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    <Addon>zadDeviousMagic.pex</Addon>
    <Source>english</Source>
    <Dest>japanese</Dest>
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    <String List="0" Partial="1">
      <Source>TerminateChannel</Source>
      <Dest>TerminateChannel</Dest>
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    <String List="0">
      <Source>You can sustain the spell no longer...</Source>
      <Dest>あなたは、もう呪文に耐えることができません...</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::TheCaster_var</Source>
      <Dest>::TheCaster_var</Dest>
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    <String List="0" Partial="1">
      <Source>zadlibs</Source>
      <Dest>zadlibs</Dest>
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      <Source>actor</Source>
      <Dest>actor</Dest>
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      <Source>newState</Source>
      <Dest>newState</Dest>
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    <String List="0" Partial="1">
      <Source>zadQuest</Source>
      <Dest>zadQuest</Dest>
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      <Source>Bool</Source>
      <Dest>Bool</Dest>
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    <String List="0" Partial="1">
      <Source>None</Source>
      <Dest>None</Dest>
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    <String List="0" Partial="1">
      <Source>GotoState</Source>
      <Dest>GotoState</Dest>
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    <String List="0" Partial="1">
      <Source>RegisterForSingleUpdate</Source>
      <Dest>RegisterForSingleUpdate</Dest>
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      <Source>OnUpdate</Source>
      <Dest>OnUpdate</Dest>
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      <Source>Float</Source>
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    <String List="0" Partial="1">
      <Source>IsRunning</Source>
      <Dest>IsRunning</Dest>
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      <Source>Magicka</Source>
      <Dest>Magicka</Dest>
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      <Source>::TheVictim_var</Source>
      <Dest>::TheVictim_var</Dest>
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      <Source>String</Source>
      <Dest>String</Dest>
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      <Source>self</Source>
      <Dest>self</Dest>
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      <Source>RegisterForKey</Source>
      <Dest>RegisterForKey</Dest>
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    <String List="0" Partial="1">
      <Source>Left Attack/Block</Source>
      <Dest>Left Attack/Block</Dest>
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      <Source>KeyCode</Source>
      <Dest>KeyCode</Dest>
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      <Source>NotifyPlayer</Source>
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      <Source>DoRegister</Source>
      <Dest>DoRegister</Dest>
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      <Source></Source>
      <Dest></Dest>
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      <Source>onBeginState</Source>
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      <Source>::NoneVar</Source>
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      <Source>Right Attack/Block</Source>
      <Dest>Right Attack/Block</Dest>
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      <Source>zadDeviousMagic</Source>
      <Dest>zadDeviousMagic</Dest>
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      <Source>conditional</Source>
      <Dest>conditional</Dest>
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      <Source>OnKeyUp</Source>
      <Dest>OnKeyUp</Dest>
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      <Source>HoldTime</Source>
      <Dest>HoldTime</Dest>
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      <Source>victim</Source>
      <Dest>victim</Dest>
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      <Source>caster</Source>
      <Dest>caster</Dest>
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      <Source>TheCaster</Source>
      <Dest>TheCaster</Dest>
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      <Source>::IsRunning_var</Source>
      <Dest>::IsRunning_var</Dest>
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      <Source>GetState</Source>
      <Dest>GetState</Dest>
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      <Source>onEndState</Source>
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      <Source>Quest</Source>
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      <Source>TheVictim</Source>
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      <Source>PlayerRef</Source>
      <Dest>PlayerRef</Dest>
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      <Source>::zadQuest_var</Source>
      <Dest>::zadQuest_var</Dest>
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      <Source>Function that switches this object to the specified state</Source>
      <Dest>Function that switches this object to the specified state</Dest>
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    <String List="0" Partial="1">
      <Source>GetAV</Source>
      <Dest>GetAV</Dest>
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      <Source>::State</Source>
      <Dest>::State</Dest>
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      <Source>Function that returns the current state</Source>
      <Dest>Function that returns the current state</Dest>
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      <Source>StopVibrating</Source>
      <Dest>StopVibrating</Dest>
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      <Source>GetMappedKey</Source>
      <Dest>GetMappedKey</Dest>
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      <Source>zadbq00</Source>
      <Dest>zadbq00</Dest>
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      <Source>::temp5</Source>
      <Dest>::temp5</Dest>
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      <Source>::temp4</Source>
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      <Source>UnregisterForAllKeys</Source>
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      <Source>::temp3</Source>
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      <Source>::temp2</Source>
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      <Source>::temp1</Source>
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      <Source>::temp0</Source>
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      <Source>hidden</Source>
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      <Source>::libs_var</Source>
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      <Source>InterruptCast</Source>
      <Dest>InterruptCast</Dest>
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      <Source>Int</Source>
      <Dest>Int</Dest>
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    <String List="0" Partial="1">
      <Source>input</Source>
      <Dest>input</Dest>
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    <String List="0" Partial="1">
      <Source>StartChannel</Source>
      <Dest>StartChannel</Dest>
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