7z¼¯'Tñ}6é $Ì×çSÿþ$Enabled g¹R $Disabled !q¹R $Settings »0Ã0Æ0£0ó0°0 $OblivionGates ª0Ö0ê0Ó0ª0ó0²0ü0È0 $CityAttendants ‰^Xn0(u€•n0“_€ $CityLighting K\Yn0é0¤0È0Ë0ó0°0·0¹0Æ0à0 $OBGatesDesc ]0Œ0^0Œ0n0‰^Xn0ª0Ö0ê0Ó0ª0ó0²0ü0È0’0 g¹R0!q¹Rk0W0~0Y00 $AttendantsDesc ]0Œ0^0Œ0n0‰^Xn0(u€•n0“_€’0 g¹R0!q¹Rk0W0~0Y00šWNn0×0ì0¤0ä0ü0n0_00k0€•n0‹•‰•’0LˆD0~0Y00 $LightingDesc K\Yn0é0¤0È0Ë0ó0°0·0¹0Æ0à0’0 g¹R0!q¹Rk0W0~0Y00åe-Nn0“•0K\Yn0gqf’0ª0Õ0k0W0~0Y00 Open Cities Skyrim ================== Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. The added immersion and realism goes a long way, probably a lot more than you might think. Ever wanted to ride your horse into the center of Riften? Well now you can. Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. The town guards make for some very interesting interactions this way. This will also make running dragon battles that much more interesting since the flow of the battle won't be interrupted by the loading screen and all of the city guards can be involved at the same time. Download Locations ================== Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=7320 Skyrim Nexus - http://skyrim.nexusmods.com/mods/8058 TES Alliance - http://tesalliance.org/forums/index.php?/files/file/1263-open-cities-skyrim/ Dark Creations - http://www.darkcreations.org/forums/files/file/269-open-cities-skyrim/ Installation Requirements ========================= Official Skyrim patch 1.8.151.0.7 or greater. SKSE 1.6.6+ and SkyUI 3.1+ are required in order to use the in-game configuration menu. They are NOT required in general for the mod itself. Installation - Wrye Bash BAIN ============================= Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Steam Workshop ============================= Subscribe to the mod via the Workshop page, then use the Skyrim launcher to allow it to download and install. Make sure it's active in the Data Files menu. Installation - Nexus Mod Manager ================================ Use the "Download with Manager" button on the Open Cities Skyrim page at Skyrim Nexus. The installer should take care of things from there. Then simply make sure NMM has the mod activated. Installation - Manual ===================== Drop the Open Cities Skyrim.esp and Open Cities Skyrim.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Post Install Configuration ========================== Set the mod's load order using whatever management tool you feel most comfortable with. BOSS for Skyrim should set the proper load order, and is the recommended method for doing so. It may also be necessary to rebuild your Bashed Patch if you're using one. Once the game loads, you need to allow 24+ game hours to pass for AI to fully update in each city. You can configure three options using the in-game menu if you have SKSE and SkyUI 3.1 installed. Option 1: Oblivion Gates. The menu will now allow you to toggle them on or off as desired, on the fly, with no external patches necessary. Option 2: Gate Attendants. The gate attendants who open the city gates when you approach on horseback can be toggled on or off as desired. Yes, some people despised them enough to ask for this. Don't ask my why. Option 3: Outdoor Lighting System. You can toggle the state of the outdoor lighting system as desired. Nobody asked for this, but I figured what the heck. I was messing with MCM anyway so why not. These optional configuration elements will not be supported through any other mechanism, so if you're one of those people who irrationally hate SKSE and SkyUI, you'll have to live with using external patches for the gates, and you won't get to turn the other two things off at all. Uninstalling Open Cities Skyrim =============================== Oh, now why would you want to go and do a thing like that? :) But, since this isn't going to be for everyone, and you may decide you don't like what it does, the following procedure needs to be followed to remove the mod: * Load your game, and move to a location away from any of the cities. Don't use an interior attached to a city for this. Save and exit the game. * Deactivate any patches you installed for other mods first. Load your game, then save in a new slot and exit the game. * Remove the patch ESPs from your Data folder. * Deactivate the ESP. Load the save you just made and save again in another new slot. * Uninstall Open Cities Skyrim from the game. Steam Workshop users should unsubscribe first. * Be sure the ESP and BSA files are removed from your Data folder. * Rebuild your Bashed Patch if you have one, as it is possible it may have pulled records from the mod. You will need to allow 48+ game hours to pass for AI to recover before returning to the cities. If NPCs are missing, you need to LEAVE AGAIN and either go do something else for awhile or wait for a longer time period before coming back. This procedure has been thoroughly tested and if followed correctly will return your game to the vanilla state. Load Order ========== Open Cities Skyrim should be loaded as late as possible in order to preserve changes to navmeshes and other exterior city data. Compatibility Patches ===================== Official Hearthfire DLC Compatibility ============= Mods which strictly replace vanilla textures or the vanilla meshes are 100% compatible. Generally speaking, any mod which adds things to the closed cities will be incompatible. City mods that add some details to the open worldspace will be partially compatible. The Last Defeat of the Dragon Cult - The mod hasn't been updated since March. It's navmeshes are partially corrupted and must be repaired. More Dynamic Shadows & Striping Fix - Numerous dirty edits that cause some interiors to cease functioning. Mods which alter the following quests will not be compatible without a patch: MS05KingOlafsFestival - Tending the Flames Mods which edit the following scripts will not be compatible unless patched: QF_MS05KingOlafsFestivalDUPLI_0006C0EA.psc WRDrawBridge01SCRIPT.psc Known Issues ============ Extremely long loading screens that never seem to end (they take 10+ minutes to load) have been traced back to anti Z-fighting tweaks that have been provided by the STEP Guide. You will need to reverse these changes in order to resolve the problem. It may be possible to refine these to allow you to keep them, but I know nothing about what's being done so you'd need to ask for that advice on the STEP forum. The Stormcloak assault on Whiterun may fail over to a failsafe quest I came up with to make the battle work right. There are some slight visual anomalies with this near the city gate but the attack works. There will also be some Papyrus errors thrown after Vignar's scene inside the palace. This is expected and cannot be prevented when the failsafe kicks in. The Stormcloak assault on Solitude may not play out exactly as expected. There are some vanilla bugs buried deep in the quest coding that appear to be slightly aggravated by the city being open. There is also a small glitch when entering Castle Dour to end the war that seems to require entering, leaving, and then entering again before Ulfric and Galmar show up. Troubleshooting Problems ======================== If you have a problem with an Open Cities mod and wish to report it, I'd appreciate as much information as possible, preferably in the form of a screenshot with console data showing if it's something that can be screened. The FormID of the affected object would help greatly to narrow down any problems that might result. Post this information along with your load order. Reports with less than detailed information may result in delays in getting it fixed, or result in being ignored entirely. It helps everyone to provide details. I am especially interested in verifiable conflicts, as I wish for Open Cities Skyrim to be as conflict-free as is humanly possible given the circumstances. If the situation requires a patch, I can only work something out if I know what to look for. I am seeing extremely long load times when exiting into Whiterun from an interior. ---------------------------------------------------------------------------------- It has been confirmed from several sources that this is due to some anti Z-fighting tweaks that have been provided by the STEP Guide. You will need to reverse these changes in order to resolve the problem. It may be possible to refine these to allow you to keep them, but I know nothing about what's being done so you'd need to ask for that advice on the STEP forum. The doors inside Warmaidens (in Whiterun) are missing, what have you done with them! ------------------------------------------------------------------------------------ The More Dynamic Shadows & Striping Fix mod makes a bunch of dirty edits in Warmaidens that will cause the doors to disappear. This mod has several other problem locations as well and it isn't recommended to be used in general until the author fixes the problem. I am getting unexplained CTDs when using Open Cities with other mods. What gives? --------------------------------------------------------------------------------- Open Cities Skyrim requires the latest version of Skyrim, Patch 1.6.89 as of the writing of this document. Many mods have not been updated since their creation. The most likely causes of issues will be from mods that have navmeshes but have not had them properly redone using CK 1.6.89. These mods need to be updated by their authors or they will simply not be compatible with the updated navmesh formats and will cause CTDs in any configuration that includes updated mods. When a mod is reported and confirmed to suffer from this problem, it will be listed in the Incompatible Mods section until such time as it is updated by its author. Locations of AI Doors ===================== The AI doors are entry ways into the closed wordspaces should it become necessary. Not everything that is placed in a city by a mod is worth the time it takes to create a patch. Mods that drop items for a one-time pickup are a good example of this. It's much easier to just go through the door, get what you need, then exit the city as normal. Riften: East of the main city gate, next to the alley gate. Markarth: Enter the city gate, turn immediately to your right. The small rock in the grass patch next to the ivy. Whiterun #1: East side of the bridge into the city, right next to the brazier. Whiterun #2: North side of Jorvaskr, on the side of the path up to the Skyforge. Solitude #1: In the rock pile between the city gate and the executioner's platform. Solitude #2: In the rock pile across from the Bard's College, immediately to the south of the manhole cover. Windhelm: As you enter the city gate, turn immediately to the right, then immediately right again. It's in the bushes right next to the wall. Performance and FPS =================== Open Cities Skyrim should not produce a significant change in your frame rates and performance. Due to the liberal use of occlusion planes in the mod, the game will not render anything on the opposite side of the city walls in any given location. So your viewing content will be limited to roughly what you'd see if you were in the closed city worldspaces. The closed city worldspace system was NOT devised by Bethesda to improve frame rates. It was devised to conserve system memory on the XBox 360 and PS3. You're playing on a PC. Or, at least legally speaking you ought to be anyway. Anyone who insists that this mod is a framerate destroyer is already experiencing other problems with their game. Do keep in mind, Skyrim is not one of those silly shooters that requires 60fps at all times in order to be playable. Dropping from 60 to 55 would go absolutely unnoticed. Even playing with 30-40 frames would go unnoticed to those folks who keep those dumb little indicators running while they play. If you're seeing a massive frame rate drop, point the finger somewhere else. This mod is absolutely not the cause of your problems. I know this may seem harsh, but this sort of disinformation was rampant with the Oblivion mod and wasn't true then either and I absolutely will not stand for this sort of disinformation being spread now either. Credits ======= Throttlekitty - Help with the Riften city gate collision sizing. BassEX - Corrections made to the Markarth dam mesh. Hannaise - Oblivion Gates in Skyrim (http://skyrim.nexusmods.com/mods/18957) jonwd7 - Fixing the collision on 6 Whiterun wall pieces without normal collision height. pihwht@Nexus - For having the patience and dedication to dig deep into the civil war and ferret out problems causing it to fail in Solitude. Licensing and Legal =================== Redistribution is strictly forbidden without prior consent. This means do not upload it anywhere unless you have obtained permission from me. Non-English translation versions may be uploaded without permission on the following conditions: 1. All mod files contained in this archive are retained with their current names. 2. No alterations are made to the contents of the plugins or master file other than those necessary to translate the English text. 3. No alterations or additions are made to the meshes and textures other than those necessary to translate English text. 4. This readme is included, in ENGLISH, exactly as it is written in the version it was downloaded with. All inquiries regarding this mod must be directed to me. If after 180 days contact cannot be established or you have not received a response, stewardship of this mod will fall to the community at TES Alliance (tesalliance.org). I can be contacted via PM at Bethesda Game Studios Forums, TES Alliance, TES Nexus, Great House Fliggerty, Dark Creations, and AFK Mods under the username Arthmoor. I can also be contacted via my blog at http://www.iguanadons.net using the contact form there. A good faith effort must be made before assuming that contact cannot be established before concluding that I am no longer maintaining this mod. Mod history archives such as Morrowind Mod History are permitted to keep a copy of this mod within their archives for historical purposes provided all authorship and credit information is retained and the contents of the mod are not altered in any way. Revision History ================ Open Cities Skyrim v0.9.8 ------------------------- General: Syncronized fixes from updates to the USKP. General: Implemented a SkyUI MCM menu to provide a means to enable or disable the following: Oblivion Gates, City Gate Attendants, Outdoor Lighting System. Note that no other optional toggle system will be supported. SkyUI 3.0 or above is required for this to work, and SKSE is required for SkyUI. SKSE will not be a strict requirement for OCS though. Without SKSE, the MCM menu simply won't function. General: Removed several navmeshes that the mod does not need to edit, which should help improve compatiblity with mods that edit things near the cities. Solitude: The decorations for the wedding scene during the Dark Brotherhood are never cleared once the quest is done. This fix will rely on the USKP to trigger it at the appropriate time. Riften: Added another AI door for the children at the orphanage to prevent them from sometimes getting stuck outdoors in the closed worldspace. Markarth: Fixed the trigger that modifies Dryston's ambush and brawl scene during Forsworn Conspiracy (MS01). Open Cities Skyrim v0.9.7 ------------------------- Solitude: One of the civil war fires was not hooked up to the enable parent properly. General: The script which fixes broken positioning on the original vanilla gates has been modified so that it will only attempt to execute once instead on every reload of the area. Open Cities Skyrim v0.9.6 ------------------------- All: Old script assignments attached to the player house doors have been removed so they won't block access to the real ones. All: Hana upgraded her Oblivion gate meshes to use real collision. The fake collision cubes have therefore been removed from the game. Improved textures have also been provided. All, except Windhelm: Outdoor lighting in the cities will turn on and off for day/night changes. Windhelm will not be covered since the outdoor lighting doubles as sources of warmth. Whiterun: A barricade outside the Drunken Huntsman was not tethered properly to its enable parent. Open Cities Skyrim v0.9.5 ------------------------- Generated SEQ file necessary to handle start-enabled quests. All: The gatesmen for the cities have all been transferred to interior start locations so the civil war quests that send everyone indoors will take them too. Solitude: The cell SolitudeMountainside was not properly listed as being in SolitudeLocation and was disrupting civil war data for the city. Solitude, Whiterun, Windhelm: Location reference type markers have been stripped from the closed city markers to prevent them from stealing aliases from their open city counterparts during the civil war. Solitude: The birds that fly overhead will now be disabled during the civil war battle. Whiterun: The Stormcloak assault on the city should now be working properly. Open Cities Skyrim v0.9.4 ------------------------- Mod has been cleaned with TES5Edit. Yay! No more dirty edits or deleted records in the way! Whiterun: Fixed navmesh edits in Breezehome to avoid a CTD conflict caused by the Hearthfire DLC. Open Cities Skyrim v0.9.3 ------------------------- All: Fixed the quest objective pointers for the house purchases. All: Town music has been fixed in the region definitions and should play properly when in the cities now. Windhelm: Fixed some markers and AI packs so Blood on the Ice will continue to work properly. Solitude: The crates and furniture on the porch of Proudspire Manor were not attached to the parent object for the house quest. Riften: The wrong duplicate door was removed in the previous update. Whiterun: Backed out changes to the Companions werewolf rampage (C03Rampage) and reworked the access point to it in order to remove a conflict with Dawnguard. Riften, Whiterun, Windhelm: Added woodcutters' axes at each chopping block where wood can be cut. Open Cities Skyrim v0.9.2 ------------------------- Whiterun: The trigger box that is intended to unlock the gate wasn't 100% effective. Added a check for the guard dialogue stage to force the gate to unlock. Whiterun: Some of the patrol guards needed to have their linked references updated or they'd stay stuck in the closed city. Whiterun: A few more marker problems sending people to the closed worldspace have been corrected. Riften: A duplicate door at Elgrim's Elixirs has been removed. Riften: Brynjolf's Falmer Blood Elixir bottles were not attached to the enable marker that cleans them up once the initial Thieves Guild quest is done. Open Cities Skyrim v0.9.1 ------------------------- The compatibility support system used by the Open Cities mods for Oblivion has been added to allow for authors who wish to support compatibility with Open Cities to do so without requiring a patch file between mods. A new document has been included which explains the system and how to use it. Solitude: During the tower escape for the Dark Brotherhood, Commander Maro will no longer be missing from the scene due to having been moved to the closed worldspace. Solitude: The quest marker for the Festival of Fire will now point to the correct worldspace. Whiterun: The script to deal with unlocking the city gate at appropriate times was accidentally left out. Whiterun: The Dark Elf gatesman had somehow been given sound data for giants, resulting in heavy breathing sounds near him. Whiterun: A gap in the stairway leading up to Dragonsreach has been corrected. Windhelm: The map markers for the city should no longer be shifted slightly out of position on the map. Windhelm: The door to Hjerim lost its key assignment and has been corrected. Open Cities Skyrim v0.9 ----------------------- (Yes, this was a somewhat arbitrary version number jump) With this update, be sure and pay a visit to the gates in Windhelm, Whiterun, and Markarth so that the updates can be registered. Recompiled all scripts from the mod to be sure they're in compliance with format changes introduced in Skyrim 1.6.89. Whiterun: When asked to train outside with Vilkas, the participants all ended up going to the closed worldspace instead. Whiterun: The argument at the gate for "In My Time of Need" will no longer be a one sided show with just the two Redguards and no city guard. Whiterun: The city gate has been tweaked so as to allow the civil war door flags to operate properly. It will also now lock and unlock itself at appropriate quest stages. Whiterun: The gatesman was not set in the right crime faction which allowed him to be freely slaughtered without the guards assisting him. Markarth: Tyranus and Yngvar will now be found waiting in the proper locations for their scene outside the abandoned house. Markarth: The scene with Endon, Karah, and Adara will now play out in the proper location in the open worldspace. Markarth: The city gate should no longer displace itself when the mod is uninstalled. Windhelm: The map marker should no longer be slightly offset from its counterpart in the closed worldspace. Windhelm: The two city gates should no longer be rotated 90 degrees off center when the mod is uninstalled. Riften: The fireball floating in the trees northeast of the city has been removed. Open Cities Skyrim v0.8.1 ------------------------- Windhelm: Some markers for Blood on the Ice needed to be fixed. Whiterun: A necessary script for part of the Companions quest was left out and has now been included. Open Cities Skyrim v0.8 ----------------------- All: Doors to the player houses will now properly complete the house purchasing objectives if a house hasn't been visited before installing the mod. Solitude: Stepping on to the execution platform after Rogviir is dead will no longer make the guards hostile. Whiterun: The city gate should no longer bar access during the Battle for Whiterun. Riften: A missing piece of wall was added in the area below the Mausoleum. New Material: Windhelm is now an open city. Open Cities Skyrim v0.6 ----------------------- Whiterun: The Oblivion gate behind the Talos statue has been switched to the less obtrusive grey rock variety. Whiterun: Cleaned up several large floating rocks, and other rocks sticking through walls. Whiterun: Cleaned up some civil war debris objects that had been missed. Whiterun: The outer walls have been replaced with versions that don't have ridiculously tall collision, which will enable several new entry and exit points in the city. Whiterun: The city gate will now animate more smoothly and play its correct sound. Solitude: Added some crates to a section of battlement near the temple so the player can get out if they jump down to it. Riften: The Oblivion gate at the castle barracks was removed. A broken one in the harbor replaces it. Riften: The two city gates will now animate more smoothly and play their proper sound. Open Cities Skyrim v0.5 ----------------------- Scrapped everything and rebuilt the entire mod due to corruption introduced in previous versions by TESVSnip. All: Gatesmen have been added to each city who will open the gate for you if you approach on horseback. All: Remnant Oblivion gates are now present in each city as leftovers from the Oblivion Crisis. Riften: Replacer meshes for the walls which will display the moss on the inside portions that wasn't present before. Whiterun: Updated the main gatehouse mesh so that the exterior side has all of the parts it needs. Whiterun: Shuffling of AI packs and NPC positioning has been done to smooth out some problems with the Companions quests. Markarth: Improvements have been made to the meshes on the inside of the city walls. New Material: Solitude is now an open city. Open Cities Skyrim v0.35 ------------------------ Whiterun: Fixed an error in the script that turns off the LOD lights that was allowing more than just actors to trigger it, generating immense lag. Open Cities Skyrim v0.34 ------------------------ Reversed the alterations to the vanilla city map marker data due to the fact that an engine bug causes the change to become permanent. UGH. Riften: Removed some previously unnoticed duplicate walls and buildings. Should help with performance now that those are gone. Open Cities Skyrim v0.33 ------------------------ All: Navmeshes in every edited cell have been refinalized. Whiterun: Several piles of civil war rubble were attached to the wrong enable parents. Riften: Added a smelter to the blacksmith's area and moved the wood piles that were there around the corner. Open Cities Skyrim v0.32 ------------------------ Whiterun: Fixed remaining issues with Companions quests that take place outdoors in the city, especially at the Skyforge. Whiterun, Riften, Markarth: Jury-rigged the map markers so that they will drop you into the open city space regardless of when the mod was installed. Whiterun: Heimskr's AI routine and rant scene needed the markers changed so he wouldn't run off to the closed worldspace like an idiot. Open Cities Skyrim v0.31 ------------------------ Whiterun: Fixed the navmesh connection from the closed city so the NPCs could actually get out and go about their normal routines. Whiterun: Fixed a portion of the Companions quest that was broken due to the markers refusing to move to the open worldspace. Reattached Update.esm as a master to prevent wiping out any vanilla fixes I might run into now that some AI packs and quests are in need of tweaking. Open Cities Skyrim v0.3 ----------------------- Riften: Fixed a bug where some NPCs would continue to hang around the wrong worldspace due to an AI marker that was missed. Riften, Markarth: Adjusted some of the occlusion planes to squeeze out a bit of extra performance. Riften: Patchwork fix to keep one of the bridge pieces from vanishing until Bethesda can fix the static LOD bug. New Material: Whiterun has been converted to an open city. Open Cities Skyrim v0.21 ------------------------ Riften: Fixed a bug that caused the quest "A Chance Arrangement" to fail intermitently due to Madesi's strongbox not getting the ring added properly. Markarth: A corrected mesh for the dam on the south side of the city has been provided by BassEX. Markarth: A collision plane has been added to prevent people from walking through the altered dam mesh, until such time as the collision can be repaired properly. Open Cities Skyrim v0.2 ----------------------- Initial public release including Riften and Markarth. Open Cities Skyrim.esp english japanese 2 CrimeFactionEastmarch FACT:FULL Eastmarch イーストマームCrimeFactionWhiterun FACT:FULL Whiterun ホワイトラン CrimeFactionRift FACT:FULL The Rift リフト CrimeFactionReach FACT:FULL The Reach リームCrimeFactionHaafingar FACT:FULL Haafingar ãƒãƒ¼ãƒ•ィンガル ServicesWhiterunWarmaidensForge FACT:FULL Warmaidens 戦乙女ã®ç‚‰ DBCrimeFactionMaro FACT:FULL Commander Maro's Crime Faction Commander Maro's Crime Faction OCSAIDoor DOOR:FULL OCS AI Door OCS AI Door OCSSOLDoorFrontGate DOOR:FULL City Gate è¡—ã®é–€ OCSWhiterunMainGateNew DOOR:FULL City Gate è¡—ã®é–€ OCRiftenGate01New DOOR:FULL City Gate è¡—ã®é–€ OCSWHDoorFrontGate DOOR:FULL City Gate è¡—ã®é–€ OCSMarkarthCityGate DOOR:FULL City Gate è¡—ã®é–€ OCSRTCanalGateAnimated DOOR:FULL Canal Gate æ°´é–€ Heimskr NPC_:FULL Heimskr ヘイムスカー OCSRiftenGateAttendant1 NPC_:FULL Tenal-Jalzei Tenal-Jalzei OCSRiftenGateAttendant2 NPC_:FULL Salan-Zeer Salan-Zeer OCSMarkarthGateAttendant NPC_:FULL Borzgush gro-Gorum Borzgush gro-Gorum OCSMarkarthGateAttendant NPC_:SHRT Borzgush Borzgush OCSWhiterunGateAttendant NPC_:FULL Valen Dren Valen Dren OCSSolitudeGateAttendant NPC_:FULL Gaius Verres Gaius Verres OCSWindhelmGateAttendant NPC_:FULL Nerasta Oren Nerasta Oren OCSRiftenGateAttendant3 NPC_:FULL Gelem-Tir Gelem-Tir OCSRiftenRegion REGN:RDMP Riften リフテン OCSMarkarthRegion REGN:RDMP Markarth マルカルス OCSWhiterunRegion REGN:RDMP Whiterun ホワイトラン OCSSolitudeRegion REGN:RDMP Solitude ソリãƒãƒ¥ãƒ¼ãƒ‰ OCSWindhelmRegion REGN:RDMP Windhelm ウィンドヘルム WhiterunJail02 CELL:FULL Guard Barracks 衛兵ã®å…µèˆŽ WindhelmHouseofClanShatterShield CELL:FULL House of Clan Shatter-Shield クラン・シャッター・シールドã®å®¶ WindhelmNiranyesHouse CELL:FULL Niranye's House ニラナイã®å®¶ RiftenHaelgasBunkhouse CELL:FULL Haelga's Bunkhouse ヘルガã®å®¿èˆŽ RiftenHouseofClanSnowShod CELL:FULL Snow-Shod Manor スノー・ショッド邸 RiftenMercerFreyHouse CELL:FULL Riftweald Manor リフトウィールド邸 SolitudeHalloftheDeadCatacombs CELL:FULL Solitude Catacombs ソリãƒãƒ¥ãƒ¼ãƒ‰ã®åœ°ä¸‹å¢“地 WhiterunBreezehome CELL:FULL Breezehome ブリーズホーム WhiterunHouseGrayMane CELL:FULL House Gray-Mane グレイ・メーンã®å®¶ SolitudeFletcher CELL:FULL Fletcher フレッãƒãƒ£ãƒ¼ RiftenMariseAravelsHouse CELL:FULL Marise Aravel's House マライズ・アラヴェルã®å®¶ SolitudeEvetteSansHouse CELL:FULL Evette San's House エヴェット・サンã®å®¶ MarkarthVlindrelHall CELL:FULL Vlindrel Hall ヴリンドリルã®é–“ WhiterunDragonsreachBasement CELL:FULL Dragonsreach Dungeon ドラゴンズリーãƒã®åœ°ä¸‹ç‰¢ WindhelmNewGnisisCornerclub CELL:FULL New Gnisis Cornerclub ニューグニシス・コーナークラブ WindhelmCandlehearthHall CELL:FULL Candlehearth Hall キャンドルãƒãƒ¼ã‚¹ãƒ»ãƒ›ãƒ¼ãƒ« RiftenMausoleum CELL:FULL Hall of the Dead 死者ã®é–“ RiftenBeeandBarb CELL:FULL The Bee and Barb ビー・アンド・ãƒãƒ«ãƒ– WindhelmBlacksmith CELL:FULL Blacksmith Quarters é›å†¶å±‹å±…ä½åŒº RiftenBeggarsRow CELL:FULL Beggar's Row 物乞ã„通り WhiterunBelethorsGeneralGoods CELL:FULL Belethor's General Goods ベレソア一般雑貨店 RiftenRomlynDrethsHouse CELL:FULL Romlyn Dreth's House ロムリン・ドレスã®å®¶ SolitudeErikursHouse CELL:FULL Erikur's House エリクールã®å®¶ WhiterunSeverioPelagiasHouse CELL:FULL Severio Pelagia's House セベリオ・ペラジアã®å®¶ MarkarthNepossHouse CELL:FULL Nepos' House ãƒãƒã‚¹ã®å®¶ MarkarthHalloftheDead CELL:FULL Hall of the Dead 死者ã®é–“ WindhelmBelynHlaalusHouse CELL:FULL Belyn Hlaalu's House ベリン・フラールã®å®¶ RiftenBollisHouse CELL:FULL Bolli's House ボリーã®å®¶ SolitudeJusticiarsHeadquarters CELL:FULL Thalmor Headquarters サルモール本部 RiftenRatway01 CELL:FULL The Ratway ラットウェイ WhiterunHalloftheDead CELL:FULL Hall of the Dead 死者ã®é–“ MarkarthUnderStoneKeep CELL:FULL Understone Keep アンダーストーン砦 WhiterunGuardHouse CELL:FULL Guard Barracks 衛兵ã®å…µèˆŽ WarehouseFurniture CELL:FULL Warehouse Furniture 倉庫ã®å®¶å…· MarkarthOgmundsHouse CELL:FULL Ogmund's House オグマンドã®å®¶ RiftenMistveilBarracks CELL:FULL Mistveil Keep Barracks ミストヴェイル砦・衛兵ã®å®¿èˆŽ WindhelmAtheronResidence CELL:FULL Atheron Residence アセロンã®å®¶ WindhelmBrunwulfFreeWintersHouse CELL:FULL Brunwulf Free-Winter's House ブランウルフ・フリーウィンターã®å®¶ RiftenTempleofMara CELL:FULL Temple of Mara マーラã®è–å ‚ MarkarthAbandonedHouse CELL:FULL Abandoned House 廃屋 WhiterunAmrensHouse CELL:FULL Amren's House アムレンã®å®¶ WhiterunJorrvaskr CELL:FULL Jorrvaskr ジョルãƒã‚¹ã‚¯ãƒ« SolitudeCastleDourTower CELL:FULL Castle Dour, Tower ドール城・塔 SolitudeBrylingsHouse CELL:FULL Bryling's House ブライリングã®å®¶ MarkarthTempleofDibella CELL:FULL Temple of Dibella ディベラè–å ‚ MarkarthEndonsHouse CELL:FULL Endon's House エンドンã®å®¶ WindhelmHjerim CELL:FULL Hjerim ヒジェリム WindhelmSadrisUsedWares CELL:FULL Sadri's Used Wares サドリã®å¤ç‰©å•† RiftenElgrimsElixirs CELL:FULL Elgrim's Elixirs エルグリム・エリクシル WindhelmWhitePhial CELL:FULL The White Phial 白ãå°ç“¶ RiftenBlackBriarManor CELL:FULL Black-Briar Manor ブラック・ブライア邸 MarkarthWarrens CELL:FULL The Warrens ウォーレンズ WhiterunYsoldasHouse CELL:FULL Ysolda's House イソルダã®å®¶ WhiterunArcadiasCauldron CELL:FULL Arcadia's Cauldron アルカディアã®å¤§ã‚¬ãƒž SolitudeTempleoftheDivines CELL:FULL Temple of the Divines 神々ã®è–å ‚ SolitudeBardsCollege CELL:FULL Bards College åŸéŠè©©äººã®å¤§å­¦ MarkarthGuardTower CELL:FULL Guard Tower 監視塔 MarkarthSilverBloodInn CELL:FULL Silver-Blood Inn 宿屋「シルãƒãƒ¼ãƒ–ラッド〠WindhelmViolaGiordanosHouse CELL:FULL Viola Giordano's House ヴィオラ・ジョルダノã®å®¶ RiftenPawnedPrawn CELL:FULL Pawned Prawn プローン質屋 WhiterunDragonsreach CELL:FULL Dragonsreach ドラゴンズリームWhiterunHeimskrsHouse CELL:FULL Heimskr's House ヘイムスカーã®å®¶ WhiterunDrunkenHuntsman CELL:FULL The Drunken Huntsman é…”ã„ã©ã‚Œãƒãƒ³ãƒ„マン SolitudeHalloftheDead CELL:FULL Hall of the Dead 死者ã®é–“ SolitudeAddvarsHouse CELL:FULL Addvar's House アドヴァルã®å®¶ MarkarthSmelterOverseersHouse CELL:FULL Smelter Overseer's House 溶鉱炉ã®ç›£ç£å®˜ã®å®¶ MarkarthArnleifandSonsTradingCompany CELL:FULL Arnleif and Sons Trading Company アーンリーフ・アンド・サンズ貿易会社 WhiterunBanneredMare CELL:FULL The Bannered Mare ãƒãƒŠãƒ¼ãƒ‰ãƒ»ãƒ¡ã‚¢ WindhelmBloodworks CELL:FULL Windhelm Barracks ウィンドヘルム兵舎 WindhelmAretinoResidence CELL:FULL Aretino Residence アレティノã®å®¶ RiftenThievesGuildHeadquarters CELL:FULL The Ragged Flagon - Cistern ラグド・フラゴン - 貯水池 WhiterunOlavatheFeeblesHouse CELL:FULL Olava the Feeble's House ã²å¼±ãªã‚ªãƒ©ãƒ´ã‚¡ã®å®¶ WhiterunDragonsreachJarlsQuarters CELL:FULL Dragonsreach Jarl's Quarters ドラゴンズリーãƒé¦–é•·ã®ç§å®¤ SolitudeBluePalace CELL:FULL Blue Palace ブルーパレス SolitudeJail01 CELL:FULL Castle Dour Dungeon ドール城ã®åœ°ä¸‹ç‰¢ SolitudeWinkingSkeever CELL:FULL The Winking Skeever ウィンキング・スキーヴァー MarkarthHagsCure CELL:FULL The Hag's Cure ãƒã‚°ã‚ºã‚­ãƒ¥ã‚¢ MarkarthTreasuryHouse CELL:FULL The Treasury House 財務官ã®å®¶ SolitudeCastleDour CELL:FULL Castle Dour ドール城 MarkarthWizardsQuarters03 CELL:FULL Calcelmo's Tower カルセルモã®å¡” CidhnaMine01 CELL:FULL Cidhna Mine シドナ鉱山 WindhelmTempleofTalos CELL:FULL Temple of Talos タロス寺院 RiftenHouseofMjolltheLioness CELL:FULL Aerin's House アエリンã®å®¶ RiftenMistveilKeepJarlsChambers CELL:FULL Mistveil Keep Jarl's Chambers ミストヴェイル砦・首長ã®ç§å®¤ WhiterunHouseBattleBorn CELL:FULL House of Clan Battle-Born ãƒãƒˆãƒ«ãƒ»ãƒœãƒ¼ãƒ³ä¸€æ—ã®å®¶ SolitudeJalasHouse CELL:FULL Jala's House ジャラã®å®¶ SolitudeRadiantRaiment CELL:FULL Radiant Raiment レディアント装具店 MarkarthShrineofTalos CELL:FULL Shrine of Talos タロスã®ç¥  RiftenBlacksmith CELL:FULL The Scorched Hammer ç¼ç†±ã®æˆ¦éŽš SolitudeCastleDourEmperorsTower CELL:FULL Castle Dour, Emperor's Tower ドール城 - 皇å¸ã®å¡” WindhelmPalaceoftheKings CELL:FULL Palace of the Kings 王ã®å®®æ®¿ WindhelmHalloftheDead CELL:FULL Hall of the Dead 死者ã®é–“ RiftenMistveilKeep CELL:FULL Mistveil Keep ミストヴェイル砦 RiftenBlackBriarMeadery CELL:FULL Black-Briar Meadery ブラック・ブライアã®ãƒãƒãƒŸãƒ„酒醸造所 CidhnaMine02 CELL:FULL Markarth Ruins マルカルスéºè·¡ WhiterunUnderforge CELL:FULL The Underforge アンダーフォージ MarkarthWizardsQuarters02 CELL:FULL Calcelmo's Laboratory カルセルモã®ç ”究所 SolitudeProudspireManor CELL:FULL Proudspire Manor プラウドスパイヤー邸 WhiterunWarmaidens CELL:FULL Warmaiden's 戦乙女ã®ç‚‰ SolitudeBitsandPieces CELL:FULL Bits and Pieces ビッツ・アンド・ピーセズ SolitudeBlackSmith CELL:FULL Solitude Blacksmith ソリãƒãƒ¥ãƒ¼ãƒ‰é›å†¶å±‹ WindhelmHouseofClanCruelSea CELL:FULL House of Clan Cruel-Sea クラン・クルーエル・シーã®å®¶ WindhelmCalixtosHouseofCuriosities CELL:FULL Calixto's House of Curiosities カリクストã®éª¨è‘£å“ã®é¤¨ RiftenHonorhallOrphanage CELL:FULL Honorhall Orphanage オナーホール孤å…院 RiftenHoneyside CELL:FULL Honeyside ãƒãƒ‹ãƒ¼ã‚µã‚¤ãƒ‰ WhiterunTempleofKynareth CELL:FULL Temple of Kynareth キナレスè–å ‚ WhiterunCarlottaValentiasHouse CELL:FULL Carlotta Valentia's House カルロッタ・ヴァレンシアã®å®¶ RiftenValindorsHouse CELL:FULL Valindor's House ヴァリンドルã®å®¶ SolitudeVittoriaVicisHouse CELL:FULL Vittoria Vici's House ヴィットリア・ヴィキã®å®¶ WhiterunUthgerdTheUnbrokensHouse CELL:FULL Uthgerd's House ウスガルドã®å®¶ RiftenJail01 CELL:FULL Riften Jail ãƒªãƒ•ãƒ†ãƒ³ç›£ç„ SolitudeAngelinesAromatics CELL:FULL Angeline's Aromatics アンジェリンズ・アロマティクス Tamriel WRLD:FULL Skyrim スカイリム OCSTGMapMarker REFR:FULL Thieves Guild 盗賊ギルド OCSRiftenMapMarkerREF REFR:FULL Riften リフテン OCSMistveilKeepMapMarker REFR:FULL Mistveil Keep ミストヴェイル砦 OCSMarkarthMapMarkerREF REFR:FULL Markarth マルカルス OCSMarkarthPalaceMapMarker REFR:FULL Understone Keep アンダーストーン砦 OCSWhiterunMapMarkerREF REFR:FULL Whiterun ホワイトラン OCSWhiterunDragonsReachMapMarker REFR:FULL Dragonsreach ドラゴンズリームSolitudeMapmarkerRefOCS REFR:FULL Solitude ソリãƒãƒ¥ãƒ¼ãƒ‰ SolitudeBluePalaceMapMarker001 REFR:FULL Blue Palace ブルーパレス WindhelmMapMarkerRefOCS REFR:FULL Windhelm ウィンドヘルム WindhelmPalaceOfTheKingsMapMarkerOCS REFR:FULL Palace of the Kings 王ã®å®®æ®¿ WindhelmWorld WRLD:FULL Windhelm ウィンドヘルム WindhelmPalaceOfTheKingsMapMarker REFR:FULL Palace of the Kings 王ã®å®®æ®¿ WindhelmMapMarkerRef REFR:FULL Windhelm ウィンドヘルム RiftenWorld WRLD:FULL Riften リフテン TGMapMarker REFR:FULL Thieves Guild 盗賊ギルド RiftenMapMarkerREF REFR:FULL Riften リフテン MarkarthWorld WRLD:FULL Markarth マルカルス WhiterunWorld WRLD:FULL Whiterun ホワイトラン SolitudeWorld WRLD:FULL Solitude ソリãƒãƒ¥ãƒ¼ãƒ‰ SolitudeMapmarkerRef REFR:FULL Solitude ソリãƒãƒ¥ãƒ¼ãƒ‰ C00VilkasTrainPlayerTopic DIAL:FULL So you're supposed to train me? ã§ã¯ã€é›ãˆã¦ãれるã®ã‹ï¼Ÿ ARTHOCSC04JorrvaskrCommotion QUST:FULL OCS Override for C04 Quest OCS Override for C04 Quest ARTHOCSOptionalsQuest QUST:FULL Quest that runs OCS optional material Quest that runs OCS optional material WhiterunLocation LCTN:FULL Whiterun ホワイトラン WindhelmLocation LCTN:FULL Windhelm ウィンドヘルム RiftenLocation LCTN:FULL Riften リフテン MarkarthLocation LCTN:FULL Markarth マルカルス SolitudeLocation LCTN:FULL Solitude ソリãƒãƒ¥ãƒ¼ãƒ‰ RiftenMistveilKeepLocation LCTN:FULL Riften Mistveil Keep リフテン・ミストヴェイル砦 [05002872] INFO:NAM1 All I want is a pair of boots! How hard can it be?! ç§ãŒæ¬²ã—ã„ã®ã¯ãƒ–ーツã®ãƒšã‚¢ã§ã™ã€ã“ã‚“ãªã®ç°¡å˜ã ã‚ã†ï¼Ÿ [0005829C] INFO:NAM1 We did well today, Shield-Brother. 今日ã¯ã‚ˆãã‚„ã£ãŸã€ç›¾ã®å…„弟よ [000582EB] INFO:NAM1 We did well today, Shield-Sister. 今日ã¯ã‚ˆãã‚„ã£ãŸã€ç›¾ã®å§‰å¦¹ã‚ˆ [000A3E98] INFO:NAM1 Not here. Out in the yard. Come on. ã“ã“ã§ã§ã¯ãªã„。ã¤ã„ã¦æ¥ã„。庭ã«è¡Œããž [000E66CC] INFO:NAM1 The gate's unlocked. You can head inside when you're ready. é–€ã¯ãƒ­ãƒƒã‚¯ã•れã¦ãªã„。準備ãŒã§ããŸãªã‚‰å…¥ã‚‹ã“ã¨ã«ã—よã†ã€‚ 164204,CrimeFactionReach,FULL,62371,The Reach 157667,CrimeFactionEastmarch,FULL,49072,Eastmarch 949287,DBCrimeFactionMaro,FULL,36586,Commander Maro's Crime Faction 157674,CrimeFactionWhiterun,FULL,21199,Whiterun 171440,CrimeFactionHaafingar,FULL,48415,Haafingar 164203,CrimeFactionRift,FULL,32163,The Rift 814656,ServicesWhiterunWarmaidensForge,FULL,36688,Warmaidens 33662815,OCSMarkarthCityGate,FULL,0,è¦å¡žã®é€šç”¨é–€ 33642047,OCSWhiterunMainGateNew,FULL,0,è¦å¡žã®é€šç”¨é–€ 33643426,OCRiftenGate01New,FULL,0,è¦å¡žã®é€šç”¨é–€ 33646624,OCSWHDoorFrontGate,FULL,0,è¦å¡žã®é€šç”¨é–€ 33564731,OCSAIDoor,FULL,0,OCS AI Door 33617100,OCSSOLDoorFrontGate,FULL,0,è¦å¡žã®é€šç”¨é–€ 33564782,OCSSalanZeer,FULL,0,サラン・ジア 33571577,OCSMarkarthGatesman,SHRT,0,ボルツガッシュ 33571577,OCSMarkarthGatesman,FULL,0,ボルツガッシュ・グロ・ゴルム 33561939,OCSTenalJalzei,FULL,0,テナル・ジャルゼイ 33650405,OCSWindhelmGatesman,FULL,0,ãƒãƒ©ã‚¹ã‚¿ãƒ»ã‚ªãƒ¼ãƒ¬ãƒ³ 33629555,OCSSolitudeGatesman,FULL,0,ゲイウス・ヴェレス 80812,Heimskr,FULL,3537,ヘイムスカー 33581055,OCSWhiterunGatesman,FULL,0,ヴァレン・ドレン 33626790,OCSSolitudeRegion,RDMP,4398,ソリãƒãƒ¥ãƒ¼ãƒ‰ 33564780,OCSRiftenRegion,RDMP,53748,リフテン 33597741,OCSWhiterunRegion,RDMP,19488,ホワイトラン 33568811,OCSMarkarthRegion,RDMP,3368,マルカルス 33650408,OCSWindhelmRegion,RDMP,1415,ウィンドヘルム 60,Tamriel,FULL,8422,スカイリム 92445,WindhelmWorld,FULL,48203,ウィンドヘルム 93108,RiftenWorld,FULL,53748,リフテン 93553,MarkarthWorld,FULL,65538,マルカルス 107119,WhiterunWorld,FULL,19488,ホワイトラン 229087,SolitudeWorld,FULL,16828,ソリãƒãƒ¥ãƒ¼ãƒ‰ 671308,C00VilkasTrainPlayerTopic,FULL,37569,ã§ã¯ã€é›ãˆã¦ãれるã®ã‹ï¼Ÿ 33724915,CWAttackWhiterunOCS,FULL,0,This should never have been necessary. 33758146,ARTHOCSOptionalsQuest,FULL,0,Quest that runs OCS optional material 442602,MS05KingOlafsFestival,FULL,12461,オラフ王ã®ç„šåˆ‘祭 33597729,ARTHOCSC04JorrvaskrCommotion,FULL,0,OCS Override for C04 Quest 100952,RiftenLocation,FULL,3367,リフテン 100951,WindhelmLocation,FULL,64936,ウィンドヘルム 101956,SolitudeSawmillLocation,FULL,55348,ソリãƒãƒ¥ãƒ¼ãƒ‰è£½ææ‰€ 100950,WhiterunLocation,FULL,3363,ホワイトラン 140870,RiftenMistveilKeepLocation,FULL,38598,リフテン・ミストヴェイル砦 100953,MarkarthLocation,FULL,3368,マルカルス 219321,SolitudeDocksLocation,FULL,14682,ソリãƒãƒ¥ãƒ¼ãƒ‰ 100954,SolitudeLocation,FULL,3375,ソリãƒãƒ¥ãƒ¼ãƒ‰ 360610,WhiterunJail02,FULL,47051,衛兵ã®å…µèˆŽ 92030,WindhelmHouseofClanShatterShield,FULL,31022,クラン・シャッター・シールドã®å®¶ 92040,WindhelmNiranyesHouse,FULL,19195,ニラナイã®å®¶ 93140,RiftenHaelgasBunkhouse,FULL,63025,ヘルガã®å®¿èˆŽ 93150,RiftenHouseofClanSnowShod,FULL,62186,スノー・ショッド邸 228550,RiftenMercerFreyHouse,FULL,46487,リフトウィールド邸 905750,SolitudeHalloftheDeadCatacombs,FULL,28611,ソリãƒãƒ¥ãƒ¼ãƒ‰ã®åœ°ä¸‹å¢“地 91560,WhiterunBreezehome,FULL,26138,ブリーズホーム 91570,WhiterunHouseGrayMane,FULL,59546,グレイ・メーンã®å®¶ 92670,SolitudeFletcher,FULL,3018,フレッãƒãƒ£ãƒ¼ 642270,RiftenMariseAravelsHouse,FULL,10631,マライズ・アラヴェルã®å®¶ 92680,SolitudeEvetteSansHouse,FULL,46317,エヴェット・サンã®å®¶ 93690,MarkarthVlindrelHall,FULL,60778,ヴリンドリルã®é–“ 303990,WhiterunDragonsreachBasement,FULL,31515,ドラゴンズリーãƒã®ãƒ€ãƒ³ã‚¸ãƒ§ãƒ³ 92031,WindhelmNewGnisisCornerclub,FULL,26915,ニューグニシス・コーナークラブ 92041,WindhelmCandlehearthHall,FULL,40556,キャンドルãƒãƒ¼ã‚¹ãƒ»ãƒ›ãƒ¼ãƒ« 93141,RiftenMausoleum,FULL,17987,死者ã®é–“ 93151,RiftenBeeandBarb,FULL,31056,ビー・アンド・ãƒãƒ«ãƒ– 512051,WindhelmBlacksmith,FULL,24758,é›å†¶å±‹å±…ä½åŒº 564561,RiftenBeggarsRow,FULL,14917,物乞ã„通り 91571,WhiterunBelethorsGeneralGoods,FULL,50305,ベレソア一般雑貨店 642271,RiftenRomlynDrethsHouse,FULL,59900,ロムリン・ドレスã®å®¶ 92681,SolitudeErikursHouse,FULL,45495,エリクールã®å®¶ 224981,WhiterunSeverioPelagiasHouse,FULL,45112,セベリオ・ペラジアã®å®¶ 93691,MarkarthNepossHouse,FULL,13852,ãƒãƒã‚¹ã®å®¶ 147412,MarkarthHalloftheDead,FULL,30331,死者ã®é–“ 92032,WindhelmBelynHlaalusHouse,FULL,58391,ベリン・フラールã®å®¶ 93142,RiftenBollisHouse,FULL,61447,ボリーã®å®¶ 466942,SolitudeJusticiarsHeadquarters,FULL,23580,サルモール本部 243352,RiftenRatway01,FULL,30792,ラットウェイ 91562,WhiterunHalloftheDead,FULL,59928,死者ã®é–“ 93682,MarkarthUnderStoneKeep,FULL,20896,アンダーストーン砦 224982,WhiterunGuardHouse,FULL,37220,衛兵ã®å…µèˆŽ 839082,WarehouseFurniture,FULL,30481,倉庫ã®å®¶å…· 93692,MarkarthOgmundsHouse,FULL,55910,オグマンドã®å®¶ 285213,RiftenMistveilBarracks,FULL,36083,ミストヴェイル砦ã®å…µèˆŽ 92033,WindhelmAtheronResidence,FULL,35577,アセロンã®å®¶ 92043,WindhelmBrunwulfFreeWintersHouse,FULL,59569,ブランウルフ・フリー・ウィンターã®å®¶ 93143,RiftenTempleofMara,FULL,35342,マーラã®è–å ‚ 101353,MarkarthAbandonedHouse,FULL,53064,廃屋 91563,WhiterunAmrensHouse,FULL,58910,アムレンã®å®¶ 91573,WhiterunJorrvaskr,FULL,24781,ジョルãƒã‚¹ã‚¯ãƒ« 92683,SolitudeBrylingsHouse,FULL,57646,ブライリングã®å®¶ 93683,MarkarthTempleofDibella,FULL,10759,ディベラè–å ‚ 93693,MarkarthEndonsHouse,FULL,911,エンドンã®å®¶ 92024,WindhelmHjerim,FULL,40020,ヒジェリム 92034,WindhelmSadrisUsedWares,FULL,61223,サドリã®å¤ç‰©å•† 93134,RiftenElgrimsElixirs,FULL,57597,エルグリム・エリクシル 92044,WindhelmWhitePhial,FULL,59074,ホワイトファイアル 93144,RiftenBlackBriarManor,FULL,38359,ブラック・ブライア邸 93554,MarkarthWarrens,FULL,23216,ウォーレンズ 91564,WhiterunYsoldasHouse,FULL,60906,イソルダã®å®¶ 91574,WhiterunArcadiasCauldron,FULL,30672,アルカディアã®å¤§ã‚¬ãƒž 92674,SolitudeTempleoftheDivines,FULL,59979,神々ã®è–å ‚ 92684,SolitudeBardsCollege,FULL,64525,åŸéŠè©©äººã®å¤§å­¦ 93684,MarkarthGuardTower,FULL,54670,監視塔 93694,MarkarthSilverBloodInn,FULL,59048,宿屋「シルãƒãƒ¼ãƒ–ラッド〠92025,WindhelmViolaGiordanosHouse,FULL,59998,ヴィオラ・ジョルダノã®å®¶ 93145,RiftenPawnedPrawn,FULL,23688,プローン質屋 91555,WhiterunDragonsreach,FULL,1850,ドラゴンズリーム91565,WhiterunHeimskrsHouse,FULL,16931,ヘイムスカーã®å®¶ 91575,WhiterunDrunkenHuntsman,FULL,33240,é…”ã„ã©ã‚Œãƒãƒ³ãƒ„マン 92675,SolitudeHalloftheDead,FULL,58380,死者ã®é–“ 92685,SolitudeAddvarsHouse,FULL,6061,アドヴァルã®å®¶ 93685,MarkarthSmelterOverseersHouse,FULL,44816,溶鉱炉ã®ç›£ç£å®˜ã®å®¶ 93695,MarkarthArnleifandSonsTradingCompany,FULL,27568,アーンリーフ・アンド・サンズ貿易会社 90206,WhiterunBanneredMare,FULL,60030,ãƒãƒŠãƒ¼ãƒ‰ãƒ»ãƒ¡ã‚¢ 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92687,SolitudeRadiantRaiment,FULL,60096,レディアント装具店 93687,MarkarthShrineofTalos,FULL,50597,タロスã®ç¥  340097,RiftenBlacksmith,FULL,40874,ç¼ç†±ã®æˆ¦éŽš 103508,SolitudeCastleDourEmperorsTower,FULL,8710,ドール城 - 皇å¸ã®å¡” 92028,WindhelmPalaceoftheKings,FULL,40683,王ã®å®®æ®¿ 92038,WindhelmHalloftheDead,FULL,34161,死者ã®é–“ 93138,RiftenMistveilKeep,FULL,22878,ミストヴェイル砦 93148,RiftenBlackBriarMeadery,FULL,63295,ブラック・ブライアã®ãƒãƒãƒŸãƒ„酒醸造所 366548,CidhnaMine02,FULL,17388,マルカルスéºè·¡ 91558,WhiterunUnderforge,FULL,15652,アンダーフォージ 223858,MarkarthWizardsQuarters02,FULL,57209,カルセルモã®ç ”究所 92678,SolitudeProudspireManor,FULL,24553,プラウドスパイヤー邸 121678,WhiterunWarmaidens,FULL,11602,戦乙女ã®ç‚‰ 92688,SolitudeBitsandPieces,FULL,15776,ビッツ・アンド・ピーセズ 229088,SolitudeBlackSmith,FULL,37169,ソリãƒãƒ¥ãƒ¼ãƒ‰é›å†¶å±‹ 92029,WindhelmHouseofClanCruelSea,FULL,39492,クラン・クルーエル・シーã®å®¶ 92039,WindhelmCalixtosHouseofCuriosities,FULL,49975,カリクストã®éª¨è‘£å“ã®é¤¨ 93139,RiftenHonorhallOrphanage,FULL,60340,オナーホール孤å…院 93149,RiftenHoneyside,FULL,25000,ãƒãƒ‹ãƒ¼ã‚µã‚¤ãƒ‰ 91559,WhiterunTempleofKynareth,FULL,41360,キナレスè–å ‚ 91569,WhiterunCarlottaValentiasHouse,FULL,60153,カルロッタ・ヴァレンシアã®å®¶ 642269,RiftenValindorsHouse,FULL,63428,ヴァリンドルã®å®¶ 92679,SolitudeVittoriaVicisHouse,FULL,53918,ヴィットリア・ヴィキã®å®¶ 596179,WhiterunUthgerdTheUnbrokensHouse,FULL,60157,ウスガルドã®å®¶ 690979,RiftenJail01,FULL,37501,ãƒªãƒ•ãƒ†ãƒ³ç›£ç„ 92689,SolitudeAngelinesAromatics,FULL,26293,アンジェリンズ・アロマティクス 33561092,OCSTGMapMarker,FULL,0,盗賊ギルド 33561624,OCSRiftenMapMarkerREF,FULL,0,リフテン 33561703,OCSMistveilKeepMapMarker,FULL,0,ミストヴェイル砦 33567667,OCSMarkarthMapMarkerREF,FULL,0,マルカルス 33568501,OCSMarkarthPalaceMapMarker,FULL,0,アンダーストーン砦 33571647,OCSWhiterunMapMarkerREF,FULL,0,ホワイトラン 33574130,OCSWhiterunDragonsReachMapMarker,FULL,0,ドラゴンズリーム33604816,SolitudeMapmarkerRefOCS,FULL,0,ソリãƒãƒ¥ãƒ¼ãƒ‰ 33605899,SolitudeBluePalaceMapMarker001,FULL,0,ブルー・パレス 33648951,WindhelmMapMarkerRefOCS,FULL,0,ウィンドヘルム 33648952,WindhelmPalaceOfTheKingsMapMarker001,FULL,0,王ã®å®®æ®¿ 804019,WindhelmPalaceOfTheKingsMapMarker,FULL,35669,王ã®å®®æ®¿ 230454,WindhelmMapMarkerRef,FULL,60304,ウィンドヘルム 1072954,TGMapMarker,FULL,70955,盗賊ギルド 115600,RiftenMapMarkerREF,FULL,39325,リフテン 315636,SolitudeMapmarkerRef,FULL,32643,ソリãƒãƒ¥ãƒ¼ãƒ‰ 33564786,N/A,NAM1,0,é´ãŒæ¬²ã—ã„ã ã‘ãªã‚“ã ï¼ãれãŒã©ã‚Œã ã‘難ã—ã„ã“ã¨ã‹ï¼Ÿï¼ 361116,N/A,NAM1,49888,今日ã¯ã‚ˆãã‚„ã£ãŸã€ç›¾ã®å…„弟よ 361195,N/A,NAM1,48402,今日ã¯ã‚ˆãã‚„ã£ãŸã€ç›¾ã®å§‰å¦¹ã‚ˆ 671384,N/A,NAM1,37568,ã“ã“ã§ã§ã¯ãªã„。ã¤ã„ã¦æ¥ã„。庭ã«è¡Œããž Open Cities Skyrim by Arthmoor http://skyrim.nexusmods.com/mods/8058 0.9.8—p“ú–{ŒêSSLXLTN SKUI—˜—pŽž‚Í“¯«‚ÌDataƒtƒHƒ‹ƒ_‚Ì’†g‚àƒRƒs[‚µ‚Ä‚­‚¾‚³‚¢B MCM‚Ìݒ胃jƒ…[‚ð“ú–{Œê‰»‚µ‚Ü‚·B Patches‚Ì•û‚̓XƒJƒCƒŠƒ€ˆêƒ–Š‚Æ‚©‚»‚Ì’ö“x‚Ȃ̂œü‚ê‚Ă܂¹‚ñB ‚í‚´‚í‚´LOAD‚Ńtƒ@ƒCƒ‹‘I‘ð‚È‚ñ‚©‚·‚邿‚莩•ª‚Å“ú–{Œê“ü—Í‚µ‚½‚Ù‚¤‚ª‘¬‚¢‚Å‚·B MOD‚ðì‚Á‚½ArthmoorŽ‚Æ–|–ó‚Ìæl‚݂̂Ȃ³‚܂Ɋ´ŽÓI ‰ü•ÏÄ”z•z‚¨D‚«‚Ȃ悤‚ÉB3®Ž˜„"ë2TQ¿òÍ€\V¹Kî[š@ CÅg#'5IÂùƒWÖÙ’ê| 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