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      <Source>::OWNGVWisp_var</Source>
      <Dest>::OWNGVWisp_var</Dest>
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    <String List="0">
      <Source>Wolves</Source>
      <Dest>オオカミ</Dest>
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    <String List="0">
      <Source>Deer</Source>
      <Dest>シカ</Dest>
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    <String List="0" Partial="1">
      <Source>HelpVanillaOID_T</Source>
      <Dest>HelpVanillaOID_T</Dest>
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      <Source>OWNWolfFactionF</Source>
      <Dest>OWNWolfFactionF</Dest>
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      <Source>index</Source>
      <Dest>index</Dest>
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      <Source>werewolfindex</Source>
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      <Source>HelpAdvisoryOID_T</Source>
      <Dest>HelpAdvisoryOID_T</Dest>
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    <String List="0">
      <Source>Reset</Source>
      <Dest>リセット</Dest>
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    <String List="0">
      <Source>Mudcrabs</Source>
      <Dest>マッドクラブ</Dest>
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      <Source>OWNGVSlaughterfish</Source>
      <Dest>OWNGVSlaughterfish</Dest>
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      <Source>OWNGVTroll</Source>
      <Dest>OWNGVTroll</Dest>
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    <String List="0">
      <Source>Goats</Source>
      <Dest>ヤギ</Dest>
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      <Source>boarOID_M</Source>
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      <Source>OWNChaurusFactionA</Source>
      <Dest>OWNChaurusFactionA</Dest>
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      <Source>::OWNGVSpriggan_var</Source>
      <Dest>::OWNGVSpriggan_var</Dest>
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    <String List="0">
      <Source>Choose the behaviour of elk. Vanilla: Cowardly</Source>
      <Dest>挙動を選択してください。バニラ：臆病</Dest>
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    <String List="0" Partial="1">
      <Source>actor</Source>
      <Dest>actor</Dest>
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    <String List="0">
      <Source>Ice Wraiths</Source>
      <Dest>氷の生霊</Dest>
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      <Source>TOP_TO_BOTTOM</Source>
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      <Source>OWNSpiderFactionF</Source>
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      <Source>OWNFoxFactionF</Source>
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      <Source>::OWNRabbitFactionA_var</Source>
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      <Source>AddHeaderOption</Source>
      <Dest>AddHeaderOption</Dest>
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    <String List="0" Partial="1">
      <Source>OWNGVMudcrab</Source>
      <Dest>OWNGVMudcrab</Dest>
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    <String List="0" Partial="1">
      <Source>newState</Source>
      <Dest>newState</Dest>
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    <String List="0">
      <Source>Chaurus</Source>
      <Dest>シャウラス</Dest>
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    <String List="0" Partial="1">
      <Source>mudcrabindex</Source>
      <Dest>mudcrabindex</Dest>
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      <Source>OWNFoxFactionA</Source>
      <Dest>OWNFoxFactionA</Dest>
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      <Source>OWNAshHopperFactionF</Source>
      <Dest>OWNAshHopperFactionF</Dest>
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    <String List="0">
      <Source>'Vanilla' returns all settings back to original values. Animals and creatures will behave normally like in the orignal game. 'Vanilla' is the default setting for all options.</Source>
      <Dest>『バニラ』は、すべてのセッティングを最初の値に戻します。動物と生物は通常ゲームのオリジナルのようにふるまいます。『バニラ』はすべてのオプションのデフォルト設定です。</Dest>
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    <String List="0" Partial="1">
      <Source>OWNAshHopperFactionA</Source>
      <Dest>OWNAshHopperFactionA</Dest>
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    <String List="0" Partial="1">
      <Source>icewraithlist</Source>
      <Dest>icewraithlist</Dest>
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    <String List="0" Partial="1">
      <Source>::OWNRabbitFactionF_var</Source>
      <Dest>::OWNRabbitFactionF_var</Dest>
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    <String List="0" Partial="1">
      <Source>OWNSlaughterfishFactionF</Source>
      <Dest>OWNSlaughterfishFactionF</Dest>
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    <String List="0" Partial="1">
      <Source>OWNGVSpider</Source>
      <Dest>OWNGVSpider</Dest>
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    <String List="0" Partial="1">
      <Source>OWNSpiderFactionA</Source>
      <Dest>OWNSpiderFactionA</Dest>
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    <String List="0">
      <Source>Friendly</Source>
      <Dest>友好</Dest>
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    <String List="0" Partial="1">
      <Source>wolfOID_M</Source>
      <Dest>wolfOID_M</Dest>
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    <String List="0" Partial="1">
      <Source>spiderOID_M</Source>
      <Dest>spiderOID_M</Dest>
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    <String List="0">
      <Source>Ash Hoppers</Source>
      <Dest>アッシュホッパー</Dest>
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    <String List="0" Partial="1">
      <Source>OWNSlaughterfishFactionA</Source>
      <Dest>OWNSlaughterfishFactionA</Dest>
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    <String List="0" Partial="1">
      <Source>HelpUninOID_T</Source>
      <Dest>HelpUninOID_T</Dest>
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    <String List="0" Partial="1">
      <Source>OWNSkeeverFactionA</Source>
      <Dest>OWNSkeeverFactionA</Dest>
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      <Source>::OWNDeerFactionF_var</Source>
      <Dest>::OWNDeerFactionF_var</Dest>
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    <String List="0" Partial="1">
      <Source>OneWithNature</Source>
      <Dest>OneWithNature</Dest>
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    <String List="0" Partial="1">
      <Source>trollindex</Source>
      <Dest>trollindex</Dest>
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    <String List="0">
      <Source>Werebears</Source>
      <Dest>ウェアベア</Dest>
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      <Source>OWNSkeeverFactionF</Source>
      <Dest>OWNSkeeverFactionF</Dest>
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    <String List="0" Partial="1">
      <Source>OWNGiantFactionF</Source>
      <Dest>OWNGiantFactionF</Dest>
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    <String List="0">
      <Source>Choose the behaviour of spiders. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
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    <String List="0" Partial="1">
      <Source>OWNMammothFactionF</Source>
      <Dest>OWNMammothFactionF</Dest>
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    <String List="0" Partial="1">
      <Source>mammothindex</Source>
      <Dest>mammothindex</Dest>
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      <Source>::OWNAshHopperFactionA_var</Source>
      <Dest>::OWNAshHopperFactionA_var</Dest>
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    <String List="0" Partial="1">
      <Source>elklist</Source>
      <Dest>elklist</Dest>
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    <String List="0" Partial="1">
      <Source>::OWNWispFactionA_var</Source>
      <Dest>::OWNWispFactionA_var</Dest>
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    <String List="0" Partial="1">
      <Source>OWNGiantFactionA</Source>
      <Dest>OWNGiantFactionA</Dest>
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    <String List="0" Partial="1">
      <Source>OWNMammothFactionA</Source>
      <Dest>OWNMammothFactionA</Dest>
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    <String List="0">
      <Source>Uninstallation</Source>
      <Dest>アンインストール</Dest>
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    <String List="0" Partial="1">
      <Source>spiderindex</Source>
      <Dest>spiderindex</Dest>
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    <String List="0">
      <Source>Choose the behaviour of giants. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>faction</Source>
      <Dest>faction</Dest>
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    <String List="0">
      <Source>Choose the behaviour of horkers. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>mammothOID_M</Source>
      <Dest>mammothOID_M</Dest>
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    <String List="0" Partial="1">
      <Source>chaurusOID_M</Source>
      <Dest>chaurusOID_M</Dest>
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    <String List="0" Partial="1">
      <Source>Bool</Source>
      <Dest>Bool</Dest>
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    <String List="0" Partial="1">
      <Source>OWNGVChaurus</Source>
      <Dest>OWNGVChaurus</Dest>
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    <String List="0" Partial="1">
      <Source>None</Source>
      <Dest>None</Dest>
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    <String List="0" Partial="1">
      <Source>fishindex</Source>
      <Dest>fishindex</Dest>
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      <Source>::OWNWerewolfFactionA_var</Source>
      <Dest>::OWNWerewolfFactionA_var</Dest>
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      <Source>::OWNDeerFactionA_var</Source>
      <Dest>::OWNDeerFactionA_var</Dest>
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    <String List="0">
      <Source>'Allied' and 'Friendly' behaviours are different levels of allegience an animal or creature shows directly towards you and your followers; this includes their willingness to aid you in combat. 'Cowardly' and 'Defensive' behaviours depend on the distance between you and the animal or creature; while you maintain a safe distance, they will behave normally. When you approach, they may threaten you or flee out of fear.</Source>
      <Dest>『味方』と『友好』の性質は、動物または生物があなたとフォロワーへ示す忠誠の異なるレベルです;これは戦闘においてあなたを援助したいという彼らの意欲を含みます。『臆病』と『自衛』の性質は、あなたと動物または生物の間の距離に依存します;あなたが安全な距離を維持する間、彼らは通常にふるまいます。あなたが接近するとき、彼らはあなたを脅すか恐れて逃げるかもしれません。</Dest>
    </String>
    <String List="0">
      <Source>Vanilla</Source>
      <Dest>バニラ</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetMenuDialogStartIndex</Source>
      <Dest>SetMenuDialogStartIndex</Dest>
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    <String List="0" Partial="1">
      <Source>GotoState</Source>
      <Dest>GotoState</Dest>
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    <String List="0" Partial="1">
      <Source>LoadCustomContent</Source>
      <Dest>LoadCustomContent</Dest>
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    <String List="0" Partial="1">
      <Source>::OWNSprigganFactionA_var</Source>
      <Dest>::OWNSprigganFactionA_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>giantlist</Source>
      <Dest>giantlist</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HelpExceptionsOID_T</Source>
      <Dest>HelpExceptionsOID_T</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>wolfindex</Source>
      <Dest>wolfindex</Dest>
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    <String List="0" Partial="1">
      <Source>wisplist</Source>
      <Dest>wisplist</Dest>
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    <String List="0" Partial="1">
      <Source>::OWNSkeeverFactionF_var</Source>
      <Dest>::OWNSkeeverFactionF_var</Dest>
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    <String List="0" Partial="1">
      <Source>SetToggleOptionValue</Source>
      <Dest>SetToggleOptionValue</Dest>
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    <String List="0" Partial="1">
      <Source>OWNWerewolfFactionF</Source>
      <Dest>OWNWerewolfFactionF</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RemoveFromFaction</Source>
      <Dest>RemoveFromFaction</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of mammoths. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>elkindex</Source>
      <Dest>elkindex</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of bristlebacks. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNSlaughterfishFactionA_var</Source>
      <Dest>::OWNSlaughterfishFactionA_var</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of ice wraiths. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0">
      <Source>Follower Assistance</Source>
      <Dest>フォロワー補助</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVWerewolf_var</Source>
      <Dest>::OWNGVWerewolf_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>fishOID_M</Source>
      <Dest>fishOID_M</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVTroll_var</Source>
      <Dest>::OWNGVTroll_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>game</Source>
      <Dest>game</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>werebearOID_M</Source>
      <Dest>werebearOID_M</Dest>
    </String>
    <String List="0">
      <Source>Wisps</Source>
      <Dest>ウィスプ</Dest>
    </String>
    <String List="0">
      <Source>Spriggans</Source>
      <Dest>スプリガン</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNWerewolfFactionA</Source>
      <Dest>OWNWerewolfFactionA</Dest>
    </String>
    <String List="0">
      <Source>Prey</Source>
      <Dest>獲物</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>mudcrablist</Source>
      <Dest>mudcrablist</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNTrollFactionA_var</Source>
      <Dest>::OWNTrollFactionA_var</Dest>
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    <String List="0" Partial="1">
      <Source>foxlist</Source>
      <Dest>foxlist</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of goats. Vanilla: Cowardly</Source>
      <Dest>挙動を選択してください。バニラ：臆病</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNGVSpriggan</Source>
      <Dest>OWNGVSpriggan</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>giantindex</Source>
      <Dest>giantindex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>wispindex</Source>
      <Dest>wispindex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>giantOID_M</Source>
      <Dest>giantOID_M</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>rabbitlist</Source>
      <Dest>rabbitlist</Dest>
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    <String List="0" Partial="1">
      <Source>catlist</Source>
      <Dest>catlist</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>UnloadCustomContent</Source>
      <Dest>UnloadCustomContent</Dest>
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    <String List="0" Partial="1">
      <Source>::OWNWerebearFactionF_var</Source>
      <Dest>::OWNWerebearFactionF_var</Dest>
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    <String List="0">
      <Source>Sabre Cats</Source>
      <Dest>サーベルキャット</Dest>
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    <String List="0" Partial="1">
      <Source>Float</Source>
      <Dest>Float</Dest>
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    <String List="0" Partial="1">
      <Source>OWNGVDebugger</Source>
      <Dest>OWNGVDebugger</Dest>
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    <String List="0" Partial="1">
      <Source>::OWNFoxFactionF_var</Source>
      <Dest>::OWNFoxFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>rabbitOID_M</Source>
      <Dest>rabbitOID_M</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNIceWraithFactionF_var</Source>
      <Dest>::OWNIceWraithFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>chauruslist</Source>
      <Dest>chauruslist</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>werewolfOID_M</Source>
      <Dest>werewolfOID_M</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp12</Source>
      <Dest>::temp12</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of bears. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVGiant_var</Source>
      <Dest>::OWNGVGiant_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnOptionHighlight</Source>
      <Dest>OnOptionHighlight</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of chaurus. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>deerOID_M</Source>
      <Dest>deerOID_M</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNGVHorker</Source>
      <Dest>OWNGVHorker</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp13</Source>
      <Dest>::temp13</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp10</Source>
      <Dest>::temp10</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp11</Source>
      <Dest>::temp11</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNBristlebackFactionF</Source>
      <Dest>OWNBristlebackFactionF</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNTrollFactionF</Source>
      <Dest>OWNTrollFactionF</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp16</Source>
      <Dest>::temp16</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVBristleback_var</Source>
      <Dest>::OWNGVBristleback_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp17</Source>
      <Dest>::temp17</Dest>
    </String>
    <String List="0">
      <Source>This feature was used during testing to determine if the correct NPCs were affected by the 'Cowardly' and 'Defensive' settings. When checked, a fire aura will appear on NPCs that have these settings available. If you come across an NPC that acts differently than your selected reaction, you can use this tool to see if it was included or not. If you believe an NPC got overlooked during production, please report the issue on One With Nature's Skyrim Nexus mod page in as much detail as possible.</Source>
      <Dest>この機能はNPCが正しく『臆病』および『自衛』の設定に影響されるか決定するためにテストで用いられます。チェックされている間は、これらの設定を持っているNPCには火のオーラが出ます。もしあなたの選んだ反応と違った作動をするNPCに出会うなら、設定にが含まれているかどうかを知るためにこのツールを使えるでしょう。もしNPCが出現時に見落とされてしまったと確信するなら、Nexus mod のOne With Nature のページにその問題をできる限り多くの詳細で報告してください。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp14</Source>
      <Dest>::temp14</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetValueInt</Source>
      <Dest>SetValueInt</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp15</Source>
      <Dest>::temp15</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNBristlebackFactionA</Source>
      <Dest>OWNBristlebackFactionA</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of werewolves. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>werewolflist</Source>
      <Dest>werewolflist</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HelpFlbFiOID_T</Source>
      <Dest>HelpFlbFiOID_T</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNHorkerFactionA_var</Source>
      <Dest>::OWNHorkerFactionA_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp18</Source>
      <Dest>::temp18</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNTrollFactionA</Source>
      <Dest>OWNTrollFactionA</Dest>
    </String>
    <String List="0">
      <Source>Defensive</Source>
      <Dest>自衛</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::Pages_var</Source>
      <Dest>::Pages_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp19</Source>
      <Dest>::temp19</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNGVWisp</Source>
      <Dest>OWNGVWisp</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>deerlist</Source>
      <Dest>deerlist</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>boarindex</Source>
      <Dest>boarindex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>fishlist</Source>
      <Dest>fishlist</Dest>
    </String>
    <String List="0">
      <Source>Foxes</Source>
      <Dest>キツネ</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of werebears. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVAshHopper_var</Source>
      <Dest>::OWNGVAshHopper_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>String</Source>
      <Dest>String</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNGVAshHopper</Source>
      <Dest>OWNGVAshHopper</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>self</Source>
      <Dest>self</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>goatOID_M</Source>
      <Dest>goatOID_M</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>wispOID_M</Source>
      <Dest>wispOID_M</Dest>
    </String>
    <String List="0">
      <Source>'Cowardly' will cause animals and creatures to flee when you approach them. They will behave normally once they have reached a safe distance from you.</Source>
      <Dest>あなたが彼らに接近するとき、『臆病』な動物と生物が逃げる原因になります。一旦あなたから安全な距離に達すれば彼らは通常にふるまいます。</Dest>
    </String>
    <String List="0">
      <Source>Overview</Source>
      <Dest>概要</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnConfigInit</Source>
      <Dest>OnConfigInit</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>goatlist</Source>
      <Dest>goatlist</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNWerebearFactionA_var</Source>
      <Dest>::OWNWerebearFactionA_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>wolflist</Source>
      <Dest>wolflist</Dest>
    </String>
    <String List="0">
      <Source>Trolls</Source>
      <Dest>トロール</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetCursorFillMode</Source>
      <Dest>SetCursorFillMode</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetMenuDialogOptions</Source>
      <Dest>SetMenuDialogOptions</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNSprigganFactionF</Source>
      <Dest>OWNSprigganFactionF</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>icewraithindex</Source>
      <Dest>icewraithindex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNMudcrabFactionF</Source>
      <Dest>OWNMudcrabFactionF</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNSprigganFactionA</Source>
      <Dest>OWNSprigganFactionA</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>goatindex</Source>
      <Dest>goatindex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNSabreCatFactionA_var</Source>
      <Dest>::OWNSabreCatFactionA_var</Dest>
    </String>
    <String List="0">
      <Source>Due to AI limitations, prey animals only have 'Allied' and 'Friendly' reaction options available. In addition, all ambush NPCs are excluded from 'Cowardly' and 'Defensive' settings to preserve immersion while certain quest NPCs are excluded from all reaction settings to maintain quest integrity.</Source>
      <Dest>ＡＩの限界のために、獲物に利用できるのは『味方』と『友好』の反応オプションのみです。これに加えて特定のクエストNPCがクエストの完全性を維持するためにすべての反応設定から除外される間、すべての待伏せNPCの没頭を保持するために『臆病』と『自衛』の設定から除外されます。</Dest>
    </String>
    <String List="0">
      <Source>'Friendly' sets the specified animal or creature as your friend. Friends will generally ignore you and your followers but may not come to your aid in combat. Followers are less likely to defend a friendly animal or creature being attacked.</Source>
      <Dest>『友好』なものは、あなたの友人として指定される動物または生物にセットされます。友人は通常あなたとフォロワーを無視し戦闘であなたの援助に来ないかもしれません。フォロワーは攻撃されている親しい動物または生物を守りません。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVMammoth_var</Source>
      <Dest>::OWNGVMammoth_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNWerebearFactionF</Source>
      <Dest>OWNWerebearFactionF</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>String[]</Source>
      <Dest>String[]</Dest>
    </String>
    <String List="0">
      <Source>Allied</Source>
      <Dest>味方</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVSlaughterfish_var</Source>
      <Dest>::OWNGVSlaughterfish_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AddEmptyOption</Source>
      <Dest>AddEmptyOption</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVMudcrab_var</Source>
      <Dest>::OWNGVMudcrab_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNMudcrabFactionA</Source>
      <Dest>OWNMudcrabFactionA</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNWerebearFactionA</Source>
      <Dest>OWNWerebearFactionA</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnOptionSelect</Source>
      <Dest>OnOptionSelect</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNGVBristleback</Source>
      <Dest>OWNGVBristleback</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>globalvariable</Source>
      <Dest>globalvariable</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNSlaughterfishFactionF_var</Source>
      <Dest>::OWNSlaughterfishFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetPlayer</Source>
      <Dest>GetPlayer</Dest>
    </String>
    <String List="0" Partial="1">
      <Source></Source>
      <Dest></Dest>
    </String>
    <String List="0" Partial="1">
      <Source>page</Source>
      <Dest>page</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetMenuOptionValue</Source>
      <Dest>SetMenuOptionValue</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HelpFriendlyOID_T</Source>
      <Dest>HelpFriendlyOID_T</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNRabbitFactionF</Source>
      <Dest>OWNRabbitFactionF</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVDebugger_var</Source>
      <Dest>::OWNGVDebugger_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNHorkerFactionA</Source>
      <Dest>OWNHorkerFactionA</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>onBeginState</Source>
      <Dest>onBeginState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNRabbitFactionA</Source>
      <Dest>OWNRabbitFactionA</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNHorkerFactionF</Source>
      <Dest>OWNHorkerFactionF</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNWolfFactionF_var</Source>
      <Dest>::OWNWolfFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNFoxFactionA_var</Source>
      <Dest>::OWNFoxFactionA_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::NoneVar</Source>
      <Dest>::NoneVar</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNBearFactionF_var</Source>
      <Dest>::OWNBearFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>catindex</Source>
      <Dest>catindex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNBristlebackFactionA_var</Source>
      <Dest>::OWNBristlebackFactionA_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>icewraithOID_M</Source>
      <Dest>icewraithOID_M</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNElkFactionA</Source>
      <Dest>OWNElkFactionA</Dest>
    </String>
    <String List="0">
      <Source>Giants</Source>
      <Dest>巨人</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>foxindex</Source>
      <Dest>foxindex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNChaurusFactionF_var</Source>
      <Dest>::OWNChaurusFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AddToggleOption</Source>
      <Dest>AddToggleOption</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>foxOID_M</Source>
      <Dest>foxOID_M</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNIceWraithFactionA</Source>
      <Dest>OWNIceWraithFactionA</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>chaurusindex</Source>
      <Dest>chaurusindex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AddTextOption</Source>
      <Dest>AddTextOption</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNWerewolfFactionF_var</Source>
      <Dest>::OWNWerewolfFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HelpCowardlyOID_T</Source>
      <Dest>HelpCowardlyOID_T</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNIceWraithFactionF</Source>
      <Dest>OWNIceWraithFactionF</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNElkFactionF</Source>
      <Dest>OWNElkFactionF</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>mudcrabOID_M</Source>
      <Dest>mudcrabOID_M</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>DebuggerOID</Source>
      <Dest>DebuggerOID</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of deer. Vanilla: Cowardly</Source>
      <Dest>挙動を選択してください。バニラ：臆病</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVWolf_var</Source>
      <Dest>::OWNGVWolf_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SKI_ConfigBase</Source>
      <Dest>SKI_ConfigBase</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNGVIceWraith</Source>
      <Dest>OWNGVIceWraith</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>hopperlist</Source>
      <Dest>hopperlist</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNIceWraithFactionA_var</Source>
      <Dest>::OWNIceWraithFactionA_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>trollOID_M</Source>
      <Dest>trollOID_M</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNAshHopperFactionF_var</Source>
      <Dest>::OWNAshHopperFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnPageReset</Source>
      <Dest>OnPageReset</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>werebearindex</Source>
      <Dest>werebearindex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNSprigganFactionF_var</Source>
      <Dest>::OWNSprigganFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>horkerindex</Source>
      <Dest>horkerindex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>conditional</Source>
      <Dest>conditional</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNMudcrabFactionA_var</Source>
      <Dest>::OWNMudcrabFactionA_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetTitleText</Source>
      <Dest>SetTitleText</Dest>
    </String>
    <String List="0">
      <Source>Reset All Settings</Source>
      <Dest>全設定のリセット</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNSkeeverFactionA_var</Source>
      <Dest>::OWNSkeeverFactionA_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>trolllist</Source>
      <Dest>trolllist</Dest>
    </String>
    <String List="0">
      <Source>'Allied' sets the specified animal or creature as your ally. Allies will generally ignore you and your followers and will often come to your aid in combat. Followers might attempt to defend an allied animal or creature being attacked.</Source>
      <Dest>『味方』のものは、あなたの友人として指定される動物または生きものにセットされます。味方は通常あなたとフォロワーを無視し戦闘においてあなたの援助に来ないかもしれません。フォロワー攻撃されている親しい動物または生物を守りません。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVIceWraith_var</Source>
      <Dest>::OWNGVIceWraith_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNBearFactionA_var</Source>
      <Dest>::OWNBearFactionA_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>bearOID_M</Source>
      <Dest>bearOID_M</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>bearlist</Source>
      <Dest>bearlist</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNGVWerewolf</Source>
      <Dest>OWNGVWerewolf</Dest>
    </String>
    <String List="0">
      <Source>Predators</Source>
      <Dest>肉食獣</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNTrollFactionF_var</Source>
      <Dest>::OWNTrollFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGoatFactionF_var</Source>
      <Dest>::OWNGoatFactionF_var</Dest>
    </String>
    <String List="0">
      <Source>'Defensive' will cause animals and creatures to threaten you or flee when you approach them. If you attack them or they are already in combat, they will fight back. However, they may decide to flee if outmatched. They will behave normally once they have reached a safe distance from you.</Source>
      <Dest>あなたが彼らに接近するとき、『自衛』の動物と生物はあなたを脅すか逃げる原因になります。あなたが彼らを攻撃するかすでに戦闘中であれば彼らは反撃します。しかし劣勢になれば彼らは逃げることに決めるかもしれません。一旦あなたから安全な距離に達すれば彼らは通常にふるまいます。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>MCM Menu global quest</Source>
      <Dest>MCM Menu global quest</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AddMenuOption</Source>
      <Dest>AddMenuOption</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>spiderlist</Source>
      <Dest>spiderlist</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of ash hoppers. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of rabbits. Vanilla: Cowardly</Source>
      <Dest>挙動を選択してください。バニラ：臆病</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of wisps. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>werebearlist</Source>
      <Dest>werebearlist</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetState</Source>
      <Dest>GetState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>onEndState</Source>
      <Dest>onEndState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>hopperindex</Source>
      <Dest>hopperindex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGiantFactionA_var</Source>
      <Dest>::OWNGiantFactionA_var</Dest>
    </String>
    <String List="0">
      <Source>Bears</Source>
      <Dest>クマ</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetMenuDialogDefaultIndex</Source>
      <Dest>SetMenuDialogDefaultIndex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>sprigganindex</Source>
      <Dest>sprigganindex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVSpider_var</Source>
      <Dest>::OWNGVSpider_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnOptionMenuOpen</Source>
      <Dest>OnOptionMenuOpen</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>sprigganOID_M</Source>
      <Dest>sprigganOID_M</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNSabreCatFactionF_var</Source>
      <Dest>::OWNSabreCatFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>horkerOID_M</Source>
      <Dest>horkerOID_M</Dest>
    </String>
    <String List="0">
      <Source>Skeevers</Source>
      <Dest>スキーヴァー</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNSabreCatFactionF</Source>
      <Dest>OWNSabreCatFactionF</Dest>
    </String>
    <String List="0">
      <Source>Werewolves</Source>
      <Dest>ウェアウルフ</Dest>
    </String>
    <String List="0">
      <Source>Help</Source>
      <Dest>ヘルプ</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNMammothFactionF_var</Source>
      <Dest>::OWNMammothFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVBear_var</Source>
      <Dest>::OWNGVBear_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>rabbitindex</Source>
      <Dest>rabbitindex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNGVWolf</Source>
      <Dest>OWNGVWolf</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNWolfFactionA_var</Source>
      <Dest>::OWNWolfFactionA_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>skeeverOID_M</Source>
      <Dest>skeeverOID_M</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVSkeever_var</Source>
      <Dest>::OWNGVSkeever_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNSabreCatFactionA</Source>
      <Dest>OWNSabreCatFactionA</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>hopperOID_M</Source>
      <Dest>hopperOID_M</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of wolves. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNGVBear</Source>
      <Dest>OWNGVBear</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNGoatFactionA</Source>
      <Dest>OWNGoatFactionA</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNGVMammoth</Source>
      <Dest>OWNGVMammoth</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>skeeverindex</Source>
      <Dest>skeeverindex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVSabreCat_var</Source>
      <Dest>::OWNGVSabreCat_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnOptionMenuAccept</Source>
      <Dest>OnOptionMenuAccept</Dest>
    </String>
    <String List="0">
      <Source>Spiders</Source>
      <Dest>クモ</Dest>
    </String>
    <String List="0">
      <Source>Horkers</Source>
      <Dest>ホーカー</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNMammothFactionA_var</Source>
      <Dest>::OWNMammothFactionA_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVWerebear_var</Source>
      <Dest>::OWNGVWerebear_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNGoatFactionF</Source>
      <Dest>OWNGoatFactionF</Dest>
    </String>
    <String List="0">
      <Source>Your follower's Assistance Setting determines if they aid an allied or friendly NPC in combat. To view a follower's Assistance Setting you need to open the console, select your follower, and type 'getav assistance'. If the number returned is 1, your follower will help allies only. If the number is 2, your follower will help allies and friends. To prevent followers from defending animals and creatures in combat, select 'Friendly' options on the menu then type 'setav assistance 1' into the console while your follower is selected.</Source>
      <Dest>彼らが戦闘において味方であるか友好でNPCを援助するかどうかは、フォロワーのAssistance Settingで決定します。フォロワーのAssistance Settingを見るためには、コンソールを開きフォロワーを選んで『getav assistance』を入力します。返される数が1であればフォロワーは味方だけを助けます。数が2であればフォロワーは味方と友好を助けます。フォロワーが戦闘において動物と生物を守るのを防ぐには、メニューの『友好』オプションを選びフォロワーにコンソールで『setav assistance 1』をタイプします。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNGVSkeever</Source>
      <Dest>OWNGVSkeever</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGiantFactionF_var</Source>
      <Dest>::OWNGiantFactionF_var</Dest>
    </String>
    <String List="0">
      <Source>Reset all settings to Vanilla values. Click this option before uninstalling One With Nature or for debugging. (This option may take a few seconds. Please wait until all options show 'Vanilla' before closing the MCM.)</Source>
      <Dest>全ての設定をバニラの値にリセットします。One With Nature を削除する前に、またはデバッギングのためにこのオプションをクリックしてください。（このオプションは、2､3秒がかかるかもしれません。MCMを閉じる前にすべてのオプションが『バニラ』を示すまで待ってください。）</Dest>
    </String>
    <String List="0">
      <Source>Elk</Source>
      <Dest>ヘラジカ</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Function that switches this object to the specified state</Source>
      <Dest>Function that switches this object to the specified state</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>ResetOID_T</Source>
      <Dest>ResetOID_T</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNGVWerebear</Source>
      <Dest>OWNGVWerebear</Dest>
    </String>
    <String List="0">
      <Source>To uninstall One With Nature, click 'Reset All', close the MCM after all values are set to 'Vanilla', then open the console and enter 'stopquest OneWithNatureMCM'. You can now save your game and uninstall the mod safely.</Source>
      <Dest>One With Nature を削除するために『すべてリセット』をクリックしてください。すべての値が『バニラ』にセットされたあとMCMを閉じて、コンソールを開き『stopquest OneWithNatureMCM』を入力してください。ゲームを保存して問題なくModを削除することができます。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNElkFactionF_var</Source>
      <Dest>::OWNElkFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNGVGiant</Source>
      <Dest>OWNGVGiant</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>mammothlist</Source>
      <Dest>mammothlist</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HelpDistanceOID_T</Source>
      <Dest>HelpDistanceOID_T</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HelpAlliedOID_T</Source>
      <Dest>HelpAlliedOID_T</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::State</Source>
      <Dest>::State</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Function that returns the current state</Source>
      <Dest>Function that returns the current state</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNSpiderFactionA_var</Source>
      <Dest>::OWNSpiderFactionA_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNDeerFactionF</Source>
      <Dest>OWNDeerFactionF</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNDeerFactionA</Source>
      <Dest>OWNDeerFactionA</Dest>
    </String>
    <String List="0">
      <Source>Debugger</Source>
      <Dest>デバッガー</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of slaughterfish. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetCursorPosition</Source>
      <Dest>SetCursorPosition</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>skeeverlist</Source>
      <Dest>skeeverlist</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNWispFactionF_var</Source>
      <Dest>::OWNWispFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AddtoFaction</Source>
      <Dest>AddtoFaction</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of spriggans. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNWispFactionA</Source>
      <Dest>OWNWispFactionA</Dest>
    </String>
    <String List="0">
      <Source>Cowardly</Source>
      <Dest>臆病</Dest>
    </String>
    <String List="0">
      <Source>Mammoths</Source>
      <Dest>マンモス</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of foxes. Vanilla: Cowardly</Source>
      <Dest>挙動を選択してください。バニラ：臆病</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNBristlebackFactionF_var</Source>
      <Dest>::OWNBristlebackFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>option</Source>
      <Dest>option</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNWispFactionF</Source>
      <Dest>OWNWispFactionF</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNChaurusFactionA_var</Source>
      <Dest>::OWNChaurusFactionA_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HelpFollowersOID_T</Source>
      <Dest>HelpFollowersOID_T</Dest>
    </String>
    <String List="0">
      <Source>NPCs on the 'Cowardly' setting might enter combat state when fleeing. While the NPCs will not attack you under any circumstance, this can cause followers to enter combat as well and chase after the NPCs. NPCs on the 'Defensive' setting may sometimes exhibit undefensive behaviour in certain situations.</Source>
      <Dest>『臆病』な設定のNPCは、逃げる時に戦闘状態に入るかもしれません。NPCがどのような状況下でもあなたを攻撃しない間、これはフォロワーが戦闘に入りNPCを追跡させることがありえます 。『自衛』設定のNPCは時々特定の状況で自衛の行動を表すかもしれません。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>deerindex</Source>
      <Dest>deerindex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp7</Source>
      <Dest>::temp7</Dest>
    </String>
    <String List="0">
      <Source>Bristlebacks</Source>
      <Dest>ブリストルバック</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGoatFactionA_var</Source>
      <Dest>::OWNGoatFactionA_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>catOID_M</Source>
      <Dest>catOID_M</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp6</Source>
      <Dest>::temp6</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of sabre cats. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>elkOID_M</Source>
      <Dest>elkOID_M</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp5</Source>
      <Dest>::temp5</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>debVal</Source>
      <Dest>debVal</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNElkFactionA_var</Source>
      <Dest>::OWNElkFactionA_var</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of skeevers. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp4</Source>
      <Dest>::temp4</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp3</Source>
      <Dest>::temp3</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>boarlist</Source>
      <Dest>boarlist</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNBearFactionA</Source>
      <Dest>OWNBearFactionA</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp2</Source>
      <Dest>::temp2</Dest>
    </String>
    <String List="0">
      <Source>Rabbits</Source>
      <Dest>ウサギ</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>horkerlist</Source>
      <Dest>horkerlist</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp1</Source>
      <Dest>::temp1</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNHorkerFactionF_var</Source>
      <Dest>::OWNHorkerFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp0</Source>
      <Dest>::temp0</Dest>
    </String>
    <String List="0">
      <Source>Slaughterfish</Source>
      <Dest>スローターフィッシュ</Dest>
    </String>
    <String List="0">
      <Source>Exceptions</Source>
      <Dest>例外</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNBearFactionF</Source>
      <Dest>OWNBearFactionF</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNGVSabreCat</Source>
      <Dest>OWNGVSabreCat</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of trolls. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>hidden</Source>
      <Dest>hidden</Dest>
    </String>
    <String List="0">
      <Source>Settings Advisory</Source>
      <Dest>設定報告</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNGVHorker_var</Source>
      <Dest>::OWNGVHorker_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OneWithNature/One With Nature Splash.dds</Source>
      <Dest>OneWithNature/One With Nature Splash.dds</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::OWNSpiderFactionF_var</Source>
      <Dest>::OWNSpiderFactionF_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Int</Source>
      <Dest>Int</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>bearindex</Source>
      <Dest>bearindex</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>sprigganlist</Source>
      <Dest>sprigganlist</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp9</Source>
      <Dest>::temp9</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp8</Source>
      <Dest>::temp8</Dest>
    </String>
    <String List="0">
      <Source>Choose the behaviour of mudcrabs. Vanilla: Aggressive</Source>
      <Dest>挙動を選択してください。バニラ：攻撃的</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OWNWolfFactionA</Source>
      <Dest>OWNWolfFactionA</Dest>
    </String>
    <String List="0">
      <Source>Creatures</Source>
      <Dest>動物</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetInfoText</Source>
      <Dest>SetInfoText</Dest>
    </String>
  </Content>
</SSTXMLRessources>
