$!FileFormat	mcmtext
$!PluginName	Wildcat - Combat of Skyrim.esp
$QUST:VMAD:0488888D:1:SFL_MCM_Script:12:modName:0	Wildcat Combat
$QUST:VMAD:0488888D:1:SFL_MCM_Script:14:SFL_AdeptDamageBy2_Desc:0	Modifies the damage the player deals on Adept difficulty.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:16:SFL_AdeptDamageBy_Text:0	Adept Difficulty: Damage Dealt
$QUST:VMAD:0488888D:1:SFL_MCM_Script:17:SFL_AdeptDamageTo2_Desc:0	Modifies the damage the player takes on Adept difficulty.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:19:SFL_AdeptDamageTo_Text:0	Adept Difficulty: Damage Taken
$QUST:VMAD:0488888D:1:SFL_MCM_Script:20:SFL_ApprenticeDamageBy_Desc:0	Modifies the damage the player deals on Apprentice difficulty.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:22:SFL_ApprenticeDamageBy_Text:0	Apprentice Difficulty: Damage Dealt
$QUST:VMAD:0488888D:1:SFL_MCM_Script:23:SFL_ApprenticeDamageTo_Desc:0	Modifies the damage the player takes on Apprentice difficulty.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:25:SFL_ApprenticeDamageTo_Text:0	Apprentice Difficulty: Damage Taken
$QUST:VMAD:0488888D:1:SFL_MCM_Script:26:SFL_CloakOptions:0	Dynamic Combat
$QUST:VMAD:0488888D:1:SFL_MCM_Script:28:SFL_DamageBy_Parse:0	x{2}
$QUST:VMAD:0488888D:1:SFL_MCM_Script:29:SFL_DamageTo_Parse:0	x{2}
$QUST:VMAD:0488888D:1:SFL_MCM_Script:30:SFL_DifficultyOptions:0	Choose Your Own Difficulty
$QUST:VMAD:0488888D:1:SFL_MCM_Script:31:SFL_DisableCasterNerf_Desc:0	Disables the 15% movement speed reduction while holding a spell.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:33:SFL_DisableCasterNerf_Text:0	Disable Magic Slowdown
$QUST:VMAD:0488888D:1:SFL_MCM_Script:34:SFL_DisableCloak2_Desc:0	Turns off the dynamic combat system, disabling stagger and injury mechanics, Stamina costs, timed blocking and damage modifiers added by Wildcat, leaving only the AI modifications and game settings changes. This option deactivates all scripts and shrinks Wildcat down to a lightweight AI and game settings mod. (After using this option, please fast travel or run until all affected actors are unloaded and wait up to 300 seconds for the scripts on nearby actors to clear. This will not cause any save bloat.)
$QUST:VMAD:0488888D:1:SFL_MCM_Script:36:SFL_DisableCloak_Text:0	Disable Dynamic Combat
$QUST:VMAD:0488888D:1:SFL_MCM_Script:37:SFL_DisableDamageDeltas_Desc:0	Disables 30% increased attack damage taken from behind, for the player and other actors.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:39:SFL_DisableDamageDeltas_Text:0	Disable Backstab Vulnerability
$QUST:VMAD:0488888D:1:SFL_MCM_Script:40:SFL_DisableDamageFlux_Desc:0	Disables 35% less attack damage taken at high Health and 35% more attack damage taken at low Health, for the player and other actors.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:42:SFL_DisableDamageFlux_Text:0	Disable Damage Gradient
$QUST:VMAD:0488888D:1:SFL_MCM_Script:43:SFL_DisableDamageNerf_Desc:0	Disables the 35% attack damage reduction at zero Stamina, for the player and other actors.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:45:SFL_DisableDamageNerf_Text:0	Disable Zero Stamina Damage Reduction
$QUST:VMAD:0488888D:1:SFL_MCM_Script:46:SFL_DisableFullBodyStagger_Desc:0	Disables the stun effect that occurs when the player is staggered, reverting to vanilla behavior.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:48:SFL_DisableFullBodyStagger_Text:0	Disable Player Full Body Stagger
$QUST:VMAD:0488888D:1:SFL_MCM_Script:49:SFL_DisableInjuries_Desc:0	Disables threshold injury mechanics, for the player and other actors. When activated, actors no longer have a chance to receive an injury upon crossing an injury threshold. Does not prevent them from getting staggered.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:51:SFL_DisableInjuries_Text:0	Disable Injuries
$QUST:VMAD:0488888D:1:SFL_MCM_Script:52:SFL_DisableMagickaDebuff_Desc:0	Disables the 50% increase in spell costs. Note that the increased combat lethality provided by Wildcat reduces the number of spells you need to cast to win a fight, and therefore the amount of Magicka you need.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:54:SFL_DisableMagickaDebuff_Text:0	Disable Increased Spell Costs
$QUST:VMAD:0488888D:1:SFL_MCM_Script:55:SFL_DisablePowerAttackPunishment_Desc:0	Disables 50% increased attack damage taken during a power attack, for the player and other actors.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:57:SFL_DisablePowerAttackPunishment_Text:0	Disable Power Attack Vulnerability
$QUST:VMAD:0488888D:1:SFL_MCM_Script:58:SFL_DisableSelfBowMods_Desc:0	Disables bows taking 30% longer to draw but dealing 30% more damage.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:60:SFL_DisableSelfBowMods_Text:0	Disable Slower but Stronger Bows
$QUST:VMAD:0488888D:1:SFL_MCM_Script:61:SFL_DisableStagger_Desc:0	Disables threshold stagger mechanics, for the player and other actors. When activated, actors are no longer staggered upon crossing an injury threshold. Does not prevent them from potentially receiving an injury.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:63:SFL_DisableStagger_Text:0	Disable Stagger
$QUST:VMAD:0488888D:1:SFL_MCM_Script:64:SFL_DisableTimedBlock_Desc:0	Disables timed blocking for the player. Blocking an attack within 1 second after raising a shield or weapon will block 20% more damage and stagger the attacker. If the player does not block a hit during this time, there is a 3 second cooldown before they can attempt a timed block again. This feature may not work correctly if you are experiencing heavy script latency due to script heavy mods.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:66:SFL_DisableTimedBlock_Text:0	Disable Timed Block
$QUST:VMAD:0488888D:1:SFL_MCM_Script:67:SFL_ExpertDamageBy_Desc:0	Modifies the damage the player deals on Expert difficulty.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:69:SFL_ExpertDamageBy_Text:0	Expert Difficulty: Damage Dealt
$QUST:VMAD:0488888D:1:SFL_MCM_Script:70:SFL_ExpertDamageTo_Desc:0	Modifies the damage the player takes on Expert difficulty.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:72:SFL_ExpertDamageTo_Text:0	Expert Difficulty: Damage Taken
$QUST:VMAD:0488888D:1:SFL_MCM_Script:73:SFL_HealthThreshold_Desc_Power:0	Health threshold below which the player and other actors get injured and strongly staggered.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:74:SFL_HealthThreshold_Desc_Regular:0	Health threshold below which the player and other actors get injured and moderately staggered.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:75:SFL_HealthThreshold_Desc_Weaker:0	Health threshold below which the player and other actors get injured and weakly staggered.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:79:SFL_HealthThreshold_Parse_Power:0	x{2} HP
$QUST:VMAD:0488888D:1:SFL_MCM_Script:80:SFL_HealthThreshold_Parse_Regular:0	x{2} HP
$QUST:VMAD:0488888D:1:SFL_MCM_Script:81:SFL_HealthThreshold_Parse_Weaker:0	x{2} HP
$QUST:VMAD:0488888D:1:SFL_MCM_Script:82:SFL_HealthThreshold_Text_Power:0	Injury Threshold 3
$QUST:VMAD:0488888D:1:SFL_MCM_Script:83:SFL_HealthThreshold_Text_Regular:0	Injury Threshold 2
$QUST:VMAD:0488888D:1:SFL_MCM_Script:84:SFL_HealthThreshold_Text_Weaker:0	Injury Threshold 1
$QUST:VMAD:0488888D:1:SFL_MCM_Script:85:SFL_InjuryChance_Desc_NPC:0	The chance that a non-player actor receives an injury upon falling below any Health threshold.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:86:SFL_InjuryChance_Desc_PC:0	The chance that the player receives an injury upon falling below any Health threshold.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:89:SFL_InjuryChance_Parse_NPC:0	{0}%
$QUST:VMAD:0488888D:1:SFL_MCM_Script:90:SFL_InjuryChance_Parse_PC:0	{0}%
$QUST:VMAD:0488888D:1:SFL_MCM_Script:91:SFL_InjuryChance_Text_NPC:0	Injury Chance (NPC)
$QUST:VMAD:0488888D:1:SFL_MCM_Script:92:SFL_InjuryChance_Text_PC:0	Injury Chance (PC)
$QUST:VMAD:0488888D:1:SFL_MCM_Script:93:SFL_LegendaryDamageBy_Desc:0	Modifies the damage the player deals on Legendary difficulty.\nNote: Legendary difficulty is meant to be "realistic", with high amounts of damage dealt and taken.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:95:SFL_LegendaryDamageBy_Text:0	Legendary Difficulty: Damage Dealt
$QUST:VMAD:0488888D:1:SFL_MCM_Script:96:SFL_LegendaryDamageTo_Desc:0	Modifies the damage the player takes on Legendary difficulty.\nNote: Legendary difficulty is meant to be "realistic", with high amounts of damage dealt and taken.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:98:SFL_LegendaryDamageTo_Text:0	Legendary Difficulty: Damage Taken
$QUST:VMAD:0488888D:1:SFL_MCM_Script:99:SFL_MagicOptions:0	Magic
$QUST:VMAD:0488888D:1:SFL_MCM_Script:100:SFL_MasterDamageBy_Desc:0	Modifies the damage the player deals on Master difficulty.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:102:SFL_MasterDamageBy_Text:0	Master Difficulty: Damage Dealt
$QUST:VMAD:0488888D:1:SFL_MCM_Script:103:SFL_MasterDamageTo_Desc:0	Modifies the damage the player takes on Master difficulty.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:105:SFL_MasterDamageTo_Text:0	Master Difficulty: Damage Taken
$QUST:VMAD:0488888D:1:SFL_MCM_Script:106:SFL_NoviceDamageBy_Desc:0	Modifies the damage the player deals on Novice difficulty.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:108:SFL_NoviceDamageBy_Text:0	Novice Difficulty: Damage Dealt
$QUST:VMAD:0488888D:1:SFL_MCM_Script:109:SFL_NoviceDamageTo_Desc:0	Modifies the damage the player takes on Novice difficulty.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:111:SFL_NoviceDamageTo_Text:0	Novice Difficulty: Damage Taken
$QUST:VMAD:0488888D:1:SFL_MCM_Script:112:SFL_SquelchInjuryMessages_Desc:0	Disables the notification in the top left corner when your attack injures an opponent or when you receive an injury. There is a sound effect to indicate when an injury is applied to an actor.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:114:SFL_SquelchInjuryMessages_Text:0	Squelch Injury Notifications
$QUST:VMAD:0488888D:1:SFL_MCM_Script:115:SFL_SquelchTimedBlockMessages_Desc:0	Disables the notification in the top left corner when you perform a successful Timed Block.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:117:SFL_SquelchTimedBlockMessages_Text:0	Squelch Timed Block Notifications
$QUST:VMAD:0488888D:1:SFL_MCM_Script:118:SFL_SwingCostsStamina2_Desc:0	The Stamina cost of an attack, for the player and other actors. Two-handed weapons cost 50% more.
$QUST:VMAD:0488888D:1:SFL_MCM_Script:120:SFL_SwingCostsStamina2_Parse:0	{0} Stamina
$QUST:VMAD:0488888D:1:SFL_MCM_Script:121:SFL_SwingCostsStamina2_Text:0	Attacks Cost
$QUST:VMAD:0488888D:1:SFL_MCM_Script:122:SFL_TextOptions:0	Messages
$QUST:VMAD:0488888D:1:SFL_MCM_Script:123:SFL_TimedBlockOptions:0	Timed Block
$QUST:VMAD:0488888D:1:SFL_MCM_Script:124:SFL_TweakOptions:0	Tweaks
