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    </String>
    <String List="0" Partial="1">
      <Source>::temp25</Source>
      <Dest>::temp25</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>cActionAllowDungeon</Source>
      <Dest>cActionAllowDungeon</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp32</Source>
      <Dest>::temp32</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp24</Source>
      <Dest>::temp24</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>delete</Source>
      <Dest>delete</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::pBandit01_var</Source>
      <Dest>::pBandit01_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp33</Source>
      <Dest>::temp33</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp23</Source>
      <Dest>::temp23</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>cell</Source>
      <Dest>cell</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp22</Source>
      <Dest>::temp22</Dest>
    </String>
    <String List="0">
      <Source>Allow spawn when I'm idle/talking</Source>
      <Dest>アイドル/会話中の生成許可</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>currChoice</Source>
      <Dest>currChoice</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetCameraState</Source>
      <Dest>GetCameraState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp21</Source>
      <Dest>::temp21</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>cActionAllowMeleeBoss</Source>
      <Dest>cActionAllowMeleeBoss</Dest>
    </String>
    <String List="0">
      <Source>Spawn Options</Source>
      <Dest>生成オプション</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp20</Source>
      <Dest>::temp20</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::pForceSpawn_var</Source>
      <Dest>::pForceSpawn_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>cActionAllowMageBoss</Source>
      <Dest>cActionAllowMageBoss</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>wtsSetup</Source>
      <Dest>wtsSetup</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>cActionMinEnemyAmount</Source>
      <Dest>cActionMinEnemyAmount</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>pCell</Source>
      <Dest>pCell</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>unregisterForAllKeys</Source>
      <Dest>unregisterForAllKeys</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetCursorFillMode</Source>
      <Dest>SetCursorFillMode</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>npcSpeedBonus</Source>
      <Dest>npcSpeedBonus</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetMenuDialogOptions</Source>
      <Dest>SetMenuDialogOptions</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>gForceSpawn</Source>
      <Dest>gForceSpawn</Dest>
    </String>
    <String List="0">
      <Source>Allow Werewolf</Source>
      <Dest>ウェアウルフ</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>cityFlagCount</Source>
      <Dest>cityFlagCount</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>String[]</Source>
      <Dest>String[]</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>cActionDifficult</Source>
      <Dest>cActionDifficult</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>getPlayer</Source>
      <Dest>getPlayer</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>notAllowDungeonSpawn</Source>
      <Dest>notAllowDungeonSpawn</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AddEmptyOption</Source>
      <Dest>AddEmptyOption</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>cActionSpawnHotkey</Source>
      <Dest>cActionSpawnHotkey</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnOptionSelect</Source>
      <Dest>OnOptionSelect</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::ModName_var</Source>
      <Dest>::ModName_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>cActionDisabled</Source>
      <Dest>cActionDisabled</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>notAllowInteriorSpawn</Source>
      <Dest>notAllowInteriorSpawn</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>globalvariable</Source>
      <Dest>globalvariable</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>tp03</Source>
      <Dest>tp03</Dest>
    </String>
    <String List="0" Partial="1">
      <Source></Source>
      <Dest></Dest>
    </String>
    <String List="0" Partial="1">
      <Source>tp02</Source>
      <Dest>tp02</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetMenuOptionValue</Source>
      <Dest>SetMenuOptionValue</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>tp01</Source>
      <Dest>tp01</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>wtsBEDisabled</Source>
      <Dest>wtsBEDisabled</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>IsUnconscious</Source>
      <Dest>IsUnconscious</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>onBeginState</Source>
      <Dest>onBeginState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>gXmarkerRef</Source>
      <Dest>gXmarkerRef</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>wtsTransformDifficult</Source>
      <Dest>wtsTransformDifficult</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::NoneVar</Source>
      <Dest>::NoneVar</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>FindClosestActor</Source>
      <Dest>FindClosestActor</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>idx</Source>
      <Dest>idx</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::mangled_idx_7</Source>
      <Dest>::mangled_idx_7</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>MapMenu</Source>
      <Dest>MapMenu</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>cActionAllowArcher</Source>
      <Dest>cActionAllowArcher</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>IsDead</Source>
      <Dest>IsDead</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::mangled_idx_5</Source>
      <Dest>::mangled_idx_5</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AddToggleOption</Source>
      <Dest>AddToggleOption</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>EvaluatePackage</Source>
      <Dest>EvaluatePackage</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>onupdate</Source>
      <Dest>onupdate</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AddTextOption</Source>
      <Dest>AddTextOption</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>lastSpawPoint</Source>
      <Dest>lastSpawPoint</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>wtsAfterNpcDied</Source>
      <Dest>wtsAfterNpcDied</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::pBandit07_var</Source>
      <Dest>::pBandit07_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>cActionMaxInterval</Source>
      <Dest>cActionMaxInterval</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SKI_ConfigBase</Source>
      <Dest>SKI_ConfigBase</Dest>
    </String>
    <String List="0">
      <Source>Allow Wizard</Source>
      <Dest>魔術師</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>HasKeyword</Source>
      <Dest>HasKeyword</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::pBandit02_var</Source>
      <Dest>::pBandit02_var</Dest>
    </String>
    <String List="0">
      <Source>Enemies have been spawned</Source>
      <Dest>敵が生成されました</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>ival</Source>
      <Dest>ival</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>wtsSpawnNow</Source>
      <Dest>wtsSpawnNow</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnPageReset</Source>
      <Dest>OnPageReset</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>conditional</Source>
      <Dest>conditional</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp106</Source>
      <Dest>::temp106</Dest>
    </String>
    <String List="0">
      <Source>Remaining time to wait</Source>
      <Dest>残り待機時間</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp107</Source>
      <Dest>::temp107</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetActorOwner</Source>
      <Dest>GetActorOwner</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp104</Source>
      <Dest>::temp104</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp105</Source>
      <Dest>::temp105</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>gAllowMelee</Source>
      <Dest>gAllowMelee</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>globalAllowedValue</Source>
      <Dest>globalAllowedValue</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp102</Source>
      <Dest>::temp102</Dest>
    </String>
    <String List="0">
      <Source>Player is too near to a dungeon</Source>
      <Dest>プレイヤーはダンジョンに近すぎます</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp103</Source>
      <Dest>::temp103</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>aBandits</Source>
      <Dest>aBandits</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp100</Source>
      <Dest>::temp100</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetSliderDialogRange</Source>
      <Dest>SetSliderDialogRange</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetParentCell</Source>
      <Dest>GetParentCell</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp101</Source>
      <Dest>::temp101</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>scanX</Source>
      <Dest>scanX</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>scanY</Source>
      <Dest>scanY</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp111</Source>
      <Dest>::temp111</Dest>
    </String>
    <String List="0">
      <Source>Player was using furniture</Source>
      <Dest>家具を使用中です</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp110</Source>
      <Dest>::temp110</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>scanIdleLoopCount</Source>
      <Dest>scanIdleLoopCount</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>scanSpawInterval</Source>
      <Dest>scanSpawInterval</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp113</Source>
      <Dest>::temp113</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>conflictName</Source>
      <Dest>conflictName</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>formlist</Source>
      <Dest>formlist</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>gAllowWerewolf</Source>
      <Dest>gAllowWerewolf</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>aBanditsCount</Source>
      <Dest>aBanditsCount</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp108</Source>
      <Dest>::temp108</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp112</Source>
      <Dest>::temp112</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>wtsCheckNpc</Source>
      <Dest>wtsCheckNpc</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>ContainerMenu</Source>
      <Dest>ContainerMenu</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp109</Source>
      <Dest>::temp109</Dest>
    </String>
    <String List="0">
      <Source>Allow Assassin</Source>
      <Dest>暗殺者</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>AddMenuOption</Source>
      <Dest>AddMenuOption</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>spell</Source>
      <Dest>spell</Dest>
    </String>
    <String List="0">
      <Source>Disable the mod temporarily</Source>
      <Dest>一時停止</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>wtsFindAction</Source>
      <Dest>wtsFindAction</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>zlength</Source>
      <Dest>zlength</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::pBandit04_var</Source>
      <Dest>::pBandit04_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>GetState</Source>
      <Dest>GetState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>cActionMaxEnemyAmount</Source>
      <Dest>cActionMaxEnemyAmount</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>onEndState</Source>
      <Dest>onEndState</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>RaceSex Menu</Source>
      <Dest>RaceSex Menu</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>minRange</Source>
      <Dest>minRange</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>wtsGetNotSpawnedMsg</Source>
      <Dest>wtsGetNotSpawnedMsg</Dest>
    </String>
    <String List="0">
      <Source>Allow Melee Boss</Source>
      <Dest>戦士系ボス</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>BarterMenu</Source>
      <Dest>BarterMenu</Dest>
    </String>
    <String List="0">
      <Source>The minimum time has not elapsed</Source>
      <Dest>最低時間を経過していません</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>wtsRenderPageGeneral</Source>
      <Dest>wtsRenderPageGeneral</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>aiLevelMod</Source>
      <Dest>aiLevelMod</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnOptionMenuOpen</Source>
      <Dest>OnOptionMenuOpen</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>scanIdleMaxLoopCount</Source>
      <Dest>scanIdleMaxLoopCount</Dest>
    </String>
    <String List="0">
      <Source>Distance from last spawned enemy</Source>
      <Dest>最後に生成された敵からの距離</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::mangled_tm_0</Source>
      <Dest>::mangled_tm_0</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>pBandit10</Source>
      <Dest>pBandit10</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>scanStep</Source>
      <Dest>scanStep</Dest>
    </String>
    <String List="0">
      <Source>Remaining distance to walk</Source>
      <Dest>残り歩行距離</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::notAllowInteriorSpawn_var</Source>
      <Dest>::notAllowInteriorSpawn_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::notAllowDungeonSpawn_var</Source>
      <Dest>::notAllowDungeonSpawn_var</Dest>
    </String>
    <String List="0">
      <Source>Player was talking with someone</Source>
      <Dest>会話中です</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>opt</Source>
      <Dest>opt</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>gAllowMageBoss</Source>
      <Dest>gAllowMageBoss</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Dialogue Menu</Source>
      <Dest>Dialogue Menu</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>utility</Source>
      <Dest>utility</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>wtsSetNotSpawnedMsg</Source>
      <Dest>wtsSetNotSpawnedMsg</Dest>
    </String>
    <String List="0">
      <Source>Total enemies killed</Source>
      <Dest>倒した敵の総計</Dest>
    </String>
    <String List="0">
      <Source>Preparing to spawn...</Source>
      <Dest>生成準備中...</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>MagicMenu</Source>
      <Dest>MagicMenu</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>aggression</Source>
      <Dest>aggression</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Substring</Source>
      <Dest>Substring</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>DrawWeapon</Source>
      <Dest>DrawWeapon</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>gSpawnNowPressKey</Source>
      <Dest>gSpawnNowPressKey</Dest>
    </String>
    <String List="0">
      <Source>{0} SEC</Source>
      <Dest>{0} 秒</Dest>
    </String>
    <String List="0">
      <Source>(Click to spawn enemies at you now)</Source>
      <Dest>(クリックで直ちに敵を生成)</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>OnOptionMenuAccept</Source>
      <Dest>OnOptionMenuAccept</Dest>
    </String>
    <String List="0">
      <Source>Spawn Conditions</Source>
      <Dest>生成環境</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::pBandit06_var</Source>
      <Dest>::pBandit06_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>range2</Source>
      <Dest>range2</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>InventoryMenu</Source>
      <Dest>InventoryMenu</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::wtsBECityLocList_var</Source>
      <Dest>::wtsBECityLocList_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::pBandit10_var</Source>
      <Dest>::pBandit10_var</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>gNotSpawnedMsg</Source>
      <Dest>gNotSpawnedMsg</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>Function that switches this object to the specified state</Source>
      <Dest>Function that switches this object to the specified state</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SheatheWeapon</Source>
      <Dest>SheatheWeapon</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>gAllowArcher</Source>
      <Dest>gAllowArcher</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>isInCombat</Source>
      <Dest>isInCombat</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>SetKeyMapOptionValue</Source>
      <Dest>SetKeyMapOptionValue</Dest>
    </String>
    <String List="0">
      <Source>Player is in an interior or is in free fall</Source>
      <Dest>プレイヤーは屋内にいるか落下中です</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp70</Source>
      <Dest>::temp70</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>pBandit02Count</Source>
      <Dest>pBandit02Count</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp71</Source>
      <Dest>::temp71</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp72</Source>
      <Dest>::temp72</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>getsize</Source>
      <Dest>getsize</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp73</Source>
      <Dest>::temp73</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp63</Source>
      <Dest>::temp63</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp74</Source>
      <Dest>::temp74</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp62</Source>
      <Dest>::temp62</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::State</Source>
      <Dest>::State</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>static</Source>
      <Dest>static</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp75</Source>
      <Dest>::temp75</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp61</Source>
      <Dest>::temp61</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>gAllowMage</Source>
      <Dest>gAllowMage</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>getanglez</Source>
      <Dest>getanglez</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp76</Source>
      <Dest>::temp76</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp60</Source>
      <Dest>::temp60</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp56</Source>
      <Dest>::temp56</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp77</Source>
      <Dest>::temp77</Dest>
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