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<SSTXMLRessources>
  <Params>
    <Addon>Frostfall.esp</Addon>
    <Source>english</Source>
    <Dest>japanese</Dest>
    <Version>2</Version>
  </Params>
  <Content>
    <String List="0">
      <EDID>sNoWaitTakingHealthDamage</EDID>
      <REC>GMST:DATA</REC>
      <Source>You cannot wait here.</Source>
      <Dest>ここでは待機できません</Dest>
    </String>
    <String List="0">
      <EDID>sNoFastTravelScriptBlock</EDID>
      <REC>GMST:DATA</REC>
      <Source>Fast travel is disabled.</Source>
      <Dest>高速移動は無効です</Dest>
    </String>
    <String List="0">
      <EDID>sFastTravelNoTravelHealthDamage</EDID>
      <REC>GMST:DATA</REC>
      <Source>Fast travel is disabled, or you are taking health damage.</Source>
      <Dest>ダメージを受けていると高速移動できません</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_StaminaRateMult_5</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Freezing to Death</Source>
      <Dest>低体温：このままだと凍死する</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_StaminaRateMult_4</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Freezing</Source>
      <Dest>低体温：凍えている</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Weathersense_Effect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Weathersense</Source>
      <Dest>ウェザーセンス</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Weathersense_Effect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Displays your current exposure, wetness, and the condition of the weather around you.</Source>
      <Dest>体温、水濡れ状態、気温を表示する。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_StaminaRateMult_3</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Very Cold</Source>
      <Dest>低体温： とても冷えている</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SwimEventEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Swim Event Effect</Source>
      <Dest>Swim Event Effect</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ColdWater_Effect3</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Cold Water</Source>
      <Dest>冷たい水</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ColdWater_Effect3_NoStamina</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Cold Water</Source>
      <Dest>冷たい水</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ColdWater_Effect4_Death</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Cold Water</Source>
      <Dest>冷たい水</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Illusion</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Decreased Illusion</Source>
      <Dest>低体温：幻惑魔法の低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_MovementPenalty</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Decreased Movement</Source>
      <Dest>低体温：移動速度の低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ColdWater_Effect2</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Cold Water</Source>
      <Dest>冷たい水</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ColdWater_Effect1</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Cold Water</Source>
      <Dest>冷たい水</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Conjuration</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Decreased Conjuration</Source>
      <Dest>低体温：召喚魔法の低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RegionDetect1_PineForest</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Region Detect: Pine Forest</Source>
      <Dest>地域：パイン・フォレスト</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RegionDetect3_FallForest</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Region Detect: Fall Forest</Source>
      <Dest>地域：秋の森</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RegionDetect4_Reach</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Region Detect: The Reach</Source>
      <Dest>地域：リーチ</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RegionDetect5_Tundra</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Region Detect: Tundra</Source>
      <Dest>地域：ツンドラ</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RegionDetect6_TundraMarsh</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Region Detect: Tundra Marsh</Source>
      <Dest>地域：ツンドラ湿地帯</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RegionDetect7_Coast</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Region Detect: Coast</Source>
      <Dest>地域：海岸</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FoodBuff</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Fortify Warmth</Source>
      <Dest>保温力上昇</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FoodBuff</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Your meal improves your Warmth Rating by &lt;25&gt; points.</Source>
      <Dest>食べ物によって保温力が&lt;25&gt;ポイント上昇する</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RegionDetect8_Snow</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Region Detect: Snow</Source>
      <Dest>地域：雪</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FrostResistBonusEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Fortify Warmth</Source>
      <Dest>保温力上昇</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FrostResistBonusEffect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Your resistance to Frost improves your Warmth by &lt;mag&gt; points.</Source>
      <Dest>冷気への耐性により保温力が&lt;mag&gt;ポイント上昇する。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WetState_FireResist</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Resist Fire</Source>
      <Dest>炎耐性</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Block</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Decreased Block</Source>
      <Dest>低体温：防御の低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Speech</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Decreased Speech</Source>
      <Dest>低体温：話術の低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Alteration</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Decreased Alteration</Source>
      <Dest>低体温：変性魔法の低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WindbreakerEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Windbreaker Effect</Source>
      <Dest>Windbreaker Effect</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Destruction</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Decreased Destruction</Source>
      <Dest>低体温：破壊魔法の低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Restoration</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Decreased Restoration</Source>
      <Dest>低体温：治癒魔法の低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WellInsulatedEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Well Insulated Effect</Source>
      <Dest>Well Insulated Effect</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RegionDetect2_VolcanicTundra</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Region Detect: Volcanic Tundra</Source>
      <Dest>地域：火山性ツンドラ</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ExposureArmorFFSelf_3</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Fortify Warmth</Source>
      <Dest>保温力上昇</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ExposureArmorFFSelf_3</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Improves the caster&apos;s warmth rating by &lt;30&gt; points for &lt;dur&gt; seconds.</Source>
      <Dest>保温力を&lt;30&gt;ポイント/&lt;dur&gt;秒間上昇させる</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ExposureArmorFFSelf_2</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Fortify Warmth</Source>
      <Dest>保温力上昇</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ExposureArmorFFSelf_2</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Improves the caster&apos;s warmth rating by &lt;20&gt; points for &lt;dur&gt; seconds.</Source>
      <Dest>保温力を&lt;20&gt;ポイント/&lt;dur&gt;秒間上昇させる</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_StaminaRateMult_5_NoFrost</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Freezing to Death</Source>
      <Dest>低体温：このままだと凍死する</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_StaminaRateMult_4_NoFrost</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Freezing</Source>
      <Dest>低体温：凍えている</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Pickpocket</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Decreased Pickpocket</Source>
      <Dest>低体温：スリの低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ExposureArmorFFSelf_1</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Fortify Warmth</Source>
      <Dest>保温力上昇</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ExposureArmorFFSelf_1</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Improves the caster&apos;s warmth rating by &lt;10&gt; points for &lt;dur&gt; seconds.</Source>
      <Dest>保温力を&lt;10&gt;ポイント/&lt;dur&gt;秒間上昇する</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Lockpicking</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Decreased Lockpicking</Source>
      <Dest>低体温：解錠の低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WetState_ShockWeakness</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Weakness to Shock</Source>
      <Dest>雷撃耐性ダウン</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkArmorFFSelf30</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Armor 30 Perk bonus</Source>
      <Dest>鎧30能力ボーナス</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkArmorFFSelf50</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Armor 50 Perk bonus</Source>
      <Dest>鎧50能力ボーナス</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkArmorFFSelf70</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Armor 70 Perk bonus</Source>
      <Dest>鎧70能力ボーナス</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_WarmStamina</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Warm</Source>
      <Dest>体温：温かい</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_DrinkEffect1</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Decrease Exposure</Source>
      <Dest>体温上昇</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_DrinkEffect1</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Your drink reduces exposure by &lt;10&gt; for &lt;3&gt; minutes. You will gain &lt;15&gt; exposure when the effect wears off.</Source>
      <Dest>身体が&lt;10&gt;ポイント/&lt;3&gt;分間温まる。効果が切れると&lt;15&gt;ポイント冷える。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_TransmuteWoodEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Transmute Wood</Source>
      <Dest>木の変質</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_TransmuteWoodEffect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Transmutes one branch to deadwood, or deadwood to firewood if the caster is carrying any.</Source>
      <Dest>所持している枯れ枝一本を薪に変質させる</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Sneak</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Decreased Sneak</Source>
      <Dest>低体温：隠密の低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_HandWarmingEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Warming Hands</Source>
      <Dest>手を温める</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Archery</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Decreased Archery</Source>
      <Dest>低体温：弓術の低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_NoWait</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Waiting Disabled</Source>
      <Dest>待機を使わない</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ShelterDetectEffectFar</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Shelter Detect Far Effect</Source>
      <Dest>シェルター感知遠距離</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_OneHanded</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Decreased One-Handed</Source>
      <Dest>低体温：片手剣の低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_TwoHanded</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Decreased Two-Handed</Source>
      <Dest>低体温：両手剣の低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Frostbite_MovementPenalty</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Movement</Source>
      <Dest>凍傷：移動速度低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_TorchStateEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Fortify Warmth</Source>
      <Dest>保温力上昇</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_TorchStateEffect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Your torch improves your Warmth Rating by &lt;25&gt; points.</Source>
      <Dest>たいまつのおかげで保温力が&lt;25&gt;ポイント上昇する</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_WarmMagicka</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Increased Magicka</Source>
      <Dest>体温：マジカの増加</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_CloakState_Spell_BoundLesser</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Fortify Warmth and Coverage</Source>
      <Dest>保温力/被覆値上昇</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_CloakState_Spell_BoundLesser</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Create a magic cloak for &lt;dur&gt; seconds that grants &lt;10&gt; warmth and &lt;10&gt; coverage. Unequip to dispel.</Source>
      <Dest>魔法のマントを&lt;dur&gt;秒間召喚する。保温力に&lt;10&gt;ポイント、被覆値に&lt;10&gt;ポイントのボーナスを得る</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_BoundCloakFX</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Bound Cloak Flame FX</Source>
      <Dest>Bound Cloak Flame FX</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FrostbiteHeadEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite (Head)</Source>
      <Dest>凍傷(頭)</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FrostbiteHeadEffect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>&lt;-10&gt; Speech, Alteration, Restoration, Conjuration, Destruction, and Illusion.</Source>
      <Dest>&lt;-10&gt; 話術/変性/回復/召喚/破壊/幻惑</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FrostbiteHandsEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite (Hands)</Source>
      <Dest>凍傷(手)</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FrostbiteHandsEffect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>&lt;-10&gt; Archery, Block, One-Handed, and Two-Handed; &lt;-30&gt; Pickpocket and Lockpicking.</Source>
      <Dest>&lt;-10&gt; 弓術/防御/片手武器/両手武器/両手武器。&lt;-30&gt; スリ/解錠</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FrostbiteFeetEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite (Feet)</Source>
      <Dest>凍傷(足)</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FrostbiteFeetEffect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>&lt;-10&gt; Sneak; &lt;-20&gt;% movement speed.</Source>
      <Dest>&lt;-10&gt; 隠密; &lt;-20&gt;% 移動速度</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FrostbiteBodyEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite (Body)</Source>
      <Dest>凍傷(体)</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FrostbiteBodyEffect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>&lt;-25&gt;% Health, Magicka, and Stamina regeneration.</Source>
      <Dest>&lt;-25&gt;% 体力/マジカ/スタミナ回復速度</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Frostbite_SneakPenalty</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Sneak</Source>
      <Dest>凍傷：隠密低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_CloakState_Spell_BoundGreater</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Fortify Warmth and Coverage</Source>
      <Dest>保温力/被覆値上昇</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_CloakState_Spell_BoundGreater</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Create a magic cloak for &lt;dur&gt; seconds that grants &lt;25&gt; warmth and &lt;25&gt; coverage. Unequip to dispel.</Source>
      <Dest>魔法のマントを&lt;dur&gt;秒間召喚する。保温力に&lt;25&gt;ポイント、被覆値に&lt;25&gt;ポイントのボーナスを得る</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_KindleEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Kindle</Source>
      <Dest>ちいさな炎</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_KindleEffect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Consumes one firewood from the caster to restore &lt;20&gt; points of exposure.</Source>
      <Dest>薪一本を消費して体温を&lt;20&gt;ポイント上昇させる。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjureShelterEffect_Lesser</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Conjure Shelter, Lesser</Source>
      <Dest>召喚：シェルター</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjureShelterEffect_Lesser</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Creates a magic field with basic provisions that repels cold and rain for &lt;24&gt; hours.</Source>
      <Dest>風雨を避けられる簡素なシェルターを&lt;24&gt;時間召喚する</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_InnerFire_Effect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Survival Skill: Inner Fire</Source>
      <Dest>サバイバルスキル：内なる火</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ColdWater_Effect0</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Cold Water</Source>
      <Dest>冷たい水</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SootheEffect3</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Soothe</Source>
      <Dest>冬晴の陽光</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SootheEffect3</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Exposure is reduced by &lt;mag&gt; for &lt;30&gt; seconds. When the effect wears off, the exposure is gained again.</Source>
      <Dest>身体が&lt;mag&gt;ポイント/&lt;30&gt;秒間温まる。効果が切れると呪文を唱える前と同じくらい身体が冷える</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SootheEffect2</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Soothe</Source>
      <Dest>冬晴の陽光</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SootheEffect2</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Exposure is reduced by &lt;mag&gt; for &lt;30&gt; seconds. When the effect wears off, the exposure is gained again.</Source>
      <Dest>身体が&lt;mag&gt;ポイント/&lt;30&gt;秒間温まる。効果が切れると呪文を唱える前と同じくらい身体が冷える</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_DrinkEffect2</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Decrease Exposure</Source>
      <Dest>体温上昇</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_DrinkEffect2</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Your drink reduces exposure by &lt;15&gt; for &lt;3&gt; minutes. You will gain &lt;20&gt; exposure when the effect wears off.</Source>
      <Dest>身体が&lt;15&gt;ポイント/&lt;3&gt;分間温まる。効果が切れると&lt;20&gt;ポイント冷える。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_DrinkEffect3</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Decrease Exposure</Source>
      <Dest>体温上昇</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_DrinkEffect3</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Your drink reduces exposure by &lt;20&gt; for &lt;3&gt; minutes. You will gain &lt;25&gt; exposure when the effect wears off.</Source>
      <Dest>身体が&lt;20&gt;ポイント/&lt;3&gt;分間温まる。効果が切れると&lt;25&gt;ポイント冷える</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WetStateEffect3NoShader</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Drenched</Source>
      <Dest>ずぶ濡れだ</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WetStateEffect3NoShader</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You are wet. Exposure will increase much faster when outdoors. You are &lt;50&gt;% weaker to shock damage and &lt;50&gt;% more resistant to fire damage.</Source>
      <Dest>風に当たると体温が速く低下する。雷撃ダメージに対して&lt;50&gt;%弱くなり、炎ダメージに対しては&lt;50&gt;%強くなる。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_VaporBlastDrenched</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Vapor Blast Drenched</Source>
      <Dest>瞬間乾燥：ずぶ濡れ</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_MagickaRateMult</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Decreased Magicka Regeneration</Source>
      <Dest>低体温：マジカ回復量の低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_WarmHealth</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Increased Health</Source>
      <Dest>体温：体力の上昇</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SootheEffect1</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Soothe</Source>
      <Dest>冬晴の陽光</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SootheEffect1</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Exposure is reduced by &lt;mag&gt; for &lt;30&gt; seconds. When the effect wears off, the exposure is gained again.</Source>
      <Dest>身体が&lt;mag&gt;ポイント/&lt;30&gt;秒間温まる。効果が切れると呪文を唱える前と同じくらい身体が冷える</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjureShelterEffect_Greater</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Conjure Shelter, Greater</Source>
      <Dest>召喚：立派なシェルター</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjureShelterEffect_Greater</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Creates a magic field with robust provisions that repels cold and rain for &lt;24&gt; hours.</Source>
      <Dest>風雨を避けられる立派なシェルターを&lt;24&gt;時間召喚する</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_ConjurationFrostbite</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Conjuration</Source>
      <Dest>凍傷：召喚低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Effect_Comfortable</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Comfortable</Source>
      <Dest>体温：ちょうどいい</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_VaporBlastDamp</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Vapor Blast Damp</Source>
      <Dest>瞬間乾燥：湿っている</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_VaporBlastConditionCheck</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Vapor Blast</Source>
      <Dest>瞬間乾燥</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_VaporBlastConditionCheck</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Creates a blast of steam that dries the caster and deals up to &lt;50&gt; points of fire damage. Ineffective when caster is dry.</Source>
      <Dest>術者を乾かすための蒸気を作り出して、&lt;50&gt;ポイントの炎ダメージを与える。すでに身体が乾いている状態で唱えても効果はない</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WetStateEffect1NoShader</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Damp</Source>
      <Dest>水で湿っている</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WetStateEffect1NoShader</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You are damp. Exposure will increase slightly faster when outdoors. You are &lt;12&gt;% weaker to shock damage and &lt;12&gt;% more resistant to fire damage.</Source>
      <Dest>風に当たると体温が速く低下する。雷撃ダメージに対して&lt;12&gt;%弱くなり、炎ダメージに対しては&lt;12&gt;%強くなる。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WetStateEffect2NoShader</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Wet</Source>
      <Dest>水で濡れている</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WetStateEffect2NoShader</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You are wet. Exposure will increase faster when outdoors. You are &lt;25&gt;% weaker to shock damage and &lt;25&gt;% more resistant to fire damage.</Source>
      <Dest>風に当たると体温が速く低下する。雷撃ダメージに対して&lt;25&gt;%弱くなり、炎ダメージに対しては&lt;25&gt;%強くなる。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_VampireEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Fortify Warmth</Source>
      <Dest>保温力上昇</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_VampireEffect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Your undead nature makes you less susceptible to the effects of exposure. Your Warmth Rating is increased by &lt;100&gt; points, and you are immune to frostbite.</Source>
      <Dest>アンデッドの特性により体温変化の影響を受けにくい。保温力が&lt;100&gt;ポイント上昇し、凍傷の影響を受けない</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ImmuneEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure Immunity</Source>
      <Dest>体温による影響なし</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ImmuneEffect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Your race makes you completely immune to exposure.</Source>
      <Dest>種族特性により体温の影響をまったく受けない</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_BeastEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Fortify Warmth</Source>
      <Dest>保温力上昇</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_BeastEffect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Your beastial nature improves your Warmth Rating by &lt;500&gt; points.</Source>
      <Dest>野獣の血により保温力が&lt;500&gt;ポイント上昇</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_IllusionFrostbite</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Illusion</Source>
      <Dest>凍傷：幻惑低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_StaminaRateMult_2</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Cold</Source>
      <Dest>低体温：冷えている</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WaterPotionEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Snowberry Extract</Source>
      <Dest>スノーベリーのエキス</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WaterPotionEffect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Allows you to swim in frigid water for &lt;3&gt; minutes.</Source>
      <Dest>凍てつく水を&lt;3&gt;分間泳げる。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_HealRateMult</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Cold</Source>
      <Dest>低体温：冷えている</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjureShelterEffect_LesserScroll</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Conjure Shelter, Lesser</Source>
      <Dest>召喚：シェルター</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjureShelterEffect_LesserScroll</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Creates a magic field with basic provisions that repels cold and rain for &lt;24&gt; hours.</Source>
      <Dest>風雨を避けられる簡素なシェルターを&lt;24&gt;時間召喚する</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_HealRateMultFrostbite</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Health Regeneration</Source>
      <Dest>凍傷：体力回復低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_NoWaitWerewolfFix</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Waiting Disabled</Source>
      <Dest>待機を使わない</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjureShelterEffect_GreaterScroll</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Conjure Shelter, Greater</Source>
      <Dest>召喚：立派なシェルター</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjureShelterEffect_GreaterScroll</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Creates a magic field with robust provisions that repels cold and rain for &lt;24&gt; hours.</Source>
      <Dest>風雨を避けられる立派なシェルターを&lt;24&gt;時間召喚する</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_KindleEffectScroll</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Kindle</Source>
      <Dest>ちいさな炎</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_KindleEffectScroll</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Consumes one firewood from the caster to restore &lt;20&gt; points of exposure.</Source>
      <Dest>薪一本を消費して体温を&lt;20&gt;ポイント上昇させる。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_VaporBlastConditionCheckScroll</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Vapor Blast</Source>
      <Dest>瞬間乾燥</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_VaporBlastConditionCheckScroll</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Creates a blast of steam that dries the caster and deals up to &lt;50&gt; points of fire damage. Ineffective when caster is dry.</Source>
      <Dest>術者を乾かすための蒸気を作り出して、&lt;50&gt;ポイントの炎ダメージを与える。すでに身体が乾いている状態で唱えても効果はない</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_SpeechFrostbite</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Speech</Source>
      <Dest>凍傷：話術低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_SneakFrostbite</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Sneak</Source>
      <Dest>凍傷：隠密低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_RestorationFrostbite</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Restoration</Source>
      <Dest>凍傷：治癒低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_PickpocketFrostbite</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Pickpocket</Source>
      <Dest>凍傷：スリ低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_StaminaRateMultFrostbite</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Stamina Regeneration</Source>
      <Dest>低体温：スタミナ回復量の低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_MagickaRateMultFrostbite</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Magicka Regeneration</Source>
      <Dest>凍傷：魔力回復低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_OneHandedFrostbite</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased One-Handed</Source>
      <Dest>凍傷：片手武器低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_LockpickingFrostbite</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Lockpicking</Source>
      <Dest>凍傷：解錠低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_DestructionFrostbite</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Destruction</Source>
      <Dest>凍傷：破壊低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_VaporBlastWet</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Vapor Blast Wet</Source>
      <Dest>瞬間乾燥：水に濡れている</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_BlockFrostbite</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Block</Source>
      <Dest>凍傷：防御低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_ArcheryFrostbite</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Archery</Source>
      <Dest>凍傷：弓術低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_AlterationFrostbite</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Alteration</Source>
      <Dest>凍傷：変性低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ShelterDetectEffectNear</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Shelter Detect Near Effect</Source>
      <Dest>シェルター感知近距離</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_TwoHandedFrostbite</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frostbite: Decreased Two-Handed</Source>
      <Dest>凍傷：両手武器低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WetStateEffect3</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Drenched</Source>
      <Dest>ずぶ濡れだ</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WetStateEffect3</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You are wet. Exposure will increase much faster when outdoors. You are &lt;50&gt;% weaker to shock damage and &lt;50&gt;% more resistant to fire damage.</Source>
      <Dest>風に当たると体温が速く低下する。雷撃ダメージに対して&lt;50&gt;%弱くなり、炎ダメージに対しては&lt;50&gt;%強くなる。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WetStateEffect2</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Wet</Source>
      <Dest>水で濡れている</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WetStateEffect2</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You are wet. Exposure will increase faster when outdoors. You are &lt;25&gt;% weaker to shock damage and &lt;25&gt;% more resistant to fire damage.</Source>
      <Dest>風に当たると体温が速く低下する。雷撃ダメージに対して&lt;25&gt;%弱くなり、炎ダメージに対しては&lt;25&gt;%強くなる。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SneakEventEffect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Sneak Event</Source>
      <Dest>Sneak Event</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WetStateEffect1</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Damp</Source>
      <Dest>水で湿っている</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WetStateEffect1</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You are damp. Exposure will increase slightly faster when outdoors. You are &lt;12&gt;% weaker to shock damage and &lt;12&gt;% more resistant to fire damage.</Source>
      <Dest>風に当たると体温が速く低下する。雷撃ダメージに対して&lt;12&gt;%弱くなり、炎ダメージに対しては&lt;12&gt;%強くなる。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_MovementPenalty2</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Exposure: Decreased Movement Severe</Source>
      <Dest>低体温：移動速度の厳しい低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_BoundCloakEnchantment</EDID>
      <REC>ENCH:FULL</REC>
      <Source>Bound Cloak Enchantment</Source>
      <Dest>マント召喚エンチャントメント</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ColdWaterSpell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Cold Water</Source>
      <Dest>冷たい水</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Spell_5</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Exposure: Freezing to Death</Source>
      <Dest>低体温：このままだと凍死する</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FrostResistBonusSpell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Resist Frost</Source>
      <Dest>冷気耐性アップ</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_InnerFireSpell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Survival Skill: Inner Fire</Source>
      <Dest>サバイバルスキル：内なる火</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_HandWarmingSpell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Hand Warming Spell</Source>
      <Dest>手を温める呪文</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Weathersense_Spell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Survival Skill: Weathersense</Source>
      <Dest>サバイバルスキル：ウェザーセンス</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_VaporBlastEffects</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Vapor Blast</Source>
      <Dest>瞬間乾燥</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_VaporBlast</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Vapor Blast</Source>
      <Dest>瞬間乾燥</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjureShelter_Greater</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Conjure Shelter, Greater</Source>
      <Dest>召喚：立派なシェルター</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WetVFXSpell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Wetness</Source>
      <Dest>水濡れ</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SootheSpell1</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Soothe</Source>
      <Dest>冬晴の陽光</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ExposureArmorSpell_3</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Bearskin</Source>
      <Dest>クマの毛皮</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SwimEventSpell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Swim Event Spell</Source>
      <Dest>水泳イベント呪文</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ExposureArmorSpell_1</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Foxskin</Source>
      <Dest>キツネの毛皮</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WellInsulatedSpell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Swim Event Spell</Source>
      <Dest>水泳イベント呪文</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_BoundCloakSpellLesser</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Bound Cloak, Lesser</Source>
      <Dest>マント召喚</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RegionDetect</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Region Detect</Source>
      <Dest>地域感知</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_NoWait_Spell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Waiting Disabled</Source>
      <Dest>待機を使わない</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ShelterDetectBeamFar</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Shelter Detect Beam</Source>
      <Dest>Shelter Detect Beam</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_TransmuteWood</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Transmute Wood</Source>
      <Dest>木の変質</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Spell_3</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Exposure: Very Cold</Source>
      <Dest>低体温： とても冷えている</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_TorchStateSpell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Torch</Source>
      <Dest>たいまつ</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjureShelter_Lesser</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Conjure Shelter, Lesser</Source>
      <Dest>召喚：シェルター</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Spell_4</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Exposure: Freezing</Source>
      <Dest>低体温：凍えている</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_VampireSpell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Undying</Source>
      <Dest>不死者</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ImmuneSpell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Undying</Source>
      <Dest>不死者</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_BeastSpell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Undying</Source>
      <Dest>不死者</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SootheSpell3</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Revel</Source>
      <Dest>初夏の陽光</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_KindleSpell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Kindle</Source>
      <Dest>ちいさな炎</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ShelterDetectBeamNear</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Shelter Detect Beam</Source>
      <Dest>Shelter Detect Beam</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WindbreakerSpell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Swim Event Spell</Source>
      <Dest>水泳イベント呪文</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_BoundCloakSpellGreater</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Bound Cloak, Greater</Source>
      <Dest>立派なマント召喚</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SootheSpell2</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Bask</Source>
      <Dest>早春の陽光</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Spell_0</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Exposure: Warm</Source>
      <Dest>体温：温かい</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ExposureArmorSpell_2</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Wolfskin</Source>
      <Dest>オオカミの毛皮</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Spell_2</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Exposure: Cold</Source>
      <Dest>低体温：冷えている</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SneakEventSpell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Hand Warming Spell</Source>
      <Dest>手を温める呪文</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Hypothermia_Spell_1</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Exposure: Comfortable</Source>
      <Dest>体温：ちょうどいい</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ColdWaterDeathSpell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Cold Water Death</Source>
      <Dest>Cold Water Death</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ScrollBoundCloakLesser</EDID>
      <REC>SCRL:FULL</REC>
      <Source>Scroll of Bound Cloak, Lesser</Source>
      <Dest>マント召喚の巻物</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ScrollKindle</EDID>
      <REC>SCRL:FULL</REC>
      <Source>Scroll of Kindle</Source>
      <Dest>ちいさな炎の巻物</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ScrollBoundCloakGreater</EDID>
      <REC>SCRL:FULL</REC>
      <Source>Scroll of Bound Cloak, Greater</Source>
      <Dest>立派なマント召喚の巻物</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ScrollVaporBlast</EDID>
      <REC>SCRL:FULL</REC>
      <Source>Scroll of Vapor Blast</Source>
      <Dest>瞬間乾燥の巻物</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ScrollRevel</EDID>
      <REC>SCRL:FULL</REC>
      <Source>Scroll of Revel</Source>
      <Dest>初夏の陽光の巻物</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ScrollBask</EDID>
      <REC>SCRL:FULL</REC>
      <Source>Scroll of Bask</Source>
      <Dest>早春の陽光の巻物</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ScrollSoothe</EDID>
      <REC>SCRL:FULL</REC>
      <Source>Scroll of Soothe</Source>
      <Dest>冬晴の陽光の巻物</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ScrollConjureShelterGreater</EDID>
      <REC>SCRL:FULL</REC>
      <Source>Scroll of Conjure Shelter, Greater</Source>
      <Dest>立派なシェルター召喚の巻物</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ScrollConjureShelterLesser</EDID>
      <REC>SCRL:FULL</REC>
      <Source>Scroll of Conjure Shelter, Lesser</Source>
      <Dest>シェルター召喚の巻物</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ScrollBearskin</EDID>
      <REC>SCRL:FULL</REC>
      <Source>Scroll of Bearskin</Source>
      <Dest>クマの毛皮の巻物</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ScrollWolfskin</EDID>
      <REC>SCRL:FULL</REC>
      <Source>Scroll of Wolfskin</Source>
      <Dest>オオカミの毛皮の巻物</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ScrollFoxskin</EDID>
      <REC>SCRL:FULL</REC>
      <Source>Scroll of Foxskin</Source>
      <Dest>キツネの毛皮の巻物</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PN_Endurance_5Windbreaker</EDID>
      <REC>ACTI:FULL</REC>
      <Source>Windbreaker</Source>
      <Dest>ウィンドブレーカー</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PN_Endurance_5Windbreaker</EDID>
      <REC>ACTI:RNAM</REC>
      <Source>Select</Source>
      <Dest>選択</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjuredShelter_Lesser</EDID>
      <REC>ACTI:FULL</REC>
      <Source>Your Conjured Bed</Source>
      <Dest>寝台</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjuredShelter_Lesser</EDID>
      <REC>ACTI:RNAM</REC>
      <Source>Use</Source>
      <Dest>使う</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PN_Endurance_1Adaptation</EDID>
      <REC>ACTI:FULL</REC>
      <Source>Adaptation</Source>
      <Dest>適応力</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PN_Endurance_1Adaptation</EDID>
      <REC>ACTI:RNAM</REC>
      <Source>Select</Source>
      <Dest>選択</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ShelterDetectorSensor</EDID>
      <REC>ACTI:FULL</REC>
      <Source>Shelter Detect Projectile Target</Source>
      <Dest>Shelter Detect Projectile Target</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PN_Endurance_4GlacialSwimmer</EDID>
      <REC>ACTI:FULL</REC>
      <Source>Glacial Swimmer</Source>
      <Dest>氷河を泳ぐ者</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PN_Endurance_4GlacialSwimmer</EDID>
      <REC>ACTI:RNAM</REC>
      <Source>Select</Source>
      <Dest>選択</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PN_Endurance_3WellInsulated</EDID>
      <REC>ACTI:FULL</REC>
      <Source>Well Insulated</Source>
      <Dest>断熱</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PN_Endurance_3WellInsulated</EDID>
      <REC>ACTI:RNAM</REC>
      <Source>Select</Source>
      <Dest>選択</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PN_Endurance_2FrostWard</EDID>
      <REC>ACTI:FULL</REC>
      <Source>Frost Ward</Source>
      <Dest>氷の障壁</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PN_Endurance_2FrostWard</EDID>
      <REC>ACTI:RNAM</REC>
      <Source>Select</Source>
      <Dest>選択</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjuredShelterChest</EDID>
      <REC>ACTI:FULL</REC>
      <Source>Conjured Chest</Source>
      <Dest>宝箱</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjuredShelterChest</EDID>
      <REC>ACTI:RNAM</REC>
      <Source>Open</Source>
      <Dest>開ける</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjuredShelter_Greater</EDID>
      <REC>ACTI:FULL</REC>
      <Source>Your Conjured Bed</Source>
      <Dest>寝台</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjuredShelter_Greater</EDID>
      <REC>ACTI:RNAM</REC>
      <Source>Use</Source>
      <Dest>使う</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PN_Endurance_6InnerFlame</EDID>
      <REC>ACTI:FULL</REC>
      <Source>Inner Flame</Source>
      <Dest>内なる火</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PN_Endurance_6InnerFlame</EDID>
      <REC>ACTI:RNAM</REC>
      <Source>Select</Source>
      <Dest>選択</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestBodyExtraAll</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Body Extra All</Source>
      <Dest>DO NOT USE Unit Body Extra All</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestIgnoreBody</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Ignore Body</Source>
      <Dest>DO NOT USE Unit Ignore Body</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestBodyExtraCloakHead</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Body Extra Cloak Head</Source>
      <Dest>DO NOT USE Unit Body Extra Cloak Head</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestBodyExtraCloak</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Body Extra Cloak</Source>
      <Dest>DO NOT USE Unit Body Extra Cloak</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestWarmCloak</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Warm Cloak</Source>
      <Dest>DO NOT USE Unit Warm Cloak</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestWaterproofHands</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Waterproof Hands</Source>
      <Dest>DO NOT USE Unit Waterproof Hands</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestVeryWarmFeet</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Very Warm Feet</Source>
      <Dest>DO NOT USE Unit Very Warm Feet</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestWarmHead</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Warm Head</Source>
      <Dest>DO NOT USE Unit Warm Head</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_DummyBoots</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Dummy Boots</Source>
      <Dest>DO NOT USE Dummy Boots</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_DummyCuirass</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Dummy Cuirass</Source>
      <Dest>DO NOT USE Dummy Cuirass</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_DummyGauntlets</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Dummy Gauntlets</Source>
      <Dest>DO NOT USE Dummy Gauntlets</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_DummyHelmet</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Dummy Helmet</Source>
      <Dest>DO NOT USE Dummy Helmet</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestMiscGear1</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Misc 1</Source>
      <Dest>DO NOT USE Unit Misc 1</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Cloak_BoundGreater</EDID>
      <REC>ARMO:FULL</REC>
      <Source>Bound Cloak, Greater</Source>
      <Dest>立派なマント召喚</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_DummyShield</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Dummy Shield</Source>
      <Dest>DO NOT USE Dummy Shield</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Cloak_BoundLesser</EDID>
      <REC>ARMO:FULL</REC>
      <Source>Bound Cloak, Lesser</Source>
      <Dest>マント召喚</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestMiscGear4</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Misc 4</Source>
      <Dest>DO NOT USE Unit Misc 4</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestMiscGear3</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Misc 3</Source>
      <Dest>DO NOT USE Unit Misc 3</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestMiscGear2</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Misc 2</Source>
      <Dest>DO NOT USE Unit Misc 2</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestWaterproofShield</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Waterproof Shield</Source>
      <Dest>DO NOT USE Unit Waterproof Shield</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestNormalBody</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Normal Body</Source>
      <Dest>DO NOT USE Unit Normal Body</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestUnknownBody2</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Unknown Body 2</Source>
      <Dest>DO NOT USE Unit Unknown Body 2</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestUnknownShield2</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Unknown Shield 2</Source>
      <Dest>DO NOT USE Unit Unknown Shield 2</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestUnknownHead2</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Unknown Head 2</Source>
      <Dest>DO NOT USE Unit Unknown Head 2</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestUnknownHands2</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Unknown Hands 2</Source>
      <Dest>DO NOT USE Unit Unknown Hands 2</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestUnknownFeet2</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Unknown Feet 2</Source>
      <Dest>DO NOT USE Unit Unknown Feet 2</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestUnknownCloak2</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Unknown Cloak 2</Source>
      <Dest>DO NOT USE Unit Unknown Cloak 2</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestUnknownCloak1</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Unknown Cloak 1</Source>
      <Dest>DO NOT USE Unit Unknown Cloak 1</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestUnknownShield1</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Unknown Shield 1</Source>
      <Dest>DO NOT USE Unit Unknown Shield 1</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestUnknownHands1</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Unknown Hands 1</Source>
      <Dest>DO NOT USE Unit Unknown Hands 1</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestUnknownHead1</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Unknown Head 1</Source>
      <Dest>DO NOT USE Unit Unknown Head 1</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestUnknownFeet1</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Unknown Feet 1</Source>
      <Dest>DO NOT USE Unit Unknown Feet 1</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_UnitTestUnknownBody1</EDID>
      <REC>ARMO:FULL</REC>
      <Source>DO NOT USE Unit Unknown Body 1</Source>
      <Dest>DO NOT USE Unit Unknown Body 1</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RobLetterSettlement_Falkreath</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Rider&apos;s Note</Source>
      <Dest>旅行者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SpellTomeSoothe3</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Spell Tome: Revel</Source>
      <Dest>呪文の書: 初夏の陽光</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SpellTomeKindle</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Spell Tome: Kindle</Source>
      <Dest>呪文の書: ちいさな炎</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SpellTomeConjureShelterGreater</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Spell Tome: Conjure Shelter, Greater</Source>
      <Dest>呪文の書: 立派なシェルター召喚</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RobLetterSettlement_Winterhold</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Rider&apos;s Note</Source>
      <Dest>旅行者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RobLetterSettlement_Riverwood</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Rider&apos;s Note</Source>
      <Dest>旅行者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RobLetterSettlement_NightgateInn</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Rider&apos;s Note</Source>
      <Dest>旅行者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SpellTomeBearskin</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Spell Tome: Bearskin</Source>
      <Dest>呪文の書: クマの毛皮</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SurvivorsGuide</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Survivor&apos;s Guide to Skyrim</Source>
      <Dest>スカイリム・サバイバルガイド</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SpellTomeBoundCloakGreater</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Spell Tome: Bound Cloak, Greater</Source>
      <Dest>呪文の書: 立派なマント召喚</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RobLetterSettlement_Morthal</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Rider&apos;s Note</Source>
      <Dest>旅行者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SpellTomeVaporBlast</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Spell Tome: Vapor Blast</Source>
      <Dest>呪文の書: 瞬間乾燥</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SpellTomeBoundCloakLesser</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Spell Tome: Bound Cloak, Lesser</Source>
      <Dest>呪文の書: マント召喚</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SpellTomeSoothe1</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Spell Tome: Soothe</Source>
      <Dest>呪文の書: 冬晴の陽光</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SpellTomeWolfskin</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Spell Tome: Wolfskin</Source>
      <Dest>呪文の書: オオカミの毛皮</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SpellTomeConjureShelterLesser</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Spell Tome: Conjure Shelter, Lesser</Source>
      <Dest>呪文の書: シェルター召喚</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SpellTomeFoxskin</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Spell Tome: Foxskin</Source>
      <Dest>呪文の書: キツネの毛皮</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SpellTomeTransmuteWood</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Spell Tome: Transmute Wood</Source>
      <Dest>呪文の書: 木の変質</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RobLetterSettlement_Markarth</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Rider&apos;s Note</Source>
      <Dest>旅行者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RescueLetterSpouse</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Wanderer&apos;s Note</Source>
      <Dest>放浪者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RobLetterSettlement_Riften</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Rider&apos;s Note</Source>
      <Dest>旅行者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RobLetterOther</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Pilgrim&apos;s Note</Source>
      <Dest>巡礼者のメモ</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RobLetterSettlement_Rorikstead</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Rider&apos;s Note</Source>
      <Dest>旅行者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SpellTomeSoothe2</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Spell Tome: Bask</Source>
      <Dest>呪文の書: 早春の陽光</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RobLetterSettlement_Windhelm</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Rider&apos;s Note</Source>
      <Dest>旅行者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RobLetterSettlement_DragonBridge</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Rider&apos;s Note</Source>
      <Dest>旅行者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RobLetterSettlement_Whiterun</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Rider&apos;s Note</Source>
      <Dest>旅行者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RobLetterSettlement_Solitude</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Rider&apos;s Note</Source>
      <Dest>旅行者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RescueLetterSettlement</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Rider&apos;s Note</Source>
      <Dest>旅行者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RobLetterSettlement_Dawnstar</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Rider&apos;s Note</Source>
      <Dest>旅行者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RobLetterSettlement_Kynesgrove</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Rider&apos;s Note</Source>
      <Dest>旅行者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_RobLetterSettlement_Ivarstead</EDID>
      <REC>BOOK:FULL</REC>
      <Source>Rider&apos;s Note</Source>
      <Dest>旅行者の手紙</Dest>
    </String>
    <String List="0">
      <EDID>_DE_Chest_Shelter</EDID>
      <REC>CONT:FULL</REC>
      <Source>Conjured Chest</Source>
      <Dest>宝箱</Dest>
    </String>
    <String List="0">
      <EDID>_DE_ShelterChairCommon</EDID>
      <REC>FURN:FULL</REC>
      <Source>Chair</Source>
      <Dest>椅子</Dest>
    </String>
    <String List="0">
      <EDID>_DE_Shelter_G_Controller</EDID>
      <REC>FURN:FULL</REC>
      <Source>Conjured Bed</Source>
      <Dest>召喚：ベッド</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SitMarkerInnerFire</EDID>
      <REC>FURN:FULL</REC>
      <Source>Sit Down</Source>
      <Dest>座る</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FoodEffectPotion</EDID>
      <REC>ALCH:FULL</REC>
      <Source>Hearty Meal</Source>
      <Dest>温かい食事</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_DrinkEffectPotion2</EDID>
      <REC>ALCH:FULL</REC>
      <Source>Strong Brew</Source>
      <Dest>アルコール</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WaterPotion</EDID>
      <REC>ALCH:FULL</REC>
      <Source>Snowberry Extract</Source>
      <Dest>スノーベリーのエキス</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FrostbittenPotionHands</EDID>
      <REC>ALCH:FULL</REC>
      <Source>Frostbite (Hands)</Source>
      <Dest>凍傷(手)</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_DrinkEffectPotion3</EDID>
      <REC>ALCH:FULL</REC>
      <Source>Strong Brew</Source>
      <Dest>アルコール</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_DrinkEffectPotion1</EDID>
      <REC>ALCH:FULL</REC>
      <Source>Strong Brew</Source>
      <Dest>アルコール</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FrostbittenPotionBody</EDID>
      <REC>ALCH:FULL</REC>
      <Source>Frostbite (Body)</Source>
      <Dest>凍傷(体)</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FrostbittenPotionFeet</EDID>
      <REC>ALCH:FULL</REC>
      <Source>Frostbite (Feet)</Source>
      <Dest>凍傷(足)</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_FrostbittenPotionHead</EDID>
      <REC>ALCH:FULL</REC>
      <Source>Frostbite (Head)</Source>
      <Dest>凍傷(頭)</Dest>
    </String>
    <String List="0">
      <EDID>Angarvunde01</EDID>
      <REC>CELL:FULL</REC>
      <Source>Angarvunde</Source>
      <Dest>アンガルブンデ</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ConjuredShelterCell</EDID>
      <REC>CELL:FULL</REC>
      <Source>Frostfall Conjured Shelter Cell</Source>
      <Dest>Frostfall Conjured Shelter Cell</Dest>
    </String>
    <String List="0">
      <EDID>_Camp_CampfirePlaceableObjectCell</EDID>
      <REC>CELL:FULL</REC>
      <Source>Campfire Object Staging Cell</Source>
      <Dest>Campfire Object Staging Cell</Dest>
    </String>
    <String List="0">
      <EDID>_Camp_ModTentCell</EDID>
      <REC>CELL:FULL</REC>
      <Source>3rd Party Mod Tent Staging Cell</Source>
      <Dest>3rd Party Mod Tent Staging Cell</Dest>
    </String>
    <String List="0">
      <EDID>WolfskullCave01</EDID>
      <REC>CELL:FULL</REC>
      <Source>Wolfskull Cave</Source>
      <Dest>ウルフスカル洞窟</Dest>
    </String>
    <String List="0">
      <EDID>SunderstoneGorge01</EDID>
      <REC>CELL:FULL</REC>
      <Source>Sunderstone Gorge</Source>
      <Dest>サンダーストーン渓谷</Dest>
    </String>
    <String List="0">
      <EDID>Tamriel</EDID>
      <REC>WRLD:FULL</REC>
      <Source>Skyrim</Source>
      <Dest>スカイリム</Dest>
    </String>
    <String List="0">
      <EDID>SouthfringeWorld</EDID>
      <REC>WRLD:FULL</REC>
      <Source>Southfringe Sanctum</Source>
      <Dest>サウスフリンジ聖域</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_MainQuest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall Main Quest</Source>
      <Dest>Frostfall Main Quest</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_System_Heat</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall Heat System</Source>
      <Dest>Frostfall Heat System</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Test_e2e_Clothing</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall End To End Clothing System Tests</Source>
      <Dest>Frostfall End To End Clothing System Tests</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_System_Follower</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall Follower System</Source>
      <Dest>Frostfall Follower System</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Test_unit_Clothing</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall Clothing System Tests</Source>
      <Dest>Frostfall Clothing System Tests</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_VendorQuest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Vendor Quest</Source>
      <Dest>Vendor Quest</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WeathersenseMeterQuest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Temperature Meter</Source>
      <Dest>体温ゲージ</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_System_Shelter</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall Overhead Shelter System</Source>
      <Dest>Frostfall Overhead Shelter System</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_WetnessMeterQuest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Wetness Meter</Source>
      <Dest>Wetness Meter</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_System_Warmth</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall Warmth System</Source>
      <Dest>Frostfall Warmth System</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_System_FrostResist</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall Frost Resist System</Source>
      <Dest>Frostfall Frost Resist System</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall String Properties</Source>
      <Dest>Frostfall String Properties</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_TrackingQuest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall</Source>
      <Dest>降霜の月</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_TrackingQuest</EDID>
      <REC>QUST:NNAM</REC>
      <Source>Reflect on cold weather survival. (See Quest Journal for details)</Source>
      <Dest>極寒の地を生き抜く術に思いをはせる（ジャーナルをご覧ください）</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Test_unit_ArmorDatastore</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall Armor Datastore Tests</Source>
      <Dest>Frostfall Armor Datastore Tests</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Interface</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall Interface Handler</Source>
      <Dest>Frostfall Interface Handler</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SkyUIConfigPanel</EDID>
      <REC>QUST:FULL</REC>
      <Source>Configuration</Source>
      <Dest>Configuration</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_System_Rescue</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall Warmth System</Source>
      <Dest>Frostfall Warmth System</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_ExposureMeterQuest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Exposure Meter</Source>
      <Dest>体温ゲージ</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_System_Coverage</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall Coverage System</Source>
      <Dest>Frostfall Coverage System</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_System_Clothing</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall Clothing System</Source>
      <Dest>Frostfall Clothing System</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_System_Wetness</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall Wetness System</Source>
      <Dest>Frostfall Wetness System</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_System_Exposure</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall Exposure System</Source>
      <Dest>Frostfall Exposure System</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_System_Climate</EDID>
      <REC>QUST:FULL</REC>
      <Source>Frostfall Climate System</Source>
      <Dest>Frostfall Climate System</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen11</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Blizzards are a deadly force in the northern Holds. Camp often, and seek shelter when necessary.</Source>
      <Dest>北方の吹雪は命取りになりかねない。頻繁に野営し、必要に応じて安全な場所に避難しなければならない。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen13</EDID>
      <REC>LSCR:DESC</REC>
      <Source>As your exposure increases, all of your skills will suffer. Your warmth rating determines how quickly you gain exposure.</Source>
      <Dest>体温が低下して低体温症の危険性が高まるとスキルに悪影響を受ける。耐氷、天候、装備品などの様々な要素を組合わせて保温力を得られる。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen6</EDID>
      <REC>LSCR:DESC</REC>
      <Source>A fire won&apos;t help much when standing in the rain or snow. Take shelter from the elements when trying to warm up and dry off.</Source>
      <Dest>雨や雪の間、たき火はたいして役に立たない。洞窟や建物などの安全な場所へ入り込み、身体を暖めて水を乾かすほうがいい。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen3</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Campfires can quickly warm you up, dry you off, and be used for cooking.</Source>
      <Dest>たき火にあたると水が速く乾く。調理鍋があれば料理もできる。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen10</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Alcohol can reduce exposure for a short time. When the effect wears off, more exposure is gained than was lost.</Source>
      <Dest>アルコールは体温を短時間だけ上昇させる。効果が切れると増えた分よりも多くの体温が低下する。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen18</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Conjurers can summon shelters with many of the comforts of home, and create magical cloaks that provide resistance to exposure and rain.</Source>
      <Dest>召喚魔法には、様々な家具と魔法の屋根を備えた寒さと雨をしのぐシェルターを召喚できる呪文がある。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen4</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Fur tents are very warm, but leak when it rains.</Source>
      <Dest>毛皮のテントはとても暖かいが雨が漏る。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen2</EDID>
      <REC>LSCR:DESC</REC>
      <Source>The woodcutter&apos;s axe is an essential tool. Use it to harvest wood for building campfires and other supplies. Branches can be harvested without an axe.</Source>
      <Dest>木こりの斧は重要な道具だ。斧を使って薪を集めれば、たき火を作ったり他の道具を作成できる。枝なら斧がなくても集められる。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen8a</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Survival Skill: Create Item can be used to create a variety of useful supplies.</Source>
      <Dest>サバイバルスキル：様々な道具を作成できる</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen20</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Vapor Blast only deals damage if the caster is wet.</Source>
      <Dest>瞬間乾燥の魔法は術者の身体が乾いている場合、ダメージのみを与える</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen21</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Soothe spells trick the caster into believing that they&apos;re warmer than they actually are for a short time.</Source>
      <Dest>陽光の幻惑呪文は実際の気温よりも暖かいという錯覚を術者に与える</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen22</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Coverage protects you from rain and slows your rate of exposure in severe weather.</Source>
      <Dest>被覆値が高ければ悪天候下での体温低下と水濡れを防げる</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen9</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Wielding a torch and eating soups and stews provide a small bonus to warmth.</Source>
      <Dest>たいまつを装備する、スープやシチューを食べる、マントをまとうことで保温力を得られる。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen5</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Leather tents are waterproof, but aren&apos;t as warm as fur.</Source>
      <Dest>革のテントは水をはじくが毛皮ほど暖かくない。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen12</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Being wet causes you to gain exposure much more rapidly.</Source>
      <Dest>水に濡れた状態だと体温が急速に低下する。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen14</EDID>
      <REC>LSCR:DESC</REC>
      <Source>The Endurance skill can improve your warmth, coverage, and how long you can swim in icy waters.</Source>
      <Dest>忍耐のスキルは保温力と被覆値を上昇させ、より長い時間冷たい水の中で泳げるようにする。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen19a</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Skin spells magically increase the caster&apos;s warmth. The Mage Armor perks improve the effectiveness of these spells when wearing clothing instead of armor.</Source>
      <Dest>毛皮の呪文を使えば保温力を得られる。魔術師の鎧のパークを取得していれば、鎧を着ていない間、それらの呪文の効果が高まる</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen17</EDID>
      <REC>LSCR:DESC</REC>
      <Source>The Kindle spell is just as ineffective in the rain or snow as a normal campfire when not combined with suitable shelter.</Source>
      <Dest>適切なシェルターと組み合わせなければ、通常のたき火と同様、ちいさな炎の呪文の効果は弱まってしまう。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_LoadingScreen1</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Skyrim is coldest at night. When the sun goes down, it may be best to find an inn or set up camp and rest until morning.</Source>
      <Dest>スカイリムでもっとも寒い時間帯は夜間だ。日が沈んだら、野営地で朝まで過ごすのが最善の選択である。</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_CriticalError_SkyUIInterfacePackage</EDID>
      <REC>MESG:ITXT</REC>
      <Source>OK</Source>
      <Dest>OK</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Help_Cold</EDID>
      <REC>MESG:FULL</REC>
      <Source>Cold</Source>
      <Dest>体温の低下</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_StartStarsMsg</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Yes</Source>
      <Dest>はい</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_StartStarsMsg</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>No</Source>
      <Dest>いいえ</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Help_Wet</EDID>
      <REC>MESG:FULL</REC>
      <Source>Wet</Source>
      <Dest>水で濡れている</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_FrostWarding</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Choose Perk</Source>
      <Dest>能力の選択</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_FrostWarding</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>About Endurance</Source>
      <Dest>耐久力について</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_FrostWarding</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Back</Source>
      <Dest>戻る</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_CriticalError_Campfire</EDID>
      <REC>MESG:ITXT</REC>
      <Source>OK</Source>
      <Dest>OK</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_CriticalError_SKSE</EDID>
      <REC>MESG:ITXT</REC>
      <Source>OK</Source>
      <Dest>OK</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_GlacialSwimmer</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Choose Perk</Source>
      <Dest>能力の選択</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_GlacialSwimmer</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>About Endurance</Source>
      <Dest>耐久力について</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_GlacialSwimmer</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Back</Source>
      <Dest>戻る</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_Help_Exposure</EDID>
      <REC>MESG:FULL</REC>
      <Source>Exposure has increased</Source>
      <Dest>低体温症の危険性</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_WellInsulated</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Choose Perk</Source>
      <Dest>能力の選択</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_WellInsulated</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>About Endurance</Source>
      <Dest>耐久力について</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_WellInsulated</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Back</Source>
      <Dest>戻る</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_Windbreaker</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Choose Perk</Source>
      <Dest>能力の選択</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_Windbreaker</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>About Endurance</Source>
      <Dest>耐久力について</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_Windbreaker</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Back</Source>
      <Dest>戻る</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_Adaptation</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Choose Perk</Source>
      <Dest>能力の選択</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_Adaptation</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>About Endurance</Source>
      <Dest>耐久力について</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_Adaptation</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Back</Source>
      <Dest>戻る</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_InnerFire</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Choose Perk</Source>
      <Dest>能力の選択</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_InnerFire</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>About Endurance</Source>
      <Dest>耐久力について</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_PerkDesc_InnerFire</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Back</Source>
      <Dest>戻る</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_CriticalError_JSONReadWrite</EDID>
      <REC>MESG:ITXT</REC>
      <Source>OK</Source>
      <Dest>OK</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_CriticalError_SkyUIInterfacePackageOld</EDID>
      <REC>MESG:ITXT</REC>
      <Source>OK</Source>
      <Dest>OK</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>The air is cool.</Source>
      <Dest>涼しい気温だ</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>The air is pleasant.</Source>
      <Dest>ほの暖かい気温だ</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>&apos;s Body Gear</Source>
      <Dest> - 体</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>&apos;s Cloak</Source>
      <Dest> - マント</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>Wet: </Source>
      <Dest>水濡れ: </Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>The air is warm.</Source>
      <Dest>暖かな気温だ</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>The air is bone-chilling.</Source>
      <Dest>身体の芯まで凍りつきそうな寒さだ</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>&apos;s Accessory</Source>
      <Dest> - 装飾品</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>The sun is radiant.</Source>
      <Dest>照りつけるような日差しだ</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>Body Gear</Source>
      <Dest>体装備</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>The air is temperate.</Source>
      <Dest>ちょうどいい気温だ</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>robes</Source>
      <Dest>ローブ</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>Fur Armor (Bare Top)</Source>
      <Dest>毛皮の鎧(ベアトップ)</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>An Accessory</Source>
      <Dest>装飾品</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>Hidden Equipment</Source>
      <Dest>非表示の装備</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>The air is cold.</Source>
      <Dest>寒々しい気温だ</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>Total Coverage:</Source>
      <Dest>合計被覆値:</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>A Cloak</Source>
      <Dest>マント</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>The air is biting cold.</Source>
      <Dest>身を刺すような寒さだ</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>Warmth:</Source>
      <Dest>保温力:</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>&apos;s Hand Gear</Source>
      <Dest> - 腕</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>Hand Gear</Source>
      <Dest>腕装備</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>A Shield</Source>
      <Dest>盾</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>Fur Armor (Bare Top, Shawl)</Source>
      <Dest>毛皮の鎧(ベアトップ、ショール)</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>You cannot sense the outside weather.</Source>
      <Dest>外の気候を感じ取ることはできない</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>Fur Armor (Sleeveless)</Source>
      <Dest>毛皮の鎧(ノンスリーブ)</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>hood</Source>
      <Dest>フード</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>&apos;s Foot Gear</Source>
      <Dest> - 足</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>&apos;s Head Gear</Source>
      <Dest> - 頭</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>Foot Gear</Source>
      <Dest>足装備</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>Coverage:</Source>
      <Dest>被覆値:</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>Total Warmth:</Source>
      <Dest>合計保温力:</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>Exposure: </Source>
      <Dest>体温: </Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>Head Gear</Source>
      <Dest>頭装備</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>The air is chilly.</Source>
      <Dest>肌寒い気温だ</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>This plane of Oblivion is warm.</Source>
      <Dest>このオブリビオンの次元は温暖だ</Dest>
    </String>
    <String List="0">
      <EDID>FrostfallStrings</EDID>
      <REC>****:****</REC>
      <Source>The air is frigid and deadly.</Source>
      <Dest>命の危険を感じるほどの寒さだ</Dest>
    </String>
    <String List="0">
      <EDID>_Frost_SkyUIConfigPanel</EDID>
      <REC>****:****</REC>
      <Source>Frostfall</Source>
      <Dest>降霜の月</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_Hypothermia_Spell_5</EDID>
      <REC>SPEL:DESC</REC>
      <Source>&lt;-75%&gt; Health, Magicka, and Stamina Regeneration; &lt;-60&gt; Archery, One-handed, Two-handed, Block, Sneak, Speech, and all Magicka skills; &lt;-100&gt; Pickpocket and Lockpicking.</Source>
      <Dest>体力、マジカ、スタミナ回復速度&lt;75%&gt;低下。弓術、片手剣、両手剣、防御、話術、全魔法スキル&lt;60%&gt;低下。スリ、解錠&lt;100%&gt;低下</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_InnerFireSpell</EDID>
      <REC>SPEL:DESC</REC>
      <Source>Once per day, enter a meditative state which prevents your exposure from rising above Freezing. Movement and getting hit cancels the effect.</Source>
      <Dest>一日一回、瞑想状態に入り低体温化を妨げる。動くか攻撃を受けると効果は解除される。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_Weathersense_Spell</EDID>
      <REC>SPEL:DESC</REC>
      <Source>Displays your current exposure, wetness, and the condition of the weather around you.</Source>
      <Dest>体温、水濡れ状態、気温を表示する。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_NoWait_Spell</EDID>
      <REC>SPEL:DESC</REC>
      <Source>You cannot wait while outdoors.</Source>
      <Dest>室外では待機できない</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_Hypothermia_Spell_3</EDID>
      <REC>SPEL:DESC</REC>
      <Source>&lt;-25%&gt; Health, Magicka, and Stamina Regeneration; &lt;-10&gt; Archery, One-handed, Two-handed, Block, and all Magicka skills; &lt;-30&gt; Pickpocket and Lockpicking.</Source>
      <Dest>体力、マジカ、スタミナ回復速度&lt;25%&gt;低下。弓術、片手剣、両手剣、防御、話術、全魔法スキル&lt;10%&gt;低下。スリ、解錠&lt;30%&gt;低下</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_Hypothermia_Spell_4</EDID>
      <REC>SPEL:DESC</REC>
      <Source>&lt;-50%&gt; Health, Magicka, and Stamina Regeneration; &lt;-30&gt; Archery, One-handed, Two-handed, Block, Sneak, Speech, and all Magicka skills; &lt;-60&gt; Pickpocket and Lockpicking.</Source>
      <Dest>体力、マジカ、スタミナ回復速度&lt;50%&gt;低下。弓術、片手剣、両手剣、防御、話術、全魔法スキル&lt;30%&gt;低下。スリ、解錠&lt;60%&gt;低下</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_Hypothermia_Spell_0</EDID>
      <REC>SPEL:DESC</REC>
      <Source>Time spent by the fire has left you feeling warm and soothed. &lt;+10&gt; Health, Magicka, and Stamina.</Source>
      <Dest>火のそばで過ごした名残で身体がポカポカしている。体力、マジカ、スタミナに&lt;10&gt;ポイント追加</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_Hypothermia_Spell_2</EDID>
      <REC>SPEL:DESC</REC>
      <Source>You feel chilly. &lt;-10%&gt; Health, Magicka, and Stamina Regeneration.</Source>
      <Dest>体力、マジカ、スタミナの回復が&lt;10%&gt;遅くなる</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_Hypothermia_Spell_1</EDID>
      <REC>SPEL:DESC</REC>
      <Source>You feel comfortable.</Source>
      <Dest>快適だ</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RobLetterSettlement_Falkreath</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;We spotted you a ways off the road while riding on our way to Falkreath. We thought you were dead, but since you weren&apos;t, we decided to toss you in the cart. As soon as we get there, we&apos;re dropping you in the local inn. You&apos;re somebody else&apos;s problem after that.

A bit sad I didn&apos;t get to take that pretty armor of yours, so instead, I&apos;ll just relieve you of a few septims. Consider your fare paid! Ha!</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;ファルクリースに向かう途中で君をみつけた。てっきり死んでいると思ったが生きていたので君を荷車に載せていくことにした。あとの対処は宿の者に任せる。

その素敵な鎧を脱がせられなくて残念だが、いくらかのセプティム硬貨を代わりに頂いた。公正な代金だと思う。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_SpellTomeSoothe3</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
Revel</Source>
      <Dest>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
初夏の陽光</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_SpellTomeKindle</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
Kindle</Source>
      <Dest>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
ちいさな炎</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_SpellTomeConjureShelterGreater</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
Conjure Shelter, Greater</Source>
      <Dest>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
立派なシェルター召喚</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RobLetterSettlement_Winterhold</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;We spotted you a ways off the road while riding on our way to Winterhold. We thought you were dead, but since you weren&apos;t, we decided to toss you in the cart. As soon as we get there, we&apos;re dropping you in the local inn. You&apos;re somebody else&apos;s problem after that.

A bit sad I didn&apos;t get to take that pretty armor of yours, so instead, I&apos;ll just relieve you of a few septims. Consider your fare paid! Ha!</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;ウィンターホールドに向かう途中で君をみつけた。てっきり死んでいると思ったが生きていたので君を荷車に載せていくことにした。あとの対処は宿の者に任せる。

その素敵な鎧を脱がせられなくて残念だが、いくらかのセプティム硬貨を代わりに頂いた。公正な代金だろう。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RobLetterSettlement_Riverwood</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;We spotted you a ways off the road while riding on our way to Riverwood. We thought you were dead, but since you weren&apos;t, we decided to toss you in the cart. As soon as we get there, we&apos;re dropping you in the local inn. You&apos;re somebody else&apos;s problem after that.

A bit sad I didn&apos;t get to take that pretty armor of yours, so instead, I&apos;ll just relieve you of a few septims. Consider your fare paid! Ha!</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;リバーウッドに向かう途中で君をみつけた。てっきり死んでいると思ったが生きていたので君を荷車に載せていくことにした。宿で君を降ろして、あとの対処は宿の者に任せる。

その素敵な鎧を脱がせられなくて残念だが、いくらかのセプティム硬貨を代わりに頂いた。公正な代金だと思う。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RobLetterSettlement_NightgateInn</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;We spotted you a ways off the road while riding on our way to Nightgate Inn. We thought you were dead, but since you weren&apos;t, we decided to toss you in the cart. As soon as we get there, we&apos;re dropping you off. You&apos;re somebody else&apos;s problem after that.

A bit sad I didn&apos;t get to take that pretty armor of yours, so instead, I&apos;ll just relieve you of a few septims. Consider your fare paid! Ha!</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;ナイトゲートに向かう途中で君をみつけた。てっきり死んでいると思ったが生きていたので君を荷車に載せていくことにした。宿で君を降ろして、あとの対処は宿の者に任せる。

その素敵な鎧を脱がせられなくて残念だが、いくらかのセプティム硬貨を代わりに頂いた。公正な代金だと思う。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_SpellTomeBearskin</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
Bearskin</Source>
      <Dest>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
オオカミの毛皮</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_SurvivorsGuide</EDID>
      <REC>BOOK:DESC</REC>
      <Source>[pagebreak]
&lt;p align=&quot;center&quot;&gt;

Falkreath to Dawnstar 

A Survivor&apos;s Guide to Skyrim

by Verick Gaerford
Explorer, Pioneer, and minor Adventurer

Penned with the assistance of Carius Harmevus on this day, 16th of Frostfall, 4E 118
[pagebreak]

&lt;p align=&apos;center&apos;&gt;&lt;img src=&apos;img://textures/frostfall/_Frost_bookart0.dds&apos; height=&apos;367&apos; width=&apos;281&apos;&gt;&lt;/p&gt;
[pagebreak]
&lt;p align=&quot;center&quot;&gt;FOREWORD

&lt;p align=&quot;left&quot;&gt;It has been said that Skyrim itself is more dangerous than any man, mer, giant, or sabre cat within her borders.  Any who have felt the biting chill of The Pale or seen the frozen corpses upon the steps of High Hrothgar can attest to this. It takes the souls of the foolhardy, brave, astute, and unprepared with equal, enthusiastic swiftness.

My aim is to provide you with guidance on surviving the trials of Skyrim&apos;s harshest regions.  My hope is that you, dear reader, will avoid the fate of those mentioned above. Wisdom is your only weapon against the cold, so arm yourself with it on the following pages. Even with this knowledge, however, I cannot guarantee your safety; one can only be so prepared. If such a guarantee was made by the merchant who sold you this book, you have my sincerest apologies.

Now, without any further deviation, let us discuss the subject at hand.&lt;/p&gt;

[pagebreak]
&lt;p align=&quot;center&quot;&gt;THE COLD ROAD AHEAD

&lt;p align=&quot;left&quot;&gt;Cold is the enemy. It is as dangerous as a seasoned fighter with a honed blade and a score to settle. It is an insidious enemy, seeping into your bones, your mind, robbing you of the very will to survive. But like any enemy, it can be defended against. You must adapt to defeat it.

If cold is an agent of death, fire is life. A fire gives many gifts, chief of which are warmth and dry skin. The act of building a campfire should become second nature to you, as routine as putting on your boots. Build campfires early and often, and seek out wood far in advance of when you think you&apos;ll need it. It may take several hours to find enough wood to build a campfire of a useful size. If caught in a blizzard or after having fallen in a frozen lake, that&apos;s several hours you do not have to spare. Carry some quality tinder in your pack for emergencies; some straw or cotton will do fine. Fire is a friend, but a hungry one.

When preparing to travel, the first thing to address is your attire. Wearing warm clothing from head to toe is the single most important thing you can do to ensure your survival. Each part of your body that you leave exposed makes it increasingly difficult to stay warm and dry. You may think yourself safe in the southern Holds, but getting soaked in a rainstorm can easily sap the heat from your body.

There are many ways to improve your resistance to exposure. Your body will grow more accustomed to Skyrim&apos;s climate in time. It will happen slowly and naturally, and only for those who live long enough to discover that the change has taken place. A torch can be very beneficial, warming the arms and face. A cloak can help act as another helpful barrier against frost and rain. Soups can warm from the inside out. Finally, trinkets which grant a magical resistance to frost provide aid to their wearers.

There is no single way to prepare for a cold journey, but all of these things together will help keep you on this side of the eternal.

&lt;p align=&apos;center&apos;&gt;&lt;img src=&apos;img://textures/frostfall/_Frost_bookart1.dds&apos; height=&apos;256&apos; width=&apos;256&apos;&gt;&lt;/p&gt;

[pagebreak]
&lt;p align=&quot;center&quot;&gt;SURVIVING FROZEN WATERS

&lt;p align=&quot;left&quot;&gt;Sometimes, even after having done one&apos;s best to be careful near Skyrim&apos;s treacherously frigid bodies of water, disaster can strike; a loose rock results in lost footing, or a fragile plate of ice on a frozen lake goes unnoticed. Suddenly, you are submerged head-to-toe in water only barely above freezing. The body will go through a series of responses that may be shocking to the uninitiated, but by reviewing what will happen should this occur, one can mentally prepare for the occasion. With a strong will and some luck, one may even live to tell about it.

First, your body will involuntarily gasp deeply for air. When this happens, you will feel (paradoxically) as if the wind has been knocked out of you, unable to catch breath. You will feel completely without energy, and your eyes may have trouble focusing.

Next, assuming you have not breathed in a lungful of freezing water, you should have regained enough of your senses to be able to find a way back on shore. This is a narrow window of opportunity; do not waste it!

After getting out of the water, it is imperative that you make camp or retreat to the nearest warm shelter immediately, as your body has already become dangerously cold. Many have saved themselves from a watery death only to die on land minutes later.

If for some reason you are unable to bring yourself to shore quickly enough, you will find your limbs difficult to move until they become so numb that they stop responding entirely. Drowning at this point is the most likely outcome.

[pagebreak]
&lt;p align=&quot;center&quot;&gt;GEAR FOR THE JOURNEY

&lt;p align=&quot;left&quot;&gt;The right skills - a positive mindset - a few supplies. With each of these things you bring with you, you improve your chances of overcoming any obstacle you may face while on the trail. It all starts with a simple axe.

A woodcutter&apos;s axe is by far the most essential tool you can carry. With it, you can gather larger logs from nearby fallen trees quickly and easily. Keep it sharp!

If an axe is unavailable, a crude stone hatchet can be assembled. Find a suitable branch, and tie or hammer a nearby stone to it. This tool will take much longer to use than a proper axe, but it will get the job done.

While the most obvious use for the wood you harvest is for building a crackling fire, there are other useful supplies that can be created with any spare pieces you may have left. A bow for hunting game; a simple walking stick; a rack for tanning leather.

With a tent, you can outlast freezing rain and blizzards in the open country. A campfire is of limited usefulness when you remain exposed to the elements. When traveling in the southern Holds, where the air is warmer and rain comes frequently, a leather tent will keep you dry while blocking the mild night chill. If venturing out to the north, a tent made of animal hides is more suitable. These tents trap heat much more effectively, but are prone to leaking in rainstorms. If caught in a rainstorm with no tent available, take shelter under the nearest suitable structure and wait for it to pass.

A small cooking pot made of steel can help you cook hot meals while on the road, far from the nearest hearth.

Finally, a properly constructed backpack can do wonders for helping you haul your belongings over vast distances without straining your neck and back. A good backpack should have space for stowing everything you need with some room to spare.
[pagebreak]

&lt;p align=&apos;center&apos;&gt;&lt;img src=&apos;img://textures/frostfall/_Frost_bookart3.dds&apos; height=&apos;367&apos; width=&apos;281&apos;&gt;&lt;/p&gt;
[pagebreak]
&lt;p align=&quot;center&quot;&gt;FOOD AND BREW

&lt;p align=&quot;left&quot;&gt;Not all foods are created equal. Some are much better suited to helping the body cope with traveling in the cold.

In general, hot soups, stews, and broths should be consumed when traveling long distances across cold terrain. They provide warmth from within, which helps prevent the loss of warmth from without.

Snowberries, a common sight in the northern Holds, have also been rumored to aid in fending off the cold. Travelers of the northern lands swear by them, even though there is no alchemical proof one way or the other. Whether these small fruit actually provide a real boon or is just a trick of the mind, I leave the reader to decide.

A special note about every Nord&apos;s favorite topic, brew. While one may be quick to believe that ale and mead bring fire to the belly, many who turn to stiff drink in order to avoid an icy death only hasten it in the end. That being said, mental and physical toughness play equal roles in your survival. A quick swig of ale might be exactly what you need to give you the determination to make a last push to safety. This is a choice you will have to make for yourself when the time comes.
&lt;p align=&quot;center&quot;&gt;&lt;img src=&apos;img://textures/frostfall/_Frost_bookart4.dds&apos; height=&apos;256&apos; width=&apos;256&apos;&gt;&lt;/p&gt;
[pagebreak]
&lt;p align=&quot;center&quot;&gt;
SKYRIM
AND ITS ENVIRONS
&lt;p align=&apos;center&apos;&gt;&lt;img src=&apos;img://textures/frostfall/_Frost_bookart5.dds&apos; height=&apos;281&apos; width=&apos;281&apos;&gt;&lt;/p&gt;
[pagebreak]
&lt;p align=&quot;left&quot;&gt;Skyrim is a nation divided into territories known has Holds. Each Hold has unique environmental characteristics that aid or hinder those that travel through them. They are presented here, in order of increasing harshness and unpredictability.
[pagebreak]
Falkreath Hold
The area surrounding Falkreath is a temperate evergreen forest with relative warmth and refreshing waters. Days are comfortable even at sun&apos;s height, and nights are mild enough that one is wont to go star-gazing when the sky is clear. This Hold is truly the most hospitable in all of Skyrim.
[pagebreak]
Eastmarch
While Eastmarch is cooler than Falkreath due to being farther north, this Hold is lined with volcanic fissures that discharge great plumes of hot steam that keep the area warm enough to occupy without pause day or night, year-round.

The Rift
This Hold is home to a sprawling broadleaf mixed forest in Skyrim&apos;s southeast. Though it is positioned on Skyrim&apos;s southern border, its elevation, tree canopy, and humidity make this area much cooler than it may first appear.  While a clear day in the Rift is almost as nice as Falkreath, the rain with high winds can sap a warrior&apos;s strength faster than she cares to admit. The Rift&apos;s many streams and lakes are pleasurable to swim in on sunny days.

The Reach
The Hold of Markarth sits along Skyrim&apos;s western border and is identified by a great river that runs through a deep, sheer valley. The winds that roll off the western mountains and into the valley are chilly most of the day.  The night air combined with cold showers may prompt wise travelers to build a campfire, or seek shelter.  The Reach&apos;s waters are quite cold, but should not pose a threat if one is diligent enough to dry off once the affair is over with.

Whiterun Hold
The heart of Skyrim is a cold tundra dotted by what few trees can manage to take root through the permafrost. Farmers toil tirelessly here to break ground and grow what little they can in the inches of soil afforded them. Foreigners may find this area to be uncomfortably cold during the day - nothing a sturdy pair of boots and gloves can&apos;t remedy. At night, the high winds across the open plains cut through fabric and flesh. It never snows in Whiterun (contrary to its name), but the ground remains cold enough to freeze rain the moment it strikes the earth. Whiterun&apos;s chilly brooks are usually shallow enough to not worry of becoming completely drenched.

Hjaalmarch
The tundra marshlands of Hjaalmarch are inhospitable to the unprepared. The ground is almost entirely permafrost, and the northern bogs have waters that remain at or below the freezing point. Set up camp early, and do not stray far from it. If night or dark clouds approach, build or seek shelter at once. Never attempt to swim in the waters here; always find a land bridge or a way around.
[pagebreak]
The Pale and Mountains
The frozen wastes of the Pale are life-threatening even under the best of circumstances. Make camp often. Avoid nightfall outdoors. If a blizzard strikes, you are in grave danger and your survival is measured in minutes. Seek shelter immediately. Better to be a living cave rat than a dead hero. The sheer winds and breath-freezing air of the mountains will push your endurance to its limits and beyond. Needless to say, the Sea of Ghosts lives up to its name. The same goes for the icy rivers that run east and south of Windhelm.
[pagebreak]
&lt;p align=&quot;center&quot;&gt;MAGIC

&lt;p align=&quot;left&quot;&gt;It is reasonable to believe that keeping oneself warm with fire spells should be easy, since spells of flame are amongst the first any student of the Destruction school learns. Be warned; turning spells against oneself is incredibly dangerous and is a practice best left avoided. Direct your flames toward your campfire instead.

There are known to be certain spells that can help fend off the cold, conjure shelters from thin air, and even reduce exposure directly. Seek out a mage to learn more, as such topics are beyond the scope of this book.

[pagebreak]
&lt;p align=&quot;center&quot;&gt;CONCLUSION

&lt;p align=&quot;left&quot;&gt;If you have made it this far, congratulations! You are now much more prepared for the cold road ahead. I hope you have found my instruction enlightening. Although this author hopes that you never need this book, I advise you to take it on your travels so that you may consult it whenever such a need arises.

Stay warm! Stay dry! Stay alert!</Source>
      <Dest>[pagebreak]
&lt;p align=&quot;center&quot;&gt;

ファルクリースからドーンスターまで 

スカイリム・サバイバルガイド

ヴェリック・ガーフォード著
探検家にして開拓者、無名の冒険家

第四紀118年 降霜の月 16日　　カリウス・ハーメバスの助けを借りて書き記す
[pagebreak]

&lt;p align=&apos;center&apos;&gt;&lt;img src=&apos;img://textures/frostfall/_Frost_bookart0.dds&apos; height=&apos;367&apos; width=&apos;281&apos;&gt;&lt;/p&gt;
[pagebreak]
&lt;p align=&quot;center&quot;&gt;はじめに

&lt;p align=&quot;left&quot;&gt;どんなに恐ろしい人間やエルフ、あるいは巨人やサーベルキャットよりも、スカイリムの寒さのほうが危険だと言われている。ペイルの身を刺すような寒さを体験した者やハイ・フロスガーの石段に横たわる凍死体を見たことがある者ならそう断言するだろう。無謀な者、勇敢な者、抜け目のない者、無防備な者、すべての魂をスカイリムは分け隔てなく、驚くべき身のこなしで奪い去る。

本著の目的はスカイリムの厳しい風土に挑む者を導くことにある。親愛なる読者諸君が前述したような末路を辿らぬように願っている。寒さを防ぐには知識のみが武器となる。ページを読み進めて身を守る術を得てほしい。こうした知識を用いてさえ安全は保障できない。どんなに用心しても、用心しすぎることはない。安全を保障する本だと言われて本著を買わされたのであれば、この本を売った者になりかわり心からお詫び申し上げる。

前置きはこれくらいにして本題に移りたい。&lt;/p&gt;

[pagebreak]
&lt;p align=&quot;center&quot;&gt;寒き道におもむく前に

&lt;p align=&quot;left&quot;&gt;冷気は敵だ。恨みに闘志を燃やす熟練の剣士と同じくらい危険である。冷気は肉体と精神の内側に入り込み、人の心をくじく油断のならない敵だ。だがどんな敵にも打つ手はある。人は冷気に対処する方法を学ばなければならない。

冷気は暗闇と死の使者であり、炎は光と生命の守護者だ。炎は様々な贈り物を与えてくれる。炎は身体を温め、水を乾かす。そのためにはブーツを履くのが当然であるように、たき火をおこす習慣を身につけよう。日ごろからマメに薪や枯れ木を集めるのだ。大きなたき火を作るための薪集めにはそれなりの時間がかかる。吹雪に遭ったり、凍った湖に落ちてしまえば、薪を集める十分な時間はない。炎は君の友だが、常に腹を空かせている友人と思え。

旅に出る前に、まず気をつけなければいけないのは服装である。頭からつま先まで十分な温かさを保てる服装を心がけよ。一か所でも外気に触れる箇所があれば、そこからどんどん体温は奪われていくし、水も入り込んでしまう。スカイリムの南方の地域なら安全だと考える者もいるだろうが、雨に濡れてしまえば体温は急速に低下していく。

保温力を高める方法は様々だ。スカイリムで長く過ごすうちにひとは寒さに慣れていく。そのような身体の変化には時間がかかる。たいまつがあれば腕と顔を暖められる。マントを着れば霜と雨から身体を守ってくれるし、スープを飲めば身体を内側から温めてくれる。霜に対する防護魔法がかけられた装備の着用も助けとなるだろう。

唯一の有効な対処法というものは存在しない。様々な手段を組み合わせることで、長時間の活動が可能となる。

&lt;p align=&apos;center&apos;&gt;&lt;img src=&apos;img://textures/frostfall/_Frost_bookart1.dds&apos; height=&apos;256&apos; width=&apos;256&apos;&gt;&lt;/p&gt;

[pagebreak]
&lt;p align=&quot;center&quot;&gt;凍てつく水への対処法

&lt;p align=&quot;left&quot;&gt;最善の注意を払っていても、スカイリムの凍てつく水の前には、思いがけない災厄に見舞われるかもしれない。例えば不安定な岩場で足がすべったり、湖に貼った氷を踏みぬいたりといったことだ。次の瞬間、君は薄い氷の張った水中にまっさかさまに落ちる羽目になる。このような事態は、今まで未体験であればショックを受けるだろう、驚くべき身体の変化を引き起こす。しかし来るべき事態を想定しておけば心の準備ができる。強靭な精神力と幾ばくかの幸運が諸君の命を救うかもしれない。

まず、水に落ちた者は無意識に息を深く吸い込む。深すぎる呼吸によって、逆説的にではあるが、あたかも風に打ちつけられて息ができないように感じられる。身体を動かすためのエネルギーが完全に失われたように感じられる。次に意識の低下が起きる。視界のブレや目のかすみが想定される。

この時、凍てつく水を肺いっぱいに吸い込んでいなければ、岸辺に戻れるくらいの意識を取り戻せるだろう。わずかなチャンスを無駄にしてはいけない。

すでに危険なほど体温が低下しているため、岸にあがったらただちにたき火を燃やすか、最寄りの宿に駆けこまなくてはならない。多くの場合、数分後に岸辺で凍死するために溺死をまぬがれたようなものである。

岸辺にすばやく戻れない場合、手足の凍えが理由となることがある。このような際には四肢の感覚が完全に消えてからではないと移動が難しい。こうなった場合、溺死する可能性が非常に高い。

[pagebreak]
&lt;p align=&quot;center&quot;&gt;旅の必需品

&lt;p align=&quot;left&quot;&gt;&gt;前向きな考え方という能力と、幾ばくかの物資があれば試練を乗り越えられる。適切な所持品を持っていれば生存の確率は上がる。すべては一本の斧から始まる。

もっとも重要な道具は「木こりの斧」だ。斧を使えば、周囲にある樹木から薪を手早く集められる。手入れを怠った斧は確実に災いを招く。常に研いでおけ！

斧がなければ、天然の石を利用して斧を作ればいい。枯れ木や枝を探しながら、片側が鋭くとがっている平たい石を拾えるかもしれない。平たい石を丈夫な枝を結び付ければ斧になる。通常の斧よりも木を切るのに時間はかかるが、たき火を作るには充分だ。

薪の用途は明らかにたき火だが、他の便利な道具も作成できる。狩りのための弓、歩行を楽にする杖、皮なめし棚 。こういった道具はすべて薪から作成できる。

テントを利用することによって、雨や吹雪から身を守ることができる。大気の状態が不安定な場合、たき火の有効性は限られてしまう。スカイリムの南方では大気は比較的暖かく雨がよく降る。革のテントなら雨を弾き、若干の防寒対策となる。スカイリムの北方では、毛皮のテントが適している。毛皮は熱を逃がさないが、防水は低い。テントが使用できない状況で雨に遭ったら、雨宿り出来そうな最寄りの場所へ入り、雨が通り過ぎるのを待て。

マントは、テントと同様に、身体を暖め防水してくれる。マントの素材は様々だ。バーラップ(黄麻布)のマントは着ないよりマシという程度なので、できれば避けたほうがよい。リネン(亜麻布)は良質であり、あらゆる天候に適した一般的なマントだが、防水は弱い。革のマントなら雨をよく弾いてくれる。毛皮はもっとも暖かいが、雨を吸い込んで重くなるため、身体を乾かす際にはさっさと脱いでしまうのが得策だ。

鉄製の小さな調理鍋があれば、暖炉のない場所でも、旅の最中に食事を作れる。

最後に、適切に荷物をまとめれば首や背中に負担をかけずに長距離を旅する大きな助けとなる。作りのよい背負い袋を入手すれば、必要なものをすべてひとまとめに収納して旅荷とできる。
[pagebreak]

&lt;p align=&apos;center&apos;&gt;&lt;img src=&apos;img://textures/frostfall/_Frost_bookart3.dds&apos; height=&apos;367&apos; width=&apos;281&apos;&gt;&lt;/p&gt;
[pagebreak]
&lt;p align=&quot;center&quot;&gt;旅糧の心得

&lt;p align=&quot;left&quot;&gt;すべての料理が等しい効果を持つわけではない。旅で凍えた身体を温めるのに適した食事というものがある。

寒冷地の長旅では、概して、熱いスープとシチューが作られる。身体を芯から温めて体温の低下を防いでくれる。

スノーベリーは北方でよく見られ、風邪を防ぐとも言わる植物だ。錬金学的な根拠がなくとも、北方の旅人はスノーベリーの薬効を信じている。この小さな果物が本当に風邪を防いでくれるのか、ただ信じるがゆえの効果なのかは諸君の判断にゆだねたい。

どんなノルドでも盛り上がる話題といえば酒である。酒に関しては特別に注意を払ってほしい。エールや蜂蜜酒は身体を温めてくれると信じる者もいるが、凍死を免れるために強い酒に手を伸ばすことは、多くの場合、結果的には死期を早めるだけだ。つまり精神力の強さと体力が等しく重要だと言える。アルコールの助けを借りれば、安全な場所まで移動する最後の一足掻きをしようという決断力が得られるかもしれない。いずれ諸君自身で判断しなくてはならない時が来る。
&lt;p align=&quot;center&quot;&gt;&lt;img src=&apos;img://textures/frostfall/_Frost_bookart4.dds&apos; height=&apos;256&apos; width=&apos;256&apos;&gt;&lt;/p&gt;
[pagebreak]
&lt;p align=&quot;center&quot;&gt;
スカイリム
諸地域の特色
&lt;p align=&apos;center&apos;&gt;&lt;img src=&apos;img://textures/frostfall/_Frost_bookart5.dds&apos; height=&apos;281&apos; width=&apos;281&apos;&gt;&lt;/p&gt;
[pagebreak]
&lt;p align=&quot;left&quot;&gt;スカイリムは「ホールド(要塞)」と呼ばれる諸地域で構成されている。各ホールドは特色のある気候を持っており、旅人に恩恵をもたらすこともあれば、旅を困難にすることもある。温暖な地域から寒冷な地域までを以下に書き記す。
[pagebreak]
ファルクリース
針葉樹の森林に覆われており、流れる水は比較的温かく清涼である。真昼でも過ごしやすい気温であり、夜間でも天候次第では星を眺めに出かけたくなるほど暖かい。スカイリムで最も暮らしやすい地域といえる。
[pagebreak]
イーストマーチ
ファルクリースの北に位置しているため、ファルクリースと比較すればやや冷涼である。しかし火山活動によって作られた亀裂が至るところに走っていて、亀裂からは高温の蒸気が噴き出している。そのため昼夜と季節を問わず、この地域の気温は充分に暖かい。

リフト
スカイリムの南東に位置しており、針葉樹と広葉樹の両方が育つ広葉混交樹林に覆われている。スカイリムの南の国境に接しているが、標高が高く湿度が低いため、ファルクリースよりもずっと寒冷な地域となっている。晴天であればファルクリースと同じくらい心地よく過ごせるが、いったん強風を伴う雨が降り始めれば、どんなに強靭な戦士であっても予想以上の体力の消耗を認めざるを得ないだろう。多くの川と湖があり、晴れていれば泳ぎを楽しめる。

リーチ
スカイリムの西の国境に接しているマルカルスでは、深く切り立つ崖の合間を川が流れている。西の山岳地帯から吹き下ろす風が日中でも谷間の気温を下げている。夜間になると吹き下ろしの風のために更に気温が下がる。そのため賢明な旅人はたき火を設置するかシェルターを求める。川の流れは非常に冷たいが、泳いだ後に身体を乾かせるなら脅威というほどではない。

ホワイトラン
スカイリムの中心地のホワイトランは、凍りついた土に根を張るのに成功したわずかな樹木が点在するツンドラ地帯である。耕作に利用できる表土はわずか数センチしかなく、農民たちはその表土を凍らせないように、絶え間なく耕さなくてはならない。身なりのよいノルドの住人たちはよそ者に対してそれほど不公平ではないが、この地域の気候に慣れていない者にとっては気候自体が不快に感じられるだろう。夜になると平原を駆け抜ける風は突き刺すような寒さになる。名称に「ホワイト(白)」の言葉を冠しているがホワイトランに雪は降らない。しかし降り注いだ雨がそのまま凍りつくほど冷たい地表を持っている。ホワイトランの小川は浅いのでずぶ濡れになる心配はない。

ハイヤルマーチ
不用意に立ち入る者を拒むツンドラの湿地帯である。この地域のほとんどは永久凍土となっており、零度以下でも凍らなかった水のみが沼地を作っている。肝心なのは、早い時刻に野営地を作り、火から離れないことだ。夕闇や雨雲が近づいてきたら、テントを設営するかシェルターに避難するのが重要だ。決して泳いではいけない。橋を探すか浅瀬を探して遠回りするように心得よ。
[pagebreak]
ペイルと山岳地帯
晴れていても、この地域で泳げば命に関わる。頻繁にたき火をたいて暖をとれ。夜間の外出を避けることが肝心だ。吹雪に見舞われたら数分で命を落とす可能性がある。ただちにシェルターを求めるように心得よ。死んで英雄となるよりも洞窟で過ごすほうがマシである。吹き荒れる風と息が出来ないほどの寒さが旅人の知恵を試す。言うまでもなく「亡霊の海」の名はこけおどしではない。ウィンドヘルムの南と東を流れる氷の川についても同じことが言える。ウィンターホールドの立派な港には区画ごとに宿があり、疲れきった旅人を大きな暖炉で迎えてくれる。

[pagebreak]
&lt;p align=&quot;center&quot;&gt;呪文

&lt;p align=&quot;left&quot;&gt;火球の呪文はいちばん易しく覚えられるため、身体を温めるのにうってつけだと考えがちだが、実は間違っている。破壊呪文を修めた者なら元素魔法が詠唱者を傷つけないのは知っているはずだ。炎の呪文を使用しても、実際に薪に火を移さない限り詠唱者は暖をとれない。

寒さを和らげるための避難所を召喚する呪文もある。この本で扱いきれる内容ではないため、その呪文を学びたいかたはぜひ魔術師に尋ねてほしい。

[pagebreak]
&lt;p align=&quot;center&quot;&gt;まとめ

&lt;p align=&quot;left&quot;&gt;ここまで読み終えた諸君は大したものだ！旅の寒さに対する大きな備えが出来ただろう。この本が諸君の役に立つことを願っている。この本で得た知識が必要とならないことを願っているが、下記の忠告を常に覚えておいてほしい。

身体を温めよ！水を乾かせ！警戒を怠るな！!</Dest>
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      <EDID>_Frost_SpellTomeBoundCloakGreater</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
Bound Cloak, Greater</Source>
      <Dest>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
立派なマント召喚</Dest>
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    <String List="1">
      <EDID>_Frost_RobLetterSettlement_Morthal</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;We spotted you a ways off the road while riding on our way to Morthal. We thought you were dead, but since you weren&apos;t, we decided to toss you in the cart. As soon as we get there, we&apos;re dropping you in the local inn. You&apos;re somebody else&apos;s problem after that.

A bit sad I didn&apos;t get to take that pretty armor of yours, so instead, I&apos;ll just relieve you of a few septims. Consider your fare paid! Ha!</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;モーサルに向かう途中で君をみつけた。てっきり死んでいると思ったが生きていたので君を荷車に載せていくことにした。あとの対処は宿の者に任せる。

その素敵な鎧を脱がせられなくて残念だが、いくらかのセプティム硬貨を代わりに頂いた。公正な代金だと思う。</Dest>
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    <String List="1">
      <EDID>_Frost_SpellTomeVaporBlast</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
Vapor Blast</Source>
      <Dest>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
瞬間乾燥</Dest>
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    <String List="1">
      <EDID>_Frost_SpellTomeBoundCloakLesser</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
Bound Cloak, Lesser</Source>
      <Dest>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
マント召喚</Dest>
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    <String List="1">
      <EDID>_Frost_SpellTomeSoothe1</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
Soothe</Source>
      <Dest>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
冬晴の陽光</Dest>
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      <EDID>_Frost_SpellTomeWolfskin</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
Wolfskin</Source>
      <Dest>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
オオカミの毛皮</Dest>
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    <String List="1">
      <EDID>_Frost_SpellTomeConjureShelterLesser</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
Conjure Shelter, Lesser</Source>
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シェルター召喚</Dest>
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    <String List="1">
      <EDID>_Frost_SpellTomeFoxskin</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
Foxskin</Source>
      <Dest>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
キツネの毛皮</Dest>
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    <String List="1">
      <EDID>_Frost_SpellTomeTransmuteWood</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
Transmute Wood</Source>
      <Dest>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
木の変質</Dest>
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    <String List="1">
      <EDID>_Frost_RobLetterSettlement_Markarth</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;We spotted you a ways off the road while riding on our way to Markarth. We thought you were dead, but since you weren&apos;t, we decided to toss you in the cart. As soon as we get there, we&apos;re dropping you in the local inn. You&apos;re somebody else&apos;s problem after that.

A bit sad I didn&apos;t get to take that pretty armor of yours, so instead, I&apos;ll just relieve you of a few septims. Consider your fare paid! Ha!</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;マルカルスに向かう途中で君をみつけた。てっきり死んでいると思ったが生きていたので君を荷車に載せていくことにした。あとの対処は宿の者に任せる。

その素敵な鎧を脱がせられなくて残念だが、いくらかのセプティム硬貨を代わりに頂いた。公正な代金だろう。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RescueLetterSpouse</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;I found you lying in the dirt, trembling from the cold. I could not in good conscious leave you to your death, so I heaved you into the wagon with the rest of my supplies.

A short while into the journey, you began to utter a name, over and over, calling out to them. While stopped in a nearby village, I began asking around. It didn&apos;t take long to learn who this name belonged to and where they lived, and since it wasn&apos;t that far from where I was headed, I decided to take you to them.

Now that you are reunited with your loved one, I hope you will give up on whatever fool&apos;s errand you embarked on in the first place and appreciate the things you have here at home.
</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;泥にまみれて寒さに震えているお前をみつけた。そのまま放置して死なせるわけにはいかなかったのでお前を荷車にひき上げた。

短い旅の間、お前はある人物の名前を何度も繰り返し呼んでいた。近くの村に立ち寄った俺たちはその名を尋ねてまわった。その人物がどこの誰なのかまもなく判明した。俺たちの目的地とさほど離れていなかったのでそこまで行こうと決めた。

愛する者と再会した今、お前が無謀な冒険から足を洗い、この場所で身近な幸せのありがたみを理解できるように願っている。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RobLetterSettlement_Riften</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;We spotted you a ways off the road while riding on our way to Riften. We thought you were dead, but since you weren&apos;t, we decided to toss you in the cart. As soon as we get there, we&apos;re dropping you in the local inn. You&apos;re somebody else&apos;s problem after that.

A bit sad I didn&apos;t get to take that pretty armor of yours, so instead, I&apos;ll just relieve you of a few septims. Consider your fare paid! Ha!</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;リフテンに向かう途中で君をみつけた。てっきり死んでいると思ったが生きていたので君を荷車に載せていくことにした。あとの対処は宿の者に任せる。

その素敵な鎧を脱がせられなくて残念だが、いくらかのセプティム硬貨を代わりに頂いた。公正な代金だろう。</Dest>
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    <String List="1">
      <EDID>_Frost_RobLetterOther</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;Traveler,

We found you frozen near to death while passing through this area. While the others in my group suggested we leave you to your fate, I spotted an unoccupied camp nearby and insisted that we move you there. To your great fortune, they agreed.

It pains me to admit it, but we took a few coins from your pack. Such is generally not our way, but without proper supplies, we may never make it to our destination. Perhaps it was fate that we meet one another under these peculiar circumstances.

You are beginning to stir, so I suppose this is farewell. Whatever you seek, I hope that you find it.

Sincerely,

A Fellow Pilgrim</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;旅人へ

凍えていたあなたを私の仲間が発見しました。あなたを放置するよう提案した者もいましたが、私は反対してここまであなたを運びました。あなたの荷物をみて仲間たちも賛成してくれました。

大変心苦しいのですがあなたの荷物から幾ばくかの硬貨をいただきました。いつもならこんなことはしませんが、私たちには物資が不足しており、このままでは目的地に辿りつけない可能性がありました。私たちが出会ったのもなにかの運命かもしれません。いつか別の状況でまたあなたに会えればと願います。


あなたの目が覚めそうなのでこれで出発します。あなたの目的がなんであれ無事に叶うのを願っております。

巡礼者より</Dest>
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    <String List="1">
      <EDID>_Frost_RobLetterSettlement_Rorikstead</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;We spotted you a ways off the road while riding on our way to Rorikstead. We thought you were dead, but since you weren&apos;t, we decided to toss you in the cart. As soon as we get there, we&apos;re dropping you in the local inn. You&apos;re somebody else&apos;s problem after that.

A bit sad I didn&apos;t get to take that pretty armor of yours, so instead, I&apos;ll just relieve you of a few septims. Consider your fare paid! Ha!</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;ロリクステッドに向かう途中で君をみつけた。てっきり死んでいると思ったが生きていたので君を荷車に載せていくことにした。あとの対処は宿の者に任せる。

その素敵な鎧を脱がせられなくて残念だが、いくらかのセプティム硬貨を代わりに頂いた。公正な代金だろう。</Dest>
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      <EDID>_Frost_SpellTomeSoothe2</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;40&apos;&gt;&lt;p align=&apos;center&apos;&gt;
Bask</Source>
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早春の陽光</Dest>
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    <String List="1">
      <EDID>_Frost_RobLetterSettlement_Windhelm</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;We spotted you a ways off the road while riding on our way to Windhelm. We thought you were dead, but since you weren&apos;t, we decided to toss you in the cart. As soon as we get there, we&apos;re dropping you in the local inn. You&apos;re somebody else&apos;s problem after that.

A bit sad I didn&apos;t get to take that pretty armor of yours, so instead, I&apos;ll just relieve you of a few septims. Consider your fare paid! Ha!</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;ウィンドヘルムに向かう途中で君をみつけた。てっきり死んでいると思ったが生きていたので君を荷車に載せていくことにした。あとの対処は宿の者に任せる。

その素敵な鎧を脱がせられなくて残念だが、いくらかのセプティム硬貨を代わりに頂いた。公正な代金だろう。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RobLetterSettlement_DragonBridge</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;We spotted you a ways off the road while riding on our way to the Dragon Bridge. We thought you were dead, but since you weren&apos;t, we decided to toss you in the cart. As soon as we get there, we&apos;re dropping you in the local inn. You&apos;re somebody else&apos;s problem after that.

A bit sad I didn&apos;t get to take that pretty armor of yours, so instead, I&apos;ll just relieve you of a few septims. Consider your fare paid! Ha!</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;ドラゴンブリッジに向かう途中で君をみつけた。てっきり死んでいると思ったが生きていたので君を荷車に載せていくことにした。あとの対処は宿の者に任せる。

その素敵な鎧を脱がせられなくて残念だが、いくらかのセプティム硬貨を代わりに頂いた。公正な代金だろう。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RobLetterSettlement_Whiterun</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;We spotted you a ways off the road while riding on our way to Whiterun. We thought you were dead, but since you weren&apos;t, we decided to toss you in the cart. As soon as we get there, we&apos;re dropping you in the local inn. You&apos;re somebody else&apos;s problem after that.

A bit sad I didn&apos;t get to take that pretty armor of yours, so instead, I&apos;ll just relieve you of a few septims. Consider your fare paid! Ha!</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;ホワイトランに向かう途中で君をみつけた。てっきり死んでいると思ったが生きていたので君を荷車に載せていくことにした。あとの対処は宿の者に任せる。

その素敵な鎧を脱がせられなくて残念だが、いくらかのセプティム硬貨を代わりに頂いた。公正な代金だろう。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RobLetterSettlement_Solitude</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;We spotted you a ways off the road while riding on our way to Solitude. We thought you were dead, but since you weren&apos;t, we decided to toss you in the cart. As soon as we get there, we&apos;re dropping you in the local inn. You&apos;re somebody else&apos;s problem after that.

A bit sad I didn&apos;t get to take that pretty armor of yours, so instead, I&apos;ll just relieve you of a few septims. Consider your fare paid! Ha!</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;ソリチュードに向かう途中で君をみつけた。てっきり死んでいると思ったが生きていたので君を荷車に載せていくことにした。あとの対処は宿の者に任せる。

その素敵な鎧を脱がせられなくて残念だが、いくらかのセプティム硬貨を代わりに頂いた。公正な代金だろう。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RescueLetterSettlement</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;I happened upon your shivering frame while riding on horseback. My business was urgent, so although I could not take you to the nearest village, I thought it best to take you with me. If the gods see fit for you to rise another day, then I hope that you will remember to help someone else in their own time of need.

May fortune smile upon you.</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;私は馬で旅をしていたのだが、その旅の途中で凍えているあなたをみつけた。急ぎの用事だったので最寄りの村まで運べなかったが連れていくのが最善だと思った。神が再びあなたを目覚めさせてくれたのなら、他の人が困っている時に手を差し伸べてほしい。

あなたに幸運が訪れますように。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RobLetterSettlement_Dawnstar</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;We spotted you a ways off the road while riding on our way to Dawnstar. We thought you were dead, but since you weren&apos;t, we decided to toss you in the cart. As soon as we get there, we&apos;re dropping you in the local inn. You&apos;re somebody else&apos;s problem after that.

A bit sad I didn&apos;t get to take that pretty armor of yours, so instead, I&apos;ll just relieve you of a few septims. Consider your fare paid! Ha!</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;ドーンスターに向かう途中で君をみつけた。てっきり死んでいると思ったが生きていたので君を荷車に載せていくことにした。あとの対処は宿の者に任せる。

その素敵な鎧を脱がせられなくて残念だが、いくらかのセプティム硬貨を代わりに頂いた。公正な代金だと思う。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RobLetterSettlement_Kynesgrove</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;We spotted you a ways off the road while riding on our way to Kynesgrove. We thought you were dead, but since you weren&apos;t, we decided to toss you in the cart. As soon as we get there, we&apos;re dropping you in the local inn. You&apos;re somebody else&apos;s problem after that.

A bit sad I didn&apos;t get to take that pretty armor of yours, so instead, I&apos;ll just relieve you of a few septims. Consider your fare paid! Ha!</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;カイネスグローブに向かう途中で君をみつけた。てっきり死んでいると思ったが生きていたので君を荷車に載せていくことにした。あとの対処は宿の者に任せる。

その素敵な鎧を脱がせられなくて残念だが、いくらかのセプティム硬貨を代わりに頂いた。公正な代金だと思う。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RobLetterSettlement_Ivarstead</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&quot;$HandwrittenFont&quot;&gt;We spotted you a ways off the road while riding on our way to Ivarstead. We thought you were dead, but since you weren&apos;t, we decided to toss you in the cart. As soon as we get there, we&apos;re dropping you in the local inn. You&apos;re somebody else&apos;s problem after that.

A bit sad I didn&apos;t get to take that pretty armor of yours, so instead, I&apos;ll just relieve you of a few septims. Consider your fare paid! Ha!</Source>
      <Dest>&lt;font face=&quot;$HandwrittenFont&quot;&gt;イヴァルステッドに向かう途中で君をみつけた。てっきり死んでいると思ったが生きていたので君を荷車に載せていくことにした。最寄りの宿で君を降ろして、あとの対処は宿の者に任せる。

その素敵な鎧を脱がせられなくて残念だが、いくらかのセプティム硬貨を代わりに頂いた。公正な代金だと思う。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_TrackingQuest</EDID>
      <REC id="0">QUST:CNAM</REC>
      <Source>Initial State</Source>
      <Dest>Initial State</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_TrackingQuest</EDID>
      <REC id="1">QUST:CNAM</REC>
      <Source>I should find my lost copy of &quot;A Survivor&apos;s Guide to Skyrim&quot; to refresh my memory on cold weather survival skills.                                                           (Activate Frostfall by staring at the night sky between 7PM and 7AM, or via Frostfall settings.)</Source>
      <Dest>「スカイリム・サバイバルガイド」の写本を読んでサバイバルの知識を確認する。あの本をどこに仕舞いこんでしまったのか、夜空を見れば思いだせそうな気がする。　　(午後7時から午前7時の間に星空を眺めるか、全体設定から機能を開始する。)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_TrackingQuest</EDID>
      <REC id="2">QUST:CNAM</REC>
      <Source>I found my lost copy of &quot;A Survivor&apos;s Guide to Skyrim&quot;, and feel prepared to face the biting cold of the north.</Source>
      <Dest>失くしていた「スカイリム・サバイバルガイド」を見つけた。これで極寒の地に立ち向かうことができる。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_ClearToFog5</EDID>
      <REC>MESG:DESC</REC>
      <Source>Heavy fog rolls down the valley of the Reach.</Source>
      <Dest>濃霧がリーチの谷間を降りてくる</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_FogToStorm</EDID>
      <REC>MESG:DESC</REC>
      <Source>The fog darkens as a storm approaches.</Source>
      <Dest>霧がにわかに陰る。嵐がやって来る</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_ClearToRain</EDID>
      <REC>MESG:DESC</REC>
      <Source>Grey skies loom on the horizon.</Source>
      <Dest>灰色の空がわずかに覗いている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_FrostbiteMessage_Hands</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your hands are suffering from frostbite.</Source>
      <Dest>手が凍傷になった</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_FrostbiteMessage_Feet</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your feet are suffering from frostbite.</Source>
      <Dest>足が凍傷になった</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_CriticalError_SkyUIInterfacePackage</EDID>
      <REC>MESG:DESC</REC>
      <Source>Frostfall Error - SkyUI Add-on Mismatch

The version of SkyUI and the version of Frostfall SkyUI Add-on do not match. This will cause SkyUI to have serious problems. Please ensure that the version of the Frostfall SkyUI Add-on you installed matches the version of SkyUI you are using.

Expected SkyUI Version: %.0f.x

This message will repeat. DO NOT SAVE YOUR GAME, exit now and check your installation.</Source>
      <Dest>Frostfall エラー - SkyUI Add-onの不整合

SkyUIとFrostfall SkyUIアドオンのバージョンが一致しません。深刻な問題を引き起こす恐れがあるので、一致したバージョンのSkyUIを使用して下さい

最適なSkyUIのバージョン: %.0f.x

このメッセージが繰り返される場合はゲームをセーブせず終了し、インストールされているMODをご確認ください。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WaterTemp1Msg</EDID>
      <REC>MESG:DESC</REC>
      <Source>This water is cold.</Source>
      <Dest>冷たい水</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WetStateMsg_Wet3</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are drenched.</Source>
      <Dest>ずぶ濡れだ</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_Help_Cold</EDID>
      <REC>MESG:DESC</REC>
      <Source>Cold

This area is cold, and your exposure will begin to increase.

The indicator at the top of your screen (if enabled) shows the current temperature, ranging from frigid (nearly empty) to warm (full).</Source>
      <Dest>体温の低下

この地方は寒冷であり体温が低下していく。

表示が有効化されている場合、現在の気温を示すゲージが画面上に表示される。気温が暖かければ満タンに近づき、寒ければ0に近づく</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WaterTemp3aMsg</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your limbs begin to feel numb.</Source>
      <Dest>四肢が凍り始めた</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_VaporBlastError_Dry</EDID>
      <REC>MESG:DESC</REC>
      <Source>You must be wet to cast this.</Source>
      <Dest>水に濡れていない</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RescueMsg_A_1</EDID>
      <REC>MESG:DESC</REC>
      <Source>Before completely succumbing to exposure, a nearby hunter discovers you while venturing out in search of game. You awaken to find yourself at their campsite, frostbitten but otherwise intact.</Source>
      <Dest>体温が完全に失われるより早く、付近にいた狩人に発見された。狩人の野営地で目が覚める。凍傷の他に目立った外傷はないようだ。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RescueMsg_A_2</EDID>
      <REC>MESG:DESC</REC>
      <Source>While out on a walk, a passerby discovers your shivering body. You feel yourself being moved somewhere nearby. You awaken in unfamiliar surroundings, the flames of a fire hot against your face.</Source>
      <Dest>通行人が凍えて身動きのとれなくなった自分を発見した。どこかに移動しているのを感じる。目が覚めると見知らぬ場所にいた。顔に炎の温もりを感じる。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_FogToRain</EDID>
      <REC>MESG:DESC</REC>
      <Source>The sound of rain can be heard nearby.</Source>
      <Dest>どこかで雨音が聞こえる</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StartStarsMsg</EDID>
      <REC>MESG:DESC</REC>
      <Source>Start Frostfall?</Source>
      <Dest>Frostfallを開始しますか？</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StartingUp</EDID>
      <REC>MESG:DESC</REC>
      <Source>Frostfall is starting up. (Check Mod Config for progress)</Source>
      <Dest>Frostfallの開始中 (Check Mod Config for progress)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RescueMsg_F_2</EDID>
      <REC>MESG:DESC</REC>
      <Source>Spotting a hunter&apos;s camp flickering on the horizon, your companion begins to pull you onward. Upon seeing your condition, a hunter ushers you and your companion onward to the camp. You awaken a short time later, numb but alive.</Source>
      <Dest>同行者に身体を引きずられている。地平線で狩人の野営地が明滅するのを目にしたようだ。そのうちに、容態をみてとった狩人が駆け寄り、野営地へと迎え入れる。意識はすぐに戻った。感覚は麻痺しているが、生きている。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RescueMsg_F_3</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your companion pulls you to a nearby abandoned campsite. As you begin to stand, you wonder what fate may have befallen those that tended this camp before you arrived.</Source>
      <Dest>同行者によって放棄された野営地まで連れてこられた。この野営地を作った者の身に一体何が起きたのだろうか。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RescueMsg_F_4</EDID>
      <REC>MESG:DESC</REC>
      <Source>As you collapse, you feel your companion beginning to pull you onward. You are noticed by a passerby who, together with your companion, move you to safety.</Source>
      <Dest>地面に崩れ落ちる。同行者に引きずられているようだ。意識を巡らせると、通りすがりの誰かが力を貸していると分かる。安全な場所へ運んでくれている。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RescueMsg_F_5</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your companion wastes no time building a campfire from nearby fallen limbs and branches. You awaken only a few feet from the spot you collapsed. A look of relief crosses your companion&apos;s face as you begin to stir.</Source>
      <Dest>同行者は倒れた場所の近くにすぐさま野営地を設営した。目を覚まして辺りを見回すと、同行者は安心の表情をみせた。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RescueMsg_D_1</EDID>
      <REC>MESG:DESC</REC>
      <Source>Darkness overcomes you. Time passes. To your surprise, you are not dead. Your animal companion seems to have pulled you by the leg to an abandoned campsite. You pat yourself, checking for injuries. Satisfied, you slowly begin to stand.</Source>
      <Dest>意識を失った。数時間が経過したようだが、驚いたことに死んではいない。相棒が足をくわえて放棄された野営地まで引きずったようだ。体を軽く叩いて確かめる。どうやら怪我は無いらしい。ゆっくりと立ち上がることにした。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RescueMsg_D_2</EDID>
      <REC>MESG:DESC</REC>
      <Source>After collapsing, your animal&apos;s noise alerts a passerby, who quickly drags you to safety. You awake with a start and begin rubbing your freezing hands.</Source>
      <Dest>地面に崩れ落ちたあと、相棒は大声を出して近くを通りがかった通行人を呼んだ。通行人は親切にも安全な場所まで運んでくれたようだ。凍傷になった両手の痛みとともに目が覚める。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RescueMsg_D_3</EDID>
      <REC>MESG:DESC</REC>
      <Source>As your body tumbles forward, your animal&apos;s sounds draw the attention of a nearby hunter. You awaken a short time later to a hot fire and the smell of cooking meat, your faithful companion by your side.</Source>
      <Dest>地面に倒れ伏すと、相棒は大声を出して付近にいた狩人の注意をひきつけた。しばらく経ち、温かな炎と料理の香りにつられて目を覚ます。傍らには相棒が控えている。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_FrostbiteMessage_Head</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your head is suffering from frostbite.</Source>
      <Dest>頭が凍傷になった</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RescueMsg_D_4</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your animal dutifully pulls you by the leg across harsh terrain until a nearby villager notices you. The sound of plates, mugs, and a roaring hearth fills your ears.</Source>
      <Dest>相棒に先導されて足場の悪い区域から抜けだし、村人の通り道まで出て救助された。食器やカップのカチャカチャという音と薪のはぜる音が聞こえる。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RescueMsg_F_1</EDID>
      <REC>MESG:DESC</REC>
      <Source>Unable to go on, you collapse on the cold earth. Hours pass in seconds. Suddenly, you awaken to the sights and sounds of a tavern, your companion standing nearby. They grin widely as you begin to rise to your feet.</Source>
      <Dest>もう動けない。冷たい大地に身体が倒れた。一瞬なのに数時間にも感じる。突然、居酒屋の喧騒と音楽で目が覚めた。傍らには同行者が立っている。こちらが起き上がるのに気付くと、嬉しそうな笑みで迎えた。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_Error_WearableLanterns</EDID>
      <REC>MESG:DESC</REC>
      <Source>Frostfall Error - Wearable Lanterns Out of Date

Wearable Lanterns was detected, but it is out of date. Frostfall should be used with Wearable Lanterns %.4f or newer, or your meters may not work as intended due to a bug in a shared piece of code. Please update to the latest version of Wearable Lanterns.</Source>
      <Dest>Frostfall ERROR - Wearable Lanternsが旧バージョン

Wearable Lanternsが検出されましたが、古いバージョンです。Frostfallと併用するには%.4f以上のWearable Lanternsが必要となります。古いバージョンのまま使用した場合、共有している一部のスクリプトのバグが原因でゲージが動作しない可能性があります。Wearable Lanternsを最新版に更新してください。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_HypoState_4</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing.</Source>
      <Dest>凍えている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_FirstStartup_2</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are now prepared to face a colder, harsher Skyrim.</Source>
      <Dest>スカイリムの寒さに対峙する準備が整った</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_FirstStartup_3</EDID>
      <REC>MESG:DESC</REC>
      <Source>Use Frostfall settings to tailor your experience.</Source>
      <Dest>Frostfall settingsから詳細設定する。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WetStateMsg_Wet1</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are damp.</Source>
      <Dest>水で湿っている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WetStateMsg_Wet2</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are wet.</Source>
      <Dest>水で濡れている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_HypoState_1</EDID>
      <REC>MESG:DESC</REC>
      <Source>You feel comfortable.</Source>
      <Dest>快適だ</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_FirstStartup_1</EDID>
      <REC>MESG:DESC</REC>
      <Source>Lost in thought, you reflect back on how much the wilds have taught you about yourself over the last several days. You recall a book you once lost that was full of wisdom about survival in the open country. On a whim, you open your pack, and find the Survivor&apos;s Guide to Skyrim staring back up at you. Had it always been there, or had thought alone summoned it...? You push aside the thought as you thumb through its pages, and then carefully place it back, knowing that some things are never truly lost.</Source>
      <Dest>夜空を眺めながら、今までに荒野で得た知識を思い起こしていた。そのうちに以前失くした、広大なスカイリムを生き延びるための知識が書かれた本のことが浮かんできた。ふと思い立ち、荷物を開けてみると、その「スカイリム・サバイバルガイド」が収まっている。今までずっと持っていたのか、それとも、どこからともなく現れたのだろうか？…ページをめくり、突拍子もない考えを追いやる。そして丁寧に荷物へと戻した。決して失くなることのない物もあるものだ、と思いながら。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_HypoState_3</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are very cold.</Source>
      <Dest>とても冷えている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_HypoState_0_Min</EDID>
      <REC>MESG:DESC</REC>
      <Source>You feel completely warm.</Source>
      <Dest>身体の芯まで温かい</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_Help_Wet</EDID>
      <REC>MESG:DESC</REC>
      <Source>Wet

You are soaking wet from rain or swimming, which significantly increases your rate of exposure. Dry off by standing near a fire or spending enough time out of the rain and not swimming.

Increasing your coverage can help prevent getting wet in the rain.</Source>
      <Dest>水濡れ

雨に降られたり、泳いだりして身体が濡れると、急速に体温が下がります。乾いた場所で熱源にあたり、身体を十分に乾かしてください。

被覆値を上げることで、雨の中で身体を濡らさずに活動できる時間が延長されます。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_HypoState_5</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing to death!</Source>
      <Dest>このままだと凍死する！</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_VaporBlastError_Swimming</EDID>
      <REC>MESG:DESC</REC>
      <Source>You can&apos;t cast this while swimming.</Source>
      <Dest>泳いでる間は唱えられない。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_HypoState_2</EDID>
      <REC>MESG:DESC</REC>
      <Source>You feel chilly.</Source>
      <Dest>冷えている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_PerkDesc_FrostWarding</EDID>
      <REC>MESG:DESC</REC>
      <Source>Exposure increase from frost spells and attacks is reduced by %.0f%%.

Rank: %.0f/%.0f

Perks to increase: %.0f
Next perk progress: %.0f%%</Source>
      <Dest>氷の呪文や攻撃を行った際の体温の低下を%.0f%%抑える

ランク: %.0f/%.0f

残り能力ポイント: %.0f
次の能力取得まで: %.0f%%</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTempLevelIndoors</EDID>
      <REC>MESG:DESC</REC>
      <Source>You cannot sense the outside weather.</Source>
      <Dest>外の気候を感じ取ることはできない</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTempLevelOblivion</EDID>
      <REC>MESG:DESC</REC>
      <Source>This plane of Oblivion is warm.</Source>
      <Dest>このオブリビオンの次元は温暖だ</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_ClearToSnowMountain</EDID>
      <REC>MESG:DESC</REC>
      <Source>A gale howls across the mountain pass.</Source>
      <Dest>峠の道に強風が吹いている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WetStateMsg_Dry</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are completely dry.</Source>
      <Dest>水が乾いた</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E6W4</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing to death and drenched. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>ずぶ濡れでこのままだと凍死する！(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E5W4</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing and drenched. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>凍えているしずぶ濡れだ(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E4W4</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are very cold and drenched. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>とても冷えていてずぶ濡れだ(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E3W4</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are cold and drenched. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>冷えていてずぶ濡れだ(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E2W4</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are comfortable and drenched. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>快適だがずぶ濡れだ(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E1W1</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are warm. (Exposure: %.0f%%)</Source>
      <Dest>温かい(低体温度: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E2W1</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are comfortable. (Exposure: %.0f%%)</Source>
      <Dest>快適だ(低体温度: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E3W1</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are cold. (Exposure: %.0f%%)</Source>
      <Dest>冷えている(低体温度: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E4W1</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are very cold. (Exposure: %.0f%%)</Source>
      <Dest>とても冷えている(低体温度: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E5W1</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing. (Exposure: %.0f%%)</Source>
      <Dest>凍えている(低体温度: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E6W1</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing to death. (Exposure: %.0f%%)</Source>
      <Dest>このままだと凍死する！(低体温度: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E1W2</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are warm and damp. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>温かいが湿っている(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E2W2</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are comfortable and damp. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>快適だが湿っている(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E3W2</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are cold and damp. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>冷えていて湿っている(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E4W2</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are very cold and damp. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>とても冷えていて湿っている(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E5W2</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing and damp. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>凍えていて湿っている(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E6W2</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing to death and damp. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>湿っている上にこのままだと凍死しそうだ！(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E1W3</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are warm and wet. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>温かいが濡れている(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E2W3</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are comfortable and wet. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>快適だが濡れている(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E3W3</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are cold and wet. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>冷えていて濡れている(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E4W3</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are very cold and wet. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>とても冷えていて濡れている(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E5W3</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing and wet. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>凍えている上に濡れている(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E6W3</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing to death and wet. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>濡れている上にこのままだと凍死しそうだ！(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E1W4</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are warm and drenched. (Exposure: %.0f%%, Wet: %.0f%%)</Source>
      <Dest>温かいがずぶ濡れだ(低体温度: %.0f%%, 水濡れ: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WaterTemp2Msg</EDID>
      <REC>MESG:DESC</REC>
      <Source>This water is extremely cold.</Source>
      <Dest>とても冷たい水</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_Level9</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is warm.</Source>
      <Dest>暖かな気温だ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_Level8</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is pleasant.</Source>
      <Dest>ほの暖かい気温だ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_Level7</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is temperate.</Source>
      <Dest>ちょうどいい気温だ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_Level6</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is cool.</Source>
      <Dest>涼しい気温だ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_Level5</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is chilly.</Source>
      <Dest>肌寒い気温だ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level10</EDID>
      <REC>MESG:DESC</REC>
      <Source>The sun is radiant. You are getting colder. (Max: %.0f%%)</Source>
      <Dest>太陽は輝いている。が、徐々に体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level9</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is warm. You are getting colder. (Max: %.0f%%)</Source>
      <Dest>気温は体温は上がりそうだ。が、徐々に体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level8</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is pleasant. You are getting colder. (Max: %.0f%%)</Source>
      <Dest>気温は快適に感じる。が、徐々に体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level7</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is temperate. You are getting colder. (Max: %.0f%%)</Source>
      <Dest>気温はほどほどに感じる。徐々に体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level6</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is cool. You are getting colder. (Max: %.0f%%)</Source>
      <Dest>涼しい。徐々に体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level5</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is chilly. You are getting colder. (Max: %.0f%%)</Source>
      <Dest>肌寒い。徐々に体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level4</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is cold. You are getting colder. (Max: %.0f%%)</Source>
      <Dest>寒い。徐々に体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level3</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is biting cold. You are getting colder. (Max: %.0f%%)</Source>
      <Dest>肌刺すような寒さだ。徐々に体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level2</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is bone-chilling. You are getting colder. (Max: %.0f%%)</Source>
      <Dest>骨まで凍りつく寒さだ。徐々に体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level1</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is frigid and deadly. You are getting colder. (Max: %.0f%%)</Source>
      <Dest>凍え死にそうなほど寒い。徐々に体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level1</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is frigid and deadly. You are getting warmer. (Max: %.0f%%)</Source>
      <Dest>凍え死にそうなほど寒い。が、徐々に体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level10</EDID>
      <REC>MESG:DESC</REC>
      <Source>The sun is radiant. You are getting warmer. (Max: %.0f%%)</Source>
      <Dest>太陽は輝いている。徐々に体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level2</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is bone-chilling. You are getting warmer. (Max: %.0f%%)</Source>
      <Dest>骨まで凍りつく寒さだ。が、徐々に体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level3</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is biting cold. You are getting warmer. (Max: %.0f%%)</Source>
      <Dest>肌刺すような寒さだ。が、徐々に体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level4</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is cold. You are getting warmer. (Max: %.0f%%)</Source>
      <Dest>寒い。が、徐々に体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level5</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is chilly. You are getting warmer. (Max: %.0f%%)</Source>
      <Dest>肌寒い。が徐々に体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level6</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is cool. You are getting warmer. (Max: %.0f%%)</Source>
      <Dest>涼しい。が、徐々に体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level7</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is temperate. You are getting warmer. (Max: %.0f%%)</Source>
      <Dest>気温はほどほどに感じる。徐々に体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level8</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is pleasant. You are getting warmer. (Max: %.0f%%)</Source>
      <Dest>気温は快適に感じる。徐々に体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level9</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is warm. You are getting warmer. (Max: %.0f%%)</Source>
      <Dest>気温は体温は上がりそうだ。徐々に体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_Level1</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is frigid and deadly.</Source>
      <Dest>命の危険を感じるほどの寒さだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_Level10</EDID>
      <REC>MESG:DESC</REC>
      <Source>The sun is radiant.</Source>
      <Dest>照りつけるような日差しだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_Level2</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is bone-chilling.</Source>
      <Dest>身体の芯まで凍りつきそうな寒さだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_Level3</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is biting cold.</Source>
      <Dest>身を刺すような寒さだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_Level4</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is cold.</Source>
      <Dest>寒々しい気温だ</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_CriticalError_Campfire</EDID>
      <REC>MESG:DESC</REC>
      <Source>Frostfall Error - Campfire Out of Date

Campfire was detected, but it is out of date. Frostfall requires Campfire to function. Please update to the latest version of Campfire.

Detected version: %.4f
Expected version: %.4f or greater

This message will repeat. DO NOT SAVE YOUR GAME, exit now and upgrade Campfire.</Source>
      <Dest>Frostfall エラー - 古いバージョンのCampfire

Campfireが検出されましたが旧いバージョンの物です。Frostfallは動作にCampfireが必要です。最新バージョンのCampfireをインストールしてください。

検出されたバージョン: %.4f
最適なバージョン: %.4f or greater

このメッセージが繰り返される場合はゲームを「セーブせず」に終了し、Campfireをアップデートしてください。</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Oblivion_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>This plane of Oblivion is warm. You are getting warmer.</Source>
      <Dest>このオブリビオンの次元は温暖だ。徐々に体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level9_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is warm. You are getting warmer.</Source>
      <Dest>気温は体温は上がりそうだ。徐々に体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level8_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is pleasant. You are getting warmer.</Source>
      <Dest>気温は快適に感じる。徐々に体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level7_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is temperate. You are getting warmer.</Source>
      <Dest>気温はほどほどに感じる。徐々に体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level6_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is cool. You are getting warmer.</Source>
      <Dest>涼しい。が、徐々に体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Indoors</EDID>
      <REC>MESG:DESC</REC>
      <Source>You cannot sense the outside weather. You are getting warmer. (Max: %.0f%%)</Source>
      <Dest>外の気温を感じ取ることはできない。徐々に体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Indoors</EDID>
      <REC>MESG:DESC</REC>
      <Source>You cannot sense the outside weather. You are getting colder. (Max: %.0f%%)</Source>
      <Dest>外の気温を感じ取ることはできない。徐々に体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_Indoors</EDID>
      <REC>MESG:DESC</REC>
      <Source>You cannot sense the outside weather.</Source>
      <Dest>外の気候を感じ取ることはできない</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Oblivion</EDID>
      <REC>MESG:DESC</REC>
      <Source>This plane of Oblivion is warm. You are getting colder. (Max: %.0f%%)</Source>
      <Dest>このオブリビオンの次元は温暖だ。が、徐々に体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Oblivion</EDID>
      <REC>MESG:DESC</REC>
      <Source>This plane of Oblivion is warm. You are getting warmer. (Max: %.0f%%)</Source>
      <Dest>このオブリビオンの次元は温暖だ。徐々に体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_Oblivion</EDID>
      <REC>MESG:DESC</REC>
      <Source>This plane of Oblivion is warm.</Source>
      <Dest>このオブリビオンの次元は温暖だ</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_PerkEarned</EDID>
      <REC>MESG:DESC</REC>
      <Source>Endurance perk available</Source>
      <Dest>忍耐の能力が使用可能</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E1W1_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are warm.</Source>
      <Dest>温かい</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E1W2_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are warm and damp.</Source>
      <Dest>温かいが湿っている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E1W3_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are warm and wet.</Source>
      <Dest>温かいが濡れている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E1W4_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are warm and drenched.</Source>
      <Dest>温かいがずぶ濡れだ</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E2W1_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are comfortable.</Source>
      <Dest>快適だ</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E2W2_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are comfortable and damp.</Source>
      <Dest>快適だが湿っている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E2W3_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are comfortable and wet.</Source>
      <Dest>快適だが濡れている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E2W4_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are comfortable and drenched.</Source>
      <Dest>快適だがずぶ濡れだ</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E3W1_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are cold.</Source>
      <Dest>冷えている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E3W2_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are cold and damp.</Source>
      <Dest>冷えていて湿っている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E3W3_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are cold and wet.</Source>
      <Dest>冷えていて濡れている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E3W4_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are cold and drenched.</Source>
      <Dest>冷えていてずぶ濡れだ</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E4W1_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are very cold.</Source>
      <Dest>とても冷えている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E4W2_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are very cold and damp.</Source>
      <Dest>とても冷えていて湿っている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E4W3_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are very cold and wet.</Source>
      <Dest>とても冷えていて濡れている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E4W4_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are very cold and drenched.</Source>
      <Dest>とても冷えていてずぶ濡れだ</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E5W1_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing.</Source>
      <Dest>凍えている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E5W2_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing and damp.</Source>
      <Dest>凍えていて湿っている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E5W3_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing and wet.</Source>
      <Dest>凍えている上に濡れている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E5W4_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing and drenched.</Source>
      <Dest>凍えている上にずぶ濡れだ</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E6W1_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing to death.</Source>
      <Dest>このままだと凍死する</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E6W2_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing to death and damp.</Source>
      <Dest>湿っている上にこのままだと凍死する</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E6W3_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing to death and wet.</Source>
      <Dest>濡れている上にこのままだと凍死する</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_StatusCnd_E6W4_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You are freezing to death and drenched.</Source>
      <Dest>ずぶ濡れな上にこのままだと凍死する</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Indoors_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You cannot sense the outside weather. You are getting colder. (Max: %.0f%%)</Source>
      <Dest>外の気温を感じ取ることはできない。徐々に体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level1_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is frigid and deadly. You are getting colder.</Source>
      <Dest>凍え死にそうなほど寒い。徐々に体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level10_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The sun is radiant. You are getting colder.</Source>
      <Dest>太陽は輝いている。が、徐々に体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level2_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is bone-chilling. You are getting colder.</Source>
      <Dest>骨まで凍りつく寒さだ。徐々に体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level3_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is biting cold. You are getting colder.</Source>
      <Dest>肌刺すような寒さだ。徐々に体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level4_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is cold. You are getting colder.</Source>
      <Dest>寒い。徐々に体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level5_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is chilly. You are getting colder.</Source>
      <Dest>肌寒い。徐々に体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level6_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is cool. You are getting colder.</Source>
      <Dest>涼しい。徐々に体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level7_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is temperate. You are getting colder.</Source>
      <Dest>気温はほどほどに感じる。徐々に体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level8_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is pleasant. You are getting colder.</Source>
      <Dest>気温は快適に感じる。が、徐々に体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Level9_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is warm. You are getting colder.</Source>
      <Dest>気温は体温は上がりそうだ。が、徐々に体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Oblivion_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>This plane of Oblivion is warm. You are getting colder.</Source>
      <Dest>このオブリビオンの次元は温暖だ。が、徐々に体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Indoors_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You cannot sense the outside weather. You are getting warmer. (Max: %.0f%%)</Source>
      <Dest>外の気温を感じ取ることはできない。徐々に体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level1_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is frigid and deadly. You are getting warmer.</Source>
      <Dest>凍え死にそうなほど寒い。が、徐々に体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level10_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The sun is radiant. You are getting warmer.</Source>
      <Dest>太陽は輝いている。徐々に体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level2_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is bone-chilling. You are getting warmer.</Source>
      <Dest>骨まで凍りつく寒さだ。が、徐々に体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level3_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is biting cold. You are getting warmer.</Source>
      <Dest>肌刺すような寒さだ。が、徐々に体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level4_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is cold. You are getting warmer.</Source>
      <Dest>寒い。が、徐々に体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Level5_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The air is chilly. You are getting warmer.</Source>
      <Dest>肌寒い。が徐々に体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WearOffExp_Alcohol</EDID>
      <REC>MESG:DESC</REC>
      <Source>The feeling of warmth from your drink has worn off.</Source>
      <Dest>酒で得た、つかの間の温もりが消えうせた</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_CriticalError_SKSE</EDID>
      <REC>MESG:DESC</REC>
      <Source>Frostfall Error - SKSE Out of Date

Skyrim Script Extender was detected, but it is out of date. Frostfall requires SKSE to function. Please update to the latest version of SKSE.

Detected version: %.4f
Expected version: %.4f or greater

This message will repeat. DO NOT SAVE YOUR GAME, exit now and upgrade or install SKSE.</Source>
      <Dest>Campfire エラー - SKSE が古い

Skyrim Script Extender を検出しましたが古いバージョンです。Campfire の機能の一部が動作しません。最新のSKSEにアップデートしてください。

検出したバージョン: %.4f
必要なバージョン: %.4f 以上

このメッセージが繰り返される場合はゲームを「セーブせず」に終了しSKSEをアップグレードまたはインストールして下さい。</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_FireShelterLevel1</EDID>
      <REC>MESG:DESC</REC>
      <Source>You shiver near the fire&apos;s dim light. Getting colder. (Max: %.0f%%)</Source>
      <Dest>薄暗い炎の光のそばで震えている。体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_FireLevel3_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>Without shelter, the heat feels distant. Getting colder.</Source>
      <Dest>テントがないと熱源が遠くに感じる。体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_FireLevel2_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>Without shelter, the heat feels distant. Getting colder.</Source>
      <Dest>テントがないと熱源が遠くに感じる。体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_FireLevel1_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>Without shelter, the heat feels distant. Getting colder.</Source>
      <Dest>テントがないと熱源が遠くに感じる。体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_FireLevel3</EDID>
      <REC>MESG:DESC</REC>
      <Source>Without shelter, the heat feels distant. Getting colder. (Max: %.0f%%)</Source>
      <Dest>テントがないと熱源が遠くに感じる。体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_FireLevel1</EDID>
      <REC>MESG:DESC</REC>
      <Source>Without shelter, the heat feels distant. Getting colder. (Max: %.0f%%)</Source>
      <Dest>テントがないと熱源が遠くに感じる。体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_FireLevel2</EDID>
      <REC>MESG:DESC</REC>
      <Source>Without shelter, the heat feels distant. Getting colder. (Max: %.0f%%)</Source>
      <Dest>テントがないと熱源が遠くに感じる。体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_SnowToRain</EDID>
      <REC>MESG:DESC</REC>
      <Source>The snow turns to rain as the air warms.</Source>
      <Dest>風が暖かくなり、吹雪は雨に変わる</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Shelter_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The shelter blocks the wind. Getting warmer.</Source>
      <Dest>テントが風から身を守ってくれる。体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_Shelter</EDID>
      <REC>MESG:DESC</REC>
      <Source>The shelter blocks the wind. Getting warmer. (Max: %.0f%%)</Source>
      <Dest>テントが風から身を守ってくれる。体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_FireShelter_Warm</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your shelter is warm near the fire.</Source>
      <Dest>火が近くにあるのでテントの中は温かい</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_FireShelter_Chilly</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your fire and shelter keep you from getting any colder.</Source>
      <Dest>火とシェルターによって体温低下から守られている</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_FireShelterLevel3_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your shelter is filled with warmth. You are getting warmer.</Source>
      <Dest>テントからぬくもりを感じる。体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_FireShelterLevel1_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>You shiver near the fire&apos;s dim light. You are getting colder.</Source>
      <Dest>薄暗い炎の光のそばで震えている。体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_FireShelterLevel2</EDID>
      <REC>MESG:DESC</REC>
      <Source>The chill diminishes the flame&apos;s warmth. Getting colder. (Max: %.0f%%)</Source>
      <Dest>冷気が炎のぬくもりを減らす。体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_FireShelterLevel2_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The chill diminishes the flame&apos;s warmth. You are getting colder.</Source>
      <Dest>冷気が炎のぬくもりを減らす。体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_FireShelterLevel3</EDID>
      <REC>MESG:DESC</REC>
      <Source>The frigid air cuts through the heat. Getting colder. (Max: %.0f%%)</Source>
      <Dest>極寒の風がぬくもりを切り裂く。体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_FireShelterLevel3_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The frigid air cuts through the heat. You are getting colder.</Source>
      <Dest>極寒の風がぬくもりを切り裂く。体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Shelter</EDID>
      <REC>MESG:DESC</REC>
      <Source>The shelter blocks the wind, but the air is cold. Getting colder. (Max: %.0f%%)</Source>
      <Dest>テントが風から身を守ってくれるが、空気は凍えている。体温は下がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Colder_Shelter_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The shelter blocks the wind, but the air is cold. Getting colder.</Source>
      <Dest>テントが風から身を守ってくれるが、空気は凍えている。体温は下がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_FireLevel1</EDID>
      <REC>MESG:DESC</REC>
      <Source>The heat is faint but steady.</Source>
      <Dest>ぬくもりはかすかだが確実だ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_FireLevel2</EDID>
      <REC>MESG:DESC</REC>
      <Source>The fire is soothing.</Source>
      <Dest>火が心地良い</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_FireLevel3</EDID>
      <REC>MESG:DESC</REC>
      <Source>The flames lift your spirits.</Source>
      <Dest>炎が魂を燃え上がらせる</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_Shelter_Chilly</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your shelter keeps you from getting any colder.</Source>
      <Dest>シェルターによって体温低下から守られている</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_Shelter_Warm</EDID>
      <REC>MESG:DESC</REC>
      <Source>The shelter blocks the wind.</Source>
      <Dest>テントが風から身を守ってくれる。</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_FireLevel1</EDID>
      <REC>MESG:DESC</REC>
      <Source>The heat is faint but steady. Getting warmer. (Max: %.0f%%)</Source>
      <Dest>ぬくもりはかすかだが確実だ。体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_FireLevel2</EDID>
      <REC>MESG:DESC</REC>
      <Source>The fire is soothing. Getting warmer. (Max: %.0f%%)</Source>
      <Dest>火が心地良い。体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_FireLevel1_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The heat is faint but steady. You are getting warmer.</Source>
      <Dest>ぬくもりはかすかだが確実だ。体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_FireLevel2_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The fire is soothing. You are getting warmer.</Source>
      <Dest>火が心地良い。体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_FireLevel3</EDID>
      <REC>MESG:DESC</REC>
      <Source>The flames lift your spirits. Getting warmer. (Max: %.0f%%)</Source>
      <Dest>炎が魂を燃え上がらせる。体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_FireLevel3_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>The flames lift your spirits. You are getting warmer.</Source>
      <Dest>炎が魂を燃え上がらせる。体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_FireShelterLevel1</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your shelter traps the faint heat. Getting warmer. (Max: %.0f%%)</Source>
      <Dest>テントはかすかなぬくもりを逃さない。体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_FireShelterLevel1_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your shelter traps the faint heat. You are getting warmer.</Source>
      <Dest>テントはかすかなぬくもりを逃さない。体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_FireShelterLevel2</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your shelter is warm near the fire. Getting warmer. (Max: %.0f%%)</Source>
      <Dest>火が近くにあるのでテントは温かい。体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_FireShelterLevel2_NoValue</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your shelter is warm near the fire. You are getting warmer.</Source>
      <Dest>火が近くにあるのでテントは温かい。体温は上がりそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Warmer_FireShelterLevel3</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your shelter is filled with warmth. Getting warmer. (Max: %.0f%%)</Source>
      <Dest>テントからぬくもりを感じる。体温は上がりそうだ(低体温度最大: %.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_RainToSnowSevere</EDID>
      <REC>MESG:DESC</REC>
      <Source>The rain turns to driving snow and wind.</Source>
      <Dest>雨が吹雪に変わる</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_RainToSnow</EDID>
      <REC>MESG:DESC</REC>
      <Source>Snowflakes begin to form in the freezing rain.</Source>
      <Dest>雪がみぞれになる</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_HypoState_0</EDID>
      <REC>MESG:DESC</REC>
      <Source>You feel warm.</Source>
      <Dest>温かい</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WaterTemp0Msg</EDID>
      <REC>MESG:DESC</REC>
      <Source>This water is cool and refreshing.</Source>
      <Dest>さわやかな水</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_KindleWoodError</EDID>
      <REC>MESG:DESC</REC>
      <Source>You lack the materials required to cast this spell.</Source>
      <Dest>この呪文に必要な材料が足りない</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_PerkDesc_GlacialSwimmer</EDID>
      <REC>MESG:DESC</REC>
      <Source>You can swim in frigid water %.0f%% longer, and it no longer drains your stamina.

Rank: %.0f/%.0f

Perks to increase: %.0f
Next perk progress: %.0f%%</Source>
      <Dest>冷たい水の中をスタミナを消費することなく%.0f%% 泳ぐことが出来る。

ランク: %.0f/%.0f

残り能力ポイント: %.0f
次の能力取得まで: %.0f%%</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_Help_Exposure</EDID>
      <REC>MESG:DESC</REC>
      <Source>Exposure Has Increased

Your exposure has increased, and your skills are beginning to suffer. You should find a fire to warm up.

Increasing your total Warmth (by wearing warm armor) can reduce your rate of exposure.

At very high exposure, you will pass out and awaken elsewhere by default.</Source>
      <Dest>体温が低下しています。

体温が低下しすぎると悪影響に苦しめられます。火のそばで身体を温めましょう。

（温かい装備を着ることで）保温力が上昇すると体温低下が遅くなります。

低体温症が悪化すると、目覚めた時に別の場所に運ばれています。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_PerkAdvancement</EDID>
      <REC>MESG:DESC</REC>
      <Source>Endurance perk progress increased</Source>
      <Dest>忍耐の能力が上達した</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WaterTemp3Msg</EDID>
      <REC>MESG:DESC</REC>
      <Source>This water is frigid!</Source>
      <Dest>凍てつく水だ！</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_PerkDesc_WellInsulated</EDID>
      <REC>MESG:DESC</REC>
      <Source>Increase the warmth of all worn equipment by %.0f%% if wearing armor or clothing in every slot; head, chest, hands, feet.

Rank: %.0f/%.0f

Perks to increase: %.0f
Next perk progress: %.0f%%</Source>
      <Dest>全てのスロット(頭/体/手/足)に衣服か鎧を装備している時、全ての箇所の保温力が%.0f%%上昇する。

ランク: %.0f/%.0f

残り能力ポイント: %.0f
次の能力取得まで: %.0f%%</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_PerkDesc_Windbreaker</EDID>
      <REC>MESG:DESC</REC>
      <Source>Increase the coverage of all worn equipment by %.0f%% if wearing armor or clothing in every slot; head, chest, hands, feet.

Rank: %.0f/%.0f

Perks to increase: %.0f
Next perk progress: %.0f%%</Source>
      <Dest>全てのスロット(頭/体/手/足)に衣服か鎧を装備している時、全ての箇所の被覆値が%.0f%%上昇する。

ランク: %.0f/%.0f

残り能力ポイント: %.0f
次の能力取得まで: %.0f%%</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_PerkDesc_Adaptation</EDID>
      <REC>MESG:DESC</REC>
      <Source>Increase warmth rating by %.0f.

Rank: %.0f/%.0f

Perks to increase: %.0f
Next perk progress: %.0f%%</Source>
      <Dest>保温力が%.0f上昇する

ランク: %.0f/%.0f

残り能力ポイント: %.0f
次の能力取得まで: %.0f%%</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_PerkDesc_InnerFire</EDID>
      <REC>MESG:DESC</REC>
      <Source>Once per day, kneel and enter a meditative state which prevents your exposure from rising above %.0f%% (Freezing) in any weather condition. Movement and getting hit cancels the effect.

Rank: %.0f/%.0f

Perks to increase: %.0f
Next perk progress: %.0f%%</Source>
      <Dest>一日一回、膝をついて瞑想状態に入りあらゆる気候環境における低体温化を%.0f妨げる。動くか攻撃を受けると効果は解除される。

ランク: %.0f/%.0f

残り能力ポイント: %.0f
次の能力取得まで: %.0f%%</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WearOffExp_Spell</EDID>
      <REC>MESG:DESC</REC>
      <Source>The feeling of warmth from your spell has worn off.</Source>
      <Dest>呪文で得た、つかの間の温もりが消えうせた</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_ClearToFog7</EDID>
      <REC>MESG:DESC</REC>
      <Source>An icy haze crawls in from the Sea of Ghosts.</Source>
      <Dest>凍てつく霧が亡霊の海から這い寄る</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_ClearToFog3</EDID>
      <REC>MESG:DESC</REC>
      <Source>Hot steam begins to hang in the air.</Source>
      <Dest>蒸気が空中に立ちこめる</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_ClearToSnowSevere</EDID>
      <REC>MESG:DESC</REC>
      <Source>A furious snowstorm draws near.</Source>
      <Dest>激しい吹雪の気配を感じる</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_ClearToSnow</EDID>
      <REC>MESG:DESC</REC>
      <Source>Light snow begins to fall.</Source>
      <Dest>淡雪が降り始める</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_RainToFog</EDID>
      <REC>MESG:DESC</REC>
      <Source>The ground begins to steam as the rain passes.</Source>
      <Dest>雨が過ぎ去り、地面から蒸気が立ち上る</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_ClearToFog2</EDID>
      <REC>MESG:DESC</REC>
      <Source>A haze envelops the surrounding pines.</Source>
      <Dest>霧が常緑樹を包み込む</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_ClearToFog1</EDID>
      <REC>MESG:DESC</REC>
      <Source>A fog rolls in silently.</Source>
      <Dest>霧が音も無く広がる</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_Help_WarmHands</EDID>
      <REC>MESG:DESC</REC>
      <Source>Press [Sneak] with weapons sheathed to warm your hands near any fire.</Source>
      <Dest>納刀状態で火のそばで[Sneak] ボタンを押すと手を温めます。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_ClearToFog4</EDID>
      <REC>MESG:DESC</REC>
      <Source>A mist blankets the forest.</Source>
      <Dest>霧が森を包み込む</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_TransmuteWoodFailureMSG</EDID>
      <REC>MESG:DESC</REC>
      <Source>You have no wood that can be transmuted.</Source>
      <Dest>変質させるための木材を持っていない</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_ExposureDeathMsg</EDID>
      <REC>MESG:DESC</REC>
      <Source>You succumb to exposure.</Source>
      <Dest>足がもつれて倒れ伏した</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_CriticalError_JSONReadWrite</EDID>
      <REC>MESG:DESC</REC>
      <Source>Frostfall Error - Profile Read/Write Failed

Frostfall failed to read / write your settings profile, which is required. This is likely due to not having folder permissions to Skyrim/ Data/ SKSE/ Plugins (MO users: Mod Organizer/ overwrite/ SKSE/ Plugins). Try to create a folder named FrostfallData inside the SKSE/Plugins/ folder yourself. If Plugins doesn&apos;t exist, create that, too. Also try to run Skyrim as an Administrator.

EXIT NOW and resolve this problem before continuing.</Source>
      <Dest>Frostfall Error - Profile Read/Write Failed

Frostfall failed to read / write your settings profile, which is required. This is likely due to not having folder permissions to Skyrim/ Data/ SKSE/ Plugins (MO users: Mod Organizer/ overwrite/ SKSE/ Plugins). Try to create a folder named FrostfallData inside the SKSE/Plugins/ folder yourself. If Plugins doesn&apos;t exist, create that, too. Also try to run Skyrim as an Administrator.

EXIT NOW and resolve this problem before continuing.</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_BlizzardToClear</EDID>
      <REC>MESG:DESC</REC>
      <Source>The snowstorm begins to subside.</Source>
      <Dest>吹雪が弱まってきた</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_ExposureCap_Warm</EDID>
      <REC>MESG:DESC</REC>
      <Source>You can&apos;t seem to get any warmer.</Source>
      <Dest>身体の芯から温かい</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_Help_WarmHandsExit</EDID>
      <REC>MESG:DESC</REC>
      <Source>Press [Sneak] to exit</Source>
      <Dest>[Sneak] ボタンで終了</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_SnowToClear</EDID>
      <REC>MESG:DESC</REC>
      <Source>The skies clear as the snow begins to settle.</Source>
      <Dest>雪が止みそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_ClearToStorm</EDID>
      <REC>MESG:DESC</REC>
      <Source>Dark clouds and thunder threaten the path ahead.</Source>
      <Dest>黒雲と雷が近づいてくる</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_FrostbiteMessage_Body</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your body is suffering from frostbite.</Source>
      <Dest>身体に凍傷ができた</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_StormToClear</EDID>
      <REC>MESG:DESC</REC>
      <Source>The thunderstorm begins to let up.</Source>
      <Dest>雷雲が静まってきた</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WetStateMsg_LeakingWater</EDID>
      <REC>MESG:DESC</REC>
      <Source>Water leaks slowly from above. You remain damp.</Source>
      <Dest>天井から水がしたたるので、身体が濡れたままだ</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WaterTemp3bMsg</EDID>
      <REC>MESG:DESC</REC>
      <Source>You feel your consciousness slipping.</Source>
      <Dest>意識が失われそうだ</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WaterTemp3cMsg</EDID>
      <REC>MESG:DESC</REC>
      <Source>Darkness engulfs your mind.</Source>
      <Dest>意識が暗闇に飲み込まれる</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_RescueMsg_Failsafe</EDID>
      <REC>MESG:DESC</REC>
      <Source>You wake to find yourself in a distant tavern. You are unsure of how you arrived, but thankful to be alive just the same.</Source>
      <Dest>最期の記憶からだいぶ離れた場所の宿屋で目を覚ました。どうやって辿りついたのかわからないが、ありがたいことに生きている。</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WarmUpMessage</EDID>
      <REC>MESG:DESC</REC>
      <Source>You begin to warm up.</Source>
      <Dest>ほのかに温かい</Dest>
    </String>
    <String List="1">
      <EDID>_frost_StatusTemp_Steady_Fire_Chilly</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your fire keeps you from getting any colder.</Source>
      <Dest>熱源によって寒さから守られている</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_ClearToFog6</EDID>
      <REC>MESG:DESC</REC>
      <Source>A chill mist rolls across the marshlands.</Source>
      <Dest>冷たい霧が沼地を渡る</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_CriticalError_SkyUIInterfacePackageOld</EDID>
      <REC>MESG:DESC</REC>
      <Source>Frostfall Error - SkyUI Add-on Out of Date

The Frostfall SkyUI Add-on is out of date. This will cause SkyUI to have serious problems. Please upgrade to the correct version of the Add-on for this version of Frostfall.

This message will repeat. DO NOT SAVE YOUR GAME, exit now and check your installation.</Source>
      <Dest>Frostfall Error - SkyUI Add-on Out of Date

The Frostfall SkyUI Add-on is out of date. This will cause SkyUI to have serious problems. Please upgrade to the correct version of the Add-on for this version of Frostfall.

This message will repeat. DO NOT SAVE YOUR GAME, exit now and check your installation.</Dest>
    </String>
    <String List="1">
      <EDID>_Frost_WeatherTransMsg_RainToClear</EDID>
      <REC>MESG:DESC</REC>
      <Source>The clouds part as the rain passes on.</Source>
      <Dest>雨が過ぎ去り、曇りになりそうだ</Dest>
    </String>
  </Content>
</SSTXMLRessources>