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    <Source>english</Source>
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      <Source>+ </Source>
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      <Source>Player</Source>
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      <Source>SKSE_EquipSlot</Source>
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      <Source>HUD</Source>
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      <Source>[ </Source>
      <Dest>[ </Dest>
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      <Source>_Equipslot</Source>
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      <Source>Show</Source>
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      <Source>Enable right hand description</Source>
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      <Source>WIDGET_VERTICAL_ALIGN_TOP</Source>
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      <Source>None</Source>
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      <Source>HAnchor</Source>
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      <Source>SKY_EQUIPSLOT_LEFT_HAND</Source>
      <Dest>SKY_EQUIPSLOT_LEFT_HAND</Dest>
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      <Source>GetEquippedFormDesc</Source>
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      <Source>HandleHotkeyUp</Source>
      <Dest>HandleHotkeyUp</Dest>
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      <Source>Visibility timeout</Source>
      <Dest>表示する時間</Dest>
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      <Source>GotoState</Source>
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      <Source>HotkeyIndex</Source>
      <Dest>HotkeyIndex</Dest>
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      <Source>RegisterForSingleUpdate</Source>
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      <Dest>OnUpdate</Dest>
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      <Source>HasSpell</Source>
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    <String List="0" Partial="1">
      <Source>Locked</Source>
      <Dest>Locked</Dest>
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      <Source>game</Source>
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      <Source>HandleLeftHandCyclerHotkeyPress</Source>
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      <Source>InitConstants</Source>
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      <Source>IsWeaponDrawn</Source>
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      <Source>HandleSwitchTextColorHotkeyPress</Source>
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      <Source>newLeftDesc</Source>
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      <Source>::ReferenceAliasScript_var</Source>
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      <Source>SG_Show_Equipped_Stuff_MQ</Source>
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      <Source>Enable left hand description</Source>
      <Dest>左手の説明の有効化</Dest>
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      <Source>bottom</Source>
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      <Source>Result</Source>
      <Dest>Result</Dest>
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      <Source>SKSE_EQUIPSLOT_DEFAULT</Source>
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      <Source>HideWidgets</Source>
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      <Source>IsMenuControlsEnabled</Source>
      <Dest>IsMenuControlsEnabled</Dest>
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    <String List="0">
      <Source>Right-hand cycler 1</Source>
      <Dest>右手循環 1</Dest>
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      <Dest>::temp14</Dest>
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      <Source>HandleHotkeyDown</Source>
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      <Source>iWidgetVertAlignModeInt</Source>
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      <Source>debug</Source>
      <Dest>debug</Dest>
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    <String List="0">
      <Source>Right-hand cycler 2</Source>
      <Dest>右手循環 2</Dest>
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      <Source>::SKY_EQUIPSLOT_RIGHT_HAND_var</Source>
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      <Source>ui</Source>
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      <Source>sg_show_equipped_stuff_cyclers</Source>
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      <Dest>::temp39</Dest>
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      <Source>EquippedForm</Source>
      <Dest>EquippedForm</Dest>
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      <Source>String</Source>
      <Dest>String</Dest>
    </String>
    <String List="0">
      <Source>You don't have a </Source>
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      <Source>iRemoveFromCyclerModKey</Source>
      <Dest>iRemoveFromCyclerModKey</Dest>
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      <Source>bPowerEquippedWidgetEnabled</Source>
      <Dest>bPowerEquippedWidgetEnabled</Dest>
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      <Source>rightChanged</Source>
      <Dest>rightChanged</Dest>
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      <Source>Shift cursor right</Source>
      <Dest>位置を右にシフト</Dest>
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      <Source>Vertical anchor</Source>
      <Dest>縦方向の表示位置</Dest>
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      <Source>VIZ_MODE_HOTKEY_TIMEOUT</Source>
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      <Source>iReverseCyclerModkey</Source>
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      <Source>::iRightHandSecondaryCyclerHotkey_var</Source>
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      <Source>::temp33</Source>
      <Dest>::temp33</Dest>
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      <Source>::temp23</Source>
      <Dest>::temp23</Dest>
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    <String List="0" Partial="1">
      <Source>::temp22</Source>
      <Dest>::temp22</Dest>
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    <String List="0" Partial="1">
      <Source>sPowerEquippedDesc</Source>
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      <Source>InitHotkeys</Source>
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      <Source>GetFormName</Source>
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      <Source>FormIndexInCycler</Source>
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      <Source>::temp21</Source>
      <Dest>::temp21</Dest>
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      <Source>::temp20</Source>
      <Dest>::temp20</Dest>
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      <Source>WIDGET_VERTICAL_ALIGN_BOTTOM</Source>
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      <Source>ObtainLock</Source>
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      <Source>SKY_EQUIPSLOT_RIGHT_HAND</Source>
      <Dest>SKY_EQUIPSLOT_RIGHT_HAND</Dest>
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      <Source>Visibility mode</Source>
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      <Source>weapon</Source>
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    <String List="0" Partial="1">
      <Source>UpdateWidgetsTextSize</Source>
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      <Source>WeaponType</Source>
      <Dest>WeaponType</Dest>
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      <Source>::SKSE_EQUIPSLOT_LEFT_HAND_var</Source>
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      <Source>newRightDesc</Source>
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      <Source>RegisterBoolConfig</Source>
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    <String List="0" Partial="1">
      <Source>bRightChanged</Source>
      <Dest>bRightChanged</Dest>
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      <Source>SKY_EQUIPSLOT_POWER</Source>
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      <Source>EquipFormAtCyclerCursor</Source>
      <Dest>EquipFormAtCyclerCursor</Dest>
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    <String List="0">
      <Source> ]</Source>
      <Dest> ]</Dest>
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    <String List="0" Partial="1">
      <Source>::iMainHotkey_var</Source>
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    <String List="0" Partial="1">
      <Source>String[]</Source>
      <Dest>String[]</Dest>
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      <Source>::SKSE_EQUIPSLOT_DEFAULT_var</Source>
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      <Source>::iWidgetHorSpacingModeInt_var</Source>
      <Dest>::iWidgetHorSpacingModeInt_var</Dest>
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    <String List="0">
      <Source>right</Source>
      <Dest>right</Dest>
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      <Source>GetEquippedObject</Source>
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      <Source>::iReverseCyclerModkey_var</Source>
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      <Source>::WIDGET_PLACEMENT_OFFSET_var</Source>
      <Dest>::WIDGET_PLACEMENT_OFFSET_var</Dest>
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    <String List="0" Partial="1">
      <Source>GetFormAtCyclerCursor</Source>
      <Dest>GetFormAtCyclerCursor</Dest>
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    <String List="0" Partial="1">
      <Source>PowerEquippedWidget</Source>
      <Dest>PowerEquippedWidget</Dest>
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    <String List="0" Partial="1">
      <Source>bTimeOutRunning</Source>
      <Dest>bTimeOutRunning</Dest>
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    <String List="0" Partial="1">
      <Source>NewTextColor</Source>
      <Dest>NewTextColor</Dest>
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    <String List="0" Partial="1">
      <Source>::iWidgetVerticalAlign_var</Source>
      <Dest>::iWidgetVerticalAlign_var</Dest>
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    <String List="0" Partial="1">
      <Source>iSwitchTextColorHotkey</Source>
      <Dest>iSwitchTextColorHotkey</Dest>
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    <String List="0" Partial="1">
      <Source>HandleCyclerAction</Source>
      <Dest>HandleCyclerAction</Dest>
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      <Source>::bLeftEquippedWidgetEnabled_var</Source>
      <Dest>::bLeftEquippedWidgetEnabled_var</Dest>
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    <String List="0" Partial="1">
      <Source>GetPlayer</Source>
      <Dest>GetPlayer</Dest>
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    <String List="0" Partial="1">
      <Source></Source>
      <Dest></Dest>
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    <String List="0" Partial="1">
      <Source>InitWidgets</Source>
      <Dest>InitWidgets</Dest>
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    <String List="0" Partial="1">
      <Source>onBeginState</Source>
      <Dest>onBeginState</Dest>
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      <Source>::NoneVar</Source>
      <Dest>::NoneVar</Dest>
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    <String List="0" Partial="1">
      <Source>::iWidgetTextColor_var</Source>
      <Dest>::iWidgetTextColor_var</Dest>
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    <String List="0">
      <Source>Always visible with weapons/spells drawn</Source>
      <Dest>武器/呪文を構えたときは常に表示</Dest>
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    <String List="0" Partial="1">
      <Source>CheckCyclersAndGetDesc</Source>
      <Dest>CheckCyclersAndGetDesc</Dest>
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    <String List="0" Partial="1">
      <Source>InitOnLoad</Source>
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      <Source>VIZ_MODE_ALWAYS_ON</Source>
      <Dest>VIZ_MODE_ALWAYS_ON</Dest>
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    <String List="0">
      <Source>Text color</Source>
      <Dest>文字色</Dest>
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    <String List="0" Partial="1">
      <Source>HandleRightHandCyclerHotkeyPress</Source>
      <Dest>HandleRightHandCyclerHotkeyPress</Dest>
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      <Source>PlayerUnequipAndEquipForm</Source>
      <Dest>PlayerUnequipAndEquipForm</Dest>
    </String>
    <String List="0">
      <Source>Remove from cycler</Source>
      <Dest>循環リストからの削除</Dest>
    </String>
    <String List="0">
      <Source>: </Source>
      <Dest>: </Dest>
    </String>
    <String List="0" Partial="1">
      <Source>LeftEquippedForm</Source>
      <Dest>LeftEquippedForm</Dest>
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    <String List="0" Partial="1">
      <Source>FormIndex</Source>
      <Dest>FormIndex</Dest>
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    <String List="0" Partial="1">
      <Source>sg_show_equipped_stuff_ra</Source>
      <Dest>sg_show_equipped_stuff_ra</Dest>
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      <Source>GetEquippedForm</Source>
      <Dest>GetEquippedForm</Dest>
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      <Source>iRightWidgetEnabledBool</Source>
      <Dest>iRightWidgetEnabledBool</Dest>
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    <String List="0" Partial="1">
      <Source>WidgetHorSpacingPx</Source>
      <Dest>WidgetHorSpacingPx</Dest>
    </String>
    <String List="0">
      <Source>Shift cursor left</Source>
      <Dest>位置を左にシフト</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>ReleaseLock</Source>
      <Dest>ReleaseLock</Dest>
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    <String List="0" Partial="1">
      <Source>GetSKSE_EquipSlot</Source>
      <Dest>GetSKSE_EquipSlot</Dest>
    </String>
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      <Source>::SKSE_EQUIPSLOT_RIGHT_HAND_var</Source>
      <Dest>::SKSE_EQUIPSLOT_RIGHT_HAND_var</Dest>
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    <String List="0" Partial="1">
      <Source>TextColor</Source>
      <Dest>TextColor</Dest>
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    <String List="0" Partial="1">
      <Source>Init</Source>
      <Dest>Init</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>InitConfigProperties</Source>
      <Dest>InitConfigProperties</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>conditional</Source>
      <Dest>conditional</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>::temp106</Source>
      <Dest>::temp106</Dest>
    </String>
    <String List="0" Partial="1">
      <Source>VIZ_MODE_HOTKEY_TOGGLE</Source>
      <Dest>VIZ_MODE_HOTKEY_TOGGLE</Dest>
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    <String List="0" Partial="1">
      <Source>VizWhenDrawn</Source>
      <Dest>VizWhenDrawn</Dest>
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      <Source>::temp104</Source>
      <Dest>::temp104</Dest>
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    <String List="0" Partial="1">
      <Source>bDrawing</Source>
      <Dest>bDrawing</Dest>
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      <Source>::temp105</Source>
      <Dest>::temp105</Dest>
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    <String List="0" Partial="1">
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      <Dest>::iRightWidgetEnabledBool_var</Dest>
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      <Source>sCycler_Hotkey_Group</Source>
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      <Source>RegisterCycler</Source>
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    <String List="0" Partial="1">
      <Source>::HotkeyHandler_var</Source>
      <Dest>::HotkeyHandler_var</Dest>
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      <Source>::temp102</Source>
      <Dest>::temp102</Dest>
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    <String List="0" Partial="1">
      <Source>iPowerSecondaryCyclerHotkey</Source>
      <Dest>iPowerSecondaryCyclerHotkey</Dest>
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    <String List="0" Partial="1">
      <Source>UnequipShout</Source>
      <Dest>UnequipShout</Dest>
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      <Source>::temp103</Source>
      <Dest>::temp103</Dest>
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    <String List="0" Partial="1">
      <Source>bLeftEquippedWidgetEnabled</Source>
      <Dest>bLeftEquippedWidgetEnabled</Dest>
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    <String List="0" Partial="1">
      <Source>WidgetPlacementMode</Source>
      <Dest>WidgetPlacementMode</Dest>
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      <Source>::temp100</Source>
      <Dest>::temp100</Dest>
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    <String List="0" Partial="1">
      <Source>bRightEquippedWidgetEnabled</Source>
      <Dest>bRightEquippedWidgetEnabled</Dest>
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      <Source>::temp101</Source>
      <Dest>::temp101</Dest>
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    <String List="0" Partial="1">
      <Source>HoldTime</Source>
      <Dest>HoldTime</Dest>
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    <String List="0" Partial="1">
      <Source>SetFloatConfigValue</Source>
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    <String List="0" Partial="1">
      <Source>WidgetHorSpacingMode</Source>
      <Dest>WidgetHorSpacingMode</Dest>
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      <Source>::iWidgetOffsetPxFloat_var</Source>
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    <String List="0" Partial="1">
      <Source>SG_FistDummyForm</Source>
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    <String List="0" Partial="1">
      <Source>RightEquippedWidget</Source>
      <Dest>RightEquippedWidget</Dest>
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    <String List="0" Partial="1">
      <Source>PowerCyclers</Source>
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    <String List="0">
      <Source> +</Source>
      <Dest> +</Dest>
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    <String List="0">
      <Source>top</Source>
      <Dest>top</Dest>
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      <Source>iWidgetTextSizeFloat</Source>
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    <String List="0" Partial="1">
      <Source>EquipSpell</Source>
      <Dest>EquipSpell</Dest>
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    <String List="0">
      <Source>Add to cycler</Source>
      <Dest>循環リストへの追加</Dest>
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    <String List="0" Partial="1">
      <Source>CyclerIndex</Source>
      <Dest>CyclerIndex</Dest>
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    <String List="0" Partial="1">
      <Source>spell</Source>
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      <Source>iPowerCyclerHotkey</Source>
      <Dest>iPowerCyclerHotkey</Dest>
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      <Source>RegisterIntConfig</Source>
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      <Source>GetPoison</Source>
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      <Source>overallViz</Source>
      <Dest>overallViz</Dest>
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      <Source>::iWidgetTextColorInt_var</Source>
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    <String List="0" Partial="1">
      <Source>GetState</Source>
      <Dest>GetState</Dest>
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    <String List="0" Partial="1">
      <Source>onEndState</Source>
      <Dest>onEndState</Dest>
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    <String List="0" Partial="1">
      <Source>SetCyclerCursor</Source>
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    <String List="0" Partial="1">
      <Source>Quest</Source>
      <Dest>Quest</Dest>
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    <String List="0" Partial="1">
      <Source>iWidgetHorSpacingPxFloat</Source>
      <Dest>iWidgetHorSpacingPxFloat</Dest>
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    <String List="0" Partial="1">
      <Source>TurnCycler</Source>
      <Dest>TurnCycler</Dest>
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    <String List="0" Partial="1">
      <Source>iMainHotkey</Source>
      <Dest>iMainHotkey</Dest>
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    <String List="0" Partial="1">
      <Source>iVizWhenDrawnBool</Source>
      <Dest>iVizWhenDrawnBool</Dest>
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    <String List="0" Partial="1">
      <Source>GetItemCount</Source>
      <Dest>GetItemCount</Dest>
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    <String List="0" Partial="1">
      <Source>::RightEquippedWidget_var</Source>
      <Dest>::RightEquippedWidget_var</Dest>
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    <String List="0" Partial="1">
      <Source>sg_show_equipped_stuff_message</Source>
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    <String List="0" Partial="1">
      <Source>HotkeyHandler</Source>
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    <String List="0" Partial="1">
      <Source>IsInMenuMode</Source>
      <Dest>IsInMenuMode</Dest>
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    <String List="0" Partial="1">
      <Source>HandleHotkeyUp_Sync</Source>
      <Dest>HandleHotkeyUp_Sync</Dest>
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      <Source>SetIntConfigValue</Source>
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      <Source>::iWidgetVertAlignModeInt_var</Source>
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      <Source>::iWidgetAltTextColorInt_var</Source>
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    <String List="0" Partial="1">
      <Source>Actor</Source>
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    <String List="0" Partial="1">
      <Source>Cyclers</Source>
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    <String List="0" Partial="1">
      <Source>UnequipItemEx</Source>
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    <String List="0" Partial="1">
      <Source>GetCyclersForEquipslot</Source>
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      <Source>::VIZ_MODE_HOTKEY_HOLD_var</Source>
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      <Source>AllHotkeyStates</Source>
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    <String List="0" Partial="1">
      <Source>iVisibilityMode</Source>
      <Dest>iVisibilityMode</Dest>
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    <String List="0">
      <Source>Temporarily visible on changes and drawing</Source>
      <Dest>変更または構えたときに一時表示</Dest>
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    <String List="0">
      <Source>Enable power/shout description</Source>
      <Dest>パワー/シャウトの説明の有効化</Dest>
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    <String List="0" Partial="1">
      <Source>shout</Source>
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    <String List="0" Partial="1">
      <Source>::iWidgetPlacementModeInt_var</Source>
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    <String List="0" Partial="1">
      <Source>UpdateEquippedForms_Sync</Source>
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    <String List="0" Partial="1">
      <Source>::bShowOnEquipmentReadyAndChanges_var</Source>
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    <String List="0">
      <Source>Cycler</Source>
      <Dest>Cycler</Dest>
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    <String List="0" Partial="1">
      <Source>potion</Source>
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    <String List="0" Partial="1">
      <Source>HOTKEY_STATE_UP</Source>
      <Dest>HOTKEY_STATE_UP</Dest>
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    <String List="0" Partial="1">
      <Source>utility</Source>
      <Dest>utility</Dest>
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    <String List="0" Partial="1">
      <Source>::WIDGET_VERTICAL_ALIGN_TOP_var</Source>
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    <String List="0" Partial="1">
      <Source>Form</Source>
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    <String List="0" Partial="1">
      <Source>RemoveFromCycler</Source>
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    <String List="0" Partial="1">
      <Source>GetWeaponType</Source>
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    <String List="0" Partial="1">
      <Source>MagicMenu</Source>
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    <String List="0">
      <Source>Text size factor</Source>
      <Dest>文字サイズの倍率</Dest>
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      <Source>F</Source>
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      <Source>iWidgetPlacement</Source>
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    <String List="0">
      <Source>Horizontal offset</Source>
      <Dest>横方向のオフセット</Dest>
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      <Source>sLeftEquippedDesc</Source>
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      <Source>wornobject</Source>
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      <Source>fVisibilityModeTimeOut</Source>
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    <String List="0" Partial="1">
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      <Source>Poisoned </Source>
      <Dest>(毒) </Dest>
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    <String List="0" Partial="1">
      <Source>GetIntConfigValue</Source>
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    <String List="0" Partial="1">
      <Source>RightEquippedForm</Source>
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    <String List="0" Partial="1">
      <Source>::VIZ_MODE_ALWAYS_ON_var</Source>
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      <Source>isTwoHandedOrBow</Source>
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    <String List="0" Partial="1">
      <Source>WIDGET_PLACEMENT_EDGE</Source>
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    <String List="0" Partial="1">
      <Source>InventoryMenu</Source>
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    <String List="0" Partial="1">
      <Source>::VIZ_MODE_HOTKEY_TOGGLE_var</Source>
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    <String List="0" Partial="1">
      <Source>iWidgetAltTextColor</Source>
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