枯渇時魔法耐性減少(%)</Dest>
    </String>
    <String List="0">
      <Source>Configuration</Source>
      <Dest>Configuration</Dest>
    </String>
    <String List="0">
      <Source>Tired Damage Decrease</Source>
      <Dest>疲労時ダメージ減少率(%)</Dest>
    </String>
    <String List="0">
      <Source>Player</Source>
      <Dest>Player</Dest>
    </String>
    <String List="0">
      <Source>AddSliderOptionST</Source>
      <Dest>AddSliderOptionST</Dest>
    </String>
    <String List="0">
      <Source>OnSliderOpenST</Source>
      <Dest>OnSliderOpenST</Dest>
    </String>
    <String List="0">
      <Source>Toggle stamina regen decrease for when you are wearing one or more piece of heavy armor.</Source>
      <Dest>一部位以上に重装防具を着用している際、スタミナ回復速度にペナルティーを課す場合にはONにする。</Dest>
    </String>
    <String List="0">
      <Source>message</Source>
      <Dest>message</Dest>
    </String>
    <String List="0">
      <Source>SliderBowDrawState</Source>
      <Dest>SliderBowDrawState</Dest>
    </String>
    <String List="0">
      <Source>The magnitude of the Running Fighting Fatigue feature</Source>
      <Dest>The magnitude of the Running Fighting Fatigue feature</Dest>
    </String>
    <String List="0">
      <Source>Feature Toggles</Source>
      <Dest>Feature Toggles</Dest>
    </String>
    <String List="0">
      <Source>Whether or not to use Sneaking fighting fatigue</Source>
      <Dest>Whether or not to use Sneaking fighting fatigue</Dest>
    </String>
    <String List="0">
      <Source>Show</Source>
      <Dest>Show</Dest>
    </String>
    <String List="0">
      <Source>ToggleOneHandedFF</Source>
      <Dest>ToggleOneHandedFF</Dest>
    </String>
    <String List="0">
      <Source>::ToggleRunningFF_var</Source>
      <Dest>::ToggleRunningFF_var</Dest>
    </String>
    <String List="0">
      <Source>Toggle Drained Feature</Source>
      <Dest>魔力枯渇時ペナルティーON/OFF</Dest>
    </String>
    <String List="0">
      <Source>Bool</Source>
      <Dest>Bool</Dest>
    </String>
    <String List="0">
      <Source>None</Source>
      <Dest>None</Dest>
    </String>
    <String List="0">
      <Source>ToggleDrainedState</Source>
      <Dest>ToggleDrainedState</Dest>
    </String>
    <String List="0">
      <Source>Infused Mag Resistance Increase</Source>
      <Dest>魔力充実時魔法耐性増加(%)</Dest>
    </String>
    <String List="0">
      <Source>{2}</Source>
      <Dest>{2}</Dest>
    </String>
    <String List="0">
      <Source>{1}</Source>
      <Dest>{1}</Dest>
    </String>
    <String List="0">
      <Source>Slider1HandState</Source>
      <Dest>Slider1HandState</Dest>
    </String>
    <String List="0">
      <Source>::DrainedFFMag_var</Source>
      <Dest>::DrainedFFMag_var</Dest>
    </String>
    <String List="0">
      <Source>GotoState</Source>
      <Dest>GotoState</Dest>
    </String>
    <String List="0">
      <Source>Whether or not to show Fighting Fatigue messages</Source>
      <Dest>Whether or not to show Fighting Fatigue messages</Dest>
    </String>
    <String List="0">
      <Source>::ToggleTwoHandedFF_var</Source>
      <Dest>::ToggleTwoHandedFF_var</Dest>
    </String>
    <String List="0">
      <Source>Whether or not to use the Fresh feature to increase damage when at a certain stamina level</Source>
      <Dest>Whether or not to use the Fresh feature to increase damage when at a certain stamina level</Dest>
    </String>
    <String List="0">
      <Source>SneakingFFMag</Source>
      <Dest>SneakingFFMag</Dest>
    </String>
    <String List="0">
      <Source>{0}</Source>
      <Dest>{0}</Dest>
    </String>
    <String List="0">
      <Source>Heavy Armor Speed Decrease</Source>
      <Dest>重装着用時移動速度減少(%)</Dest>
    </String>
    <String List="0">
      <Source>TwoHandedFFMag</Source>
      <Dest>TwoHandedFFMag</Dest>
    </String>
    <String List="0">
      <Source>::ToggleSneakingFF_var</Source>
      <Dest>::ToggleSneakingFF_var</Dest>
    </String>
    <String List="0">
      <Source>ToggleHeavyState</Source>
      <Dest>ToggleHeavyState</Dest>
    </String>
    <String List="0">
      <Source>::ToggleDrainedFF_var</Source>
      <Dest>::ToggleDrainedFF_var</Dest>
    </String>
    <String List="0">
      <Source>BowDrawFFMag</Source>
      <Dest>BowDrawFFMag</Dest>
    </String>
    <String List="0">
      <Source>Change the magnitude of the stamina regen decrease while wearing heavy armor. 
 The default is 20% less speed than usual when wearing two or more pieces of Heavy Armor (only first value changeable).</Source>
      <Dest>重装防具を2部位以上着用時に適用される、スタミナ回復速度へのペナルティー(%)を調節する。初期値:-20%</Dest>
    </String>
    <String List="0">
      <Source>DrainedFFMag</Source>
      <Dest>DrainedFFMag</Dest>
    </String>
    <String List="0">
      <Source>game</Source>
      <Dest>game</Dest>
    </String>
    <String List="0">
      <Source>value</Source>
      <Dest>value</Dest>
    </String>
    <String List="0">
      <Source>Toggle Infused Feature</Source>
      <Dest>魔力充実時ボーナスON/OFF</Dest>
    </String>
    <String List="0">
      <Source>::FFSettingMagDone_var</Source>
      <Dest>::FFSettingMagDone_var</Dest>
    </String>
    <String List="0">
      <Source>RunningFFMag</Source>
      <Dest>RunningFFMag</Dest>
    </String>
    <String List="0">
      <Source>Whether or not to use Bow Draw Fighting Fatigue</Source>
      <Dest>Whether or not to use Bow Draw Fighting Fatigue</Dest>
    </String>
    <String List="0">
      <Source>Float</Source>
      <Dest>Float</Dest>
    </String>
    <String List="0">
      <Source>Change the magnitude of the bow draw stamina drain.
 The value is set quite low since it takes away stamina for as long as you are drawing the bow.</Source>
      <Dest>弓を引き絞る際に消費するスタミナの値の調節を行う。初期値は非常に低くおさえてあるが、これは、弓を引く間中、スタミナの消費が続くためだ。</Dest>
    </String>
    <String List="0">
      <Source>Whether or not to use the Drained feature to decrease magicka resistance when at a certain magicka level</Source>
      <Dest>Whether or not to use the Drained feature to decrease magicka resistance when at a certain magicka level</Dest>
    </String>
    <String List="0">
      <Source>::temp12</Source>
      <Dest>::temp12</Dest>
    </String>
    <String List="0">
      <Source>Toggle2HandState</Source>
      <Dest>Toggle2HandState</Dest>
    </String>
    <String List="0">
      <Source>ToggleRunningFF</Source>
      <Dest>ToggleRunningFF</Dest>
    </String>
    <String List="0">
      <Source>::temp13</Source>
      <Dest>::temp13</Dest>
    </String>
    <String List="0">
      <Source>::temp10</Source>
      <Dest>::temp10</Dest>
    </String>
    <String List="0">
      <Source>::temp11</Source>
      <Dest>::temp11</Dest>
    </String>
    <String List="0">
      <Source>::temp16</Source>
      <Dest>::temp16</Dest>
    </String>
    <String List="0">
      <Source>::temp17</Source>
      <Dest>::temp17</Dest>
    </String>
    <String List="0">
      <Source>::temp14</Source>
      <Dest>::temp14</Dest>
    </String>
    <String List="0">
      <Source>SliderSwimmingState</Source>
      <Dest>SliderSwimmingState</Dest>
    </String>
    <String List="0">
      <Source>::temp15</Source>
      <Dest>::temp15</Dest>
    </String>
    <String List="0">
      <Source>::BowDrawFFMag_var</Source>
      <Dest>::BowDrawFFMag_var</Dest>
    </String>
    <String List="0">
      <Source>The magnitude of the Bow Draw Fighting Fatigue feature</Source>
      <Dest>The magnitude of the Bow Draw Fighting Fatigue feature</Dest>
    </String>
    <String List="0">
      <Source>::temp18</Source>
      <Dest>::temp18</Dest>
    </String>
    <String List="0">
      <Source>::temp19</Source>
      <Dest>::temp19</Dest>
    </String>
    <String List="0">
      <Source>Toggle fatigue for one-handed normal attacks.</Source>
      <Dest>片手武器通常攻撃で、設定値分のスタミナを消費させる場合には、ONにする。</Dest>
    </String>
    <String List="0">
      <Source>ToggleTiredFF</Source>
      <Dest>ToggleTiredFF</Dest>
    </String>
    <String List="0">
      <Source>::temp38</Source>
      <Dest>::temp38</Dest>
    </String>
    <String List="0">
      <Source>Toggle damage decrease for when you are at or below 20% of your stamina.</Source>
      <Dest>疲労(スタミナ残量20%以下)時に、相手に負わせるダメージを減らしたい場合には、ONにする。</Dest>
    </String>
    <String List="0">
      <Source>::temp39</Source>
      <Dest>::temp39</Dest>
    </String>
    <String List="0">
      <Source>::ToggleOneHandedFF_var</Source>
      <Dest>::ToggleOneHandedFF_var</Dest>
    </String>
    <String List="0">
      <Source>String</Source>
      <Dest>String</Dest>
    </String>
    <String List="0">
      <Source>::temp34</Source>
      <Dest>::temp34</Dest>
    </String>
    <String List="0">
      <Source>The magnitude of the One Handed Fighting Fatigue feature</Source>
      <Dest>The magnitude of the One Handed Fighting Fatigue feature</Dest>
    </String>
    <String List="0">
      <Source>::ToggleInfusedFF_var</Source>
      <Dest>::ToggleInfusedFF_var</Dest>
    </String>
    <String List="0">
      <Source>::temp35</Source>
      <Dest>::temp35</Dest>
    </String>
    <String List="0">
      <Source>::temp29</Source>
      <Dest>::temp29</Dest>
    </String>
    <String List="0">
      <Source>::temp36</Source>
      <Dest>::temp36</Dest>
    </String>
    <String List="0">
      <Source>::temp28</Source>
      <Dest>::temp28</Dest>
    </String>
    <String List="0">
      <Source>SwimmingFFMag</Source>
      <Dest>SwimmingFFMag</Dest>
    </String>
    <String List="0">
      <Source>self</Source>
      <Dest>self</Dest>
    </String>
    <String List="0">
      <Source>::temp37</Source>
      <Dest>::temp37</Dest>
    </String>
    <String List="0">
      <Source>::temp27</Source>
      <Dest>::temp27</Dest>
    </String>
    <String List="0">
      <Source>::TiredFFMag_var</Source>
      <Dest>::TiredFFMag_var</Dest>
    </String>
    <String List="0">
      <Source>::temp30</Source>
      <Dest>::temp30</Dest>
    </String>
    <String List="0">
      <Source>::temp26</Source>
      <Dest>::temp26</Dest>
    </String>
    <String List="0">
      <Source>SliderDrainedState</Source>
      <Dest>SliderDrainedState</Dest>
    </String>
    <String List="0">
      <Source>Toggle Sneaking Fatigue</Source>
      <Dest>隠密移動時疲労ON/OFF</Dest>
    </String>
    <String List="0">
      <Source>::temp31</Source>
      <Dest>::temp31</Dest>
    </String>
    <String List="0">
      <Source>::temp25</Source>
      <Dest>::temp25</Dest>
    </String>
    <String List="0">
      <Source>Toggle damage increase for when you are at or above 85% of your stamina.</Source>
      <Dest>気力充実（スタミナ残量85%以上)時に、相手に負わせるダメージを増加させたい場合には、ONにする。</Dest>
    </String>
    <String List="0">
      <Source>::temp32</Source>
      <Dest>::temp32</Dest>
    </String>
    <String List="0">
      <Source>::temp24</Source>
      <Dest>::temp24</Dest>
    </String>
    <String List="0">
      <Source>::temp33</Source>
      <Dest>::temp33</Dest>
    </String>
    <String List="0">
      <Source>::temp23</Source>
      <Dest>::temp23</Dest>
    </String>
    <String List="0">
      <Source>::temp22</Source>
      <Dest>::temp22</Dest>
    </String>
    <String List="0">
      <Source>::temp21</Source>
      <Dest>::temp21</Dest>
    </String>
    <String List="0">
      <Source>ToggleSneakingState</Source>
      <Dest>ToggleSneakingState</Dest>
    </String>
    <String List="0">
      <Source>::temp20</Source>
      <Dest>::temp20</Dest>
    </String>
    <String List="0">
      <Source>OnConfigInit</Source>
      <Dest>OnConfigInit</Dest>
    </String>
    <String List="0">
      <Source>::ToggleSwimmingFF_var</Source>
      <Dest>::ToggleSwimmingFF_var</Dest>
    </String>
    <String List="0">
      <Source>FFSpell</Source>
      <Dest>FFSpell</Dest>
    </String>
    <String List="0">
      <Source>ToggleSwimmingFF</Source>
      <Dest>ToggleSwimmingFF</Dest>
    </String>
    <String List="0">
      <Source>Toggle fatigue for two-handed normal attacks.</Source>
      <Dest>両手武器通常攻撃で、設定値分のスタミナを消費させる場合には、ONにする。</Dest>
    </String>
    <String List="0">
      <Source>Change the magnitude of the Drained magicka resistance decrease. 
 The default is 50% less resistance than usual at 20% or less magicka (only first value changeable).</Source>
      <Dest>魔力枯渇(マジカ残量20%以下)時における、魔法耐性の減少率(%)を調節する。初期値: -50%</Dest>
    </String>
    <String List="0">
      <Source>SetCursorFillMode</Source>
      <Dest>SetCursorFillMode</Dest>
    </String>
    <String List="0">
      <Source>Toggle Fighting Fatigue messages.</Source>
      <Dest>Fighting Fatigue関連のメッセージの表示のON／OFFを行う。</Dest>
    </String>
    <String List="0">
      <Source>Change the magnitude of fresh damage increase. 
 The default is 20% more damage than usual at 85% or more stamina (only first value changeable).</Source>
      <Dest>気力充実(スタミナ残量85%以上)時に、相手に与えるダメージの増加率(%)を調節する。初期値: +20%</Dest>
    </String>
    <String List="0">
      <Source>AddSpell</Source>
      <Dest>AddSpell</Dest>
    </String>
    <String List="0">
      <Source>Maintenance</Source>
      <Dest>Maintenance</Dest>
    </String>
    <String List="0">
      <Source>::FreshFFMag_var</Source>
      <Dest>::FreshFFMag_var</Dest>
    </String>
    <String List="0">
      <Source>::OneHandedFFMag_var</Source>
      <Dest>::OneHandedFFMag_var</Dest>
    </String>
    <String List="0">
      <Source>One-Handed Magnitude</Source>
      <Dest>片手武器スタミナ消費</Dest>
    </String>
    <String List="0">
      <Source>Toggle magicka resistance increase for when you are at or above 85% of your magicka.</Source>
      <Dest>魔力充実（マジカ残量85%以上)時に、魔法耐性を増加させるボーナスを適用する場合には、ONにする。</Dest>
    </String>
    <String List="0">
      <Source>Change the magnitude of the one-handed stamina damage. 
 The default is 15, so you may want to play around with the value.</Source>
      <Dest>片手武器の一振りで消費するスタミナ量を調節する。初期値: 15</Dest>
    </String>
    <String List="0">
      <Source>GetPlayer</Source>
      <Dest>GetPlayer</Dest>
    </String>
    <String List="0">
      <Source></Source>
      <Dest></Dest>
    </String>
    <String List="0">
      <Source>ToggleHeavyFF</Source>
      <Dest>ToggleHeavyFF</Dest>
    </String>
    <String List="0">
      <Source>onBeginState</Source>
      <Dest>onBeginState</Dest>
    </String>
    <String List="0">
      <Source>::SneakingFFMag_var</Source>
      <Dest>::SneakingFFMag_var</Dest>
    </String>
    <String List="0">
      <Source>::NoneVar</Source>
      <Dest>::NoneVar</Dest>
    </String>
    <String List="0">
      <Source>Whether or not to use One Handed Fighting Fatigue</Source>
      <Dest>Whether or not to use One Handed Fighting Fatigue</Dest>
    </String>
    <String List="0">
      <Source>Toggle Swimming Fatigue</Source>
      <Dest>泳ぐ際の疲労ON/OFF</Dest>
    </String>
    <String List="0">
      <Source>ToggleFreshState</Source>
      <Dest>ToggleFreshState</Dest>
    </String>
    <String List="0">
      <Source>OnHighlightST</Source>
      <Dest>OnHighlightST</Dest>
    </String>
    <String List="0">
      <Source>FFMCMScript</Source>
      <Dest>FFMCMScript</Dest>
    </String>
    <String List="0">
      <Source>SetSliderOptionValueST</Source>
      <Dest>SetSliderOptionValueST</Dest>
    </String>
    <String List="0">
      <Source>Toggle Two-Handed Fatigue</Source>
      <Dest>両手武器攻撃時疲労ON/OFF</Dest>
    </String>
    <String List="0">
      <Source>Whether or not to use the Tired feature to decrease damage when at a certain stamina level</Source>
      <Dest>Whether or not to use the Tired feature to decrease damage when at a certain stamina level</Dest>
    </String>
    <String List="0">
      <Source>HeavyFFMag</Source>
      <Dest>HeavyFFMag</Dest>
    </String>
    <String List="0">
      <Source>SKI_ConfigBase</Source>
      <Dest>SKI_ConfigBase</Dest>
    </String>
    <String List="0">
      <Source>RemoveSpell</Source>
      <Dest>RemoveSpell</Dest>
    </String>
    <String List="0">
      <Source>OnPageReset</Source>
      <Dest>OnPageReset</Dest>
    </String>
    <String List="0">
      <Source>Toggle Messages</Source>
      <Dest>メッセージ表示ON/OFF</Dest>
    </String>
    <String List="0">
      <Source>conditional</Source>
      <Dest>conditional</Dest>
    </String>
    <String List="0">
      <Source>Toggle Tired Feature</Source>
      <Dest>疲労時ペナルティON/OFF</Dest>
    </String>
    <String List="0">
      <Source>Toggle Running Fatigue</Source>
      <Dest>走行時疲労ON/OFF</Dest>
    </String>
    <String List="0">
      <Source>AddToggleOptionST</Source>
      <Dest>AddToggleOptionST</Dest>
    </String>
    <String List="0">
      <Source>SetSliderDialogRange</Source>
      <Dest>SetSliderDialogRange</Dest>
    </String>
    <String List="0">
      <Source>::ShowFFMes_var</Source>
      <Dest>::ShowFFMes_var</Dest>
    </String>
    <String List="0">
      <Source>Toggle fatigue for running.</Source>
      <Dest>全力疾走時だけでなく、走っている間にもスタミナを消費させる場合には、ONにする。</Dest>
    </String>
    <String List="0">
      <Source>SliderInfusedState</Source>
      <Dest>SliderInfusedState</Dest>
    </String>
    <String List="0">
      <Source>ToggleDrainedFF</Source>
      <Dest>ToggleDrainedFF</Dest>
    </String>
    <String List="0">
      <Source>::ToggleHeavyFF_var</Source>
      <Dest>::ToggleHeavyFF_var</Dest>
    </String>
    <String List="0">
      <Source>Toggle Fresh Feature</Source>
      <Dest>気力充実時ボーナスON/OFF</Dest>
    </String>
    <String List="0">
      <Source>ShowFFMes</Source>
      <Dest>ShowFFMes</Dest>
    </String>
    <String List="0">
      <Source>spell</Source>
      <Dest>spell</Dest>
    </String>
    <String List="0">
      <Source>SetNthEffectMagnitude</Source>
      <Dest>SetNthEffectMagnitude</Dest>
    </String>
    <String List="0">
      <Source>SliderHeavyState</Source>
      <Dest>SliderHeavyState</Dest>
    </String>
    <String List="0">
      <Source>GetState</Source>
      <Dest>GetState</Dest>
    </String>
    <String List="0">
      <Source>onEndState</Source>
      <Dest>onEndState</Dest>
    </String>
    <String List="0">
      <Source>The magnitude of the stamina decrease for the Swimming Fighting Fatigue feature</Source>
      <Dest>The magnitude of the stamina decrease for the Swimming Fighting Fatigue feature</Dest>
    </String>
    <String List="0">
      <Source>Toggle Heavy Armor Fatigue</Source>
      <Dest>重装防具着用時疲労ON/OFF</Dest>
    </String>
    <String List="0">
      <Source>FFSettingMagDone</Source>
      <Dest>FFSettingMagDone</Dest>
    </String>
    <String List="0">
      <Source>Whether or not to use Two Handed Fighting Fatigue feature</Source>
      <Dest>Whether or not to use Two Handed Fighting Fatigue feature</Dest>
    </String>
    <String List="0">
      <Source>The magnitude of the magicka resistance increase for the Infused Fighting Fatigue feature</Source>
      <Dest>The magnitude of the magicka resistance increase for the Infused Fighting Fatigue feature</Dest>
    </String>
    <String List="0">
      <Source>OnSliderAcceptST</Source>
      <Dest>OnSliderAcceptST</Dest>
    </String>
    <String List="0">
      <Source>Actor</Source>
      <Dest>Actor</Dest>
    </String>
    <String List="0">
      <Source>Whether or not to use the Infused feature to increased magicka resistance when at a certain magicka level</Source>
      <Dest>Whether or not to use the Infused feature to increased magicka resistance when at a certain magicka level</Dest>
    </String>
    <String List="0">
      <Source>The magnitude of the damage increase for the Fresh Fighting Fatigue feature</Source>
      <Dest>The magnitude of the damage increase for the Fresh Fighting Fatigue feature</Dest>
    </String>
    <String List="0">
      <Source>::HeavyFFMag_var</Source>
      <Dest>::HeavyFFMag_var</Dest>
    </String>
    <String List="0">
      <Source>The magnitude of the damage decrease for the Tired Fighting Fatigue feature</Source>
      <Dest>The magnitude of the damage decrease for the Tired Fighting Fatigue feature</Dest>
    </String>
    <String List="0">
      <Source>OnSelectST</Source>
      <Dest>OnSelectST</Dest>
    </String>
    <String List="0">
      <Source>Function that switches this object to the specified state</Source>
      <Dest>Function that switches this object to the specified state</Dest>
    </String>
    <String List="0">
      <Source>Toggle1HandState</Source>
      <Dest>Toggle1HandState</Dest>
    </String>
    <String List="0">
      <Source>Swimming Magnitude</Source>
      <Dest>泳ぐ際のスタミナ消費</Dest>
    </String>
    <String List="0">
      <Source>Change the magnitude of the running stamina drain.
 The value is set quite low since it takes away stamina for as long as you are running.
 0.05 - the default - is almost imperceptible, but having this feature on at all also stops stamina regen while running.</Source>
      <Dest>走行時に消費するスタミナの値の調節を行う。初期値(0.05)は非常に低くおさえてあるが、これは、走り続ける限りスタミナの消費が続くためだ。初期値は気にならない程度の値ではあるが、この項目をONにしている場合、走り続ける限り一切のスタミナが回復しなくなる点に注意が必要である。</Dest>
    </String>
    <String List="0">
      <Source>::State</Source>
      <Dest>::State</Dest>
    </String>
    <String List="0">
      <Source>Toggle fatigue for sneaking.</Source>
      <Dest>隠密行動でスタミナを消費させる場合には、ONにする。</Dest>
    </String>
    <String List="0">
      <Source>Change the magnitude of the sneaking stamina drain.
 The value is set quite low since it takes away stamina for as long as you are sneaking.
 0.05 - the default - is almost imperceptible, but having this feature on at all also stops stamina regen while sneaking.</Source>
      <Dest>隠密行動時に消費するスタミナの値の調節を行う。初期値(0.05)は非常に低くおさえてあるが、これは、隠密行動を続ける限りスタミナの消費が続くためだ。初期値は気にならない程度の値ではあるが、この項目をONにしている場合、隠密を続ける限り一切のスタミナが回復しなくなる点に注意が必要である。</Dest>
    </String>
    <String List="0">
      <Source>Toggle Bow Draw Fatigue</Source>
      <Dest>弓を引く際の疲労ON/OFF</Dest>
    </String>
    <String List="0">
      <Source>::FFSpell_var</Source>
      <Dest>::FFSpell_var</Dest>
    </String>
    <String List="0">
      <Source>::temp54</Source>
      <Dest>::temp54</Dest>
    </String>
    <String List="0">
      <Source>::temp49</Source>
      <Dest>::temp49</Dest>
    </String>
    <String List="0">
      <Source>ToggleRunningState</Source>
      <Dest>ToggleRunningState</Dest>
    </String>
    <String List="0">
      <Source>Function that returns the current state</Source>
      <Dest>Function that returns the current state</Dest>
    </String>
    <String List="0">
      <Source>ToggleFFMesState</Source>
      <Dest>ToggleFFMesState</Dest>
    </String>
    <String List="0">
      <Source>::temp52</Source>
      <Dest>::temp52</Dest>
    </String>
    <String List="0">
      <Source>::temp48</Source>
      <Dest>::temp48</Dest>
    </String>
    <String List="0">
      <Source>::temp53</Source>
      <Dest>::temp53</Dest>
    </String>
    <String List="0">
      <Source>::temp50</Source>
      <Dest>::temp50</Dest>
    </String>
    <String List="0">
      <Source>Whether or not to use Running Fighting Fatigue</Source>
      <Dest>Whether or not to use Running Fighting Fatigue</Dest>
    </String>
    <String List="0">
      <Source>Running Magnitude</Source>
      <Dest>走行時スタミナ消費</Dest>
    </String>
    <String List="0">
      <Source>::temp51</Source>
      <Dest>::temp51</Dest>
    </String>
    <String List="0">
      <Source>SetSliderDialogStartValue</Source>
      <Dest>SetSliderDialogStartValue</Dest>
    </String>
    <String List="0">
      <Source>InfusedFFMag</Source>
      <Dest>InfusedFFMag</Dest>
    </String>
    <String List="0">
      <Source>Whether or not to use Heavy Armor Stamina Regen Decrease Fighting Fatigue feature</Source>
      <Dest>Whether or not to use Heavy Armor Stamina Regen Decrease Fighting Fatigue feature</Dest>
    </String>
    <String List="0">
      <Source>Toggle One-Handed Fatigue</Source>
      <Dest>片手武器攻撃時疲労ON/OFF</Dest>
    </String>
    <String List="0">
      <Source>::FFSettingMag_var</Source>
      <Dest>::FFSettingMag_var</Dest>
    </String>
    <String List="0">
      <Source>::temp41</Source>
      <Dest>::temp41</Dest>
    </String>
    <String List="0">
      <Source>::temp40</Source>
      <Dest>::temp40</Dest>
    </String>
    <String List="0">
      <Source>::temp43</Source>
      <Dest>::temp43</Dest>
    </String>
    <String List="0">
      <Source>::RunningFFMag_var</Source>
      <Dest>::RunningFFMag_var</Dest>
    </String>
    <String List="0">
      <Source>::temp42</Source>
      <Dest>::temp42</Dest>
    </String>
    <String List="0">
      <Source>::temp45</Source>
      <Dest>::temp45</Dest>
    </String>
    <String List="0">
      <Source>Bow Draw Magnitude</Source>
      <Dest>弓を引く際のスタミナ消費</Dest>
    </String>
    <String List="0">
      <Source>::temp44</Source>
      <Dest>::temp44</Dest>
    </String>
    <String List="0">
      <Source>TiredFFMag</Source>
      <Dest>TiredFFMag</Dest>
    </String>
    <String List="0">
      <Source>::temp47</Source>
      <Dest>::temp47</Dest>
    </String>
    <String List="0">
      <Source>The MCM menu control script for Fighting Fatigue</Source>
      <Dest>The MCM menu control script for Fighting Fatigue</Dest>
    </String>
    <String List="0">
      <Source>OneHandedFFMag</Source>
      <Dest>OneHandedFFMag</Dest>
    </String>
    <String List="0">
      <Source>::temp46</Source>
      <Dest>::temp46</Dest>
    </String>
    <String List="0">
      <Source>Change the magnitude of the two-handed stamina damage. 
 The default is 25, so you may want to play around with the value.</Source>
      <Dest>両手武器の一振りで消費するスタミナ量を調節する。初期値: 25</Dest>
    </String>
    <String List="0">
      <Source>::ToggleFreshFF_var</Source>
      <Dest>::ToggleFreshFF_var</Dest>
    </String>
    <String List="0">
      <Source>::temp7</Source>
      <Dest>::temp7</Dest>
    </String>
    <String List="0">
      <Source>Change the magnitude of the swimming stamina drain.
 The value is set quite low since it takes away stamina for as long as you are swimming.
 0.05 - the default - is almost imperceptible, but having this feature on at all also stops stamina regen while swimming.</Source>
      <Dest>泳いでいる際に消費するスタミナの値の調節を行う。初期値(0.05)は非常に低くおさえてあるが、これは、泳ぎを続ける限りスタミナの消費が続くためだ。初期値は気にならない程度の値ではあるが、この項目をONにしている場合、泳いでいる間中一切のスタミナが回復しなくなる点に注意が必要である。</Dest>
    </String>
    <String List="0">
      <Source>::temp6</Source>
      <Dest>::temp6</Dest>
    </String>
    <String List="0">
      <Source>ToggleInfusedFF</Source>
      <Dest>ToggleInfusedFF</Dest>
    </String>
    <String List="0">
      <Source>Toggle fatigue for drawing your bow.</Source>
      <Dest>弓を引き絞る際にスタミナを消費させる場合には、ONにする。</Dest>
    </String>
    <String List="0">
      <Source>::temp5</Source>
      <Dest>::temp5</Dest>
    </String>
    <String List="0">
      <Source>ToggleInfusedState</Source>
      <Dest>ToggleInfusedState</Dest>
    </String>
    <String List="0">
      <Source>::temp4</Source>
      <Dest>::temp4</Dest>
    </String>
    <String List="0">
      <Source>ToggleSwimmingState</Source>
      <Dest>ToggleSwimmingState</Dest>
    </String>
    <String List="0">
      <Source>::temp3</Source>
      <Dest>::temp3</Dest>
    </String>
    <String List="0">
      <Source>Sneaking Magnitude</Source>
      <Dest>隠密行動時スタミナ消費</Dest>
    </String>
    <String List="0">
      <Source>::temp2</Source>
      <Dest>::temp2</Dest>
    </String>
    <String List="0">
      <Source>::temp1</Source>
      <Dest>::temp1</Dest>
    </String>
    <String List="0">
      <Source>a_page</Source>
      <Dest>a_page</Dest>
    </String>
    <String List="0">
      <Source>Whether or not to use Swimming fighting fatigue</Source>
      <Dest>Whether or not to use Swimming fighting fatigue</Dest>
    </String>
    <String List="0">
      <Source>::temp0</Source>
      <Dest>::temp0</Dest>
    </String>
    <String List="0">
      <Source>::TwoHandedFFMag_var</Source>
      <Dest>::TwoHandedFFMag_var</Dest>
    </String>
    <String List="0">
      <Source>ToggleTiredState</Source>
      <Dest>ToggleTiredState</Dest>
    </String>
    <String List="0">
      <Source>hidden</Source>
      <Dest>hidden</Dest>
    </String>
    <String List="0">
      <Source>Int</Source>
      <Dest>Int</Dest>
    </String>
    <String List="0">
      <Source>::temp9</Source>
      <Dest>::temp9</Dest>
    </String>
    <String List="0">
      <Source>::temp8</Source>
      <Dest>::temp8</Dest>
    </String>
    <String List="0">
      <Source>Toggle fatigue for swimming.</Source>
      <Dest>泳ぎでスタミナを消費させる場合には、ONにする。</Dest>
    </String>
    <String List="0">
      <Source>Fresh Damage Increase</Source>
      <Dest>気力充実時ダメージ増加率(%)</Dest>
    </String>
    <String List="0">
      <Source>ToggleFreshFF</Source>
      <Dest>ToggleFreshFF</Dest>
    </String>
    <String List="0">
      <Source>::SwimmingFFMag_var</Source>
      <Dest>::SwimmingFFMag_var</Dest>
    </String>
    <String List="0">
      <Source>Toggle magicka resistance decrease for when you are at or below 20% of your magicka</Source>
      <Dest>魔力枯渇（マジカ残量20%以下）時に、魔法耐性を減少させるペナルティーを課す場合には、ONにする。</Dest>
    </String>
    <String List="0">
      <Source>::InfusedFFMag_var</Source>
      <Dest>::InfusedFFMag_var</Dest>
    </String>
    <String List="0">
      <Source>SetInfoText</Source>
      <Dest>SetInfoText</Dest>
    </String>
    <String List="0">
      <Source>SliderTiredState</Source>
      <Dest>SliderTiredState</Dest>
    </String>
  </Content>
</SSTXMLRessources>
