<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<SSTXMLRessources>
  <Params>
    <Addon>Wildcat - Combat of Skyrim.esp</Addon>
    <Source>english</Source>
    <Dest>japanese</Dest>
    <Version>2</Version>
  </Params>
  <Content>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_CloakProc</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Apply Ability to NPCs</Source>
      <Dest>NPCの負傷を許可</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_Cloak_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Cloak</Source>
      <Dest>マント</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_PlayerAb_Effect_AddRemoveCloak_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Add/Remove Cloak</Source>
      <Dest>追加/除去 マント</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Head_Backlash_Fire</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Fire Damage</Source>
      <Dest>炎ダメージ</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Head_Backlash_Fire</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You lost control of your spell due to a head injury. Taking &lt;mag&gt; damage for &lt;dur&gt; seconds.</Source>
      <Dest>頭部の負傷が原因で、あなたは呪文のコントロールを失いました。 &lt;dur&gt;秒間　&lt;mag&gt;ダメージを受けます。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Head_Backlash_Frost</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frost Damage</Source>
      <Dest>冷気ダメージ</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Head_Backlash_Frost</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You lost control of your spell due to a head injury. Taking &lt;mag&gt; damage to Health and Stamina for &lt;dur&gt; seconds.</Source>
      <Dest>頭部の負傷が原因で、あなたは呪文のコントロールを失いました。&lt;dur&gt;秒間 体力とスタミナに&lt;mag&gt;ダメージを受けます。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Head_Backlash_Shock</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Shock Damage</Source>
      <Dest>雷撃ダメージ</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Head_Backlash_Shock</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You lost control of your spell due to a head injury. Taking &lt;mag&gt; damage to Health and Magicka for &lt;dur&gt; seconds.</Source>
      <Dest>頭部の負傷が原因で、あなたは呪文のコントロールを失いました。&lt;dur&gt;秒間 体力とマジカに&lt;mag&gt;ダメージを受けます。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Head_Bookend</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Head Injury - Desc/Dispel</Source>
      <Dest>頭部の負傷 - 低下/ディスペル</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Chest</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Chest Injury</Source>
      <Dest>胸部の負傷</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Chest</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Injured for &lt;dur&gt; seconds or until fully healed. Stops Stamina regeneration and drains &lt;mag&gt; points per second.</Source>
      <Dest>&lt;dur&gt;秒間、または完全に治癒するまで負傷継続。スタミナ回復停止および毎秒&lt;mag&gt;ポイントのスタミナダメージ。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Chest_HaltStamina</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Chest Injury - Halt Stamina</Source>
      <Dest>胸部の負傷 - スタミナ停止</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Chest_Bookend</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Chest Injury - Desc/Dispel</Source>
      <Dest>胸部の負傷 - 低下/ディスペル</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Leg</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Leg Injury</Source>
      <Dest>脚部の負傷</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Leg</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Injured for &lt;dur&gt; seconds or until fully healed. Chance to stagger when running or trip when sprinting.</Source>
      <Dest>&lt;dur&gt;秒間、または完全に治癒するまで負傷継続。ランニングまたは全力疾走時によろめく可能性有り。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Leg_Running</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Leg Injury - Running</Source>
      <Dest>脚部の負傷 - ランニング</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Leg_Sprinting</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Leg Injury - Sprinting</Source>
      <Dest>脚部の負傷 - 全力疾走</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Leg_Impact</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Leg Injury - Impact</Source>
      <Dest>脚部の負傷 - インパクト</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Leg_Bookend</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Leg Injury - Desc/Dispel</Source>
      <Dest>脚部の負傷 - 低下/ディスペル</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Spine</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Spine Injury</Source>
      <Dest>脊髄の負傷</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Spine</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Injured for &lt;dur&gt; seconds or until fully healed. Power attacks and bashes deal double damage and knock you down.</Source>
      <Dest>&lt;dur&gt;秒間、または完全に治癒するまで負傷継続。パワーアタックやバッシュでの被ダメージが2倍、さらに気絶する可能性有り。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Spine_Bookend</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Spine Injury - Desc/Dispel</Source>
      <Dest>脊髄の負傷 - 低下/ディスペル</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Arm_Bookend</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Arm Injury - Desc/Dispel</Source>
      <Dest>腕部の負傷 - 低下/ディスペル</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Spine_Impact</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Spine Injury - Impact</Source>
      <Dest>脊髄の負傷 - インパクト</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Arm</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Arm Injury</Source>
      <Dest>腕部の負傷</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Arm</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Injured for &lt;dur&gt; seconds or until fully healed. Performing an attack deals &lt;10&gt; bleed damage and may stagger you.</Source>
      <Dest>&lt;dur&gt;秒間、または完全に治癒するまで負傷継続。敵の攻撃が&lt;10&gt;出血ダメージを与え、あなたをよろめかせるでしょう。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Arm_BleedSelf</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Wounded</Source>
      <Dest>負傷者</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Arm_BleedSelf</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Bleeding for &lt;mag&gt; damage per second for &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、負傷のために毎秒&lt;mag&gt;ポイントの出血ダメージ。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Arm_Impact</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Arm Injury - Impact</Source>
      <Dest>腕部の負傷 - インパクト</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Chest_Impact</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Chest Injury - Impact</Source>
      <Dest>胸部の負傷 - インパクト</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Head</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Head Injury</Source>
      <Dest>頭部の負傷</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Head</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Injured for &lt;dur&gt; seconds or until fully healed. Stops Magicka regeneration and drains &lt;mag&gt; points per second.</Source>
      <Dest>&lt;dur&gt;秒間、または完全に治癒するまで負傷継続。マジカ回復停止および毎秒&lt;mag&gt;ポイントのマジカダメージ。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_StaminaRateMultPenalty_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Reduced Stamina Rate Mult</Source>
      <Dest>スタミナ減少レート Mult</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_ApplyInjury_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Apply Injury</Source>
      <Dest>負傷を許可</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_AttackCostStamina_1H_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Stamina Cost - 1H</Source>
      <Dest>スタミナコスト - 片手</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_AttackCostStamina_2H_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Stamina Cost - 2H</Source>
      <Dest>スタミナコスト - 両手</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_FullBodyStagger_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Full Body Stagger - PC</Source>
      <Dest>Full Body よろめき - PC</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_TimedBlock_Proc</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Timed Block - Damage Reduction</Source>
      <Dest>Timed Block - ダメージ減少</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_TimedBlock_Proc_Lockout</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Timed Block - Lockout</Source>
      <Dest>Timed Block - ロックアウト</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Stagger_Effect_Self</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Stagger Self</Source>
      <Dest>自身のよろめき</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_ReducedDamage_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Reduced Damage</Source>
      <Dest>ダメージ低減</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_Slow_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Slow</Source>
      <Dest>減速</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_ApplyStagger_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Apply Stagger</Source>
      <Dest>よろめきの許可</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_DrainStamina_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Drain Stamina</Source>
      <Dest>スタミナ低下</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_AttackCostStamina_Bow_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Stamina Cost - Bow</Source>
      <Dest>スタミナコスト - 弓</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_HaltStamina_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Halt Stamina</Source>
      <Dest>スタミナ停止</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_StaminaRateMultBonus_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Increased Stamina Rate Mult</Source>
      <Dest>スタミナ増加レート Mult</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Effect_Interrupt_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Interrupt when Struck</Source>
      <Dest>攻撃時の割り込み</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Head_HaltMagicka</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Head Injury - Halt Magicka</Source>
      <Dest>頭部の負傷 - マジカ停止</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Arm_Bookend_Animal</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Front Leg Injury - Desc/Dispel</Source>
      <Dest>前脚部負傷 - 低下/ディスペル</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Leg_Bookend_Animal</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Hind Leg Injury - Desc/Dispel</Source>
      <Dest>後脚部負傷 - 低下/ディスペル</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Head_Impact</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Head Injury - Impact</Source>
      <Dest>頭部の負傷 - インパクト</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Spell_Arm_BleedSelf</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Wounded</Source>
      <Dest>負傷者</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Spell_Arm</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Injured</Source>
      <Dest>負傷</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Spell_Spine</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Injured</Source>
      <Dest>負傷</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Spell_Leg</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Injured</Source>
      <Dest>負傷</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Spell_Chest</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Injured</Source>
      <Dest>負傷</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Stagger_Spell_Self_050</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Stagger</Source>
      <Dest>よろめき</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Spell_Head_Backlash_Shock</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Loss of Control</Source>
      <Dest>コントロール不能</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Spell_Head_Backlash_Frost</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Loss of Control</Source>
      <Dest>コントロール不能</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Spell_Head_Backlash_Fire</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Loss of Control</Source>
      <Dest>コントロール不能</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Stagger_Spell_Self_020</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Stagger</Source>
      <Dest>よろめき</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CombatCloak_Spell_Ability_NPC_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Combat Cloak Ability - NPC</Source>
      <Dest>Combat Cloak Ability - NPC</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Spell_Head</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Injured</Source>
      <Dest>負傷</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_AttacksOfOpportunity_LoadScreen</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Attacks deal more damage if the opponent is power attacking, casting a spell or struck from behind.</Source>
      <Dest>敵が呪文を詠唱中や背後から襲った場合のパワーアタックは、より多くのダメージを与えます。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injuries_Arm_LoadScreen</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Arm injuries disarm the victim.</Source>
      <Dest>腕部の負傷は、負傷者を武装解除させます。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injuries_Chest_LoadScreen</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Chest injuries reduce the remaining Health of the victim by half.</Source>
      <Dest>胸部の負傷は、被害者の残りの体力を半分に減らします。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_DynamicDamage_LoadScreen</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Being at low Health both increases damage from attacks and slows Stamina regeneration.</Source>
      <Dest>低体力時には、被攻撃ダメージを増加させ、スタミナ再生が遅くなります。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_DamageLeadsToStaggerAndInjuries_LoadScreen</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Dealing enough damage will stagger the opponent and may inflict lingering injuries.</Source>
      <Dest>十分なダメージを与えれば、相手をよろめかせ、長引く負傷を負わせることができます。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_NoStaminaReducesDamage_LoadScreen</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Attacks deal significantly less damage if the attacker is out of Stamina.</Source>
      <Dest>攻撃者がスタミナゼロの場合、攻撃ダメージが大幅に減少します。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_BowCostStamina_LoadScreen</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Fully drawing a bow drains Stamina. Releasing the shot early does not, but deals much less damage.</Source>
      <Dest>MAXに弓を引き絞るのに必要なスタミナが増加します。弓を引き絞らなくても射出できますが、与えるダメージはかなり減少するでしょう。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SlowedWhileCastingSpells_LoadScreen</EDID>
      <REC>LSCR:DESC</REC>
      <Source>You move slower while casting a spell.</Source>
      <Dest>呪文を詠唱中、あなたは遅く動きます。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_TreatInjuriesByHealing_LoadScreen</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Injuries suffered in battle disappear over time. They can also be treated by healing fully.</Source>
      <Dest>戦闘で負傷は、時間の経過とともに回復します。また完全に治癒することによって、ペナルティを全快することができます。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injuries_Leg_LoadScreen</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Leg injuries cause the victim to fall.</Source>
      <Dest>脚部の負傷は、被害者が転落する恐れがあります。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_CastingSpellsCanLeadToInterrupt_LoadScreen</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Dual cast spells are very powerful but can be interrupted by any unblocked physical or magical attack, staggering the caster unless he or she is protected by a magical Ward.</Source>
      <Dest>呪文の二重詠唱は非常に強力ですが、魔力の盾で保護されていない限り、任意の防御されていない物理・魔法攻撃によって詠唱者をよろめかせ、詠唱中断させることができます。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_UndeadAreImmuneToImpact_LoadScreen</EDID>
      <REC>LSCR:DESC</REC>
      <Source>While undead and automatons cannot feel their bones break or their armor buckle, they still sustain lingering structural damage.</Source>
      <Dest>アンデッドとオートマトンは、自身の骨折や鎧の破壊を感じることはできませんが、その分構造的ダメージによる能力低下を長く維持することになります。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_InjuriesAreDangerous_LoadScreen</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Injuries cripple combat effectiveness, depending on which body part is injured.</Source>
      <Dest>負傷者は負傷している身体の部分に応じて、戦闘時の有効性を損ないます。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injuries_Head_LoadScreen</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Head injuries may cause a mage to lose control of their spell and get consumed by its elemental energies.</Source>
      <Dest>頭部の負傷によ、り術者は呪文の制御を失い、そのエレメンタルエネルギーを浪費する原因となることがあります。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injuries_Spine_LoadScreen</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Spine injuries paralyze victims below full Stamina. The lower their Stamina, the longer the paralysis lasts.</Source>
      <Dest>脊椎の負傷は、スタミナMAXでない犠牲者を麻痺させます。現在のスタミナが低いほど、長く麻痺が続きます。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_AttacksCostStamina_LoadScreen</EDID>
      <REC>LSCR:DESC</REC>
      <Source>All weapons cost Stamina to swing. Two-handed weapons are heavier and cost more Stamina than one-handed weapons.</Source>
      <Dest>すべての武器はスイングするためにスタミナコストが必要です。両手武器は重く、片手武器よりもスタミナを要します。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_Injury_Effect_Spine_Impact</EDID>
      <REC>****:****</REC>
      <Source>stamina</Source>
      <Dest>スタミナ</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disables the brief stun effect that occurs when the player is staggered.</Source>
      <Dest>プレーヤーがよろめいたときに発生する短時間のスタン効果を無効にします。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disables the random injuries that occur when an actor falls below a Health threshold.</Source>
      <Dest>各キャラが体力のしきい値を下回った場合に発生するランダムな負傷を無効にします。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Squelch Injury Messages</Source>
      <Dest>負傷メッセージの無音化</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Adept: Damage Dealt</Source>
      <Dest>精鋭: 攻撃ダメージ</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disables the 25% bonus from behind, for all attack damage dealt or taken by the player.</Source>
      <Dest>プレイヤーの、背後からの攻撃、被攻撃ダメージ25％ボ増加を無効にします。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disables the immediate effects that occur when an actor receives an injury (Arm = Disarmed, Chest = Health reduced by half, Head = Spell backlash, Leg = Knocked down, Spine = Paralysis below full Stamina). Disabling this option makes injuries less directly harmful. Undead, dragons and automatons are immune.</Source>
      <Dest>各キャラが負傷したときに発生する負傷の即時効果を無効にします（腕部=武装解除、胸部=体力半減、頭部=詠唱クラッシュ、脚部=ノックダウン、脊髄=スタミナMAX以下なら麻痺）。このオプションを無効にすると、負傷の有害度が激減します。アンデッドと竜とオートマトンは免疫があります。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disables the stagger that occurs when an actor falls below a Health threshold.</Source>
      <Dest>各キャラが体力のしきい値を下回ったときに発生するふらつきを無効にします。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Novice: Damage Taken</Source>
      <Dest>見習い: 被攻撃ダメージ</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>The Stamina cost for swinging a one-handed weapon.</Source>
      <Dest>片手武器を振るうためのスタミナコスト。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Drawn Bow Stamina Stop</Source>
      <Dest>弓をひく時のスタミナ停止を無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disables the 25% bonus to all melee attack damage dealt or taken by the player.</Source>
      <Dest>プレイヤーによる格闘の攻撃・被攻撃ダメージ25％増加を無効にします。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Magic Slow</Source>
      <Dest>詠唱時の速度低下無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Novice: Damage Dealt</Source>
      <Dest>素人: 攻撃ダメージ</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disables timed blocking for the player. Timed blocking increases block amount by 25% if you block an attack within 1 second after raising your shield or weapon. If you do not block an attack during this time, there is a 3 second cooldown before you can timed block again.</Source>
      <Dest>プレイヤーのTimedBlockを無効にします。　盾や武器でブロックの構えをして1秒以内に攻撃をブロックした場合、ダメージを25%減少します。もし、この間に攻撃をブロックしなかった場合、3秒のクールダウン後に再びTimedBlockを試みることが出来ます。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Timed Block</Source>
      <Dest>TimedBlockを無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Difficulty Watchdog</Source>
      <Dest>難易度監視を無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disables the script that runs periodically in the background and maintains your difficulty levels in accordance with the values chosen below. If disabled, the difficulty levels will remain static, and upon reloading the game, will revert to the stock values in Wildcat (or any other mod that modifies them and is loaded after Wildcat).</Source>
      <Dest>バックグラウンドで定期的に実行される、選択された値に応じて難易度レベルを維持するスクリプトを無効にします。無効にした場合、難易度レベルは静的なままとなり、ゲームをリロードすると、Wildcatによるストック値（またはWildcatの後にロードされた値を修正する他のMOD）に戻ります。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Actors are staggered and may receive an injury upon falling below this Health amount.</Source>
      <Dest>各キャラは、この体力量を下回る時に、よろめき負傷を受けることになります。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Silences timed block notifications. Timed blocking still produces a sound.</Source>
      <Dest>TimedBlockのメッセージ表示を無効にします。 TimedBlockは音でお知らせします。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Threshold Stagger</Source>
      <Dest>よろめきのしきい値を無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Melee Damage Boost</Source>
      <Dest>格闘ダメージのブーストを無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Injury Chance (Player)</Source>
      <Dest>負傷の可能性 (プレイヤー)</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disables the halted Stamina regeneration and slow drain when holding a drawn bow.</Source>
      <Dest>弓を構えている場合の、スタミナ回復停止と減少を無効にします。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>The Stamina cost for fully drawing a bow.</Source>
      <Dest>に弓をMAX引き絞るためのスタミナコスト。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disables the 25% movement slow when casting a spell.</Source>
      <Dest>呪文を詠唱中に25％移動が遅くなるのを無効にします。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Tweaks</Source>
      <Dest>設定</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Stagger and Injuries</Source>
      <Dest>よろめきと負傷</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Full Body Stagger</Source>
      <Dest>Full Body よろめきの無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Multiplier for damage dealt by the player on this difficulty level.</Source>
      <Dest>この難易度でのプレイヤーによって与えるダメージの乗数。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Expert: Damage Taken</Source>
      <Dest>熟練者: 被攻撃ダメージ</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Options</Source>
      <Dest>オプション</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Adept: Damage Taken</Source>
      <Dest>精鋭: 被攻撃ダメージ</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{0} Stamina</Source>
      <Dest>{0} スタミナ</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>The chance that other actors become affected by an injury upon falling below a Health threshold.</Source>
      <Dest>他のキャラが体力のしきい値を下回る時に、負傷による影響を受ける可能性。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{2} Health</Source>
      <Dest>{2} 体力</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disables the 25% Stamina regeneration bonus at high Health and 25% Stamina regeneration penalty at low Health.</Source>
      <Dest>体力充実時のスタミナ回復ボーナス25％と、体力低下時のスタミナ回復ペナルティ25％を無効にします。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Dynamic Combat</Source>
      <Dest>ダイナミックコンバットの無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Dynamic Damage</Source>
      <Dest>ダイナミックダメージの無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Attacks of Opportunity</Source>
      <Dest>好機な攻撃の無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Legendary: Damage Dealt</Source>
      <Dest>伝説的: 攻撃ダメージ</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>One-Handed Attack</Source>
      <Dest>片手武器攻撃</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Health Threshold 1</Source>
      <Dest>体力のしきい値 1</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Apprentice: Damage Dealt</Source>
      <Dest>見習い: 攻撃ダメージ</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Timed Block</Source>
      <Dest>Timed Block</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>x{2}</Source>
      <Dest>x{2}</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Interrupts</Source>
      <Dest>割り込みの無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Threshold Injuries</Source>
      <Dest>負傷のしきい値の無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Health Threshold 3</Source>
      <Dest>体力のしきい値 3</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Drawing a Bow</Source>
      <Dest>弓を引く</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>display</Source>
      <Dest>表示</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disables the 25% bonus against low Health targets and 25% penalty against high Health targets, for all attack damage dealt or taken by the player.</Source>
      <Dest>プレイヤーと敵の、相手より体力が充実している時にはダメージ25%増加、相手より体力が低下している時にはダメージ25%低下を無効にします。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Silences injury notifications. Injuries still produce a sound and visual effect.</Source>
      <Dest>負傷のメッセージ表示を停止。負傷は音と視覚効果でお知らせします。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Trauma Effects</Source>
      <Dest>トラウマエフェクトの無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Apprentice: Damage Taken</Source>
      <Dest>見習い: 被攻撃ダメージ</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Health Threshold 2</Source>
      <Dest>体力のしきい値 2</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Legendary: Damage Taken</Source>
      <Dest>伝説的: 被攻撃ダメージ</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Expert: Damage Dealt</Source>
      <Dest>熟練者: 攻撃ダメージ</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>The Stamina cost for swinging a two-handed weapon.</Source>
      <Dest>両手武器を振るうためのスタミナコスト</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Multiplier for damage taken by the player on this difficulty level.</Source>
      <Dest>この難易度でのプレイヤーの被ダメージについての乗数</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{0}%</Source>
      <Dest>{0}%</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Wildcat Combat</Source>
      <Dest>Wildcat Combat</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Directional Damage</Source>
      <Dest>方角によるダメージを無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Actors are staggered and may receive an injury upon falling below this Health amount.</Source>
      <Dest>各キャラは、この体力量を下回る時に、よろめいて負傷を受けることになります。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Two-Handed Attack</Source>
      <Dest>両手武器攻撃</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Actors are staggered and may receive an injury upon falling below this Health amount.</Source>
      <Dest>各キャラは、この体力量を下回る時に、よろめいて負傷を受けることになります。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Injury Chance (Other Actors)</Source>
      <Dest>負傷の可能性 (その他のキャラ)</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Master: Damage Taken</Source>
      <Dest>達人: 被攻撃ダメージ</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Difficulty</Source>
      <Dest>難易度</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disables the stagger that occurs when struck while dual casting a spell or holding a drawn bow.</Source>
      <Dest>呪文の二重詠唱、あるいは弓を構えている時に攻撃された場合に発生するふらつきを無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Dynamic Stamina Regeneration</Source>
      <Dest>ダイナミックスタミナ回復を無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Master: Damage Dealt</Source>
      <Dest>達人: 攻撃ダメージ</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disables the 35% reduced attack damage debuff at zero Stamina.</Source>
      <Dest>スタミナゼロ時の攻撃ダメージ30％低下を無効にします</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>The chance that the player becomes affected by an injury upon falling below a Health threshold.</Source>
      <Dest>プレイヤーが体力のしきい値を下回る時に、負傷によって影響を受けるようになる可能性</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Zero Stamina Fatigue</Source>
      <Dest>スタミナゼロ時の疲労を無効</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disables the 25% bonus against targets that are casting a spell and 50% bonus against targets that are power attacking, for all attack damage dealt or taken by the player.</Source>
      <Dest>プレイヤーのダメージ・被ダメージに関して、詠唱中の目標に対する25％のボーナス、パワーアタックの目標に対する50％のボーナスを無効にします。</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Squelch Timed Block Messages</Source>
      <Dest>TimedBlock メッセージの表示</Dest>
    </String>
    <String List="0">
      <EDID>SFL4_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disables all dynamic features that are applied to the player and other actors. Disabling this option slightly reduces script load. Note that nearby actors will remain affected until they are unloaded by the game.</Source>
      <Dest>プレイヤーや他のキャラに適用されるすべての動的機能を無効にします。このオプションを無効にすると、わずかにスクリプトの負荷を軽減します。彼らはゲームによってアンロードされるまで、近くのキャラが影響を受けたままになりますので注意してください。</Dest>
    </String>
  </Content>
</SSTXMLRessources>