<?xml version="1.0" encoding="UTF-8"?>
<SSTXMLRessources>
  <Params>
    <Addon>Starting Spell Choice.esp</Addon>
    <Source>english</Source>
    <Dest>japanese</Dest>
  </Params>
  <Content>
    <String List="0" Partial="1">
      <Source>Restoration Memories</Source>
      <Dest>回復術の記憶</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Conjuration Memories</Source>
      <Dest>召喚術の記憶</Dest>
    </String>
    <String List="0">
      <Source>Causing dissension in enemy ranks</Source>
      <Dest>敵の集団を混乱させる</Dest>
    </String>
    <String List="0">
      <Source>Fire</Source>
      <Dest>火炎</Dest>
    </String>
    <String List="0">
      <Source>Inspiring confidence</Source>
      <Dest>気分を高揚させる</Dest>
    </String>
    <String List="0">
      <Source>Swords</Source>
      <Dest>剣</Dest>
    </String>
    <String List="0">
      <Source>Electric shocks</Source>
      <Dest>電撃</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Recalls Destruction Memories</Source>
      <Dest>破壊術の記憶を呼び覚ます。</Dest>
    </String>
    <String List="0">
      <Source>Nothing</Source>
      <Dest>なし</Dest>
    </String>
    <String List="0">
      <Source>Magical barriers</Source>
      <Dest>魔法の盾</Dest>
    </String>
    <String List="0">
      <Source>Ghostly Wolves</Source>
      <Dest>オオカミの幻影</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Recalls Restoration Memories</Source>
      <Dest>回復術の記憶を呼び覚ます。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Recalls Illusion Memories</Source>
      <Dest>幻惑術の記憶を呼び覚ます。</Dest>
    </String>
    <String List="0">
      <Source>Light</Source>
      <Dest>灯火</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Illusion Memories</Source>
      <Dest>幻惑術の記憶</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Recalls Conjuration Memories</Source>
      <Dest>召喚術の記憶を呼び覚ます。</Dest>
    </String>
    <String List="0">
      <Source>Freezing cold</Source>
      <Dest>冷気</Dest>
    </String>
    <String List="0">
      <Source>Undead</Source>
      <Dest>アンデッド</Dest>
    </String>
    <String List="0">
      <Source>Where I need to go</Source>
      <Dest>行くべき場所</Dest>
    </String>
    <String List="0">
      <Source>Trees</Source>
      <Dest>木の幹</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Destruction Memories</Source>
      <Dest>破壊術の記憶</Dest>
    </String>
    <String List="0">
      <Source>Unowned Cell</Source>
      <Dest>持ち主のいない部屋</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Recalls Alteration Memories</Source>
      <Dest>変性術の記憶を呼び覚ます。</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Alteration Memories</Source>
      <Dest>変性術の記憶</Dest>
    </String>
    <String List="0">
      <Source>Healing my wounds</Source>
      <Dest>傷を癒やす</Dest>
    </String>
    <String List="1">
      <Source>I seem to remember . . . </Source>
      <Dest>思い出して来た…</Dest>
    </String>
    <String List="1">
      <Source></Source>
      <Dest></Dest>
    </String>
    <String List="1">
      <Source>I seem to remember . . .</Source>
      <Dest>思い出して来た…</Dest>
    </String>
  </Content>
</SSTXMLRessources>
