<?xml version="1.0" encoding="utf-8"?>
<SSTXMLRessources>
  <Params>
    <Addon>Imperious - Races of Skyrim.esp</Addon>
    <Source>english</Source>
    <Dest>japanese</Dest>
    <Version>2</Version>
  </Params>
  <Content>
    <String List="0">
      <EDID>ArgonianRace</EDID>
      <REC>RACE:FULL</REC>
      <Source>Argonian</Source>
      <Dest>アルゴニアン</Dest>
    </String>
    <String List="0">
      <EDID>BretonRace</EDID>
      <REC>RACE:FULL</REC>
      <Source>Breton</Source>
      <Dest>ブレトン</Dest>
    </String>
    <String List="0">
      <EDID>DarkElfRace</EDID>
      <REC>RACE:FULL</REC>
      <Source>Dunmer</Source>
      <Dest>ダンマー</Dest>
    </String>
    <String List="0">
      <EDID>HighElfRace</EDID>
      <REC>RACE:FULL</REC>
      <Source>Altmer</Source>
      <Dest>アルトマー</Dest>
    </String>
    <String List="0">
      <EDID>ImperialRace</EDID>
      <REC>RACE:FULL</REC>
      <Source>Imperial</Source>
      <Dest>インペリアル</Dest>
    </String>
    <String List="0">
      <EDID>KhajiitRace</EDID>
      <REC>RACE:FULL</REC>
      <Source>Khajiit</Source>
      <Dest>カジート</Dest>
    </String>
    <String List="0">
      <EDID>NordRace</EDID>
      <REC>RACE:FULL</REC>
      <Source>Nord</Source>
      <Dest>ノルド</Dest>
    </String>
    <String List="0">
      <EDID>OrcRace</EDID>
      <REC>RACE:FULL</REC>
      <Source>Orc</Source>
      <Dest>オーク</Dest>
    </String>
    <String List="0">
      <EDID>RedguardRace</EDID>
      <REC>RACE:FULL</REC>
      <Source>Redguard</Source>
      <Dest>レッドガード</Dest>
    </String>
    <String List="0">
      <EDID>WoodElfRace</EDID>
      <REC>RACE:FULL</REC>
      <Source>Bosmer</Source>
      <Dest>ボズマー</Dest>
    </String>
    <String List="0">
      <EDID>ElderRace</EDID>
      <REC>RACE:FULL</REC>
      <Source>Old People Race</Source>
      <Dest>老人</Dest>
    </String>
    <String List="0">
      <EDID>NordRaceAstrid</EDID>
      <REC>RACE:FULL</REC>
      <Source>Nord</Source>
      <Dest>ノルド</Dest>
    </String>
    <String List="0">
      <EDID>NordRaceVampire</EDID>
      <REC>RACE:FULL</REC>
      <Source>Nord</Source>
      <Dest>ノルド</Dest>
    </String>
    <String List="0">
      <EDID>ArgonianRaceVampire</EDID>
      <REC>RACE:FULL</REC>
      <Source>Argonian</Source>
      <Dest>アルゴニアン</Dest>
    </String>
    <String List="0">
      <EDID>BretonRaceVampire</EDID>
      <REC>RACE:FULL</REC>
      <Source>Breton</Source>
      <Dest>ブレトン</Dest>
    </String>
    <String List="0">
      <EDID>DarkElfRaceVampire</EDID>
      <REC>RACE:FULL</REC>
      <Source>Dunmer</Source>
      <Dest>ダンマー</Dest>
    </String>
    <String List="0">
      <EDID>HighElfRaceVampire</EDID>
      <REC>RACE:FULL</REC>
      <Source>Altmer</Source>
      <Dest>アルトマー</Dest>
    </String>
    <String List="0">
      <EDID>ImperialRaceVampire</EDID>
      <REC>RACE:FULL</REC>
      <Source>Imperial</Source>
      <Dest>インペリアル</Dest>
    </String>
    <String List="0">
      <EDID>KhajiitRaceVampire</EDID>
      <REC>RACE:FULL</REC>
      <Source>Khajiit</Source>
      <Dest>カジート</Dest>
    </String>
    <String List="0">
      <EDID>RedguardRaceVampire</EDID>
      <REC>RACE:FULL</REC>
      <Source>Redguard</Source>
      <Dest>レッドガード</Dest>
    </String>
    <String List="0">
      <EDID>WoodElfRaceVampire</EDID>
      <REC>RACE:FULL</REC>
      <Source>Bosmer</Source>
      <Dest>ボズマー</Dest>
    </String>
    <String List="0">
      <EDID>DA13AfflictedRace</EDID>
      <REC>RACE:FULL</REC>
      <Source>Breton</Source>
      <Dest>ブレトン</Dest>
    </String>
    <String List="0">
      <EDID>OrcRaceVampire</EDID>
      <REC>RACE:FULL</REC>
      <Source>Orc</Source>
      <Dest>オーク</Dest>
    </String>
    <String List="0">
      <EDID>ElderRaceVampire</EDID>
      <REC>RACE:FULL</REC>
      <Source>Old People Race</Source>
      <Dest>老人</Dest>
    </String>
    <String List="0">
      <EDID>DLC1NordRace</EDID>
      <REC>RACE:FULL</REC>
      <Source>Nord</Source>
      <Dest>ノルド</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_CausticSpit_Effect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Caustic Spit</Source>
      <Dest>腐食性の唾</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_CausticSpit_Effect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Corrosive venom reduces armor by &lt;600&gt; points and magic resistance by &lt;75&gt;% for &lt;25&gt; seconds.</Source>
      <Dest>腐食性の毒が&lt;25&gt;秒間、防御値を&lt;600&gt;ポイント、魔法に対する耐性を&lt;75&gt;%低下させる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Effect_TargetAb_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Harrier</Source>
      <Dest>鷹匠</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Effect_TargetAb_InCombat</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Armor reduced by &lt;400&gt; points and magic resistance reduced by &lt;50&gt;%.</Source>
      <Dest>防御値を&lt;400&gt;ポイント、魔法に対する耐性を&lt;50&gt;%低下させる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ColovianStar_Effect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Colovian Star</Source>
      <Dest>コロヴィアンスター</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ColovianStar_Effect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Fully restores the two attributes (Health, Magicka, Stamina) with the highest remaining percentage.</Source>
      <Dest>体力、マジカ、スタミナのうち、残量の割合の多い順に2つを完全に回復する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_Prowl_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Alley Cat</Source>
      <Dest>路地裏の猫</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_Prowl_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>When sneaking next to cover (wall, large object or person), sneak is &lt;25&gt;% better and you move &lt;25&gt;% faster.</Source>
      <Dest>カバー（壁、大きな物体または人間）の影に忍び込むと、隠密が&lt;25&gt;％向上し、&lt;25&gt;％速く移動します。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc_ShortLockout</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Sated</Source>
      <Dest>飽食</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc_ShortLockout</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Cannot eat another corpse for &lt;dur&gt; seconds.</Source>
      <Dest>次の儀式を行うまで&lt;dur&gt;秒の間隔が必要。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Berserk_Effect_Ab_AutocastTrigger</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Berserk - Autocast Trigger</Source>
      <Dest>狂戦士の怒り - 自動起動のトリガー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Effect_TargetAb_Hunt</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Harrier</Source>
      <Dest>鷹匠</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Effect_TargetAb_Hunt</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Armor reduced by &lt;400&gt; points and magic resistance reduced by &lt;50&gt;%. Drops more loot on death.</Source>
      <Dest>防御値を&lt;400&gt;ポイント、魔法に対する耐性を&lt;50&gt;%低下させる。獲物からより多くのものを得る。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Berserk_Effect_Power</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Berserk</Source>
      <Dest>狂戦士の怒り</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Berserk_Effect_Power</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Fierce battle rage that doubles weapon damage and halves spell costs for &lt;dur&gt; seconds. When off cooldown, may activate randomly in combat.</Source>
      <Dest>猛々しい戦いの激昂により、&lt;dur&gt;秒間、武器により与えるダメージが倍になり、呪文の消費マジカが半分になる。効果時間が過ぎても、戦闘が続いていれば再度発動することがある。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect_Proc_Fighter4</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ancestral Fighter</Source>
      <Dest>祖先の霊 - 戦士</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect_Proc_Fighter4</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Summons an Ancestral Fighter for &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、祖先の霊の戦士を召喚する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect_Proc_Fighter3</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ancestral Fighter</Source>
      <Dest>祖先の霊 - 戦士</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect_Proc_Fighter3</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Summons an Ancestral Fighter for &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、祖先の霊の戦士を召喚する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect_Proc_Archer4</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ancestral Archer</Source>
      <Dest>祖先の霊 - 弓使い</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect_Proc_Archer4</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Summons an Ancestral Archer for &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、祖先の霊の弓使いを召喚する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect_Proc_Archer3</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ancestral Archer</Source>
      <Dest>祖先の霊 - 弓使い</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect_Proc_Archer3</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Summons an Ancestral Archer for &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、祖先の霊の弓使いを召喚する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Stamina</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Regrow Stamina</Source>
      <Dest>スタミナ再生</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Stamina</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Regenerating Stamina by the power of the Hist.</Source>
      <Dest>ヒストの力によりスタミナが回復中。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Effect_Subspell_AddSpell_R</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Contingency - Add Right Spell</Source>
      <Dest>コンティンジェンシー ‐ 右手呪文追加</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Magicka</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Regrow Magicka</Source>
      <Dest>マジカ再生</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Magicka</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Regenerating Magicka by the power of the Hist.</Source>
      <Dest>ヒストの力によりマジカが回復中。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Effect_Ab_Trigger_WeaponDrawn</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Contingency - Weapon Drawn</Source>
      <Dest>コンティンジェンシー ‐ 武器を構える</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Effect_Subspell_AddSpell_L</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Contingency - Add Left Spell</Source>
      <Dest>コンティンジェンシー ‐ 左手呪文追加</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_PrimalSun_Effect_Ab_Regeneration</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Primal Sun - Regeneration</Source>
      <Dest>原始の回復 - 回復強化</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Effect_Subspell_AddSpell_R_Fail</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Contingency - Fail Right Spell</Source>
      <Dest>コンティンジェンシー ‐ 右手呪文失敗</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Effect_Subspell_AddSpell_L_Fail</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Contingency - Fail Left Spell</Source>
      <Dest>コンティンジェンシー ‐ 左手呪文失敗</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Effect_Ab_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Living Arcana - In Combat</Source>
      <Dest>活性のアルカナ - 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_WildSenses_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Wild Senses</Source>
      <Dest>野生の直感</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_WildSenses_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Stand still for &lt;4&gt; seconds while sneaking to sense moving targets within &lt;350&gt; feet.</Source>
      <Dest>隠密状態で&lt;4&gt;秒間、静止すると周囲&lt;350&gt;フィート内の動くものを感知する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Ab_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Imperial Virtues - In Combat</Source>
      <Dest>インペリアルの美徳 ‐戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Proc_SubHealth</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Strength of Alessia</Source>
      <Dest>屈強なるアレッシア</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Proc_SubHealth</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Health regenerates &lt;mag&gt;% faster.</Source>
      <Dest>体力の回復が&lt;mag&gt;%早くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Proc_SubMagicka</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Will of Tiber</Source>
      <Dest>決然たるタイバー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Proc_SubMagicka</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Magicka regenerates &lt;mag&gt;% faster.</Source>
      <Dest>マジカの回復が&lt;mag&gt;%早くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Proc_SubStamina</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Might of Reman</Source>
      <Dest>威勢あるレマン</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Proc_SubStamina</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Stamina regenerates &lt;mag&gt;% faster.</Source>
      <Dest>スタミナの回復が&lt;mag&gt;%早くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Imperial Virtues</Source>
      <Dest>インペリアルの美徳</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>In combat, regenerate a random attribute (Health, Magicka, Stamina) &lt;100&gt;% faster until combat ends.</Source>
      <Dest>戦闘中、体力、マジカ、スタミナのいずれかの回復速度が戦闘終了まで&lt;100&gt;%上昇する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_SharedAncestry_Effect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Shared Ancestry</Source>
      <Dest>共通の祖先</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_SharedAncestry_Effect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Invoke your Aldmeri-Nedic heritage to gain the racial power of a living human or elven target for &lt;dur&gt; seconds.</Source>
      <Dest>アルドメリ-ネディックの先祖に祈り、&lt;dur&gt;秒間、生きている人間族かエルフ族の対象の種族の力を得る。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Shockwave_Effect_Proc</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Shockwave</Source>
      <Dest>衝撃波</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Human Spirit</Source>
      <Dest>人道精神</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>At level &lt;10&gt;/&lt;20&gt;/&lt;30&gt;, you may make permanent changes to your atrributes/resistances/skills.</Source>
      <Dest>レベルが&lt;10&gt;、&lt;20&gt;、&lt;30&gt;に達するごとに、能力値、耐性、スキルを永続的に変更することができる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_IncreaseFire</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Resist Fire</Source>
      <Dest>炎耐性</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_IncreaseFire</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Increases Fire Resistance by &lt;mag&gt;%.</Source>
      <Dest>炎耐性が&lt;mag&gt;%増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_IncreaseFrost</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Resist Frost</Source>
      <Dest>冷気耐性</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_IncreaseFrost</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Increases Frost Resistance by &lt;mag&gt;%.</Source>
      <Dest>冷気耐性が&lt;mag&gt;%増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_IncreaseShock</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Resist Shock</Source>
      <Dest>雷撃耐性</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_IncreaseShock</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Increases Shock Resistance by &lt;mag&gt;%.</Source>
      <Dest>雷撃耐性が&lt;mag&gt;%増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_IncreasePoison</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Resist Poison</Source>
      <Dest>毒耐性</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_IncreasePoison</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Increases Poison Resistance by &lt;mag&gt;%.</Source>
      <Dest>毒耐性が&lt;mag&gt;%増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_IncreaseDisease</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Resist Poison</Source>
      <Dest>毒耐性</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_IncreaseDisease</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Increases Disease Resistance by &lt;mag&gt;%.</Source>
      <Dest>疾病耐性が&lt;mag&gt;%増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_ReduceDisease</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Weakness to Disease</Source>
      <Dest>疾病耐性ダウン</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_ReduceDisease</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You are &lt;mag&gt;% weaker to diseases.</Source>
      <Dest>疾病に対して&lt;mag&gt;%弱くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_ReducePoison</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Weakness to Poison</Source>
      <Dest>毒耐性ダウン</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_ReducePoison</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You are &lt;mag&gt;% weaker to poison damage.</Source>
      <Dest>毒に対して&lt;mag&gt;%弱くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_ReduceFire</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Weakness to Fire</Source>
      <Dest>炎耐性ダウン</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_ReduceFire</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You are &lt;mag&gt;% weaker to fire damage.</Source>
      <Dest>炎に対して&lt;mag&gt;%弱くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_ReduceFrost</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Weakness to Frost</Source>
      <Dest>冷気耐性ダウン</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_ReduceFrost</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You are &lt;mag&gt;% weaker to frost damage.</Source>
      <Dest>冷気に対して&lt;mag&gt;%弱くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_ReduceShock</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Weakness to Shock</Source>
      <Dest>雷撃耐性ダウン</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab_20_ReduceShock</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You are &lt;mag&gt;% weaker to shock damage.</Source>
      <Dest>電撃に対して&lt;mag&gt;%弱くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Effect_TargetAb_Rally</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Enthralled - Rally</Source>
      <Dest>恐怖 ‐ ラリー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_DustStorm_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Dust Storm</Source>
      <Dest>砂嵐</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_DustStorm_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Killing people improves weapon damage and spell costs by &lt;40&gt;% for &lt;5&gt; seconds.</Source>
      <Dest>敵を倒すと&lt;5&gt;秒間、 武器によるダメージが&lt;40&gt;%上昇し、呪文の消費マジカが&lt;40&gt;%低下する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Whispers_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Whispers</Source>
      <Dest>囁き</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Whispers_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Your ancestors periodically indicate an enemy humanoid to slay for +&lt;Global=RRR_WhispersCount_GlobalAdd&gt; Spirit Favor (&lt;Global=RRR_WhispersCount_Global&gt;/&lt;Global=RRR_WhispersCount_GlobalMax&gt;) and bonus gold.</Source>
      <Dest>祖先の霊が殺害すべき敵対者を定期的に指定する。実行すると&lt;Global=RRR_WhispersCount_GlobalAdd&gt;柱分の霊の恩寵が得られ(&lt;Global=RRR_WhispersCount_Global&gt;/&lt;Global=RRR_WhispersCount_GlobalMax&gt;) 、ゴールドも手に入る。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Subspell_Ancestors_EffectVisualsAb</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ancestors Visuals</Source>
      <Dest>祖先の霊ヴィジュアル</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Whispers_Effect_TargetAb</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ancestral Prey</Source>
      <Dest>祖先の願い</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Whispers_Effect_TargetAb</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>The ancestors want this one dead.</Source>
      <Dest>祖先はこの者の死を望んでいる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_RawlithKhaj_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Rawlith Khaj</Source>
      <Dest>ロウリス・カジ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_RawlithKhaj_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Claws deal &lt;10&gt; damage. Power attacks with two free claws deal extra damage equal to &lt;25&gt;% of current Stamina.</Source>
      <Dest>爪は&lt;10&gt;ダメージを与える。 2つの素手爪でのパワーアタックは、現在のスタミナの&lt;25&gt;％に相当する追加ダメージを与えます。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Effect_TargetAb</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Animal Companion</Source>
      <Dest>野生動物の下僕</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Effect_TargetAb</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>This animal is under the command of the Dragonborn and regenerates &lt;mag&gt; points of Health per second.</Source>
      <Dest>この動物はドラゴンボーンの指揮下にある。毎秒&lt;mag&gt;ポイントの体力が回復する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_ManmerBlood_Effect_Ab_RegenStamina</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Manmer Blood - Stamina</Source>
      <Dest>マンマーの血統 ‐ スタミナ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Shockwave_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Shockwave</Source>
      <Dest>衝撃波</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Shockwave_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Once per battle, jump to cause a tremor that staggers enemies and may knock them off their feet.</Source>
      <Dest>戦闘ごとに一度、ジャンプすると振動を起こし敵をよろめかせる。転倒させることもある。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_ManmerBlood_Effect_Ab_RegenMagicka</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Manmer Blood - Magicka</Source>
      <Dest>マンマーの血統 ‐ マジカ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_ManmerBlood_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Manmer Blood</Source>
      <Dest>マンマーの血統</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_ManmerBlood_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Magicka regenerates up to &lt;75&gt;% faster at low Stamina. Stamina regenerates up to &lt;75&gt;% faster at low Magicka.</Source>
      <Dest>スタミナが少なくなるとマジカの回復速度が&lt;75&gt;%上昇する。マジカが少なくなるとスタミナの回復速度が&lt;75&gt;%上昇する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_SpellMantle_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Spell Mantle</Source>
      <Dest>呪文のマント</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_SpellMantle_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Magic resistance increased by &lt;mag&gt;%. When you fall below &lt;25&gt;% Magicka, you gain &lt;25&gt;% spell absorption.</Source>
      <Dest>魔法への抵抗力が&lt;mag&gt;%上昇する。マジカが&lt;25&gt;%以下になると、&lt;25&gt;%の確率で呪文を吸収する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_DustStorm_Effect_Proc</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Are You Not Entertained</Source>
      <Dest>戦いの愉悦</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_DustStorm_Effect_Proc</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Improves weapon damage and spell costs by &lt;40&gt;% for &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、武器によるダメージが&lt;40&gt;%上昇し、呪文の消費マジカが&lt;40&gt;%低下する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Effect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Beast Tongue</Source>
      <Dest>獣の言葉</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_WildSenses_Effect_Proc_Hostile</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Wild Senses - Ping</Source>
      <Dest>野生の直感 ‐ ソナー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_GreenPact_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Green Pact</Source>
      <Dest>緑の約定</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_GreenPact_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Ritually eat a humanoid corpse by looting it while sneaking with weapons sheathed, raising three random skills by &lt;25&gt; for &lt;1200&gt; seconds. (&lt;600&gt; second cooldown)</Source>
      <Dest>隠密状態、かつ武器を収めた状態で人型の生物の死体を調べると、儀式的に摂食することができる。&lt;1200&gt;秒間、いずれか3つのスキルレベルが&lt;25&gt;上昇する(次の儀式を行うまで&lt;600&gt;秒の間隔が必要)。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Effect_DescriptiveAb</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Animal Companion</Source>
      <Dest>野生動物の下僕</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Effect_DescriptiveAb</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You have an animal companion.</Source>
      <Dest>野生動物の下僕を得た。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Effect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Contingency</Source>
      <Dest>コンティンジェンシー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Effect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Stores your equipped spells into a magical matrix and casts them for free whenever a chosen condition is met.</Source>
      <Dest>習得済みの呪文をマジカ・マトリクスに蓄え、あらかじめ設定した条件に応じてマジカ消費なしでいつでも発動できる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect_Proc_Fighter1</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ancestral Fighter</Source>
      <Dest>祖先の霊 - 戦士</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect_Proc_Fighter1</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Summons an Ancestral Fighter for &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、祖先の霊の戦士を召喚する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Effect_Ab_Trigger_Sprint</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Contingency - Sprinting</Source>
      <Dest>コンティンジェンシー ‐ 疾走中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Effect_Ab_Trigger_Threshold_Magicka</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Contingency - Below Magicka Threshold</Source>
      <Dest>コンティンジェンシー ‐ マジカのしきい値以下</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Effect_Ab_Trigger_Threshold_Stamina</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Contingency - Below Stamina Threshold</Source>
      <Dest>コンティンジェンシー ‐ スタミナのしきい値以下</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Effect_Ab_Trigger_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Contingency - In Combat</Source>
      <Dest>コンティンジェンシー ‐ 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Effect_Ab_Trigger_Threshold_Health</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Contingency - Below Health Threshold</Source>
      <Dest>コンティンジェンシー ‐ 体力のしきい値以下</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Berserk_Effect_Power_Autocast</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Berserk</Source>
      <Dest>狂戦士の怒り</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Berserk_Effect_Power_Autocast</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Fierce battle rage that doubles weapon damage and halves spell costs for &lt;dur&gt; seconds. When off cooldown, may activate randomly in combat.</Source>
      <Dest>猛々しい戦いの激昂により、&lt;dur&gt;秒間、武器により与えるダメージが倍になり、呪文の消費マジカが半分になる。効果時間が過ぎても、戦闘が続いていれば再度発動することがある。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect_Proc_Archer1</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ancestral Archer</Source>
      <Dest>祖先の霊 - 弓使い</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect_Proc_Archer1</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Summons an Ancestral Archer for &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、祖先の霊の弓使いを召喚する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Effect_Ab_Handler</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Contingency - Handler</Source>
      <Dest>コンティンジェンシー ‐ トレーナー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Effect_TargetAb_DamageSteroid</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Enthralled - Damage Steroid</Source>
      <Dest>恐怖 ‐ ステロイド障害</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Proc_SubMagicka_NPC</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Will of Tiber</Source>
      <Dest>決然たるタイバー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Proc_SubMagicka_NPC</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Magicka regenerates &lt;mag&gt;% faster.</Source>
      <Dest>マジカの回復が&lt;mag&gt;%早くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Proc_SubHealth_NPC</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Strength of Alessia</Source>
      <Dest>屈強なるアレッシア</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Proc_SubHealth_NPC</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Health regenerates &lt;mag&gt;% faster.</Source>
      <Dest>体力の回復が&lt;mag&gt;%早くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_FlawlessPerfection_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Flawless Perfection</Source>
      <Dest>完全無欠</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_FlawlessPerfection_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Attaining skill level &lt;100&gt; increases the effectiveness of a skill by &lt;10&gt;%.</Source>
      <Dest>レベル&lt;100&gt;に達したスキルは&lt;10&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Proc_SubStamina_NPC</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Might of Reman</Source>
      <Dest>威勢あるレマン</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Proc_SubStamina_NPC</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Stamina regenerates &lt;mag&gt;% faster.</Source>
      <Dest>スタミナの回復が&lt;mag&gt;%早くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Effect_TargetAb_Fear</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Enthralled - Fear</Source>
      <Dest>恐怖 ‐ 恐れ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Effect_DispelPower</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Release Companion</Source>
      <Dest>下僕を解放</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Effect_DispelPower</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Releases your Animal Companion.</Source>
      <Dest>野生動物の下僕を解放した。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Debug_Manual_Effect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Manual Debug</Source>
      <Dest>手動デバッグ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_AncestralGuardian_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ancestral Guardian</Source>
      <Dest>祖先の守護</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_AncestralGuardian_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>When entering combat, expend &lt;1&gt; Spirit Favor to gain &lt;150&gt; points of armor for &lt;120&gt; seconds.</Source>
      <Dest>戦闘に入った瞬間、&lt;1&gt;柱分の霊の恩寵を費やして、&lt;120&gt;秒間、防御値を&lt;150&gt;ポイント増加させる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_AncestralGuardian_Effect_Ab_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ancestral Guardian - In Combat</Source>
      <Dest>祖先の守護 ‐ 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Ashborn_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ashborn</Source>
      <Dest>灰の生まれ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Ashborn_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Dunmer blood grants &lt;mag&gt;% fire resistance. Ancestral Guardian and Spirit Walk each add &lt;mag&gt;% while active.</Source>
      <Dest>ダンマーの血により&lt;mag&gt;%の炎に対する耐性を得る。祖先の霊の加護と祖先の導きが有効の間はそれぞれから&lt;mag&gt;%の追加の耐性を得る。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_WildSenses_Effect_Ab_Trigger</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Wild Senses - Trigger</Source>
      <Dest>Wild Senses - Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Whispers_Effect_Proc</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ancestral Command</Source>
      <Dest>祖先の霊の指示</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Whispers_Effect_Proc</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>The ancestors indicated a victim to slay within &lt;dur&gt; seconds.</Source>
      <Dest>祖先の霊が対象の&lt;dur&gt;秒以内の殺害を求めている。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_AncestralGuardian_Effect_Proc_FireResist</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ancestral Guardian - Fire Resistance</Source>
      <Dest>祖先の守護 - 炎耐性</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Ashborn_Effect_Ab_DuringSpiritWalk</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ashborn - During Spirit Walk</Source>
      <Dest>霊の導き ‐ 霊の導き中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_EyesEverywhere_Effect_TargetAb</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Spied Upon</Source>
      <Dest>スパイ中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_EyesEverywhere_Effect_TargetAb</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>The Dragonborn is watching.</Source>
      <Dest>ドラゴンボーンが見ている。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_AncestralGuardian_Effect_Proc</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Guardian&apos;s Barrier</Source>
      <Dest>守護者の加護</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_AncestralGuardian_Effect_Proc</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Your ancestors protect you, increasing armor by &lt;mag&gt; points for &lt;dur&gt; seconds.</Source>
      <Dest>祖先の霊の加護により、&lt;dur&gt;秒間、防御値が&lt;mag&gt;ポイント増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ChildOfSkyrim_Effect_Ab_Son</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Son of Skyrim</Source>
      <Dest>スカイリムの息子</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ChildOfSkyrim_Effect_Ab_Son</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Nordic blood grants &lt;mag&gt;% frost resistance. Avatar adds &lt;50&gt;% while active.</Source>
      <Dest>ノルドの血により&lt;mag&gt;%の冷気に対する耐性を得る。化身が有効の間はさらに&lt;50&gt;%上昇する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ChildOfSkyrim_Effect_Ab_Daughter</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Daughter of Skyrim</Source>
      <Dest>スカイリムの娘</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ChildOfSkyrim_Effect_Ab_Daughter</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Nordic blood grants &lt;mag&gt;% frost resistance. Avatar adds &lt;50&gt;% while active.</Source>
      <Dest>ノルドの血により&lt;mag&gt;%の冷気に対する耐性を得る。化身が有効の間はさらに&lt;50&gt;%上昇する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Purge</Source>
      <Dest>追放</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>At levels &lt;10&gt;/&lt;20&gt;/&lt;30&gt;, choose a race. Weapons and spells are &lt;35&gt;% more effective against the chosen race.</Source>
      <Dest>レベルが&lt;10&gt;、&lt;20&gt;、&lt;30&gt;に達するごとに種族を一つ選択する。その種族に対し、武器と呪文が&lt;35&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_Discipline_Effect_CloakProc_Armor</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Discipline - Armor</Source>
      <Dest>戦訓 - アーマー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Proc_SubHealth_NPC_HealRate</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Strength of Alessia - NPC Combat Heal Rate</Source>
      <Dest>屈強なるアレッシア ‐ NPCの戦闘中治癒のレート</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsWoodElf</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Wood Elf Slayer</Source>
      <Dest>ウッドエルフスレイヤー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsWoodElf</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapons and spells are &lt;35&gt;% more effective against Wood Elves.</Source>
      <Dest>ウッドエルフに対し、武器と呪文が&lt;35&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsRedguard</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Redguard Slayer</Source>
      <Dest>レッドガードスレイヤー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsRedguard</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapons and spells are &lt;35&gt;% more effective against Redguards.</Source>
      <Dest>レッドガードに対し、武器と呪文が&lt;35&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsOrc</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Orc Slayer</Source>
      <Dest>オークスレイヤー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsOrc</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapons and spells are &lt;35&gt;% more effective against Orcs.</Source>
      <Dest>オークに対し、武器と呪文が&lt;35&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsKhajiit</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Khajiit Slayer</Source>
      <Dest>カジートスレイヤー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsKhajiit</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapons and spells are &lt;35&gt;% more effective against Khajiit.</Source>
      <Dest>カジートに対し、武器と呪文が&lt;35&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsImperial</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Imperial Slayer</Source>
      <Dest>インペリアルスレイヤー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsImperial</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapons and spells are &lt;35&gt;% more effective against Imperials.</Source>
      <Dest>インペリアルに対し、武器と呪文が&lt;35&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsHighElf</EDID>
      <REC>MGEF:FULL</REC>
      <Source>High Elf Slayer</Source>
      <Dest>ハイエルフスレイヤー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsHighElf</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapons and spells are &lt;35&gt;% more effective against High Elves.</Source>
      <Dest>ハイエルフに対し、武器と呪文が&lt;35&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsDarkElf</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Dark Elf Slayer</Source>
      <Dest>ダークエルフスレイヤー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsDarkElf</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapons and spells are &lt;35&gt;% more effective against Dark Elves.</Source>
      <Dest>ダークエルフに対し、武器と呪文が&lt;35&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsBreton</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Breton Slayer</Source>
      <Dest>ブレトンスレイヤー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsBreton</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapons and spells are &lt;35&gt;% more effective against Bretons.</Source>
      <Dest>ブレトンに対し、武器と呪文が&lt;35&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsArgonian</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Argonian Slayer</Source>
      <Dest>アルゴニアンスレイヤー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab_DamageVsArgonian</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapons and spells are &lt;35&gt;% more effective against Argonians.</Source>
      <Dest>アルゴニアンに対し、武器と呪文が&lt;35&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_Discipline_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Discipline</Source>
      <Dest>戦訓</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_Discipline_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>In armed combat, allies within &lt;mag&gt; feet gain &lt;125&gt; points of armor and &lt;20&gt;% attack damage.</Source>
      <Dest>武器を使った戦闘中、&lt;mag&gt;フィート内にいる味方の防御値を&lt;125&gt;ポイント、攻撃によるダメージを&lt;20&gt;%上昇させる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Imperial - Quest Trigger</Source>
      <Dest>Imperial - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_Discipline_Effect_Ab_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Discipline - In Combat</Source>
      <Dest>戦訓 - 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_CausticSpit_Effect_Proc_Damage</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Caustic Spit</Source>
      <Dest>腐食性の唾</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_CausticSpit_Effect_Proc_Damage</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Armor reduced by &lt;600&gt; points and magic resistance by &lt;75&gt;% for &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、防御値を&lt;600&gt;ポイント、魔法に対する耐性を&lt;75&gt;%低下させる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Effect_Ab_InCombat_NPC</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Harrier - NPC In Combat</Source>
      <Dest>鷹匠 ‐ NPC戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_CausticSpit_Effect_Proc_Stagger</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Caustic Spit</Source>
      <Dest>腐食性の唾</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Atronach_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Atronach Stone</Source>
      <Dest>精霊の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Atronach_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Spells cost &lt;30&gt;% less Magicka, but you take &lt;20&gt;% more damage from attacks while casting.</Source>
      <Dest>呪文の消費マジカが&lt;30&gt;%減少する。ただし、詠唱中に攻撃を受けるとダメージが&lt;20&gt;%増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Apprentice_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Apprentice Stone</Source>
      <Dest>見習いの石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Apprentice_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Spells are &lt;25&gt;% more effective, but getting struck by any attack interrupts spellcasting.</Source>
      <Dest>呪文が&lt;25&gt;%効果的になるが、詠唱中になんらかの攻撃を受けると詠唱に失敗する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Mage_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Mage Stone</Source>
      <Dest>魔術師の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Mage_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Spells are &lt;10&gt;% more effective.</Source>
      <Dest>呪文が&lt;10&gt;%強力になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Serpent_CloakProc_HealthDamage</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Serpent&apos;s Fangs</Source>
      <Dest>大蛇の牙</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Serpent_Proc_Cloak</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Serpent&apos;s Fangs</Source>
      <Dest>大蛇の牙</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Serpent_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Serpent Stone - In Combat</Source>
      <Dest>大蛇の石碑 - 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Serpent_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Serpent Stone</Source>
      <Dest>大蛇の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Serpent_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>When entering combat, reduces the Health of you and all nearby enemies within &lt;150&gt; feet by &lt;25&gt;%.</Source>
      <Dest>戦闘に入った瞬間、自分と周囲&lt;150&gt;フィート内の敵すべての体力が&lt;25&gt;%低下する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Ritual_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Ritual Stone</Source>
      <Dest>儀式の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Ritual_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Shrine blessings are &lt;4&gt; times as effective, but only last &lt;300&gt; seconds.</Source>
      <Dest>祠の祝福の効果が&lt;4&gt;倍になるが、効果が続くのは&lt;300&gt;秒間になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Stones of Galen</Source>
      <Dest>ガレンの大立石</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Each standing stone grants its own additional effect.</Source>
      <Dest>各大立石から追加の効果を得られる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Lady_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Lady Stone</Source>
      <Dest>淑女の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Lady_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapons deal &lt;15&gt;% more damage to humanoids of the opposite sex.</Source>
      <Dest>異性に対する武器攻撃のダメージが15&gt;%増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Shadow_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Shadow Stone</Source>
      <Dest>影の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Shadow_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Sneak attacks have &lt;20&gt;% chance to deal double damage.</Source>
      <Dest>&lt;20&gt;%の確率で不意打ちのダメージが倍になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Thief_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Thief Stone</Source>
      <Dest>盗賊の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Thief_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Sneaking and sneak attacks are &lt;10&gt;% more effective.</Source>
      <Dest>隠密と不意打ちが&lt;10&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Steed_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Steed Stone</Source>
      <Dest>駿馬の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Steed_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You take half damage from attacks while sprinting or riding a mount.</Source>
      <Dest>ダッシュ中、または騎乗中は攻撃により受けるダメージが半減する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Tower_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Tower Stone</Source>
      <Dest>塔の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Tower_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Adept, Expert and Master locks are &lt;50&gt;% easier to pick.</Source>
      <Dest>精鋭、熟練者、達人レベルの錠の難易度が&lt;50&gt;%低下する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Lord_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Lord Stone</Source>
      <Dest>大公の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Lord_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapon enchantments are &lt;15&gt;% more effective on striking.</Source>
      <Dest>攻撃の際、武器に施された付呪が&lt;15&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Lover_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Lover Stone</Source>
      <Dest>恋人の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Lover_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Enchantments drain &lt;50&gt;% slower.</Source>
      <Dest>付呪の減少が&lt;50&gt;%遅くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_SharedAncestry_Effect_Reciprocate</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Shared Ancestry</Source>
      <Dest>共通の祖先</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_SharedAncestry_Effect_Reciprocate</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Invoke your Aldmeri-Nedic heritage to gain the racial power of a living human or elven target for &lt;dur&gt; seconds.</Source>
      <Dest>アルドメリ-ネディックの先祖に祈り、&lt;dur&gt;秒間、生きている人間族かエルフ族の対象の種族の力を得る。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Warrior_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Warrior Stone</Source>
      <Dest>戦士の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Warrior_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Power attacks deal &lt;10&gt;% more damage.</Source>
      <Dest>強力な攻撃のダメージが&lt;10&gt;%増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_ShimmeringThreads_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Shimmering Threads</Source>
      <Dest>微光の流れ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_ShimmeringThreads_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapons and armor are &lt;15&gt;% weaker, but enchantments on them are &lt;15&gt;% stronger.</Source>
      <Dest>武器と防具の性能が&lt;15&gt;%低下するが、付与されている付呪の効果が&lt;15&gt;%強化される。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Effect_Proc_Hunt</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Hunt is On</Source>
      <Dest>狩りの始まり</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Effect_Proc_Hunt</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>A spirit bird indicated an animal to hunt within &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、霊体の鳥が獲物になる動物を顕示する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Histborn</Source>
      <Dest>ヒストの子</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>When you fall below &lt;20&gt;% Health, Magicka or Stamina, regenerates half of the difference each second.</Source>
      <Dest>体力、マジカ、スタミナのいずれかが&lt;20&gt;%以下になると、差の半分を毎秒回復する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Breton - Quest Trigger</Source>
      <Dest>Breton - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_MarshDweller_Effect_Ab_Waterbreathing</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Marsh Dweller</Source>
      <Dest>マーシュの住人</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_MarshDweller_Effect_Ab_Waterbreathing</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You can swim &lt;250&gt;% faster and breathe underwater.</Source>
      <Dest>&lt;250&gt;%速く泳ぐことができ、水中で呼吸できる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_RedSandDance_Effect_SlowTime</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Red Sand Dance - Slow Time</Source>
      <Dest>赤い砂の舞踏 ‐ 時間遅延</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_NomadicHeritage_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Nomadic Heritage</Source>
      <Dest>遊牧民の末裔</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_NomadicHeritage_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Redguard blood grants &lt;mag&gt;% disease resistance. When not in combat, you have unlimited Stamina.</Source>
      <Dest>レッドガードの血により&lt;mag&gt;%の疾病に対する耐性を得る。戦闘中でなければ、スタミナが無尽蔵になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_NomadicHeritage_Effect_Ab_NotInCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Nomadic Heritage - Not In Combat</Source>
      <Dest>遊牧民の末裔 ‐ 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_RedSandDance_Effect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Red Sand Dance</Source>
      <Dest>赤い砂の舞踏</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_RedSandDance_Effect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Enter a battle trance for &lt;dur&gt; seconds, slowing time by &lt;90&gt;% while sprinting.</Source>
      <Dest>&lt;dur&gt;秒間、戦いの高揚に没入しダッシュ中は&lt;90&gt;%時間が遅くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_Tenacity_Effect_Ab_Regeneration</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Tenacity - Regeneration</Source>
      <Dest>根性 ‐ 回復強化</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_Tenacity_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Tenacity</Source>
      <Dest>根性</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_Tenacity_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Magicka and Stamina regenerate up to &lt;mag&gt;% faster, based on missing Health.</Source>
      <Dest>失った体力に応じてマジカとスタミナの回復速度が&lt;mag&gt;%上昇する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Bloodlust_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Bloodlust</Source>
      <Dest>血への渇望</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Bloodlust_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>When entering combat, gain &lt;25&gt;% movement speed and &lt;300&gt;% Magicka and Stamina regeneration. Bonuses gradually decay to zero over &lt;20&gt; seconds.</Source>
      <Dest>戦闘に入った瞬間、移動速度が&lt;25&gt;%上昇し、マジカとスタミナの回復速度が&lt;300&gt;%上昇する。ボーナス値は徐々に減少して&lt;20&gt;秒後、0になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Bloodlust_Effect_Ab_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Bloodlust - In Combat</Source>
      <Dest>血への渇望 ‐ 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Bloodlust_Effect_Proc</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Battle Hunger</Source>
      <Dest>戦いへの渇望</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Bloodlust_Effect_Proc</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Gain &lt;25&gt;% movement speed and &lt;300&gt;% Magicka and Stamina regeneration, decaying over &lt;dur&gt; seconds.</Source>
      <Dest>&lt;25&gt;%移動速度が上昇する。&lt;dur&gt;秒後、マジカとスタミナの回復速度が&lt;300&gt;%低下する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Bloodlust_Effect_Proc_MovementSpeed_EndOnly</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Bloodlust - Movement Speed - End Only</Source>
      <Dest>血への渇望 ‐ 移動速度上昇 終了のみ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Bloodlust_Effect_Proc_MovementSpeed_Full</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Bloodlust - Movement Speed - Full</Source>
      <Dest>血への渇望 ‐ 移動速度上昇 フル</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Bloodlust_Effect_Proc_Regeneration</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Bloodlust - Regeneration</Source>
      <Dest>血への渇望 ‐ 回復強化</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_Challenge_Effect_CloakProc_Absorb_MagickaRateMult</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Challenge - Magicka</Source>
      <Dest>挑戦 ‐ マジカ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_Challenge_Effect_CloakProc_Absorb_StaminaRateMult</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Challenge - Stamina</Source>
      <Dest>挑戦 ‐ スタミナ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_Challenge_Effect_CloakProc_Refund</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Challenge - Refund</Source>
      <Dest>挑戦 ‐ 払い戻し</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_Challenge_Effect_Ab_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Challenge - In Combat</Source>
      <Dest>挑戦 ‐ 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_Challenge_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Challenge</Source>
      <Dest>挑戦</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_Challenge_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>In combat, gain &lt;15&gt;% Magicka and Stamina regeneration for each enemy within &lt;mag&gt; feet.</Source>
      <Dest>戦闘中、&lt;mag&gt;フィート内にいる敵ごとにマジカとスタミナの回復速度が&lt;15&gt;%上昇する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_StrengthOfSteel_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Strength of Steel</Source>
      <Dest>鋼鉄の強度</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_StrengthOfSteel_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapons and armor are &lt;20&gt;% stronger, but enchantments on them are &lt;20&gt;% weaker.</Source>
      <Dest>武器と防具の性能が&lt;20&gt;%強化されるが、付呪の効果が&lt;20&gt;%低下する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_Avatar_Effect_ChildOfSkyrim</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Frost of Skyrim</Source>
      <Dest>スカイリムの冷気</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_FelineAgility_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Feline Agility</Source>
      <Dest>猫の敏捷さ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_FelineAgility_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Khajiit move &lt;mag&gt;% faster at all times. They sprint &lt;40&gt;% faster but expend &lt;15&gt; more Stamina per second.</Source>
      <Dest>カジートは常に&lt;mag&gt;％速く移動します。 彼らは毎秒&lt;40&gt;速くスピードを出すが&lt;15&gt;多くのスタミナを消費する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_FelineAgility_Effect_Ab_SprintDetector</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Feline Agility - Sprint Detector</Source>
      <Dest>猫の敏捷さ ‐ 疾走検出</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_FelineAgility_Effect_Proc</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Pounce</Source>
      <Dest>急襲</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_FelineAgility_Effect_Proc_Drain</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Pounce - Drain</Source>
      <Dest>急襲 ‐ 低下</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_EyesEverywhere_Effect_Fail</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Eyes Everywhere - Fail</Source>
      <Dest>Eyes Everywhere - Fail</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Amphibious_Effect_Ab_IsSwimming</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Amphibious - Is Swimming</Source>
      <Dest>水陸両生 - 水泳中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Amphibious_Effect_Proc_Long</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Amphibious Muscles</Source>
      <Dest>水陸両生の動態</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Amphibious_Effect_Proc_Long</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Contact with water energized your elastic muscles. You move &lt;mag&gt;% faster for &lt;dur&gt; seconds.</Source>
      <Dest>水に触れたことで体に力がみなぎってきた。&lt;dur&gt;秒間、隠密の効果が&lt;mag&gt;%増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_AquaticPigments_Effect_Proc_Invis_Desc</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Aquatic Terror</Source>
      <Dest>水中からの脅威</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_AquaticPigments_Effect_Proc_Invis_Desc</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You are undetectable by sight while sneaking and deal double sneak attack damage for &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、隠密行動中に視認されなくなり、不意打ちのダメージが倍になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_AquaticPigments_Effect_Proc_Invis_WhenSneaking</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Aquatic Terror - When Sneaking</Source>
      <Dest>水中からの脅威 ‐ 隠密中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_QuestTrigger_Effect_Ab_Stack</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Argonian - Quest Trigger</Source>
      <Dest>Argonian - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Amphibious_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Amphibious</Source>
      <Dest>水陸両生</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Amphibious_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>After swimming, you sneak &lt;100&gt;% better for &lt;60&gt; seconds and move &lt;15&gt;% faster for &lt;180&gt; seconds.</Source>
      <Dest>泳いだ後の&lt;60&gt;秒間、隠密の効果が&lt;100&gt;%上昇し、&lt;180&gt;秒間、移動速度が&lt;15&gt;%早くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Altmer - Quest Trigger</Source>
      <Dest>Altmer - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_QuestTrigger_Effect_Ab_Conditional</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Redguard - Quest Trigger</Source>
      <Dest>Redguard - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Nord - Quest Trigger</Source>
      <Dest>Nord - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Khajiit - Quest Trigger</Source>
      <Dest>Khajiit - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SnowElf_Wintermute_Effect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Wintermute</Source>
      <Dest>冬の静寂</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SnowElf_Wintermute_Effect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Ring of frost that freezes Magicka regeneration for &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、冷気の輪がマジカの回復を停止させる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SnowElf_Wintermute_Effect_Drain</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Wintermute</Source>
      <Dest>冬の静寂</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SnowElf_Wintermute_Effect_Drain</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Targets lose &lt;mag&gt; Magicka per second.</Source>
      <Dest>対象は毎秒&lt;mag&gt;のマジカを失う。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Falmer_Tremorsense_Effect_Proc_Hostile</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Tremorsense - Ping</Source>
      <Dest>振動感知 ‐ ソナー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Falmer_Tremorsense_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Tremorsense</Source>
      <Dest>振動感知</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Falmer_Tremorsense_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Sense moving targets within &lt;150&gt; feet for &lt;dur&gt; seconds. Sneaking is &lt;15&gt;% better for each enemy sensed.</Source>
      <Dest>&lt;dur&gt;秒間、周囲&lt;150&gt;フィートの移動体を感知する。敵を感知するごとに隠密が&lt;15&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_SpellMantle_Effect_Ab_Absorb</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Shrouded</Source>
      <Dest>マントに包まれている</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_SpellMantle_Effect_Ab_Absorb</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Absorbs &lt;mag&gt;% of spells.</Source>
      <Dest>呪文を&lt;mag&gt;%吸収する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Spirit Walk</Source>
      <Dest>霊の導き</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Expend &lt;2&gt; Spirit Favor to summon &lt;2&gt; random invulnerable Ancestors for &lt;45&gt; seconds.</Source>
      <Dest>&lt;2&gt;柱分の霊の恩寵を費やして、&lt;45&gt;秒間、&lt;2&gt;柱の傷つくことのない祖先の霊を呼び出す。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Living Arcana</Source>
      <Dest>活性のアルカナ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>In combat, improves a random attribute (magnitude, cost, duration) of spells and weapon enchantments by &lt;15&gt;%.</Source>
      <Dest>戦闘中、呪文の効果の強さ、消費マジカ、持続時間のうち一つが向上する。また、武器の付呪効果が&lt;15&gt;%上昇する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Berserk_Effect_Power_Stagger</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Berserk - Stagger</Source>
      <Dest>狂戦士の怒り - よろめき</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_NPCPowerUse_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Nord - NPC Power Use</Source>
      <Dest>ノルド - NPCのパワーを使用</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Health</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Regrow Health</Source>
      <Dest>体力再生</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Health</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Regenerating Health by the power of the Hist.</Source>
      <Dest>ヒストの力により体力が回復中。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_NPCPowerUse_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Dunmer - NPC Power Use</Source>
      <Dest>ダンマー - NPCのパワーを使用</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_NPCPowerUse_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Imperial - NPC Power Use</Source>
      <Dest>インペリアル - NPCのパワーを使用</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect_Proc_Archer2</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ancestral Archer</Source>
      <Dest>祖先の霊 - 弓使い</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect_Proc_Archer2</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Summons an Ancestral Archer for &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、祖先の霊の弓使いを召喚する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Yffre&apos;s Blessing</Source>
      <Dest>イフレの祝福</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Increases three random skills by &lt;25&gt; points for &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、いずれか3つのスキルレベルが&lt;25&gt;上昇する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect_Proc_Fighter2</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ancestral Fighter</Source>
      <Dest>祖先の霊 - 戦士</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Effect_Proc_Fighter2</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Summons an Ancestral Fighter for &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、祖先の霊の戦士を召喚する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Whispers_Effect_Ab_FindsTargets</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Whispers - Finds Targets</Source>
      <Dest>囁き ‐ ターゲット発見</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Effect_Proc_Sub_2</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Living Arcana: Duration</Source>
      <Dest>活性のアルカナ: 持続時間</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Effect_Proc_Sub_2</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Spells and weapon enchantments last &lt;15&gt;% longer.</Source>
      <Dest>呪文と武器の付呪効果の持続時間が&lt;15&gt;%延長される。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Effect_Proc_Sub_3</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Living Arcana: Cost</Source>
      <Dest>活性のアルカナ: 消費マジカ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Effect_Proc_Sub_3</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Spells and weapon enchantments cost &lt;15&gt;% less.</Source>
      <Dest>呪文と武器の付呪効果の消費マジカが&lt;15&gt;%減少する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Effect_Proc_Sub_1</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Living Arcana: Magnitude</Source>
      <Dest>活性のアルカナ: 効果の強化</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Effect_Proc_Sub_1</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Spells and weapon enchantments are &lt;15&gt;% more powerful.</Source>
      <Dest>呪文と武器の付呪効果が&lt;15&gt;%強力になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Shockwave_Effect_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Shockwave - In Combat</Source>
      <Dest>衝撃波 ‐ 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_WildSenses_Effect_Proc_Friendly</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Wild Senses - Ping</Source>
      <Dest>野生の直感 ‐ ソナー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_GrailOfBetony_Effect_Ab_Buff</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Grail of Betony - Standing Still</Source>
      <Dest>ブレトンの杯 ‐ 静止</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_GrailOfBetony_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Grail of Betony</Source>
      <Dest>ブレトンの杯</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_GrailOfBetony_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>A treasure hunter in Skyrim carries the mythical Grail of Betony. A Breton in possession of the Grail regenerates Magicka and Stamina &lt;75&gt;% faster while standing still.</Source>
      <Dest>スカイリムのトレジャーハンターたちは魔法のかかったブレトンの杯を持ち歩く。杯を所持するブレトンは静止しているとマジカとスタミナの回復速度が&lt;75&gt;%早くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_EyesEverywhere_Effect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Eyes Everywhere</Source>
      <Dest>見つめる瞳</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_EyesEverywhere_Effect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>For &lt;15&gt; seconds, spy upon the nearest humanoid that is not a teammate. Cannot be used in combat.</Source>
      <Dest>&lt;15&gt;秒間、従者以外で一番近くにいる人物をスパイする。戦闘中は使用できない。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Harrier</Source>
      <Dest>鷹匠</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>A bird periodically indicates an animal to hunt for extra loot or the nearest foe in combat, reducing armor by &lt;400&gt; points and magic resistance by &lt;50&gt;%.</Source>
      <Dest>鳥に通常より多くの恵みをもたらす獲物となる動物を定期的に探させる。また戦闘中には、一番近くの敵の防御値を&lt;400&gt;ポイント、魔法に対する耐性を&lt;50&gt;%低下させる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Test_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>TESTEFFECT</Source>
      <Dest>TESTEFFECT</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Amphibious_Effect_Proc_Short</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Amphibious Skin</Source>
      <Dest>水陸両生の皮膚</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Amphibious_Effect_Proc_Short</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Contact with water activated the iridescent pigments in your skin. Sneak is &lt;100&gt;% better for &lt;dur&gt; seconds.</Source>
      <Dest>水に濡れた皮膚は色合いを様々に変化させる。&lt;dur&gt;秒間、隠密の効果が&lt;100&gt;%向上する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Effect_DescriptiveAb_Beastport</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Animal Companion - Beastport</Source>
      <Dest>Animal Companion - Beastport</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_FelineAgility_Effect_Ab_NewSprint</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Feline Agility - New Sprint Bonus</Source>
      <Dest>猫の敏捷さ ‐ 新しい疾走ボーナス</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_FelineAgility_Effect_Ab_NewSprintDrain</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Feline Agility - New Sprint Stamina Drain</Source>
      <Dest>猫の敏捷さ ‐ 新しい疾走中のスタミナ減少</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Effect_Ab_Hunt</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Harrier - Hunt</Source>
      <Dest>鷹匠 ‐ 狩り</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_Effect_Ab_1</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Warrior&apos;s Heart 1</Source>
      <Dest>果敢 1</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_Effect_Ab_2</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Warrior&apos;s Heart 2</Source>
      <Dest>果敢 2</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_Effect_Ab_3</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Warrior&apos;s Heart 3</Source>
      <Dest>果敢 3</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_Effect_Ab_4</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Warrior&apos;s Heart 4</Source>
      <Dest>果敢 4</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_Invictus_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Invictus</Source>
      <Dest>敗れざる者</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_Invictus_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>At full Health, armor is increased by &lt;300&gt; points and attack damage by &lt;25&gt;%.</Source>
      <Dest>体力が最大値の状態で、防御値が&lt;300&gt;ポイント、攻撃のダメージが&lt;25&gt;%増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_Discipline_Effect_CloakProc_Damage</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Discipline - Damage</Source>
      <Dest>戦訓 - ダメージ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_Avatar_Effect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Avatar</Source>
      <Dest>化身</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_Avatar_Effect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>The spirit of Shor inspires you, regenerating &lt;mag&gt;% of your total Magicka and Stamina per second for &lt;dur&gt; seconds.</Source>
      <Dest>ショールの導きにより、&lt;dur&gt;秒間、毎秒マジカとスタミナの最大値の&lt;mag&gt;%を回復する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_MarshDweller_Effect_Ab_SwimSpeed</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Marsh Dweller - Swift Swim</Source>
      <Dest>マーシュの住人 ‐ 素早い水泳</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Warrior&apos;s Heart</Source>
      <Dest>果敢</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>In combat, attack damage and elemental damage are increased by up to &lt;mag&gt;%, based on missing Health.</Source>
      <Dest>戦闘中、失った体力の値に応じて攻撃と元素魔法によるダメージが最大&lt;mag&gt;%まで増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_GoldAndGlass_Effect_Ab_Regeneration_MagickaRateMult</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Primal Regeneration - Magicka</Source>
      <Dest>原始の回復 - マジカ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_GoldAndGlass_Effect_Ab_Regeneration_StaminaRateMult</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Primal Regeneration - Stamina</Source>
      <Dest>原始の回復 - スタミナ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_GoldAndGlass_Effect_Ab_Drain</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Primal Drain</Source>
      <Dest>原始の吸収</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Effect_Ab_InCombat_PC</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Harrier - PC In Combat</Source>
      <Dest>鷹匠 ‐ プレイヤー戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_GoldAndGlass_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Gold and Glass</Source>
      <Dest>黄金と水晶</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_GoldAndGlass_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Magicka and Stamina regenerate up to &lt;100&gt;% faster below half. As regeneration increases, armor decreases by up to &lt;200&gt; points and magic resist by up to &lt;50&gt;%.</Source>
      <Dest>マジカとスタミナが半分以下になると、回復が&lt;100&gt;%まで早くなる。回復速度が上昇している間、防御値が&lt;200&gt;ポイントまで、魔法に対する耐性が&lt;50&gt;%まで低下する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Hagraven_StormCrow_Effect_Visuals</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Storm Crow - Visuals</Source>
      <Dest>Storm Crow - Visuals</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Hagraven_StormCrow_Effect_CloakProc</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Hagraven Drain</Source>
      <Dest>ハグレイヴンの吸収</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Hagraven_StormCrow_Effect_CloakProc_Health</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Hagraven Drain - Health</Source>
      <Dest>ハグレイヴンの吸収 - 体力</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Draugr_MindlessStrength_Effect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Mindless Strength</Source>
      <Dest>意識なき強靭さ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Draugr_MindlessStrength_Effect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You take no damage from attacks and elemental spells and become immune to stagger for &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、攻撃および元素呪文からダメージを受けず、よろめくことがなくなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Draugr_PowerIncarnate_Effect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Power Incarnate</Source>
      <Dest>強力な化身</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Draugr_PowerIncarnate_Effect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Massive explosion of draconic fire, frost and shock that tosses targets and deals &lt;mag&gt; damage per element.</Source>
      <Dest>強力なドラゴンの炎、冷気、雷撃の爆発を対象にぶつけ、&lt;mag&gt;ポイントの各属性のダメージを与える。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Draugr_PowerIncarnate_Effect_Frost</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Power Incarnate - Frost</Source>
      <Dest>強力な化身 - 氷</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Draugr_PowerIncarnate_Effect_Shock</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Power Incarnate - Shock</Source>
      <Dest>強力な化身 - 雷</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Hagraven_StormCrow_Effect</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Storm Crow</Source>
      <Dest>嵐の爪</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Hagraven_StormCrow_Effect</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Drains &lt;5&gt; points of Health and Magicka per second from each nearby enemy for &lt;dur&gt; seconds.</Source>
      <Dest>&lt;dur&gt;秒間、付近のすべての敵から毎秒&lt;5&gt;ポイントの体力とマジカを吸収する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_Prowl_Effect_Ab_IsSneaking_PowerJumpAvailable_old</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Prowl - Sneak Effect</Source>
      <Dest>Prowl - Sneak Effect</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_ProwlNew_Effect_Covered</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Feline Agility - New Sneak Bonus</Source>
      <Dest>猫の敏捷さ ‐ 新しい隠密ボーナス</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_QuestTrigger_Spell_Ab_Start</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Breton - Quest Trigger</Source>
      <Dest>Breton - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_QuestTrigger_Spell_Ab_Start</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Imperial - Quest Trigger</Source>
      <Dest>Imperial - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_RedSandDance_Spell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Red Sand Dance</Source>
      <Dest>赤い砂の舞踏</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_RedSandDance_Spell_SlowTime</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Red Sand Dance - Slow Time</Source>
      <Dest>赤い砂の舞踏 ‐ 時間遅延</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Whispers_Spell_Proc</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Whispers</Source>
      <Dest>囁き</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperialVirtues_Proc_Health</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Imperial Virtues</Source>
      <Dest>インペリアルの美徳</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperialVirtues_Proc_Magicka</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Imperial Virtues</Source>
      <Dest>インペリアルの美徳</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperialVirtues_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Imperial Virtues</Source>
      <Dest>インペリアルの美徳</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_AncestralGuardian_Spell_Proc</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Ancestral Guardian</Source>
      <Dest>祖先の守護</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperialVirtues_Proc_Stamina</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Imperial Virtues</Source>
      <Dest>インペリアルの美徳</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Harrier</Source>
      <Dest>鷹匠</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_NomadicHeritage_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Nomadic Heritage</Source>
      <Dest>遊牧民の末裔</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_AncestralGuardian_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Ancestral Guardian</Source>
      <Dest>祖先の守護</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Whispers_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Whispers</Source>
      <Dest>囁き</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_EyesEverywhere_Spell_TargetAb</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Imperial Spy</Source>
      <Dest>インペリアルのスパイ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Ashborn_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Ashborn</Source>
      <Dest>灰の生まれ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_SharedAncestry_Spell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Shared Ancestry</Source>
      <Dest>共通の祖先</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Spell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Spirit Walk</Source>
      <Dest>霊の導き</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Warrior&apos;s Heart</Source>
      <Dest>果敢</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_Challenge_Spell_CloakProc</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Challenge</Source>
      <Dest>挑戦</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_CausticSpit_Spell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Caustic Spit</Source>
      <Dest>腐食性の唾</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_MarshDweller_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Marsh Dweller</Source>
      <Dest>マーシュの住人</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_CausticSpit_Spell_Proc</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Caustic Spit</Source>
      <Dest>腐食性の唾</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Bloodlust_Spell_Proc</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Bloodlust</Source>
      <Dest>血への渇望</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Bloodlust_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Bloodlust</Source>
      <Dest>血への渇望</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_StrengthOfSteel_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Strength of Steel</Source>
      <Dest>鋼鉄の強度</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Spell_Proc_Fighter1</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Conjure Ancestral Fighter</Source>
      <Dest>祖先の霊 - 戦士召喚</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Histborn</Source>
      <Dest>ヒストの子</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_RawlithKhaj_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Rawlith Khaj</Source>
      <Dest>ロウリス・カジ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_GoldAndGlass_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Gold and Glass</Source>
      <Dest>黄金と水晶</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_Prowl_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Alley Cat</Source>
      <Dest>路地裏の猫</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_FelineAgility_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Feline Agility</Source>
      <Dest>猫の敏捷さ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_FelineAgility_Spell_Proc</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Feline Agility</Source>
      <Dest>猫の敏捷さ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Spell_Ab_20_IncreaseFire</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Human Spirit</Source>
      <Dest>人道精神</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Spell_Ab_20_IncreaseFrost</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Human Spirit</Source>
      <Dest>人道精神</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ChildOfSkyrim_Spell_Ab_Son</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Son of Skyrim</Source>
      <Dest>スカイリムの息子</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ChildOfSkyrim_Spell_Ab_Daughter</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Daughter of Skyrim</Source>
      <Dest>スカイリムの娘</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Spell_Ab_20_IncreasePoison</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Human Spirit</Source>
      <Dest>人道精神</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Spell_Ab_20_IncreaseShock</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Human Spirit</Source>
      <Dest>人道精神</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Spell_Ab_20_ReduceDisease</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Human Spirit</Source>
      <Dest>人道精神</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Spell_Ab_20_ReducePoison</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Human Spirit</Source>
      <Dest>人道精神</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_QuestTrigger_Spell_Ab_Conditional</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Argonian - Quest Trigger</Source>
      <Dest>Argonian - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Spell_Ab_20_ReduceFire</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Human Spirit</Source>
      <Dest>人道精神</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_QuestTrigger_Spell_Ab_Start</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Khajiit - Quest Trigger</Source>
      <Dest>Khajiit - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Spell_Ab_20_ReduceFrost</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Human Spirit</Source>
      <Dest>人道精神</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_QuestTrigger_Spell_Ab_Start</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Altmer - Quest Trigger</Source>
      <Dest>Altmer - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_QuestTrigger_Spell_Ab_Conditional</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Redguard - Quest Trigger</Source>
      <Dest>Redguard - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_QuestTrigger_Spell_Ab_Start</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Nord - Quest Trigger</Source>
      <Dest>Nord - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Spell_Proc_Archer1</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Conjure Ancestral Archer</Source>
      <Dest>祖先の霊 - 弓使い召喚</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Spell_Ab_Descriptions</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Stones of Galen</Source>
      <Dest>ガレンの大立石</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Falmer_Tremorsense_Spell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Tremorsense</Source>
      <Dest>振動感知</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Spell_Ab_DamageVsBreton</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Purge</Source>
      <Dest>追放</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Spell_Ab_DamageVsArgonian</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Purge</Source>
      <Dest>追放</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Spell_Proc_Fighter2</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Conjure Ancestral Fighter</Source>
      <Dest>祖先の霊 - 戦士召喚</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Falmer_Tremorsense_Spell_Proc</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Tremorsense - Ping</Source>
      <Dest>振動感知 ‐ ソナー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Spell_Proc_Archer2</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Conjure Ancestral Archer</Source>
      <Dest>祖先の霊 - 弓使い召喚</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SnowElf_Wintermute_Spell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Wintermute</Source>
      <Dest>冬の静寂</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_DustStorm_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Dust Storm</Source>
      <Dest>砂嵐</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Spell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Contingency</Source>
      <Dest>コンティンジェンシー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Spell_Ab_DamageVsDarkElf</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Purge</Source>
      <Dest>追放</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Amphibious_Spell_Proc_Short</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Amphibious</Source>
      <Dest>水陸両生</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Spell_Ab_DamageVsHighElf</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Purge</Source>
      <Dest>追放</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Spell_Ab_DamageVsImperial</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Purge</Source>
      <Dest>追放</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_NPCPowerUse_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Nord - NPC Power Use</Source>
      <Dest>ノルド - NPCのパワーを使用</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Spell_Ab_DamageVsKhajiit</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Purge</Source>
      <Dest>追放</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Spell_Ab_DamageVsOrc</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Purge</Source>
      <Dest>追放</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_NPCPowerUse_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Dunmer - NPC Power Use</Source>
      <Dest>ダンマー - NPCのパワーを使用</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Spell_Ab_DamageVsRedguard</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Purge</Source>
      <Dest>追放</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Spell_Ab_DamageVsWoodElf</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Purge</Source>
      <Dest>追放</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_NPCPowerUse_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Imperial - NPC Power Use</Source>
      <Dest>インペリアル - NPCのパワーを使用</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Spell_Ab_20_IncreaseDisease</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Human Spirit</Source>
      <Dest>人道精神</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Spell_Ab_20_ReduceShock</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Human Spirit</Source>
      <Dest>人道精神</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_Discipline_Spell_CloakProc</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Discipline</Source>
      <Dest>戦訓</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_DustStorm_Spell_Proc</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Dust Storm</Source>
      <Dest>砂嵐</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Purge</Source>
      <Dest>追放</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Proc_1</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Living Arcana</Source>
      <Dest>活性のアルカナ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Proc_2</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Living Arcana</Source>
      <Dest>活性のアルカナ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Proc_3</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Living Arcana</Source>
      <Dest>活性のアルカナ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_Discipline_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Discipline</Source>
      <Dest>戦訓</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Human Spirit</Source>
      <Dest>人道精神</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Berserk_Spell_Ab_AutocastTrigger</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Berserk - Auto Berserk Available</Source>
      <Dest>狂戦士の怒り ‐ 自動で狂戦士化可能</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Berserk_Spell_Power</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Berserk</Source>
      <Dest>狂戦士の怒り</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_WildSenses_Spell_Proc</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Wild Senses - Ping</Source>
      <Dest>野生の直感 ‐ ソナー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_EyesEverywhere_Spell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Eyes Everywhere</Source>
      <Dest>見つめる瞳</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Spell_TargetAb_InCombat</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Harrier</Source>
      <Dest>鷹匠</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Spell_TargetAb_Hunt</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Harrier</Source>
      <Dest>鷹匠</Dest>
    </String>
    <String List="0">
      <EDID>RRR_TEST_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>KEYWORDTESTER</Source>
      <Dest>KEYWORDTESTER</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_GreenPact_Spell_Proc</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Green Pact</Source>
      <Dest>緑の約定</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_Tenacity_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Tenacity</Source>
      <Dest>根性</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_GreenPact_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Green Pact</Source>
      <Dest>緑の約定</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Spell_DescriptiveAb</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Beast Tongue</Source>
      <Dest>獣の言葉</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Whispers_Spell_TargetAb</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Whispers</Source>
      <Dest>囁き</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Amphibious_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Amphibious</Source>
      <Dest>水陸両生</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_WildSenses_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Wild Senses</Source>
      <Dest>野生の直感</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_Challenge_Spell_Ab_old</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Challenge</Source>
      <Dest>挑戦</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Amphibious_Spell_Proc_Long</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Amphibious</Source>
      <Dest>水陸両生</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Shockwave_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Shockwave</Source>
      <Dest>衝撃波</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Debug_Manual</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Manual Debug</Source>
      <Dest>手動デバッグ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Spell_Serpent_CloakProc_HealthDamage</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Serpent Stone</Source>
      <Dest>大蛇の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ColovianStar_Spell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Colovian Star</Source>
      <Dest>コロヴィアンスター</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Spell_Proc_Fighter4</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Conjure Ancestral Fighter</Source>
      <Dest>祖先の霊 - 戦士召喚</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Spell_Serpent_Proc</EDID>
      <REC>SPEL:FULL</REC>
      <Source>The Serpent Stone</Source>
      <Dest>大蛇の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Spell_Proc_Fighter3</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Conjure Ancestral Fighter</Source>
      <Dest>祖先の霊 - 戦士召喚</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Spell_Proc_Archer4</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Conjure Ancestral Archer</Source>
      <Dest>祖先の霊 - 弓使い召喚</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Spell_Proc_Archer3</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Conjure Ancestral Archer</Source>
      <Dest>祖先の霊 - 弓使い召喚</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Stones of Galen</Source>
      <Dest>ガレンの大立石</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Spell_AncestorsAb</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Ancestors Visuals</Source>
      <Dest>祖先の霊ヴィジュアル</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Berserk_Spell_Power_Autocast</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Berserk</Source>
      <Dest>狂戦士の怒り</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Spell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Beast Tongue</Source>
      <Dest>獣の言葉</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Spell_Subspell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Contingency - Add Spells to Matrix</Source>
      <Dest>コンティンジェンシー ‐ マトリックスに呪文追加</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Spell_TargetAb</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Beast Tongue</Source>
      <Dest>獣の言葉</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_SpellMantle_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Spell Mantle</Source>
      <Dest>呪文のマント</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_GrailOfBetony_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Grail of Betony</Source>
      <Dest>ブレトンの杯</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Draugr_MindlessStrength_Spell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Mindless Strength</Source>
      <Dest>意識なき強靭さ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Shockwave_Ab_Proc</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Shockwave</Source>
      <Dest>衝撃波</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_FlawlessPerfection_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Flawless Perfection</Source>
      <Dest>完全無欠</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_Avatar_Spell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Avatar</Source>
      <Dest>化身</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Hagraven_StormCrow_Spell_CloakProc</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Hagraven Drain</Source>
      <Dest>ハグレイヴンの吸収</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Spell_DispelPower</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Release Companion</Source>
      <Dest>下僕を解放</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_SharedAncestry_Spell_Reciprocate</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Shared Ancestry</Source>
      <Dest>共通の祖先</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Hagraven_StormCrow_Spell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Storm Crow</Source>
      <Dest>嵐の爪</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Contingency - Handler</Source>
      <Dest>コンティンジェンシー ‐ トレーナー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Draugr_PowerIncarnate_Spell</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Power Incarnate</Source>
      <Dest>強力な化身</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_ShimmeringThreads_Spell_Ab</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Shimmering Threads</Source>
      <Dest>微光の流れ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Spell_Proc_Hunt</EDID>
      <REC>SPEL:FULL</REC>
      <Source>Harrier</Source>
      <Dest>鷹匠</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_GrailOfBetony_Book</EDID>
      <REC>BOOK:FULL</REC>
      <Source>To-Do List</Source>
      <Dest>するべきこと</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_GrailOfBetony_Item</EDID>
      <REC>MISC:FULL</REC>
      <Source>Grail of Betony</Source>
      <Dest>ブレトンの杯</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Actor_Archer1</EDID>
      <REC>NPC_:FULL</REC>
      <Source>Ancestor</Source>
      <Dest>祖先の霊</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Actor_Archer4</EDID>
      <REC>NPC_:FULL</REC>
      <Source>Ancestor</Source>
      <Dest>祖先の霊</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Actor_Fighter4</EDID>
      <REC>NPC_:FULL</REC>
      <Source>Ancestor</Source>
      <Dest>祖先の霊</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Actor_Fighter2</EDID>
      <REC>NPC_:FULL</REC>
      <Source>Ancestor</Source>
      <Dest>祖先の霊</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Actor_Archer3</EDID>
      <REC>NPC_:FULL</REC>
      <Source>Ancestor</Source>
      <Dest>祖先の霊</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Actor_Fighter3</EDID>
      <REC>NPC_:FULL</REC>
      <Source>Ancestor</Source>
      <Dest>祖先の霊</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Actor_Fighter1</EDID>
      <REC>NPC_:FULL</REC>
      <Source>Ancestor</Source>
      <Dest>祖先の霊</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Actor_Archer2</EDID>
      <REC>NPC_:FULL</REC>
      <Source>Ancestor</Source>
      <Dest>祖先の霊</Dest>
    </String>
    <String List="0">
      <EDID>RRR_LevelUp_Imperial_Level20_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>The Human Spirit 2</Source>
      <Dest>人道精神 2</Dest>
    </String>
    <String List="0">
      <EDID>RRR_LevelUp_Nord_Level10_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>The Purge Level 1</Source>
      <Dest>追放 レベル 1</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>SKSE Quest</Source>
      <Dest>SKSE Quest</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Imperial_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Imperial: Colovian Star</Source>
      <Dest>インペリアル: コロヴィアンスター</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Imperial_Quest</EDID>
      <REC>QUST:NNAM</REC>
      <Source>Complete quests for the people of Skyrim (&lt;Global=RRR_QuestPointsGathered_Imperial_Global&gt;/&lt;Global=RRR_QuestPoints_Imperial_Global&gt;)</Source>
      <Dest>スカイリムの住人の依頼に応える (&lt;Global=RRR_QuestPointsGathered_Imperial_Global&gt;/&lt;Global=RRR_QuestPoints_Imperial_Global&gt;)</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_EyesEverywhere_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Eyes Everywhere</Source>
      <Dest>見つめる瞳</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Argonian_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Argonian: Caustic Spit</Source>
      <Dest>アルゴニアン: 腐食性の唾</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Argonian_Quest</EDID>
      <REC>QUST:NNAM</REC>
      <Source>Loot underwater chests (&lt;Global=RRR_QuestPointsGathered_Argonian_Global&gt;/&lt;Global=RRR_QuestPoints_Argonian_Global&gt;)</Source>
      <Dest>水中の宝箱を開ける(&lt;Global=RRR_QuestPointsGathered_Argonian_Global&gt;/&lt;Global=RRR_QuestPoints_Argonian_Global&gt;)</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Bosmer_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Bosmer: Beast Tongue</Source>
      <Dest>ボズマー: 獣の言葉</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Bosmer_Quest</EDID>
      <REC>QUST:NNAM</REC>
      <Source>Hunt animals indicated by Harrier (&lt;Global=RRR_QuestPointsGathered_Bosmer_Global&gt;/&lt;Global=RRR_QuestPoints_Bosmer_Global&gt;)</Source>
      <Dest>鳥が示した動物を狩る(&lt;Global=RRR_QuestPointsGathered_Bosmer_Global&gt;/&lt;Global=RRR_QuestPoints_Bosmer_Global&gt;)</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Beast Tongue</Source>
      <Dest>獣の言葉</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Quest_Hunt</EDID>
      <REC>QUST:FULL</REC>
      <Source>Harrier - Hunt</Source>
      <Dest>鷹匠 ‐ 狩り</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Quest_InCombat_PC</EDID>
      <REC>QUST:FULL</REC>
      <Source>Harrier - In Combat</Source>
      <Dest>鷹匠 ‐ 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Breton_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Breton: Shared Ancestry</Source>
      <Dest>ブレトン: 共通の祖先</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Breton_Quest</EDID>
      <REC>QUST:NNAM</REC>
      <Source>Discover standing stones (&lt;Global=RRR_QuestPointsGathered_Breton_Global&gt;/&lt;Global=RRR_QuestPoints_Breton_Global&gt;)</Source>
      <Dest>大立石を発見する (&lt;Global=RRR_QuestPointsGathered_Breton_Global&gt;/&lt;Global=RRR_QuestPoints_Breton_Global&gt;)</Dest>
    </String>
    <String List="0">
      <EDID>RRR_LevelUp_Imperial_Level10_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>The Human Spirit 1</Source>
      <Dest>人道精神 1</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Nord_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Nord: Avatar</Source>
      <Dest>ノルド: 化身</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Nord_Quest</EDID>
      <REC>QUST:NNAM</REC>
      <Source>Rediscover Skyrim&apos;s past by clearing dungeons (&lt;Global=RRR_QuestPointsGathered_Nord_Global&gt;/&lt;Global=RRR_QuestPoints_Nord_Global&gt;)</Source>
      <Dest>洞窟を掃討しスカイリムの過去について知識を深める(&lt;Global=RRR_QuestPointsGathered_Nord_Global&gt;/&lt;Global=RRR_QuestPoints_Nord_Global&gt;)</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_GrailOfBetony_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Grail of Betony</Source>
      <Dest>ブレトンの杯</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_GrailOfBetony_Quest</EDID>
      <REC>QUST:NNAM</REC>
      <Source>Retrieve the lost Grail of Betony</Source>
      <Dest>失われたブレトンの杯を取り戻す</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Dunmer_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Dunmer: Spirit Walk</Source>
      <Dest>ダンマー: 霊の導き</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Dunmer_Quest</EDID>
      <REC>QUST:NNAM</REC>
      <Source>Slay victims indicated by Whispers (&lt;Global=RRR_QuestPointsGathered_Dunmer_Global&gt;/&lt;Global=RRR_QuestPoints_Dunmer_Global&gt;)</Source>
      <Dest>囁きに従って犠牲者を殺害する (&lt;Global=RRR_QuestPointsGathered_Dunmer_Global&gt;/&lt;Global=RRR_QuestPoints_Dunmer_Global&gt;)</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Redguard_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Redguard: Red Sand Dance</Source>
      <Dest>レッドガード: 赤い砂の舞踏</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Redguard_Quest</EDID>
      <REC>QUST:NNAM</REC>
      <Source>Win battles by slaying 3 or more people (&lt;Global=RRR_QuestPointsGathered_Redguard_Global&gt;/&lt;Global=RRR_QuestPoints_Redguard_Global&gt;)</Source>
      <Dest>3人以上の敵を倒して戦いに勝利する(&lt;Global=RRR_QuestPointsGathered_Redguard_Global&gt;/&lt;Global=RRR_QuestPoints_Redguard_Global&gt;)</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Whispers_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Whispers</Source>
      <Dest>囁き</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Orsimer_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Orc: Berserk</Source>
      <Dest>オーク: 狂戦士の怒り</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Orsimer_Quest</EDID>
      <REC>QUST:NNAM</REC>
      <Source>Stagger enemies with Shockwave (&lt;Global=RRR_QuestPointsGathered_Orsimer_Global&gt;/&lt;Global=RRR_QuestPoints_Orsimer_Global&gt;)</Source>
      <Dest>衝撃波で敵をよろめかせる (&lt;Global=RRR_QuestPointsGathered_Orsimer_Global&gt;/&lt;Global=RRR_QuestPoints_Orsimer_Global&gt;)</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Altmer_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Altmer: Contingency</Source>
      <Dest>アルトマー: コンティンジェンシー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Altmer_Quest</EDID>
      <REC>QUST:NNAM</REC>
      <Source>Pluck the wings off butterflies (&lt;Global=RRR_QuestPointsGathered_Altmer_Global&gt;/&lt;Global=RRR_QuestPoints_Altmer_Global&gt;)</Source>
      <Dest>蝶の羽をむしる (&lt;Global=RRR_QuestPointsGathered_Altmer_Global&gt;/&lt;Global=RRR_QuestPoints_Altmer_Global&gt;)</Dest>
    </String>
    <String List="0">
      <EDID>RRR_LevelUp_Nord_Level20_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>The Purge Level 2</Source>
      <Dest>The Purge Level 2</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Khajiit_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>Khajiit: Eyes Everywhere</Source>
      <Dest>カジート: 見つめる瞳</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Unlock_Khajiit_Quest</EDID>
      <REC>QUST:NNAM</REC>
      <Source>Acquire gold (&lt;Global=RRR_QuestPointsGathered_Khajiit_Global&gt;/&lt;Global=RRR_QuestPoints_Khajiit_Global&gt;)</Source>
      <Dest>ゴールドを得る(&lt;Global=RRR_QuestPointsGathered_Khajiit_Global&gt;/&lt;Global=RRR_QuestPoints_Khajiit_Global&gt;)</Dest>
    </String>
    <String List="0">
      <EDID>RRR_LevelUp_Nord_Level30_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>The Purge Level 3</Source>
      <Dest>The Purge Level 3</Dest>
    </String>
    <String List="0">
      <EDID>RRR_LevelUp_Imperial_Level30_Quest</EDID>
      <REC>QUST:FULL</REC>
      <Source>The Human Spirit 3</Source>
      <Dest>The Human Spirit 3</Dest>
    </String>
    <String List="0">
      <EDID>RacialPowersRedguard</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Some Redguards can dash like a fierce desert wind in combat, eluding their enemies and seemingly striking from all directions at once.</Source>
      <Dest>レッドガードは戦闘になると砂漠の突風に疾走する。敵からいったん遠ざかり、あらゆる方向から襲いかかるような行動がとれる。</Dest>
    </String>
    <String List="0">
      <EDID>RacialPowersWoodElf</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Some Wood Elves can befriend the predators of the wild.</Source>
      <Dest>ウッドエルフは野生の肉食獣と友好的になれる。</Dest>
    </String>
    <String List="0">
      <EDID>RacialPowersBreton</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Some Bretons can invoke their Aldmeri-Nedic heritage to replicate the racial power of any race.</Source>
      <Dest>ブレトンはアルドメリ-ネディックの先祖に祈ることで他の種族特有の能力をまねることができる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_RacialAbilitiesArgonian</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Argonians can breathe underwater and are naturally fast swimmers. They rapidly regenerate lost limbs and replenish faded energies.</Source>
      <Dest>アルゴニアンは水中で呼吸でき、天性の泳ぎ手だ。彼らは失った四肢を速やかに再生し、消耗した体力を回復する。</Dest>
    </String>
    <String List="0">
      <EDID>RacialPowersImperials</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Some Imperials can invoke Colovian rituals to gain a second wind in battle.</Source>
      <Dest>インペリアルは劣勢を覆すためにコロヴィアンの祈りを捧げる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_RacialAbilitiesRedguard</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Redguards are revitalized when they kill humanoid enemies. Their nomadic heritage enables them to cross vast distances without effort.</Source>
      <Dest>レッドガードは人型の敵を倒す度に活力を得る。遊牧民の末裔は遠大な旅路にも疲れを感じない。</Dest>
    </String>
    <String List="0">
      <EDID>RacialPowersKhajiit</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Some Khajiit can spy upon any intelligent being in a large radius.</Source>
      <Dest>カジートは広範囲にわたって知性ある存在をスパイすることができる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_RacialAbilitiesOrc</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Orcs can jump to create shockwaves. They rush heedlessly into battle, overrunning their enemies during the first moments of combat while rapidly replenishing their vital energies.</Source>
      <Dest>オークはジャンプすることで衝撃波を発生させる。ためらうことなく戦闘に突入し、真っ先に敵陣に殺到する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_RacialAbilitiesNord</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Nords fight even more ferociously when wounded. They may choose a favored enemy race.</Source>
      <Dest>ノルドは傷を負ってもなお激しく戦うことができる。宿敵となる種族を選び、殲滅する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_RacialAbilitiesBreton</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Bretons can dampen incoming spells. Their druidic heritage binds them to Skyrim&apos;s standing stones.</Source>
      <Dest>ブレトンは向かって来る呪文を弱めることができる。ブレトンの先祖伝来の自然崇拝はスカイリムの大立石群とも関連がある。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_RacialAbilitiesWoodElf</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Wood Elves ritually eat the dead to receive Yffre&apos;s blessing. By observing the birds in the sky, they can track animals to hunt and find gaps in an enemy&apos;s armor.</Source>
      <Dest>ウッドエルフは儀式としての食人行為を行い、イフレの祝福を得る。鳥を使って空から偵察して獲物を見つけ、また敵の弱点を看破する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_RacialAbilitiesKhajiit</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Khajiit are fast and agile and can perform powerful leaps while sneaking. Their sharp claws are fearsome weapons.</Source>
      <Dest>カジートは素早く目端が利き、隠密状態で素晴らしい跳躍が可能だ。彼らの鋭い爪は恐ろしい武器となる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_RacialAbilitiesImperials</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Imperials are capable of adapting to changing circumstances. In battle, they may receive the blessing of an ancient Emperor.</Source>
      <Dest>インペリアルは状況を変えることが可能だ。戦闘になると、古代の皇帝から加護を得るだろう。</Dest>
    </String>
    <String List="0">
      <EDID>RacialPowersArgonian</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Some Argonians can spit acid that corrodes a victim&apos;s physical and magical defenses.</Source>
      <Dest>アルゴニアンは酸を吐き出して敵の鎧を劣化させ魔法への耐性を低下させることができる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_RacialAbilitiesDarkElf</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Dark Elves are protected by their ancestors in battle and are resistant to magical fire. However, the support of their ancestor spirits comes at a price.</Source>
      <Dest>ダークエルフは戦いにおいて祖先の霊の保護を得ることができ、魔法の炎に耐性がある。その一方で、祖先達は保護の対価を子孫に対して望む。</Dest>
    </String>
    <String List="0">
      <EDID>RacialPowersDarkElf</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Some Dark Elves can call their ancestors into battle, if they have enough favor with the spirits.</Source>
      <Dest>ダークエルフは相応の霊の恩寵を持ち合わせていれば、戦いに祖先の霊を呼び出す。</Dest>
    </String>
    <String List="0">
      <EDID>RacialPowersHighElf</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Some High Elves can weave spells into an auto-cast trigger, set to activate when a chosen condition is met.</Source>
      <Dest>ハイエルフは呪文を蓄えておき、あらかじめ設定した条件に応じて自動的に発動することができる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_RacialAbilitiesHighElf</EDID>
      <REC>LSCR:DESC</REC>
      <Source>High Elves are particularly adept at using enchanted items. They regenerate faster when their energies are weakened, but become particularly vulnerable during that time.</Source>
      <Dest>ハイエルフは付呪された道具の扱いに特に長けている。自らの持つ力が弱まると急速に回復するようになるが、その間は特に脆弱になる。</Dest>
    </String>
    <String List="0">
      <EDID>RacialPowersNord</EDID>
      <REC>LSCR:DESC</REC>
      <Source>The spirit of Shor may inspire some legendary Nords to become an unstoppable juggernaut in battle.</Source>
      <Dest>ノルドはショールの導きを受けて祖先の血を呼び覚ますことで際限なく戦い続けることができる。</Dest>
    </String>
    <String List="0">
      <EDID>RacialPowersOrc</EDID>
      <REC>LSCR:DESC</REC>
      <Source>Some Orcs can enter a berserker rage to lay waste to their enemies, either deliberately or when bloodthirst overcomes them.</Source>
      <Dest>オークは戦いになると自らの意思あるいは戦闘本能により、すさまじい力を発揮して敵を蹂躙する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ShorsOath_Perk_Khajiit</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_1_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Warrior&apos;s Heart</Source>
      <Dest>果敢</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_RedSandCharge_Perk_NoFallDamage</EDID>
      <REC>PERK:FULL</REC>
      <Source>Red Sand Charge</Source>
      <Dest>赤い砂の突進</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ShorsOath_Perk_Bosmer</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Perk_Warrior</EDID>
      <REC>PERK:FULL</REC>
      <Source>Warrior Stone</Source>
      <Dest>戦士の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Perk_Shadow</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shadow Stone</Source>
      <Dest>影の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_CodeOfStrength_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Greenskin</Source>
      <Dest>グリーンスキン</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Perk_Lady</EDID>
      <REC>PERK:FULL</REC>
      <Source>Lover Stone</Source>
      <Dest>恋人の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Perk_IncreaseMinionCap</EDID>
      <REC>PERK:FULL</REC>
      <Source>Ashborn</Source>
      <Dest>灰の生まれ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Berserk_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Berserk</Source>
      <Dest>狂戦士の怒り</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_ShrimmeringThreads_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shimmering Threads</Source>
      <Dest>微光の流れ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Supremacy_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Supremacy</Source>
      <Dest>卓越した守り手</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_4_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Warrior&apos;s Heart</Source>
      <Dest>果敢</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_3_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Warrior&apos;s Heart</Source>
      <Dest>果敢</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_2_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Warrior&apos;s Heart</Source>
      <Dest>果敢</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Perk_Ritual</EDID>
      <REC>PERK:FULL</REC>
      <Source>Ritual Stone</Source>
      <Dest>儀式の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ShorsOath_Perk_Orsimer</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ShorsOath_Perk_Imperial</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DamageVsHighElf</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DamageVsArgonian</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_GreenPact_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Green Pact</Source>
      <Dest>緑の約定</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_StrengthOfSteel_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Strength of Steel</Source>
      <Dest>鋼鉄の強度</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DamageVsWoodElf</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DamageVsBreton</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DamageVsDarkElf</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_OrcSmash_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Orc Smash</Source>
      <Dest>オークの強打</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DamageVsImperial</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ShorsOath_Perk_Dunmer</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DRVsRedguard</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DRVsOrsimer</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DRVsKhajiit</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DRVsImperial</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DRVsHighElf</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DRVsDarkElf</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DRVsBreton</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DRVsArgonian</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Perk_Atronach</EDID>
      <REC>PERK:FULL</REC>
      <Source>Atronach Stone</Source>
      <Dest>精霊の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Perk_Mage</EDID>
      <REC>PERK:FULL</REC>
      <Source>Mage Stone</Source>
      <Dest>魔術師の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ShorsOath_Perk_Argonian</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ShorsOath_Perk_Breton</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DamageVsRedguard</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Draugr_MindlessStrength_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Mindless Rage</Source>
      <Dest>怒髪天</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Perk_Apprentice</EDID>
      <REC>PERK:FULL</REC>
      <Source>Apprentice Stone</Source>
      <Dest>見習いの石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DamageVsOrc</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Perk_Ab_DamageVsKhajiit</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_RawlithKhaj_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Rawlith Khaj</Source>
      <Dest>ロウリス・カジ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Perk_Actor</EDID>
      <REC>PERK:FULL</REC>
      <Source>Ancestor Nerf</Source>
      <Dest>祖先の霊 - 弱体</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ShorsOath_Perk_Altmer</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Perk_1</EDID>
      <REC>PERK:FULL</REC>
      <Source>Living Arcana</Source>
      <Dest>活性のアルカナ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_Zap_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Zap</Source>
      <Dest>Zap</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_Zap_Perk</EDID>
      <REC>PERK:EPF2</REC>
      <Source>Zap: Damage Lock</Source>
      <Dest>Zap: ダメージ固定</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Perk_Lover</EDID>
      <REC>PERK:FULL</REC>
      <Source>Lady Stone</Source>
      <Dest>淑女の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_AquaticPigments_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Aquatic Pigments</Source>
      <Dest>水棲色素</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Perk_Lord</EDID>
      <REC>PERK:FULL</REC>
      <Source>Lord Stone</Source>
      <Dest>大公の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_DustStorm_Perk_Proc</EDID>
      <REC>PERK:FULL</REC>
      <Source>Dust Storm</Source>
      <Dest>砂嵐</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Perk_Tower</EDID>
      <REC>PERK:FULL</REC>
      <Source>Tower Stone</Source>
      <Dest>塔の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Perk_3</EDID>
      <REC>PERK:FULL</REC>
      <Source>Living Arcana</Source>
      <Dest>活性のアルカナ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Perk_2</EDID>
      <REC>PERK:FULL</REC>
      <Source>Living Arcana</Source>
      <Dest>活性のアルカナ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Amphibious_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Amphibious</Source>
      <Dest>水陸両生</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ShorsOath_Perk_Redguard</EDID>
      <REC>PERK:FULL</REC>
      <Source>Shor&apos;s Oath</Source>
      <Dest>ショールの誓約</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Perk_Steed</EDID>
      <REC>PERK:FULL</REC>
      <Source>Steed Stone</Source>
      <Dest>駿馬の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_FataMorgana_Perk</EDID>
      <REC>PERK:FULL</REC>
      <Source>Fata Morgana</Source>
      <Dest>ファータモルガーナ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Perk_Thief</EDID>
      <REC>PERK:FULL</REC>
      <Source>Thief Stone</Source>
      <Dest>盗賊の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_04</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Next...</Source>
      <Dest>次・・・</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_04</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_08</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Next...</Source>
      <Dest>次・・・</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_08</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce2</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Alchemy</Source>
      <Dest>錬金術</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce2</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Light Armor</Source>
      <Dest>軽装</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce2</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Lockpicking</Source>
      <Dest>開錠</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce2</EDID>
      <REC id="3">MESG:ITXT</REC>
      <Source>Pickpocket</Source>
      <Dest>スリ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce2</EDID>
      <REC id="4">MESG:ITXT</REC>
      <Source>Sneak</Source>
      <Dest>隠密</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce2</EDID>
      <REC id="5">MESG:ITXT</REC>
      <Source>Speech</Source>
      <Dest>話術</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_14</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Next...</Source>
      <Dest>次・・・</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_14</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_13</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Next...</Source>
      <Dest>次・・・</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_13</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase1</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Alteration</Source>
      <Dest>変性</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase1</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Conjuration</Source>
      <Dest>召喚</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase1</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Destruction</Source>
      <Dest>破壊</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase1</EDID>
      <REC id="3">MESG:ITXT</REC>
      <Source>Enchanting</Source>
      <Dest>付呪</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase1</EDID>
      <REC id="4">MESG:ITXT</REC>
      <Source>Illusion</Source>
      <Dest>幻惑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase1</EDID>
      <REC id="5">MESG:ITXT</REC>
      <Source>Restoration</Source>
      <Dest>回復</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase3</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Archery</Source>
      <Dest>弓術</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase3</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Block</Source>
      <Dest>防御</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase3</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Heavy Armor</Source>
      <Dest>重装</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase3</EDID>
      <REC id="3">MESG:ITXT</REC>
      <Source>One-Handed</Source>
      <Dest>片手武器</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase3</EDID>
      <REC id="4">MESG:ITXT</REC>
      <Source>Smithing</Source>
      <Dest>鍛冶</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase3</EDID>
      <REC id="5">MESG:ITXT</REC>
      <Source>Two-Handed</Source>
      <Dest>両手武器</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_10</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Next...</Source>
      <Dest>次・・・</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_10</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_06</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Next...</Source>
      <Dest>次・・・</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_06</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase2</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Alchemy</Source>
      <Dest>錬金術</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase2</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Light Armor</Source>
      <Dest>軽装</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase2</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Lockpicking</Source>
      <Dest>開錠</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase2</EDID>
      <REC id="3">MESG:ITXT</REC>
      <Source>Pickpocket</Source>
      <Dest>スリ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase2</EDID>
      <REC id="4">MESG:ITXT</REC>
      <Source>Sneak</Source>
      <Dest>隠密</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase2</EDID>
      <REC id="5">MESG:ITXT</REC>
      <Source>Speech</Source>
      <Dest>話術</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_20_Reduce</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Fire</Source>
      <Dest>炎</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_20_Reduce</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Frost</Source>
      <Dest>冷気</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_20_Reduce</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Shock</Source>
      <Dest>雷撃</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_20_Reduce</EDID>
      <REC id="3">MESG:ITXT</REC>
      <Source>Poison</Source>
      <Dest>毒</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_20_Reduce</EDID>
      <REC id="4">MESG:ITXT</REC>
      <Source>Disease</Source>
      <Dest>疾病</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_05</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Next...</Source>
      <Dest>次・・・</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_05</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce1</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Alteration</Source>
      <Dest>変性</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce1</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Conjuration</Source>
      <Dest>召喚</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce1</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Destruction</Source>
      <Dest>破壊</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce1</EDID>
      <REC id="3">MESG:ITXT</REC>
      <Source>Enchanting</Source>
      <Dest>付呪</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce1</EDID>
      <REC id="4">MESG:ITXT</REC>
      <Source>Illusion</Source>
      <Dest>幻惑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce1</EDID>
      <REC id="5">MESG:ITXT</REC>
      <Source>Restoration</Source>
      <Dest>回復</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_BeastTongue_Message_Name</EDID>
      <REC>MESG:FULL</REC>
      <Source>&lt;Alias=Player&gt;&apos;s &lt;Alias.Race=RRR_BeastTongue_Target&gt; Companion</Source>
      <Dest>&lt;Alias=Player&gt;の&lt;Alias.Race=RRR_BeastTongue_Target&gt;の下僕</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_02</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Next...</Source>
      <Dest>次・・・</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_02</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_StudyThePrey_Message_Hostile</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_StudyThePrey_Message_Hostile</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Back</Source>
      <Dest>戻る</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_11</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Next...</Source>
      <Dest>次・・・</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_11</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce3</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Archery</Source>
      <Dest>弓術</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce3</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Block</Source>
      <Dest>防御</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce3</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Heavy Armor</Source>
      <Dest>重装</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce3</EDID>
      <REC id="3">MESG:ITXT</REC>
      <Source>One-Handed</Source>
      <Dest>片手武器</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce3</EDID>
      <REC id="4">MESG:ITXT</REC>
      <Source>Smithing</Source>
      <Dest>鍛冶</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce3</EDID>
      <REC id="5">MESG:ITXT</REC>
      <Source>Two-Handed</Source>
      <Dest>両手武器</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_09</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Next...</Source>
      <Dest>次・・・</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_09</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_StudyThePrey_Message</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Cancel</Source>
      <Dest>キャンセル</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_StudyThePrey_Message</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Stats</Source>
      <Dest>能力</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_StudyThePrey_Message</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Resistances</Source>
      <Dest>抵抗力</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_StudyThePrey_Message</EDID>
      <REC id="3">MESG:ITXT</REC>
      <Source>Social</Source>
      <Dest>社会性</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_GrailOfBetony_Message_Name</EDID>
      <REC>MESG:FULL</REC>
      <Source>Treasure Hunter</Source>
      <Dest>トレジャーハンター</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Message_SpendCharges</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Summon 2 Ancestors</Source>
      <Dest>祖先の霊2柱を召喚する</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_SpiritWalk_Message_SpendCharges</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Spend &lt;15&gt; Ancestral Guardian charges to summon 8 Ancestors</Source>
      <Dest>霊の恩寵&lt;15&gt;柱分を費やして8柱の霊を召喚する</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Message_10</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Argonian</Source>
      <Dest>アルゴニアン</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Message_10</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Breton</Source>
      <Dest>ブレトン</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Message_10</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Dark Elf</Source>
      <Dest>ダークエルフ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Message_10</EDID>
      <REC id="3">MESG:ITXT</REC>
      <Source>High Elf</Source>
      <Dest>ハイエルフ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Message_10</EDID>
      <REC id="4">MESG:ITXT</REC>
      <Source>Imperial</Source>
      <Dest>インペリアル</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Message_10</EDID>
      <REC id="5">MESG:ITXT</REC>
      <Source>Khajiit</Source>
      <Dest>カジート</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Message_10</EDID>
      <REC id="6">MESG:ITXT</REC>
      <Source>Orc</Source>
      <Dest>オーク</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Message_10</EDID>
      <REC id="7">MESG:ITXT</REC>
      <Source>Redguard</Source>
      <Dest>レッドガード</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Message_10</EDID>
      <REC id="8">MESG:ITXT</REC>
      <Source>Wood Elf</Source>
      <Dest>ウッドエルフ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_12</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Next...</Source>
      <Dest>次・・・</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_12</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_StudyThePrey_Message_Stats</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_StudyThePrey_Message_Stats</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Back</Source>
      <Dest>戻る</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_10_Reduce</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Health</Source>
      <Dest>体力</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_10_Reduce</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Magicka</Source>
      <Dest>マジカ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_10_Reduce</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Stamina</Source>
      <Dest>スタミナ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_07</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Next...</Source>
      <Dest>次・・・</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_07</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_03</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Next...</Source>
      <Dest>次・・・</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_03</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_StudyThePrey_Message_Social</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_StudyThePrey_Message_Social</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Back</Source>
      <Dest>戻る</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_01</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Next...</Source>
      <Dest>次・・・</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_01</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_10_Increase</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Health</Source>
      <Dest>体力</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_10_Increase</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Magicka</Source>
      <Dest>マジカ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_10_Increase</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Stamina</Source>
      <Dest>スタミナ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_20_Increase</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Fire</Source>
      <Dest>炎</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_20_Increase</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Frost</Source>
      <Dest>冷気</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_20_Increase</EDID>
      <REC id="2">MESG:ITXT</REC>
      <Source>Shock</Source>
      <Dest>雷撃</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_20_Increase</EDID>
      <REC id="3">MESG:ITXT</REC>
      <Source>Poison</Source>
      <Dest>毒</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_20_Increase</EDID>
      <REC id="4">MESG:ITXT</REC>
      <Source>Disease</Source>
      <Dest>疾病</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_00</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Choose a trigger condition...</Source>
      <Dest>発動条件を設定・・・</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_Contingency_Message_00</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Disable contingency</Source>
      <Dest>コンティンジェンシーを無効にする</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_StudyThePrey_Message_Resistances</EDID>
      <REC id="0">MESG:ITXT</REC>
      <Source>Ok</Source>
      <Dest>了解</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_StudyThePrey_Message_Resistances</EDID>
      <REC id="1">MESG:ITXT</REC>
      <Source>Back</Source>
      <Dest>戻る</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Stamina</EDID>
      <REC>****:****</REC>
      <Source>stamina</Source>
      <Dest>stamina</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Magicka</EDID>
      <REC>****:****</REC>
      <Source>magicka</Source>
      <Dest>magicka</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Imperial_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>****:****</REC>
      <Source>Quests Completed</Source>
      <Dest>Quests Completed</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Serpent_CloakProc_HealthDamage</EDID>
      <REC>****:****</REC>
      <Source>health</Source>
      <Dest>health</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Serpent_Proc_Cloak</EDID>
      <REC>****:****</REC>
      <Source>health</Source>
      <Dest>health</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Breton_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>****:****</REC>
      <Source>Standing Stones Found</Source>
      <Dest>Standing Stones Found</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Argonian_QuestTrigger_Effect_Ab_Stack</EDID>
      <REC>****:****</REC>
      <Source>Chests Looted</Source>
      <Dest>Chests Looted</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Altmer_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>****:****</REC>
      <Source>Wings Plucked</Source>
      <Dest>Wings Plucked</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Redguard_QuestTrigger_Effect_Ab_Conditional</EDID>
      <REC>****:****</REC>
      <Source>People Killed</Source>
      <Dest>People Killed</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Nord_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>****:****</REC>
      <Source>Dungeons Cleared</Source>
      <Dest>Dungeons Cleared</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Khajiit_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>****:****</REC>
      <Source>Gold Found</Source>
      <Dest>Gold Found</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Health</EDID>
      <REC>****:****</REC>
      <Source>health</Source>
      <Dest>health</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Fortified</Source>
      <Dest>Fortified</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Alteration</Source>
      <Dest> Alteration</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Conjuration</Source>
      <Dest> Conjuration</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Destruction</Source>
      <Dest> Destruction</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Enchanting</Source>
      <Dest> Enchanting</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Illusion</Source>
      <Dest> Illusion</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Restoration</Source>
      <Dest> Restoration</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Alchemy</Source>
      <Dest> Alchemy</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Light Armor</Source>
      <Dest> Light Armor</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Lockpicking</Source>
      <Dest> Lockpicking</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Pickpocket</Source>
      <Dest> Pickpocket</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Sneak</Source>
      <Dest> Sneak</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Speech</Source>
      <Dest> Speech</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Archery</Source>
      <Dest> Archery</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Block</Source>
      <Dest> Block</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Heavy Armor</Source>
      <Dest> Heavy Armor</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> One-Handed</Source>
      <Dest> One-Handed</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Smithing</Source>
      <Dest> Smithing</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source> Two-Handed</Source>
      <Dest> Two-Handed</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>ALTERATION</Source>
      <Dest>ALTERATION</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>CONJURATION</Source>
      <Dest>CONJURATION</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>DESTRUCTION</Source>
      <Dest>DESTRUCTION</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Enchanting</Source>
      <Dest>Enchanting</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>ILLUSION</Source>
      <Dest>ILLUSION</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>RESTORATION</Source>
      <Dest>RESTORATION</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Alchemy</Source>
      <Dest>Alchemy</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>LightArmor</Source>
      <Dest>LightArmor</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Lockpicking</Source>
      <Dest>Lockpicking</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Pickpocket</Source>
      <Dest>Pickpocket</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Sneak</Source>
      <Dest>Sneak</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Speechcraft</Source>
      <Dest>Speechcraft</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Marksman</Source>
      <Dest>Marksman</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Block</Source>
      <Dest>Block</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>HeavyArmor</Source>
      <Dest>HeavyArmor</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>OneHanded</Source>
      <Dest>OneHanded</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>Smithing</Source>
      <Dest>Smithing</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Bosmer_GreenPact_Effect_Proc</EDID>
      <REC>****:****</REC>
      <Source>TwoHanded</Source>
      <Dest>TwoHanded</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Orsimer_Shockwave_Effect_InCombat</EDID>
      <REC>****:****</REC>
      <Source>JumpDown</Source>
      <Dest>JumpDown</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>NPC Spirit Walk</Source>
      <Dest>NPC Spirit Walk</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Whispers Adds</Source>
      <Dest>Whispers Adds</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>NPC Avatar</Source>
      <Dest>NPC Avatar</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Imperial\nThe chance that an NPC Imperial has Colovian Star ready and will use it when low on at least two attributes.</Source>
      <Dest>インペリアル\nNPCインペリアルが、最低2つの属性が底をついた時に使用するようコロビアンスターを準備できている確率。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Disable Active Abilities</Source>
      <Dest>アクティブな能力の無効化</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>NPC Settings</Source>
      <Dest>NPCの設定</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Nord\nThe chance that an NPC Nord has Avatar ready and will use it when low on Stamina or Magicka.</Source>
      <Dest>ノルド\nNPCノルドが化身を準備でき、スタミナかマジカが底をついていても使用できる確率。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>NPC Harrier</Source>
      <Dest>NPC 鷹匠</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{0}% Chance</Source>
      <Dest>{0}% チャンス</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Imperious Racials</Source>
      <Dest>Imperious Racials</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{0}% Chance</Source>
      <Dest>{0}% チャンス</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Wood Elf\nThe chance that an NPC Wood Elf has Harrier ready.</Source>
      <Dest>ウッドエルフ\nNPCウッドエルフが鷹匠の準備ができているチャンス。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{0} Sec Avg</Source>
      <Dest>{0} 秒 平均</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>No Combat Entry Messages</Source>
      <Dest>戦闘メッセージの無効化</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>NPC Ancestral Guardian</Source>
      <Dest>NPC 祖先の守護</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{0}% Chance</Source>
      <Dest>{0}% チャンス</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Troubleshooting</Source>
      <Dest>トラブルシューティング</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Whispers Disabled</Source>
      <Dest>囁きの無効化</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{0}% Chance</Source>
      <Dest>{0}% チャンス</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{0}% Chance</Source>
      <Dest>{0}% チャンス</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Manually Assign Racials</Source>
      <Dest>種族設定の手動割当</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>When enabled, attempts to clear all racial abilities and powers from the player, then manually add those corresponding to the player&apos;s race. This option should be used after applying this mod to an existing savegame if you end up with missing or incorrect racials. It can also be used if another mod modifies races and overrides Imperious, but be warned that racial stats have probably also been overridden and will not be fixed by this option.</Source>
      <Dest>有効にすると、プレイヤーからすべての種族の体質とパワーを除去し、その後、手動でプレイヤーの種族に対応したものを追加します。途中導入などで、不足または不適切な種族特性になる場合に、既存のセーブデータにこのオプションを適応してください。別のMODによりImperiousの種族特性が修正された場合もこのオプションを使用できますが、上書きによる種族特性書き換えに対してはこのプションは無力です。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Dark Elf\nThe amount of Spirit Favor added by slaying the victim indicated by Whispers.</Source>
      <Dest>ダークエルフ\n囁きの指示による殺害犠牲者で追加される祖先の霊の量。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Berserk Autocast Rate</Source>
      <Dest>狂戦士の怒りの発動レート</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>High Elf, Imperial\nDisables the messages displayed by Living Arcana and Imperial Virtues. Use this option for increased immersion.</Source>
      <Dest>ハイエルフ、インペリアル\n活性のアルカナとインペリアルの美徳によって表示されるメッセージを無効にします。よりゲームに没頭したい時に、このオプションを使用します。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Orc\nThe average rate at which Berserk randomly activates in combat while Berserk is off cooldown.</Source>
      <Dest>オーク\nクールダウン後に、狂戦士の怒りが戦闘時にランダムに発動する平均レート。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Green Pact Disabled</Source>
      <Dest>緑の約定の無効化</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Dark Elf\nAllows the Whispers ability to mark not just enemy humanoids as targets to kill, but also allied humanoids. Enable this setting if you are playing a psychopath character. :)</Source>
      <Dest>ダークエルフ\n囁きの能力が、殺すべき敵のヒューマノイドだけでなく、味方のヒューマノイドもマークするようになります。（あなたがサイコパスのロールプレイをしている場合は、この設定を有効にしましょう :)</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>This disables all abilities with a triggered buff component. Use this when the activation of the buff trips a badly written script in Skyrim (eg. brawling) or another mod.</Source>
      <Dest>これは、すべての能力の強化要素を無効にします。Skyrimの本体のひどいスクリプト（例えば殴り合い）または別のMODによる強化による過失が顕在化した時に使用してください。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Dark Elf\nDisables the Whispers ability entirely.</Source>
      <Dest>ダークエルフ\n完全に囁きの能力を無効にします。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Dark Elf\nThe chance that an NPC Dark Elf has Ancestral Guardian ready.</Source>
      <Dest>ダークエルフ\nNPCダークエルフが祖先の守護を準備できている確率。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Dark Elf\nThe chance that an NPC Dark Elf has Spirit Walk ready and will use it when low on Health.</Source>
      <Dest>ダークエルフ\nNPCダークエルフの体力が底をついた時に霊の導きを用意できている確率。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Whispers Can Target Allies</Source>
      <Dest>囁きの適応範囲</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Wood Elf\nDisables the Green Pact ability entirely.</Source>
      <Dest>ウッドエルフ\n完全に緑の約定の能力を無効にします。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>NPC Colovian Star</Source>
      <Dest>NPC コロヴィアンスター</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>Miscellaneous</Source>
      <Dest>その他</Dest>
    </String>
    <String List="0">
      <EDID>RRR_SKSE_Quest</EDID>
      <REC>****:****</REC>
      <Source>{0} Spirit Favor</Source>
      <Dest>{0} 霊の好意</Dest>
    </String>
    <String List="1">
      <EDID>ArgonianRace</EDID>
      <REC>RACE:DESC</REC>
      <Source>The Argonians, or Saxhleel in their native Jel, are the reptilian inhabitants of the Black Marsh in southeast Tamriel. They believe that their souls were given to them by the Hist, ancient sentient trees with which they share a spiritual connection. The Argonians were among the first to secede from a weakening Empire in the early Fourth Era and Saxhleel history has remained largely quiet since then.</Source>
      <Dest>アルゴニアンまたは彼らの言葉でサクスリールは、タムリエル南西部のブラックマーシュの爬虫類の住民である。彼らはヒストを崇拝している。ヒストとは古代の知覚力のある樹木であり、ヒストがアルゴニアンに魂を与えたのであり、アルゴニアンと霊的な結び付きがある。アルゴニアンは第四紀の初期に帝国が弱体化し始めると帝国から離脱した諸族の1つであり、それ以降のサクスリールの歴史は大部分が不明となっている。</Dest>
    </String>
    <String List="1">
      <EDID>BretonRace</EDID>
      <REC>RACE:DESC</REC>
      <Source>The descendents of the Aldmeri-Nedic Manmer of the Merethic Era, the Bretons of High Rock may be human but elven blood still flows through their veins. Tiber Septim united the many squabbling kingdoms of High Rock, and most Emperors since then were Breton or lived in High Rock. Their feudal society encourages young Bretons to perform quests and services to gain favor with various rulers.</Source>
      <Dest>神話紀のアルドメリとネディック両方に連なる子孫、ハイロックのブレトンは、人であるがエルフの血も引いている。タイバー・セプティムは多数のハイロックの王国を自らの帝国に統合した。そのため多くの皇帝がブレトンであるか、ハイロックに居住した。様々な統治者の気を引くために、ブレトンの伝統的な慣習では若年のブレトンに対して探求と奉仕を行うことが推奨される。</Dest>
    </String>
    <String List="1">
      <EDID>DarkElfRace</EDID>
      <REC>RACE:DESC</REC>
      <Source>The Dark Elves or Dunmer originate from Morrowind. Cursed by Azura with red eyes and ashen skin when their rulers stole divine power for themselves, they were displaced from their ancestal homeland by a series of natural and supernatural disasters culminating in the devastating eruption of Red Mountain.</Source>
      <Dest>ダークエルフまたはダンマーはモロウウィンドに起源を持っている。その統治者たちが神の力を我がものとしようとしたため、アズラによって呪われ、赤い瞳、灰の色の肌になった。レッドマウンテンの噴火を始め、さまざまな自然の、また超自然の現象に見舞われたため、古来の故郷から避難せざるを得なくなった。</Dest>
    </String>
    <String List="1">
      <EDID>HighElfRace</EDID>
      <REC>RACE:DESC</REC>
      <Source>Hailing from Summerset Isle, the High Elves or Altmer strive to remain true to the physical form of the ancient Aldmer. The common tongue of the continent is based on Altmer speech and writing, and most of the Empire&apos;s arts, crafts, laws, and sciences are derived from Altmer traditions. But their military strength is waning, leading to recent social upheaval.</Source>
      <Dest>サマーセット島出身であるハイエルフまたはアルトマーは、古代のアルドマーの身体的な傾向に忠実なままであるよう努めている。彼らは知的であり、数世紀を生きることもあり得る。この大陸の共通語はアルトマーの言語と表記法に基いている。また、帝国の芸術、生産技術、律法、研究成果はアルトマーの伝承を多くの点で引き継いでいる。だがその軍事力の衰えは昨今、社会に大きな変化をもたらしている。</Dest>
    </String>
    <String List="1">
      <EDID>ImperialRace</EDID>
      <REC>RACE:DESC</REC>
      <Source>Natives of Cyrodiil, they are shrewd diplomats and traders, the descendants of the original Nibenese tribesman, Nedes and Cyro-Nords in the Merethic Era, who overthrew the Ayleid oppressors and drove them into extinction. Imperials know that dynasties are destined to rise and fall, and all it will take is time before the Glorious Empire once again reigns over Tamriel.</Source>
      <Dest>シロディールの先住民であり、やり手の外交官と貿易商として知られている。彼らは最初のニベン人部族(神話時代のネデスとノルド)の子孫である。彼らはアイレイドの圧制者を倒し、全滅させた。インペリアルは王朝の興亡は運命づけられたものであり、栄光ある帝国が再びタムリエル全土を支配するには時間がかかることを理解している。</Dest>
    </String>
    <String List="1">
      <EDID>KhajiitRace</EDID>
      <REC>RACE:DESC</REC>
      <Source>The cat-people of Elsweyr differ greatly from the human and merethic races. Their religion is based on the two moons, which symbolize the two disparate tribes that made up early Khajiit society and influence their physical form, ranging from almost humanlike to that of an intelligent housecat. The Khajiit are led by a singular white cat, the Mane.</Source>
      <Dest>エルスウェアの猫の人々は、人間やその他の種族とは大きく異なる。彼らの宗教は2つの月に基づいており、これが彼らの物理的形態に影響を与え、ほとんど人間のような形態から家猫のような形態まで変動する。カジートは風変わりな白い猫、メインに率いられる。</Dest>
    </String>
    <String List="1">
      <EDID>NordRace</EDID>
      <REC>RACE:DESC</REC>
      <Source>The tall and fair-haired citizens of Skyrim originate from Atmora, once a lush and green place until &quot;The Freezing&quot;. During the First Era, they emigrated to Skyrim and drove out its Mer population. They pledged their allegiance to the Empire after Reman Cyrodiil&apos;s display of power and were eventually assimilated peacefully into the Empire by Tiber Septim.</Source>
      <Dest>かつて“凍結”されるまでは緑豊かな場所だったアトモーラを起源とするスカイリムの住人は背が高く、髪は金色である。第一紀の間に、彼らはスカイリムに移住し、先住のマー(エルフ)の集団を追い出した。彼らはレマン・シロディールの示してみせた力に従い、その帝国への忠誠を誓い、その後タイバー・セプティムの帝国に平和裏に同化した。</Dest>
    </String>
    <String List="1">
      <EDID>OrcRace</EDID>
      <REC>RACE:DESC</REC>
      <Source>The people of the Wrothgarian and Dragontail Mountains, the Orcs are fearsome and courageous warriors. Their beliefs revolve around Malacath the Pariah God, cursed by Boethiah in ages past, devolving his people, the elven Orsimer, into the despised Orcs. Many young Orcs seek to escape life in the strongholds, and are derisively called &quot;city Orcs&quot; by their ken.</Source>
      <Dest>ロスガリアンおよびドラゴンテイル山地の民、オークは恐ろしく勇敢な戦士である。彼らの信仰は、拒絶されしものの神マラキャスに捧げられている。この神ははるかな過去にボエシアによって呪われ、そのときにエルフのオーシマーもまたオークに変化したとされる。多くの若いオークが要塞での暮らしを嫌って出て行くようになり、そうした者はオークの血族からは軽蔑をもって“街暮らしのオーク”と呼ばれる。</Dest>
    </String>
    <String List="1">
      <EDID>RedguardRace</EDID>
      <REC>RACE:DESC</REC>
      <Source>The Redguards originally hailed from Yokuda, which sank into the sea in ancient times. They colonized Hammerfell by force, its Ra Gada or &quot;Warrior Wave&quot; clearing a path for its citizens. When the Empire surrendered to the Thalmor and signed the White-Gold Concordat, Hammerfell fought on alone and routed the invaders, leading many to believe that the Concordat was a mistake.</Source>
      <Dest>レッドガードはもともとは古代に海に沈んだヨクダの出身である。ラ・ガダ(または“戦士の波”)が力でハンマーフェルを征服し、文明化の筋道を拓いた。帝国がサルモールに降伏しホワイトゴールド協定を結んだとき、この協定が誤りと信じた多くの者に率いられ、ハンマーフェルは単独で戦い続け、侵略者を攻撃した。</Dest>
    </String>
    <String List="1">
      <EDID>WoodElfRace</EDID>
      <REC>RACE:DESC</REC>
      <Source>The clanfolk of the Western Valenwood forests are the Wood Elves or Bosmer. Forced to become &quot;predator or prey&quot; to survive in the Green and bound to Yffre the Storyteller by the Green Pact that forbids harming the vegetation of their home forest, they are religiously cannibalistic and dependent on trade with other races. They outnumber all other mer on Tamriel.</Source>
      <Dest>ウッドエルフまたはボズマーは西ヴァレンウッドの森の一族である。彼らの国内にある森の植物を害するのを禁ずる緑の掟によって、語り部ワイファーと密接に結びついている。彼らは宗教的に食人を行う。また他の種族との貿易に依存している。ボズマーはタムリエルの他のエルフ族よりも数で勝る。</Dest>
    </String>
    <String List="1">
      <EDID>NordRaceAstrid</EDID>
      <REC>RACE:DESC</REC>
      <Source>The tall and fair-haired citizens of Skyrim originate from Atmora, once a lush and green place until &quot;The Freezing&quot;. During the First Era, they emigrated to Skyrim and drove out its Mer population. They pledged their allegiance to the Empire after Reman Cyrodiil&apos;s display of power.</Source>
      <Dest>かつて“凍結”されるまでは緑豊かな場所だったアトモーラを起源とするスカイリムの住人は背が高く、髪は金色である。第一紀の間に、彼らはスカイリムに移住し、先住のマー(エルフ)の集団を追い出した。彼らはレマン・シロディールの示してみせた力に従い、その帝国への忠誠を誓い、その後タイバー・セプティムの帝国に平和裏に同化した。</Dest>
    </String>
    <String List="1">
      <EDID>NordRaceVampire</EDID>
      <REC>RACE:DESC</REC>
      <Source>The tall and fair-haired citizens of Skyrim originate from Atmora, once a lush and green place until &quot;The Freezing&quot;. During the First Era, they emigrated to Skyrim and drove out its Mer population. They pledged their allegiance to the Empire after Reman Cyrodiil&apos;s display of power and were eventually assimilated peacefully into the Empire by Tiber Septim.</Source>
      <Dest>かつて“凍結”されるまでは緑豊かな場所だったアトモーラを起源とするスカイリムの住人は背が高く、髪は金色である。第一紀の間に、彼らはスカイリムに移住し、先住のマー(エルフ)の集団を追い出した。彼らはレマン・シロディールの示してみせた力に従い、その帝国への忠誠を誓い、その後タイバー・セプティムの帝国に平和裏に同化した。</Dest>
    </String>
    <String List="1">
      <EDID>ArgonianRaceVampire</EDID>
      <REC>RACE:DESC</REC>
      <Source>The Argonians, or Saxhleel in their native Jel, are the reptilian inhabitants of the Black Marsh in southeast Tamriel. They believe that their souls were given to them by the Hist, ancient sentient trees with which they share a spiritual connection. The Argonians were among the first to secede from a weakening Empire in the early Fourth Era and Saxhleel history has remained largely quiet since then.</Source>
      <Dest>アルゴニアンまたは彼らの言葉でサクスリールは、タムリエル南西部のブラックマーシュの爬虫類の住民である。彼らはヒストを崇拝している。ヒストとは古代の知覚力のある樹木であり、ヒストがアルゴニアンに魂を与えたのであり、アルゴニアンと霊的な結び付きがある。アルゴニアンは第四紀の初期に帝国が弱体化し始めると帝国から離脱した諸族の1つであり、それ以降のサクスリールの歴史は大部分が不明となっている。</Dest>
    </String>
    <String List="1">
      <EDID>BretonRaceVampire</EDID>
      <REC>RACE:DESC</REC>
      <Source>The descendents of the Aldmeri-Nedic Manmer of the Merethic Era, the Bretons of High Rock may be human but elven blood still flows through their veins. Tiber Septim united the many squabbling kingdoms of High Rock, and most Emperors since then were Breton or lived in High Rock. Their feudal society encourages young Bretons to perform quests and services to gain favor with various rulers.</Source>
      <Dest>神話紀のアルドメリとネディック両方に連なる子孫、ハイロックのブレトンは、人であるがエルフの血も引いている。タイバー・セプティムは多数のハイロックの王国を自らの帝国に統合した。そのため多くの皇帝がブレトンであるか、ハイロックに居住した。様々な統治者の気を引くために、ブレトンの伝統的な慣習では若年のブレトンに対して探求と奉仕を行うことが推奨される。</Dest>
    </String>
    <String List="1">
      <EDID>DarkElfRaceVampire</EDID>
      <REC>RACE:DESC</REC>
      <Source>The Dark Elves or Dunmer originate from Morrowind. Cursed by Azura with red eyes and ashen skin when their rulers stole divine power for themselves, they were displaced from their ancestal homeland by a series of natural and supernatural disasters culminating in the devastating eruption of Red Mountain.</Source>
      <Dest>ダークエルフまたはダンマーはモロウウィンドに起源を持っている。その統治者たちが神の力を我がものとしようとしたため、アズラによって呪われ、赤い瞳、灰の色の肌になった。レッドマウンテンの噴火を始め、さまざまな自然の、また超自然の現象に見舞われたため、古来の故郷から避難せざるを得なくなった。</Dest>
    </String>
    <String List="1">
      <EDID>HighElfRaceVampire</EDID>
      <REC>RACE:DESC</REC>
      <Source>Hailing from Summerset Isle, the High Elves or Altmer strive to remain true to the physical form of the ancient Aldmer. The common tongue of the continent is based on Altmer speech and writing, and most of the Empire&apos;s arts, crafts, laws, and sciences are derived from Altmer traditions. But their military strength is waning, leading to recent social upheaval.</Source>
      <Dest>サマーセット島出身であるハイエルフまたはアルトマーは、古代のアルドマーの身体的な傾向に忠実なままであるよう努めている。彼らは知的であり、数世紀を生きることもあり得る。この大陸の共通語はアルトマーの言語と表記法に基いている。また、帝国の芸術、生産技術、律法、研究成果はアルトマーの伝承を多くの点で引き継いでいる。だがその軍事力の衰えは昨今、社会に大きな変化をもたらしている。</Dest>
    </String>
    <String List="1">
      <EDID>ImperialRaceVampire</EDID>
      <REC>RACE:DESC</REC>
      <Source>Natives of Cyrodiil, they are shrewd diplomats and traders, the descendants of the original Nibenese tribesman, Nedes and Cyro-Nords in the Merethic Era, who overthrew the Ayleid oppressors and drove them into extinction. Imperials know that dynasties are destined to rise and fall, and all it will take is time before the Glorious Empire once again reigns over Tamriel.</Source>
      <Dest>シロディールの先住民であり、やり手の外交官と貿易商として知られている。彼らは最初のニベン人部族(神話時代のネデスとノルド)の子孫である。彼らはアイレイドの圧制者を倒し、全滅させた。インペリアルは王朝の興亡は運命づけられたものであり、栄光ある帝国が再びタムリエル全土を支配するには時間がかかることを理解している。</Dest>
    </String>
    <String List="1">
      <EDID>KhajiitRaceVampire</EDID>
      <REC>RACE:DESC</REC>
      <Source>The cat-people of Elsweyr differ greatly from the human and merethic races. Their religion is based on the two moons, which symbolize the two disparate tribes that made up early Khajiit society and influence their physical form, ranging from almost humanlike to that of an intelligent housecat. The Khajiit are led by a singular white cat, the Mane.</Source>
      <Dest>エルスウェアの猫の人々は、人間やその他の種族とは大きく異なる。彼らの宗教は2つの月に基づいており、これが彼らの物理的形態に影響を与え、ほとんど人間のような形態から家猫のような形態まで変動する。カジートは風変わりな白い猫、メインに率いられる。</Dest>
    </String>
    <String List="1">
      <EDID>RedguardRaceVampire</EDID>
      <REC>RACE:DESC</REC>
      <Source>The Redguards originally hailed from Yokuda, which sank into the sea in ancient times. They colonized Hammerfell by force, its Ra Gada or &quot;Warrior Wave&quot; clearing a path for its citizens. When the Empire surrendered to the Thalmor and signed the White-Gold Concordat, Hammerfell fought on alone and routed the invaders, leading many to believe that the Concordat was a mistake.</Source>
      <Dest>レッドガードはもともとは古代に海に沈んだヨクダの出身である。ラ・ガダ(または“戦士の波”)が力でハンマーフェルを征服し、文明化の筋道を拓いた。帝国がサルモールに降伏しホワイトゴールド協定を結んだとき、この協定が誤りと信じた多くの者に率いられ、ハンマーフェルは単独で戦い続け、侵略者を攻撃した。</Dest>
    </String>
    <String List="1">
      <EDID>WoodElfRaceVampire</EDID>
      <REC>RACE:DESC</REC>
      <Source>The clanfolk of the Western Valenwood forests are the Wood Elves or Bosmer. Forced to become &quot;predator or prey&quot; to survive in the Green and bound to Yffre the Storyteller by the Green Pact that forbids harming the vegetation of their home forest, they are religiously cannibalistic and dependent on trade with other races. They outnumber all other mer on Tamriel.</Source>
      <Dest>ウッドエルフまたはボズマーは西ヴァレンウッドの森の一族である。彼らの国内にある森の植物を害するのを禁ずる緑の掟によって、語り部ワイファーと密接に結びついている。彼らは宗教的に食人を行う。また他の種族との貿易に依存している。ボズマーはタムリエルの他のエルフ族よりも数で勝る。</Dest>
    </String>
    <String List="1">
      <EDID>DA13AfflictedRace</EDID>
      <REC>RACE:DESC</REC>
      <Source>In addition to their quick and perceptive grasp of spellcraft, even the humblest of Bretons can boast a resistance to shock attacks. They are particularly skilled at conjuration magic.</Source>
      <Dest>呪文習得の早さと理解度に加え、ブレトンはどんな者でも魔法に対する耐性を備えている。特に召喚魔法に長けている。</Dest>
    </String>
    <String List="1">
      <EDID>OrcRaceVampire</EDID>
      <REC>RACE:DESC</REC>
      <Source>The people of the Wrothgarian and Dragontail Mountains, the Orcs are fearsome and courageous warriors. Their beliefs revolve around Malacath the Pariah God, cursed by Boethiah in ages past, devolving his people, the elven Orsimer, into the despised Orcs. Many young Orcs seek to escape life in the strongholds, and are derisively called &quot;city Orcs&quot; by their ken.</Source>
      <Dest>ロスガリアンおよびドラゴンテイル山地の民、オークは恐ろしく勇敢な戦士である。彼らの信仰は、拒絶されしものの神マラキャスに捧げられている。この神ははるかな過去にボエシアによって呪われ、そのときにエルフのオーシマーもまたオークに変化したとされる。多くの若いオークが要塞での暮らしを嫌って出て行くようになり、そうした者はオークの血族からは軽蔑をもって“街暮らしのオーク”と呼ばれる。</Dest>
    </String>
    <String List="1">
      <EDID>DLC1NordRace</EDID>
      <REC>RACE:DESC</REC>
      <Source>The tall and fair-haired citizens of Skyrim originate from Atmora, once a lush and green place until &quot;The Freezing&quot;. During the First Era, they emigrated to Skyrim and drove out its Mer population. They pledged their allegiance to the Empire after Reman Cyrodiil&apos;s display of power and were eventually assimilated peacefully into the Empire by Tiber Septim.</Source>
      <Dest>かつて“凍結”されるまでは緑豊かな場所だったアトモーラを起源とするスカイリムの住人は背が高く、髪は金色である。第一紀の間に、彼らはスカイリムに移住し、先住のマー(エルフ)の集団を追い出した。彼らはレマン・シロディールの示してみせた力に従い、その帝国への忠誠を誓い、その後タイバー・セプティムの帝国に平和裏に同化した。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Bosmer_BeastTongue_Spell</EDID>
      <REC>SPEL:DESC</REC>
      <Source>Call to the nearest carnivorous animal, making it an ally. You can have only one animal companion at a time.</Source>
      <Dest>付近の肉食獣を呼び寄せ味方にする。一度に一体だけが対象になる。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Breton_GrailOfBetony_Book</EDID>
      <REC>BOOK:DESC</REC>
      <Source>&lt;font face=&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;18&apos;&gt;
Chrysamere
&lt;strike&gt;Grail of Betony&lt;/strike&gt;&lt;font color=&apos;#880000&apos;&gt; - OK&lt;/font&gt;
Eleidon&apos;s Ward
Sanguine Rose
Cleaver of St. Felms
Fork of Horripilation
Ring of Phynaster
Chillrend
Ten Pace Boots
Spear of Bitter Mercy
Crosier of St. Llothis
Ring of Khajiiti
Hopesfire
&lt;/font&gt;
</Source>
      <Dest>&lt;font face=&apos;$HandwrittenFont&apos;&gt;&lt;font size=&apos;18&apos;&gt;
クライサメル
&lt;strike&gt;ブレトンの杯&lt;/strike&gt;&lt;font color=&apos;#880000&apos;&gt; - 済&lt;/font&gt;
エレイドンの守り
サングインのバラ
聖フェルムスの肉切り包丁
戦慄のフォーク
フェイナスターの指輪
チルレンド
テンペースブーツ
冷厳な慈悲の槍
聖ロッディスの杖
カジートの指輪
希望の炎
&lt;/font&gt;</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Imperial_Quest</EDID>
      <REC id="0">QUST:CNAM</REC>
      <Source>Surrounded on all sides by enemies and potential allies, Cyrodiil blossomed into a mighty empire by the worth of its coin and the strength of its legions. To survive in this hostile environment, I may need to secure myself a few friends.</Source>
      <Dest>どっちを向いても敵か潜在的な味方に囲まれている。シロディールを強大な帝国に成長させたのは貨幣の価値と軍団の力だ。この敵意に満ちた土地で生き延びるには、信頼できる友人に守ってもらう他なさそうだ。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Imperial_Quest</EDID>
      <REC id="1">QUST:CNAM</REC>
      <Source>To build an unbreakable empire, one man or woman at a time. That is the Colovian spirit.</Source>
      <Dest>不滅の帝国も、始まりは一人の人間だ。これがコロヴィアン精神だ。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Argonian_Quest</EDID>
      <REC id="0">QUST:CNAM</REC>
      <Source>Even in these strange lands far from home I hear the call of the Hist. It whispers to never give up hope, for my cunning, wit and gills are the only tools I need to thrive in this alien world. The landwalkers are afraid of the water I call home; I may find useful treasure there.</Source>
      <Dest>故郷を遠く離れたこの地においてもヒストの呼び声を聞き取れる。その囁きは決して諦めるなと言う。抜け目なさと機知が異質な地でうまくやっていくために必要な唯一の道具だ。陸を歩く者達は我が家たる水を恐れる。我らは水中で宝物を見つけられる。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Argonian_Quest</EDID>
      <REC id="1">QUST:CNAM</REC>
      <Source>The Hist has blessed me with the treasures and insights I will need on my path. Through careful observation, I have discovered a way to exploit the weakness of these soft-skins.</Source>
      <Dest>ヒストが私に祝福に与え、宝物や旅に必要な物を見つけさせてくれる。注意深く観察すれば、鱗のない者達の弱点をつく方法も見つかる。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Bosmer_Quest</EDID>
      <REC id="0">QUST:CNAM</REC>
      <Source>Hail and praise to Yffre the Singer, God of the forest and trees! Through the Green Pact, he taught us to respect the wild beauty of Nirn, while sharing with the Bosmer the bountiful gifts of his creations.</Source>
      <Dest>イフレとシンガーを称えよ、森と樹々の神に感謝せよ！緑の約定を通じで、神々はニルンの自然の美しさを敬うことを教え、我らボズマーに豊富な創造物を分け与えてくれる。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Bosmer_Quest</EDID>
      <REC id="1">QUST:CNAM</REC>
      <Source>Hail and praise to Yffre, spirit of the now, lord of beasts. The deity hears my prayers and sends me his sons and daughters, the animals of the wild.</Source>
      <Dest>“現在”の精霊、獣たちの王、イフレを称えよ！神は我が祈りを聞き届け、野生の仔らを遣わされた。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Breton_Quest</EDID>
      <REC id="0">QUST:CNAM</REC>
      <Source>The stones of High Rock speak of an ancient union of Aldmer and Nede, magic and might. As a Breton, I am more than the sum of my ancestors.</Source>
      <Dest>ハイロックの大立石は古代のアルドマーとネーデの同盟、魔法と力の合一を物語っている。ブレトンとは祖先たちを合わせた以上の存在だ。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Breton_Quest</EDID>
      <REC id="1">QUST:CNAM</REC>
      <Source>Half Aldmer, half Nede, all Breton. The blood of Tamriel&apos;s men and mer flows through my veins.</Source>
      <Dest>半分はアルドマー、半分はネーデ、それがブレトンだ。タムリエルの人間族とエルフ族の始祖の血がこの体に流れている。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Nord_Quest</EDID>
      <REC id="0">QUST:CNAM</REC>
      <Source>I am Nord, descendant of the great Ysgramor, bringer of Words and harbinger of all. I will follow in the footsteps of the Five Hundred and walk the path of heroes.</Source>
      <Dest>我々ノルドは、言葉をもたらしすべてを導いた偉大なるイスグラモルの子孫だ。500の同胞のひそみに倣い、英雄の道を行くとしよう。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Nord_Quest</EDID>
      <REC id="1">QUST:CNAM</REC>
      <Source>Wielding the power of the gods, I am invincible in battle. Nothing will stand between me and destiny.</Source>
      <Dest>神から授かった力をもってすれば戦闘では無敵となれるだろう。目的を阻むことは何者にもできない。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Breton_GrailOfBetony_Quest</EDID>
      <REC id="0">QUST:CNAM</REC>
      <Source>I caught a glimpse of the long lost Grail of Betony in a belt pouch. This may be my chance at glory and fortune.</Source>
      <Dest>長い間失われていたブレトンの杯がベルト・ポーチにちらりと見えた。これは栄光と幸運の兆しかも知れない。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Breton_GrailOfBetony_Quest</EDID>
      <REC id="1">QUST:CNAM</REC>
      <Source>I caught a glimpse of the long lost Grail of Betony in a belt pouch. This may be my chance at glory and fortune.</Source>
      <Dest>長い間失われていたブレトンの杯がベルト・ポーチにちらりと見えた。これは栄光と幸運の兆しかも知れない。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Dunmer_Quest</EDID>
      <REC id="0">QUST:CNAM</REC>
      <Source>The spirits of my ancestors guide me on my quest, warn me about danger and protect me from the wildlife outside the walls and the animals inside. I have no reason to mistrust their advice.</Source>
      <Dest>祖先の霊が探求の途上で導きを与えてくれる。城壁の外部の野生動物や内なる獣から守り、警告してくれる。助言を疑う余地はない。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Dunmer_Quest</EDID>
      <REC id="1">QUST:CNAM</REC>
      <Source>They have sown the ashes and they shall reap hellfire. Skyrim is at my feet, she just doesn&apos;t know it yet.</Source>
      <Dest>彼らは灰に蒔かれ、業火となって報われた。スカイリムはいずれ我がものとなるだろう。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Redguard_Quest</EDID>
      <REC id="0">QUST:CNAM</REC>
      <Source>The Ra Gada, the Warrior Wave of my forefathers claimed the deserts of Hammerfell from the savages, carving out a place for the Yokudan to live and thrive. So too will I conquer these unfamiliar frigid lands.</Source>
      <Dest>ラ・ガダ、高揚の戦士が我が祖先であり、ハンマーフェルの砂漠を野蛮人から解放しヨクダンを開発して繁栄をもたらした。今度は私がこの寒冷な土地を征服してやろう。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Redguard_Quest</EDID>
      <REC id="1">QUST:CNAM</REC>
      <Source>The Ra Gada! A great wave that swept all before them like... a great wave! A great Warrior Wave!</Source>
      <Dest>ラ・ガダ、立ちはだかるものをすべて吹き飛ばす…　巨大な波のように！　大いなる高揚の戦士！</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Orsimer_Quest</EDID>
      <REC id="0">QUST:CNAM</REC>
      <Source>Other races laugh. Say we goblin-ken. Say god is dung of Boethiah. But Orcs are stronger than men. Smarter than mer. Hit harder than giants. They will laugh until feet of Malacath trample them to dust.</Source>
      <Dest>他の種族は嘲笑する。我々がゴブリンの近親種だと。我が神はボエシアの糞であると。たがオークは人間よりも強い。エルフよりも賢い。巨人よりも激しく打つ。マラキャスに踏み潰されて塵になるまで笑っているがいい。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Orsimer_Quest</EDID>
      <REC id="1">QUST:CNAM</REC>
      <Source>So other races outsmart Orcs. Maybe. But none of them outSMASH Orcs.</Source>
      <Dest>他の種族はオークより賢い、かも知れないが、オークに打ち勝てる種族はない。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Altmer_Quest</EDID>
      <REC id="0">QUST:CNAM</REC>
      <Source>Sublime in form and spirit, the blood of the ancient and mighty Aldmeri flows through my veins. To me, by birthright, belong the mysts of Nirn; through their study shall I attain a higher wisdom.</Source>
      <Dest>荘厳な容姿と精神、我こそは古来より続く偉大なアルドメリの血を引く者。ニルンの神秘は生まれながらにして我がものだ。研鑽を重ねれば、より深き叡智に達することができるだろう。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Altmer_Quest</EDID>
      <REC id="1">QUST:CNAM</REC>
      <Source>I am the pinnacle of Altmer perfection. My mastery over the tides of conjury shall blossom unfettered.</Source>
      <Dest>我こそは完全なるアルトマーの頂点だ。達人の技量で呪文の奔流を支配し、盛大に解き放ってやろう。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Khajiit_Quest</EDID>
      <REC id="0">QUST:CNAM</REC>
      <Source>This one does not understand why &lt;Alias.Pronoun=RRR_Khajiit_Player&gt; was called a thief. The art of mischief is a gift from the gods, passed on from Fadomai through Azurah to her kittens. Khajiit is merely developing &lt;Alias.PronounPosObj=RRR_Khajiit_Player&gt; relation with the divine.</Source>
      <Dest>カジートは&lt;Alias.Pronoun=RRR_Khajiit_Player&gt;がなぜ盗賊と言われるのか分からない。悪戯のわざはファドマイを通じてアズラーとその仔たちに伝えられた神々の賜物だ。カジートは&lt;Alias.PronounPosObj=RRR_Khajiit_Player&gt;と九大神の関係を深めているに過ぎない。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Unlock_Khajiit_Quest</EDID>
      <REC id="1">QUST:CNAM</REC>
      <Source>Fast as Khenarti&apos;s winds, furious as the sons of Merrunz. This one must rely on wiles and cunning to survive in the world of the furless.</Source>
      <Dest>ヘーナルティの風のように疾く、メエルーンズの息子たちのように激しく。このカジートは詭計と悪知恵に頼って毛なし族の世界で生き延びる。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Bosmer_BeastTongue_Message_CompanionRunsAway</EDID>
      <REC>MESG:DESC</REC>
      <Source>Your animal companion will run from battle.</Source>
      <Dest>動物の下僕は戦闘から離脱する。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_NoContingencyVariant</EDID>
      <REC>MESG:DESC</REC>
      <Source>No contingency type chosen.</Source>
      <Dest>コンティンジェンシーの種類が選択されていません。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_WrongSpellType</EDID>
      <REC>MESG:DESC</REC>
      <Source>Cannot store concentration, ritual or ground targeted spells.</Source>
      <Dest>集中型、儀式型、地面に対してかける呪文は蓄えられません。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_Finished_Spell1</EDID>
      <REC>MESG:DESC</REC>
      <Source>Added 1 spell to contingency.</Source>
      <Dest>1つの呪文がコンティンジェンシーに加えられた。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_20</EDID>
      <REC>MESG:DESC</REC>
      <Source>The Human Spirit

Imperials can adapt to changing circumstances. Choose a resistance to increase by 50%% and a resistance to reduce by 25%%. Both resistances can be the same. This choice is permanent.</Source>
      <Dest>人道精神

インペリアルは状況の変化に順応することができる。抵抗力を1つ選び50%増加させ、もう1つを50%減少させる。この2つは同じ抵抗力にすることもできる。この変更は永続する。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Khajiit_EyesEverywhere_Message_Fail_InCombat</EDID>
      <REC>MESG:DESC</REC>
      <Source>This power cannot be used in combat.</Source>
      <Dest>戦闘中は使用できない。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_04</EDID>
      <REC>MESG:DESC</REC>
      <Source>When you draw a weapon or spell
Cooldown: 60 seconds</Source>
      <Dest>武器を構えるか呪文の準備をする
必要な間隔: 60 秒間</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_08</EDID>
      <REC>MESG:DESC</REC>
      <Source>When you enter combat
Cooldown: 30 seconds</Source>
      <Dest>戦闘開始
必要な間隔: 30 秒間</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce2</EDID>
      <REC>MESG:DESC</REC>
      <Source>Choose a Thief skill to reduce by 10 points.</Source>
      <Dest>10ポイント減少させる盗賊スキルを選択する。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_Added</EDID>
      <REC>MESG:DESC</REC>
      <Source>Imprinted equipped spell into contingency.</Source>
      <Dest>呪文がコンティンジェンシーに蓄えられた。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_14</EDID>
      <REC>MESG:DESC</REC>
      <Source>When swimming
Cooldown: 20 seconds</Source>
      <Dest>泳いでいる
間隔が必要です: 20 秒間</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_13</EDID>
      <REC>MESG:DESC</REC>
      <Source>When you block
Cooldown: 60 seconds</Source>
      <Dest>防御する
必要な間隔: 60 秒間</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase1</EDID>
      <REC>MESG:DESC</REC>
      <Source>Choose a Mage skill to increase by 20 points.</Source>
      <Dest>20ポイント増加させる魔術スキルを選択する。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase3</EDID>
      <REC>MESG:DESC</REC>
      <Source>Choose a Warrior skill to increase by 20 points.</Source>
      <Dest>20ポイント増加させる戦士スキルを選択する。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message</EDID>
      <REC>MESG:DESC</REC>
      <Source>Cast spells to imprint them into the contingency.</Source>
      <Dest>印に向かって呪文を唱えるとコンティンジェンシーに蓄えられる。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_10</EDID>
      <REC>MESG:DESC</REC>
      <Source>When you start sprinting
Cooldown: 60 seconds</Source>
      <Dest>ダッシュし始める
必要な間隔: 60 秒間</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Debug_Manual_RemoveRacials</EDID>
      <REC>MESG:DESC</REC>
      <Source>Any racials not in the RACE record have been removed.</Source>
      <Dest>RACE record からすべてのracialsが削除された。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Bosmer_BeastTongue_Message_Release</EDID>
      <REC>MESG:DESC</REC>
      <Source>Companion released!</Source>
      <Dest>下僕を解放した！</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_06</EDID>
      <REC>MESG:DESC</REC>
      <Source>When you fall below 25%% Magicka
Cooldown: 30 seconds</Source>
      <Dest>マジカが25%以下になる
必要な間隔: 20 秒間</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Increase2</EDID>
      <REC>MESG:DESC</REC>
      <Source>Choose a Thief skill to increase by 20 points.</Source>
      <Dest>20ポイント増加させる盗賊スキルを選択する。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Khajiit_EyesEverywhere_Message_Fail</EDID>
      <REC>MESG:DESC</REC>
      <Source>No activity nearby.</Source>
      <Dest>付近はまったく静かだ。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_20_Reduce</EDID>
      <REC>MESG:DESC</REC>
      <Source>Choose a resistance to reduce by 25%%.</Source>
      <Dest>25%減少させる抵抗力を選択する。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Orsimer_BloodOfMalacath_Message_Harm</EDID>
      <REC>MESG:DESC</REC>
      <Source>Damaged target by %.0f points.</Source>
      <Dest>対象は %.0f ポイントのダメージを受けた。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_10</EDID>
      <REC>MESG:DESC</REC>
      <Source>The Human Spirit

Imperials can adapt to changing circumstances. Choose an attribute to increase by 100 points and an attribute to reduce by 50 points. Both attributes can be the same. This choice is permanent.</Source>
      <Dest>人道精神

インペリアルは状況の変化に順応することができる。能力を1つ選び100ポイント増加させ、もう1つを50ポイント減少させる。この2つは同じものにすることもできる。この変更は永続する。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_05</EDID>
      <REC>MESG:DESC</REC>
      <Source>When you fall below 25%% Health
Cooldown: 30 seconds</Source>
      <Dest>体力が25%以下になる
必要な間隔: 20 秒間</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30</EDID>
      <REC>MESG:DESC</REC>
      <Source>The Human Spirit

Imperials can adapt to changing circumstances. Choose a Mage skill, a Thief skill and a Warrior skill to increase by 20 points and a Mage skill, a Thief skill and a Warrior skill to reduce by 10 points. Both skills can be the same. This choice is permanent.</Source>
      <Dest>人道精神

インペリアルは状況の変化に順応することができる。魔術、盗賊、戦士のスキルから1つを選び20ポイント増加させ、別のスキルを10ポイント減少させる。この2つのスキルは同じものにすることもできる。この変更は永続する。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Debug_Manual_AddRacials</EDID>
      <REC>MESG:DESC</REC>
      <Source>Player has received the correct Imperious racials.</Source>
      <Dest>プレイヤーにImperious racialsが正しく適用された。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Dunmer_Whispers_Message_Success</EDID>
      <REC>MESG:DESC</REC>
      <Source>You hear strange whispers.</Source>
      <Dest>奇妙な囁きが聞こえた。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Dunmer_Whispers_Message_Kill_SpiritWalk</EDID>
      <REC>MESG:DESC</REC>
      <Source>The ancestors are satisfied.</Source>
      <Dest>祖先の霊は満足したようだ。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce1</EDID>
      <REC>MESG:DESC</REC>
      <Source>Choose a Mage skill to reduce by 10 points.</Source>
      <Dest>10ポイント減少させる魔術スキルを選択する。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Dunmer_SpiritWalk_Message_Fail</EDID>
      <REC>MESG:DESC</REC>
      <Source>The ancestors do not heed your call.</Source>
      <Dest>呼びかけは祖先の霊に届かなかった。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Dunmer_Whispers_Message_Kill</EDID>
      <REC>MESG:DESC</REC>
      <Source>The ancestors are satisfied. (+%.0f Gold)</Source>
      <Dest>祖先の霊は満足したようだ。(+%.0f ゴールド)</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_02</EDID>
      <REC>MESG:DESC</REC>
      <Source>When you heal yourself
Cooldown: 40 seconds</Source>
      <Dest>自分を回復する
必要な間隔: 40 秒間</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Bosmer_StudyThePrey_Message_Hostile</EDID>
      <REC>MESG:DESC</REC>
      <Source>Hostile

Friendship:  %.0f/3
Hatred:  %.0f/3

Aggression:  %.0f/4
Confidence:  %.0f/4</Source>
      <Dest>敵

友好:  %.0f/3
嫌悪:  %.0f/3

敵対:  %.0f/4
信頼:  %.0f/4</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_11</EDID>
      <REC>MESG:DESC</REC>
      <Source>When you shout
Cooldown: 30 seconds</Source>
      <Dest>シャウトを使う
必要な間隔: 30 秒間</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Bosmer_Harrier_Message_FoundHuntedTarget</EDID>
      <REC>MESG:DESC</REC>
      <Source>You hear the cry of a bird.</Source>
      <Dest>鳥の鳴き声が聞こえた。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_30_Reduce3</EDID>
      <REC>MESG:DESC</REC>
      <Source>Choose a Warrior skill to reduce by 10 points.</Source>
      <Dest>10ポイント減少させる戦士スキルを選択する。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_09</EDID>
      <REC>MESG:DESC</REC>
      <Source>When you leave combat
Cooldown: 10 seconds</Source>
      <Dest>戦闘終了
必要な間隔: 10 秒間</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Bosmer_StudyThePrey_Message</EDID>
      <REC>MESG:DESC</REC>
      <Source>Choose which aspects of the target to study.</Source>
      <Dest>対象のどの要素を調べるか選んでください。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Breton_Perception_Message_Success</EDID>
      <REC>MESG:DESC</REC>
      <Source>You found something.</Source>
      <Dest>何かが見つかった。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_LivingArcana_Message_3</EDID>
      <REC>MESG:DESC</REC>
      <Source>Spell Cost Reduced</Source>
      <Dest>呪文の消費マジカが減少した。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Dunmer_SpiritWalk_Message_SpendCharges</EDID>
      <REC>MESG:DESC</REC>
      <Source>What would you like to do?</Source>
      <Dest>望みはなんだ？</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Nord_ThePurge_Message_10</EDID>
      <REC>MESG:DESC</REC>
      <Source>The Purge

Skyrim belongs to the Nords. You may choose a race. Weapons and spells are 35%% more effective against the chosen race. This choice is permanent.</Source>
      <Dest>追放

スカイリムはノルドのものだ。一つの種族を選択する。その種族に対し、武器と呪文が35%効果的になる。選択は変えられない。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Redguard_RedSandCharge_Message</EDID>
      <REC>MESG:DESC</REC>
      <Source>You deal %.0f%% damage!</Source>
      <Dest>%.0f%% のダメージを与えた！</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_12</EDID>
      <REC>MESG:DESC</REC>
      <Source>When you gain a beneficial alchemy effect
Cooldown: 60 seconds</Source>
      <Dest>ポーションを使って良い効果を得る
必要な間隔: 20 秒間</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Bosmer_StudyThePrey_Message_Stats</EDID>
      <REC>MESG:DESC</REC>
      <Source>Level: %.0f

Health: %.0f (%.0f%%)
Magicka: %.0f (%.0f%%)
Stamina: %.0f (%.0f%%)</Source>
      <Dest>レベル: %.0f

体力: %.0f (%.0f%%)
マジカ: %.0f (%.0f%%)
スタミナ: %.0f (%.0f%%)</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_10_Reduce</EDID>
      <REC>MESG:DESC</REC>
      <Source>Choose an attribute to reduce by 50 points.</Source>
      <Dest>50ポイント減少させる能力を選択する。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Orsimer_BloodOfMalacath_Message_Heal</EDID>
      <REC>MESG:DESC</REC>
      <Source>Healed target by %.0f points.</Source>
      <Dest>対象は %.0f ポイント回復した。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Bosmer_GreenPact_Message_HungryAgain</EDID>
      <REC>MESG:DESC</REC>
      <Source>You may eat another corpse.</Source>
      <Dest>次の儀式が行える。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_07</EDID>
      <REC>MESG:DESC</REC>
      <Source>When you fall below 25%% Stamina
Cooldown: 30 seconds</Source>
      <Dest>スタミナが25%以下になる
必要な間隔: 20 秒間</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Bosmer_BeastTongue_Message_Success</EDID>
      <REC>MESG:DESC</REC>
      <Source>An animal is on its way to you.</Source>
      <Dest>動物が向かって来る。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_03</EDID>
      <REC>MESG:DESC</REC>
      <Source>At random
Cooldown: 30-60 seconds</Source>
      <Dest>いずれかの場合
必要な間隔: 30 - 60 秒間</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_LivingArcana_Message_2</EDID>
      <REC>MESG:DESC</REC>
      <Source>Spell Duration Increased</Source>
      <Dest>呪文の効果時間が伸びた。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_LivingArcana_Message_1</EDID>
      <REC>MESG:DESC</REC>
      <Source>Spell Magnitude Increased</Source>
      <Dest>呪文が強力になった。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Bosmer_StudyThePrey_Message_Social</EDID>
      <REC>MESG:DESC</REC>
      <Source>Not hostile

Friendship:  %.0f/3
Hatred:  %.0f/3

Aggression:  %.0f/4
Confidence:  %.0f/4</Source>
      <Dest>中立

友好:  %.0f/3
嫌悪:  %.0f/3

敵対:  %.0f/4
信頼:  %.0f/4</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_CooledDown</EDID>
      <REC>MESG:DESC</REC>
      <Source>Contingency available.</Source>
      <Dest>コンティンジェンシーの準備ができた。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_01</EDID>
      <REC>MESG:DESC</REC>
      <Source>When you cast a spell
Cooldown: 60 seconds</Source>
      <Dest>呪文を唱える
必要な間隔: 60 秒間</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_Finished_Spell2</EDID>
      <REC>MESG:DESC</REC>
      <Source>Added 2 spells to contingency.</Source>
      <Dest>2つの呪文がコンティンジェンシーに加えられた。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Bosmer_BeastTongue_Message_Fail</EDID>
      <REC>MESG:DESC</REC>
      <Source>No animals heed your call.</Source>
      <Dest>呼びかけに応じる獣はいなかった。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_10_Increase</EDID>
      <REC>MESG:DESC</REC>
      <Source>Choose an attribute to increase by 100 points.</Source>
      <Dest>100ポイント増加させる能力を選択する。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_TheHumanSpirit_Message_20_Increase</EDID>
      <REC>MESG:DESC</REC>
      <Source>Choose a resistance to increase by 50%%.</Source>
      <Dest>50%増加させる抵抗力を選択する。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Nord_ShorsOath_Message</EDID>
      <REC>MESG:DESC</REC>
      <Source>The oath has been taken!</Source>
      <Dest>誓約は受け入れられた！</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_Intel_Message_Fail</EDID>
      <REC>MESG:DESC</REC>
      <Source>No human activity nearby.</Source>
      <Dest>近くに誰もいない。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_ImperialVirtues_Message_Stamina</EDID>
      <REC>MESG:DESC</REC>
      <Source>Stamina Regen Increased</Source>
      <Dest>スタミナ回復速度が上昇した。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_ImperialVirtues_Message_Magicka</EDID>
      <REC>MESG:DESC</REC>
      <Source>Magicka Regen Increased</Source>
      <Dest>マジカ回復速度が上昇した。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Imperial_ImperialVirtues_Message_Health</EDID>
      <REC>MESG:DESC</REC>
      <Source>Health Regen Increased</Source>
      <Dest>体力回復速度が上昇した。</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_00</EDID>
      <REC>MESG:DESC</REC>
      <Source>No trigger condition
The contingency will not trigger</Source>
      <Dest>発動条件が設定されていません
コンティンジェンシーは発動しません</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Bosmer_StudyThePrey_Message_Resistances</EDID>
      <REC>MESG:DESC</REC>
      <Source>Armor: %.0f (Damage reduction %.0f%%)
Magic: %.0f%%

Fire: %.0f%%
Frost: %.0f%%
Shock: %.0f%%
Poison: %.0f%%
Disease: %.0f%%</Source>
      <Dest>防御値: %.0f (ダメージ減少 %.0f%%)
魔法　: %.0f%%

炎　: %.0f%%
冷気: %.0f%%
電撃: %.0f%%
毒　: %.0f%%
疾病: %.0f%%</Dest>
    </String>
    <String List="1">
      <EDID>RRR_Altmer_Contingency_Message_Cancel</EDID>
      <REC>MESG:DESC</REC>
      <Source>Contingency canceled.</Source>
      <Dest>コンティンジェンシーがキャンセルされた。</Dest>
    </String>
  </Content>
</SSTXMLRessources>