<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<SSTXMLRessources>
  <Params>
    <Addon>Imperious - Races of Skyrim.esp</Addon>
    <Source>english</Source>
    <Dest>japanese</Dest>
    <Version>2</Version>
  </Params>
  <Content>
    <String List="0" Partial="2">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Stamina</EDID>
      <REC>****:****</REC>
      <Source>stamina</Source>
      <Dest>stamina</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Magicka</EDID>
      <REC>****:****</REC>
      <Source>magicka</Source>
      <Dest>magicka</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Imperial_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>****:****</REC>
      <Source>Quests Completed</Source>
      <Dest>Quests Completed</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Serpent_CloakProc_HealthDamage</EDID>
      <REC>****:****</REC>
      <Source>health</Source>
      <Dest>health</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Serpent_Proc_Cloak</EDID>
      <REC>****:****</REC>
      <Source>health</Source>
      <Dest>health</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Breton_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>****:****</REC>
      <Source>Standing Stones Found</Source>
      <Dest>Standing Stones Found</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Argonian_QuestTrigger_Effect_Ab_Stack</EDID>
      <REC>****:****</REC>
      <Source>Chests Looted</Source>
      <Dest>Chests Looted</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Altmer_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>****:****</REC>
      <Source>Wings Plucked</Source>
      <Dest>Wings Plucked</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Redguard_QuestTrigger_Effect_Ab_Conditional</EDID>
      <REC>****:****</REC>
      <Source>People Killed</Source>
      <Dest>People Killed</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Nord_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>****:****</REC>
      <Source>Dungeons Cleared</Source>
      <Dest>Dungeons Cleared</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Khajiit_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>****:****</REC>
      <Source>Gold Found</Source>
      <Dest>Gold Found</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Health</EDID>
      <REC>****:****</REC>
      <Source>health</Source>
      <Dest>health</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>ALTERATION</Source>
      <Dest>ALTERATION</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>CONJURATION</Source>
      <Dest>CONJURATION</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>DESTRUCTION</Source>
      <Dest>DESTRUCTION</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Enchanting</Source>
      <Dest>Enchanting</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>ILLUSION</Source>
      <Dest>ILLUSION</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>RESTORATION</Source>
      <Dest>RESTORATION</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Alchemy</Source>
      <Dest>Alchemy</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>LightArmor</Source>
      <Dest>LightArmor</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Lockpicking</Source>
      <Dest>Lockpicking</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Pickpocket</Source>
      <Dest>Pickpocket</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Sneak</Source>
      <Dest>Sneak</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Speechcraft</Source>
      <Dest>Speechcraft</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Marksman</Source>
      <Dest>Marksman</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Block</Source>
      <Dest>Block</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>HeavyArmor</Source>
      <Dest>HeavyArmor</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>OneHanded</Source>
      <Dest>OneHanded</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Smithing</Source>
      <Dest>Smithing</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>TwoHanded</Source>
      <Dest>TwoHanded</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Fortified</Source>
      <Dest>Fortified</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Alteration</Source>
      <Dest> Alteration</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Conjuration</Source>
      <Dest> Conjuration</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Destruction</Source>
      <Dest> Destruction</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Enchanting</Source>
      <Dest> Enchanting</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Illusion</Source>
      <Dest> Illusion</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Restoration</Source>
      <Dest> Restoration</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Alchemy</Source>
      <Dest> Alchemy</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Light Armor</Source>
      <Dest> Light Armor</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Lockpicking</Source>
      <Dest> Lockpicking</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Pickpocket</Source>
      <Dest> Pickpocket</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Sneak</Source>
      <Dest> Sneak</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Speech</Source>
      <Dest> Speech</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Archery</Source>
      <Dest> Archery</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Block</Source>
      <Dest> Block</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Heavy Armor</Source>
      <Dest> Heavy Armor</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> One-Handed</Source>
      <Dest> One-Handed</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Smithing</Source>
      <Dest> Smithing</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Two-Handed</Source>
      <Dest> Two-Handed</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Orsimer_Shockwave_Effect_InCombat</EDID>
      <REC>****:****</REC>
      <Source>JumpDown</Source>
      <Dest>JumpDown</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>Marksman</Source>
      <Dest>Marksman</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>Block</Source>
      <Dest>Block</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>HeavyArmor</Source>
      <Dest>HeavyArmor</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>OneHanded</Source>
      <Dest>OneHanded</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>Smithing</Source>
      <Dest>Smithing</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>TwoHanded</Source>
      <Dest>TwoHanded</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>Alchemy</Source>
      <Dest>Alchemy</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>LightArmor</Source>
      <Dest>LightArmor</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>Lockpicking</Source>
      <Dest>Lockpicking</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>Pickpocket</Source>
      <Dest>Pickpocket</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>Sneak</Source>
      <Dest>Sneak</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>Speechcraft</Source>
      <Dest>Speechcraft</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>ALTERATION</Source>
      <Dest>ALTERATION</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>CONJURATION</Source>
      <Dest>CONJURATION</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>DESTRUCTION</Source>
      <Dest>DESTRUCTION</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>Enchanting</Source>
      <Dest>Enchanting</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>ILLUSION</Source>
      <Dest>ILLUSION</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>****:****</REC>
      <Source>RESTORATION</Source>
      <Dest>RESTORATION</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>This disables all abilities with a triggered buff component. Use this when the activation of the buff trips a badly written script in Skyrim (eg. brawling) or another mod.</Source>
      <Dest>これは、すべての能力の強化要素を無効にします。Skyrimの本体のひどいスクリプト（例えば喧嘩）または別のMODによる強化による過失が顕在化した時に使用してください。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Orc\nThe average rate at which Berserk randomly activates in combat while Berserk is off cooldown.</Source>
      <Dest>オーク\nクールダウン後に、狂戦士の怒りが戦闘時にランダムに発動する平均レート。</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{0} Spirit Favor</Source>
      <Dest>{0} 霊の好意</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Imperious Racials</Source>
      <Dest>Imperious Racials</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>High Elf, Imperial\nDisables the messages displayed by Living Arcana and Imperial Virtues. Use this option for increased immersion.</Source>
      <Dest>ハイエルフ、インペリアル\n活性のアルカナとインペリアルの美徳によって表示されるメッセージを無効にします。よりゲームに没頭したい時に、このオプションを使用します。</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Whispers Adds</Source>
      <Dest>囁きの設定</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{0} Sec Avg</Source>
      <Dest>{0} 秒 平均</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Active Abilities</Source>
      <Dest>アクテブな能力の無効化</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>NPC Harrier</Source>
      <Dest>NPC 鷹匠</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>NPC Avatar</Source>
      <Dest>NPC 化身</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{0}% Chance</Source>
      <Dest>{0}% チャンス</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>NPC Ancestral Guardian</Source>
      <Dest>NPC 祖先の守護</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Troubleshooting</Source>
      <Dest>Troubleshooting</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Nord\nThe chance that an NPC Nord has Avatar ready and will use it when low on Stamina or Magicka.</Source>
      <Dest>ノルド\nNPCノルドが化身を準備でき、スタミナかマジカが底をついていても使用できる確率。</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>No Combat Entry Messages</Source>
      <Dest>No Combat Entry Messages</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>NPC Colovian Star</Source>
      <Dest>NPC コロヴィアンスター</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Dark Elf\nThe chance that an NPC Dark Elf has Ancestral Guardian ready.</Source>
      <Dest>ダークエルフ\nNPCダークエルフが祖先の守護を準備できている確率。</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>NPC Spirit Walk</Source>
      <Dest>NPC 霊の導き</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Imperial\nThe chance that an NPC Imperial has Colovian Star ready and will use it when low on at least two attributes.</Source>
      <Dest>インペリアル\nNPCインペリアルが、最低2つのステータス（体力、マジカ、スタミナ）が底をついた時に使用するようにコロビアンスターを準備できている確率。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Wood Elf\nDisables the Green Pact ability entirely.</Source>
      <Dest>ウッドエルフ\n完全に緑の約定の能力を無効にします。</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{0}% Chance</Source>
      <Dest>{0}% チャンス</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Wood Elf\nThe chance that an NPC Wood Elf has Harrier ready.</Source>
      <Dest>ウッドエルフ\nNPCウッドエルフが鷹匠の準備ができていチャンス。</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{0}% Chance</Source>
      <Dest>{0}% チャンス</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Whispers Disabled</Source>
      <Dest>囁きの無効化</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Green Pact Disabled</Source>
      <Dest>緑の約定の無効化</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>When enabled, attempts to clear all racial abilities and powers from the player, then manually add those corresponding to the player&apos;s race. This option should be used after applying this mod to an existing savegame if you end up with missing or incorrect racials. It can also be used if another mod modifies races and overrides Imperious, but be warned that racial stats have probably also been overridden and will not be fixed by this option.</Source>
      <Dest>有効にすると、プレイヤーからすべての種族の体質とパワーを除去し、その後、手動でプレイヤーの種族に対応したものを追加します。途中導入などで、不足または不適切な種族特性になる場合に、既存のセーブデータにこのオプションを適応してください。別のMODによりImperiousの種族特性が修正された場合もこのオプションを使用できますが、上書きによる種族特性書き換えに対してはこのプションは無力です。</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{0}% Chance</Source>
      <Dest>{0}% チャンス</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{0}% Chance</Source>
      <Dest>{0}% チャンス</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Dark Elf\nThe amount of Spirit Favor added by slaying the victim indicated by Whispers.</Source>
      <Dest>ダークエルフ\n囁きの指示による殺害犠牲者で追加される祖先の霊の量。</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Berserk Autocast Rate</Source>
      <Dest>狂戦士の怒りの発動レート</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Dark Elf\nDisables the Whispers ability entirely.</Source>
      <Dest>ダークエルフ\n完全に囁きの能力を無効にします。</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Whispers Can Target Allies</Source>
      <Dest>囁きの適応範囲</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Dark Elf\nAllows the Whispers ability to mark not just enemy humanoids as targets to kill, but also allied humanoids. Enable this setting if you are playing a psychopath character. :)</Source>
      <Dest>ダークエルフ\n囁きの能力が、殺すべき敵のヒューマノイドだけでなく、味方のヒューマノイドもマークするようになります。（あなたがサイコパスのロールプレイをしている場合は、この設定を有効にしましょう :)</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Dark Elf\nThe chance that an NPC Dark Elf has Spirit Walk ready and will use it when low on Health.</Source>
      <Dest>ダークエルフ\nNPCダークエルフが体力が底をついた時に霊の導きを用意できている確率。</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>NPC Settings</Source>
      <Dest>NPC Settings</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Miscellaneous</Source>
      <Dest>その他</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Manually Assign Racials</Source>
      <Dest>種族設定の手動割当</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level10_Quest</EDID>
      <REC>****:****</REC>
      <Source>health</Source>
      <Dest>health</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level10_Quest</EDID>
      <REC>****:****</REC>
      <Source>magicka</Source>
      <Dest>magicka</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_LevelUp_Imperial_Level10_Quest</EDID>
      <REC>****:****</REC>
      <Source>stamina</Source>
      <Dest>stamina</Dest>
    </String>
  </Content>
</SSTXMLRessources>