Scriptname ChangeEquip extends activemagiceffect  

Armor Property EquipmentArmor Auto

Event OnInit()
	EquipmentArmor = Game.GetFormFromFile(0x00012e49, "skyrim.esm") as Armor
EndEvent

Event OnEffectStart(Actor akTarget, Actor akCaster)
	if (akTarget.IsEquipped(EquipmentArmor))
		akTarget.UnequipItem(EquipmentArmor)
	else
		akTarget.EquipItem(EquipmentArmor)
	Endif
endEvent