<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<SSTXMLRessources>
  <Params>
    <Addon>Tainted_Blood_Imperious_Compatibility_Patch.esp</Addon>
    <Source>english</Source>
    <Dest>japanese</Dest>
    <Version>2</Version>
  </Params>
  <Content>
    <String List="0">
      <EDID>BretonRaceHybrid</EDID>
      <REC>RACE:FULL</REC>
      <Source>Breton</Source>
      <Dest>ブレトン</Dest>
    </String>
    <String List="0">
      <EDID>ArgonianRaceHybrid</EDID>
      <REC>RACE:FULL</REC>
      <Source>Argonian</Source>
      <Dest>アルゴニアン</Dest>
    </String>
    <String List="0">
      <EDID>DarkElfRaceHybrid</EDID>
      <REC>RACE:FULL</REC>
      <Source>Dark Elf</Source>
      <Dest>ダークエルフ</Dest>
    </String>
    <String List="0">
      <EDID>HighElfRaceHybrid</EDID>
      <REC>RACE:FULL</REC>
      <Source>High Elf</Source>
      <Dest>ハイエルフ</Dest>
    </String>
    <String List="0">
      <EDID>ImperialRaceHybrid</EDID>
      <REC>RACE:FULL</REC>
      <Source>Imperial</Source>
      <Dest>インペリアル</Dest>
    </String>
    <String List="0">
      <EDID>KhajiitRaceHybrid</EDID>
      <REC>RACE:FULL</REC>
      <Source>Khajiit</Source>
      <Dest>カジート</Dest>
    </String>
    <String List="0">
      <EDID>NordRaceHybrid</EDID>
      <REC>RACE:FULL</REC>
      <Source>Nord</Source>
      <Dest>ノルド</Dest>
    </String>
    <String List="0">
      <EDID>OrcRaceHybrid</EDID>
      <REC>RACE:FULL</REC>
      <Source>Orc</Source>
      <Dest>オーク</Dest>
    </String>
    <String List="0">
      <EDID>RedguardRaceHybrid</EDID>
      <REC>RACE:FULL</REC>
      <Source>Redguard</Source>
      <Dest>レッドガード</Dest>
    </String>
    <String List="0">
      <EDID>WoodElfRaceHybrid</EDID>
      <REC>RACE:FULL</REC>
      <Source>Wood Elf</Source>
      <Dest>ウッドエルフ</Dest>
    </String>
    <String List="0">
      <EDID>ElderRaceHybrid</EDID>
      <REC>RACE:FULL</REC>
      <Source>Old People Race</Source>
      <Dest>古き人の種族</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_ElvenSupremacy_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Elven Supremacy</Source>
      <Dest>完全無欠</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_ElvenSupremacy_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Attaining level &lt;100&gt; in a skill increases the effectiveness of that skill by &lt;10&gt;%.</Source>
      <Dest>レベル&lt;100&gt;に達したスキルは&lt;10&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_GoldAndGlass_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Gold and Glass</Source>
      <Dest>黄金と水晶</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_GoldAndGlass_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Magicka and Stamina regenerate up to &lt;100&gt;% faster below half. As regeneration increases, armor decreases by up to &lt;100&gt; points and magic resistance by up to &lt;50&gt;%.</Source>
      <Dest>マジカとスタミナが半分以下になると、回復が&lt;100&gt;%まで早くなる。回復速度が上昇している間、防御値が&lt;100&gt;ポイントまで、魔法に対する耐性が&lt;50&gt;%まで低下する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_GoldAndGlass_Effect_Ab_Drain</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Primal Drain</Source>
      <Dest>原始の吸収</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_GoldAndGlass_Effect_Ab_Regeneration_MagickaRateMult</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Primal Regeneration - Magicka</Source>
      <Dest>原始の回復 - マジカ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_GoldAndGlass_Effect_Ab_Regeneration_StaminaRateMult</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Primal Regeneration - Stamina</Source>
      <Dest>原始の回復 - スタミナ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Living Arcana</Source>
      <Dest>活性のアルカナ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>In combat, improves a random attribute (magnitude, cost, duration) of spells and weapon enchantments by &lt;15&gt;%.</Source>
      <Dest>戦闘中、呪文の効果の強さ、消費マジカ、持続時間のうち一つが向上する。また、武器の付呪効果が&lt;15&gt;%上昇する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_LivingArcana_Effect_Ab_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Living Arcana - In Combat</Source>
      <Dest>活性のアルカナ - 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_PrimalSun_Effect_Ab_Regeneration</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Primal Sun - Regeneration</Source>
      <Dest>原始の回復 - 回復強化</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Altmer - Quest Trigger</Source>
      <Dest>Altmer - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_ShimmeringThreads_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Shimmering Threads</Source>
      <Dest>微光の流れ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Altmer_ShimmeringThreads_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapons and armor are &lt;15&gt;% weaker, but enchantments on them are &lt;15&gt;% stronger.</Source>
      <Dest>武器と防具の性能が&lt;15&gt;%低下するが、付与されている付呪の効果が&lt;15&gt;%強化される。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Amphibious_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Amphibious</Source>
      <Dest>水陸両生</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Amphibious_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>After swimming, you sneak &lt;100&gt;% better for &lt;60&gt; seconds and move &lt;15&gt;% faster for &lt;180&gt; seconds.</Source>
      <Dest>泳いだ後の&lt;60&gt;秒間、隠密の効果が&lt;100&gt;%上昇し、&lt;180&gt;秒間、移動速度が&lt;15&gt;%早くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Amphibious_Effect_Ab_IsSwimming</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Amphibious - Is Swimming</Source>
      <Dest>水陸両生 - 水泳中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Histborn</Source>
      <Dest>ヒストの子</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>When you fall below &lt;20&gt;% Health, Magicka or Stamina, you regenerate half of the difference per second.</Source>
      <Dest>体力、マジカ、スタミナのいずれかが&lt;20&gt;%以下になると、差の半分を毎秒回復する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Health</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Regrow Health</Source>
      <Dest>体力再生</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Health</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Regenerating Health by the power of the Hist.</Source>
      <Dest>ヒストの力により体力が回復中。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Magicka</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Regrow Magicka</Source>
      <Dest>マジカ再生</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Magicka</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Regenerating Magicka by the power of the Hist.</Source>
      <Dest>ヒストの力によりマジカが回復中。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Stamina</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Regrow Stamina</Source>
      <Dest>スタミナ再生</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_Histborn_Effect_Ab_Stamina</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Regenerating Stamina by the power of the Hist.</Source>
      <Dest>ヒストの力によりスタミナが回復中。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_MarshDweller_Effect_Ab_SwimSpeed</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Marsh Dweller - Swift Swim</Source>
      <Dest>マーシュの住人 - 素早い水泳</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_MarshDweller_Effect_Ab_Waterbreathing</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Marsh Dweller</Source>
      <Dest>マーシュの住人</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_MarshDweller_Effect_Ab_Waterbreathing</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You can swim &lt;100&gt;% faster and breathe underwater.</Source>
      <Dest>&lt;250&gt;%速く泳ぐことができ、水中で呼吸できる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Argonian_QuestTrigger_Effect_Ab_Stacker</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Argonian - Quest Trigger</Source>
      <Dest>Argonian - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_GreenPact_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Green Pact</Source>
      <Dest>緑の約定</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_GreenPact_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Ritually eat humanoid corpses while sneaking with weapons sheathed to fortify Health, Magicka and Stamina by &lt;Global=RRR_GreenPactMult_Global&gt;% of theirs for &lt;1200&gt; seconds. (&lt;600&gt; second cooldown)</Source>
      <Dest>隠密状態、かつ武器を収めた状態で人型の生物の死体を調べると、儀式的に摂食することができる。&lt;1200&gt;秒間、いずれか3つのスキルレベルが&lt;25&gt;上昇する(次の儀式を行うまで&lt;600&gt;秒の間隔が必要)。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Harrier</Source>
      <Dest>鷹匠</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>A bird periodically indicates an animal to hunt for extra loot or the nearest foe in combat, reducing armor by &lt;400&gt; points and magic resistance by &lt;50&gt;%.</Source>
      <Dest>鳥とは、戦闘中に定期的に余分な戦利品や最寄りの敵を狩る動物のことを示し、防御値を&lt;400&gt;ポイント、魔法への耐性を&lt;50&gt;%減少させます。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Effect_Ab_Hunt</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Harrier - Hunt</Source>
      <Dest>鷹匠 - 狩り</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Effect_Ab_InCombat_NPC</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Harrier - NPC In Combat</Source>
      <Dest>鷹匠 - NPC戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_Harrier_Effect_Ab_InCombat_PC</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Harrier - PC In Combat</Source>
      <Dest>鷹匠 - プレイヤー戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_WildSenses_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Wild Senses</Source>
      <Dest>野生の直感</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_WildSenses_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Stand still for &lt;4&gt; seconds while sneaking to sense moving targets within &lt;350&gt; feet.</Source>
      <Dest>隠密状態で&lt;4&gt;秒間、静止すると周囲&lt;350&gt;フィート内の動くものを感知する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Bosmer_WildSenses_Effect_Ab_Trigger</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Wild Senses - Trigger</Source>
      <Dest>Wild Senses - Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_GrailOfBetony_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Grail of Betony</Source>
      <Dest>ブレトンの杯</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_GrailOfBetony_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>A treasure hunter in Skyrim carries the mythical Grail of Betony. A Breton in possession of the Grail regenerates Magicka and Stamina &lt;50&gt;% faster.</Source>
      <Dest>スカイリムのトレジャーハンターたちは魔法のかかったブレトンの杯を持ち歩く。杯を所持するブレトンは静止しているとマジカとスタミナの回復速度が&lt;75&gt;%早くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_GrailOfBetony_Effect_Ab_Buff</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Grail of Betony - Standing Still</Source>
      <Dest>ブレトンの杯 - 静止</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_ManmerBlood_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Manmer Blood</Source>
      <Dest>マンマーの血統</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_ManmerBlood_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Magicka regenerates up to &lt;75&gt;% faster at low Stamina. Stamina regenerates up to &lt;75&gt;% faster at low Magicka.</Source>
      <Dest>スタミナが少なくなるとマジカの回復速度が&lt;75&gt;%上昇する。マジカが少なくなるとスタミナの回復速度が&lt;75&gt;%上昇する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_ManmerBlood_Effect_Ab_RegenMagicka</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Manmer Blood - Magicka</Source>
      <Dest>マンマーの血統 - マジカ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_ManmerBlood_Effect_Ab_RegenStamina</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Manmer Blood - Stamina</Source>
      <Dest>マンマーの血統 - スタミナ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Breton - Quest Trigger</Source>
      <Dest>Breton - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_SpellMantle_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Spell Mantle</Source>
      <Dest>呪文のマント</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_SpellMantle_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Magic resistance increased by &lt;mag&gt;%. You also gain &lt;25&gt;% spell absorption when Magicka is &lt;25&gt;% or less.</Source>
      <Dest>魔法への抵抗力が&lt;mag&gt;%上昇する。マジカが&lt;25&gt;%以下になると、&lt;25&gt;%の確率で呪文を吸収する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_SpellMantle_Effect_Ab_Absorb</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Shrouded</Source>
      <Dest>マントに包まれている</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_SpellMantle_Effect_Ab_Absorb</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Absorbs &lt;mag&gt;% of spells.</Source>
      <Dest>呪文を&lt;mag&gt;%吸収する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Stones of Galen</Source>
      <Dest>ガレンの大立石</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Each standing stone grants its own additional effect.</Source>
      <Dest>各大立石から追加の効果を得られる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Atronach_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Atronach Stone</Source>
      <Dest>精霊の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Atronach_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Spells cost &lt;30&gt;% less Magicka, but you take &lt;20&gt;% more damage from attacks while casting.</Source>
      <Dest>呪文の消費マジカが&lt;30&gt;%減少する。ただし、詠唱中に攻撃を受けるとダメージが&lt;20&gt;%増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Apprentice_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Apprentice Stone</Source>
      <Dest>見習いの石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Apprentice_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Spells are &lt;25&gt;% more effective, but getting struck by any attack interrupts spellcasting.</Source>
      <Dest>呪文が&lt;25&gt;%効果的になるが、詠唱中になんらかの攻撃を受けると詠唱に失敗する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Lady_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Lady Stone</Source>
      <Dest>淑女の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Lady_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapons deal &lt;15&gt;% more damage to humanoids of the opposite sex.</Source>
      <Dest>異性に対する武器攻撃のダメージが15&gt;%増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Lord_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Lord Stone</Source>
      <Dest>大公の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Lord_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapon enchantments are &lt;15&gt;% more effective on striking.</Source>
      <Dest>攻撃の際、武器に施された付呪が&lt;15&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Lover_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Lover Stone</Source>
      <Dest>恋人の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Lover_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Enchantments drain &lt;50&gt;% slower.</Source>
      <Dest>付呪の減少が&lt;50&gt;%遅くなる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Mage_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Mage Stone</Source>
      <Dest>魔術師の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Mage_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Spells are &lt;10&gt;% more effective.</Source>
      <Dest>呪文が&lt;10&gt;%強力になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Ritual_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Ritual Stone</Source>
      <Dest>儀式の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Ritual_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Shrine blessings are &lt;4&gt; times as effective, but only last &lt;300&gt; seconds.</Source>
      <Dest>祠の祝福の効果が&lt;4&gt;倍になるが、効果が続くのは&lt;300&gt;秒間になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Serpent_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Serpent Stone</Source>
      <Dest>大蛇の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Serpent_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>When entering combat, reduces the Health of you and all nearby enemies within &lt;150&gt; feet by &lt;25&gt;%.</Source>
      <Dest>戦闘に入った瞬間、自分と周囲&lt;150&gt;フィート内の敵すべての体力が&lt;25&gt;%低下する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Serpent_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Serpent Stone - In Combat</Source>
      <Dest>大蛇の石碑 - 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Shadow_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Shadow Stone</Source>
      <Dest>影の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Shadow_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Sneak attacks have &lt;20&gt;% chance to deal double damage.</Source>
      <Dest>&lt;20&gt;%の確率で不意打ちのダメージが倍になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Steed_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Steed Stone</Source>
      <Dest>駿馬の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Steed_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>You take half damage from attacks while sprinting or riding a mount.</Source>
      <Dest>ダッシュ中、または騎乗中は攻撃により受けるダメージが半減する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Thief_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Thief Stone</Source>
      <Dest>盗賊の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Thief_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Sneaking and sneak attacks are &lt;10&gt;% more effective.</Source>
      <Dest>隠密と不意打ちが&lt;10&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Tower_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Tower Stone</Source>
      <Dest>塔の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Tower_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Adept, Expert and Master locks are &lt;50&gt;% easier to pick.</Source>
      <Dest>精鋭、熟練者、達人レベルの錠の難易度が&lt;50&gt;%低下する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Warrior_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Warrior Stone</Source>
      <Dest>戦士の石碑</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Breton_StonesOfGalen_Effect_Warrior_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Power attacks deal &lt;10&gt;% more damage.</Source>
      <Dest>強力な攻撃のダメージが&lt;10&gt;%増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_AncestralGuardian_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ancestral Guardian</Source>
      <Dest>祖先の守護</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_AncestralGuardian_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>When entering combat, expend &lt;1&gt; Spirit Favor to gain &lt;150&gt; points of armor for &lt;120&gt; seconds.</Source>
      <Dest>戦闘時に、&lt;1&gt; 霊の恩寵を消費して&lt;120&gt;秒間&lt;150&gt;の防御値を得る。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_AncestralGuardian_Effect_Ab_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ancestral Guardian - In Combat</Source>
      <Dest>祖先の守護 - 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Ashborn_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ashborn</Source>
      <Dest>灰の生まれ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Ashborn_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Dunmer blood grants &lt;mag&gt;% fire resistance. Ancestral Guardian and Spirit Walk each add &lt;mag&gt;% while active.</Source>
      <Dest>ダンマーの血により&lt;mag&gt;%の炎に対する耐性を得る。祖先の霊の加護と祖先の導きが有効の間はそれぞれから&lt;mag&gt;%の追加の耐性を得る。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Ashborn_Effect_Ab_DuringSpiritWalk</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Ashborn - During Spirit Walk</Source>
      <Dest>霊の導き - 霊の導き中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_NPCPowerUse_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Dunmer - NPC Power Use</Source>
      <Dest>ダンマー - NPCのパワーを使用</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Whispers_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Whispers</Source>
      <Dest>囁き</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Whispers_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Your ancestors periodically indicate an enemy humanoid to slay for +&lt;Global=RRR_WhispersCount_GlobalAdd&gt; Spirit Favor (&lt;Global=RRR_WhispersCount_Global&gt;/&lt;Global=RRR_WhispersCount_GlobalMax&gt;) and bonus gold.</Source>
      <Dest>祖先の霊が殺害すべき敵対者を定期的に指定する。実行すると&lt;Global=RRR_WhispersCount_GlobalAdd&gt;柱分の霊の恩寵が得られ(&lt;Global=RRR_WhispersCount_Global&gt;/&lt;Global=RRR_WhispersCount_GlobalMax&gt;) 、ゴールドも手に入る。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Dunmer_Whispers_Effect_Ab_FindsTargets</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Whispers - Finds Targets</Source>
      <Dest>囁き - ターゲット発見</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_Discipline_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Discipline</Source>
      <Dest>戦訓</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_Discipline_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>In armed combat, allies within &lt;mag&gt; feet gain &lt;150&gt; points of armor and &lt;15&gt;% attack damage.</Source>
      <Dest>武器を使った戦闘中、&lt;mag&gt;フィート内にいる味方の防御値を&lt;125&gt;ポイント、攻撃によるダメージを&lt;20&gt;%上昇させる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_Discipline_Effect_Ab_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Discipline - In Combat</Source>
      <Dest>戦訓 - 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Ab_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Imperial Virtues - In Combat</Source>
      <Dest>インペリアルの美徳 -戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Imperial Virtues</Source>
      <Dest>インペリアルの美徳</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_ImperiallVirtues_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>In combat, regenerate a random attribute (Health, Magicka, Stamina) &lt;100&gt;% faster until combat ends.</Source>
      <Dest>戦闘中、体力、マジカ、スタミナのいずれかの回復速度が戦闘終了まで&lt;100&gt;%上昇する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_Invictus_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Invictus</Source>
      <Dest>敗れざる者</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_Invictus_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>At full Health, armor is increased by &lt;300&gt; points and attack damage by &lt;25&gt;%.</Source>
      <Dest>体力が最大値の状態で、防御値が&lt;300&gt;ポイント、攻撃のダメージが&lt;25&gt;%増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_NPCPowerUse_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Imperial - NPC Power Use</Source>
      <Dest>インペリアル - NPCのパワーを使用</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Imperial_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Imperial - Quest Trigger</Source>
      <Dest>Imperial - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Human Spirit</Source>
      <Dest>人道精神</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Imperial_TheHumanSpirit_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>At level &lt;10&gt;/&lt;20&gt;/&lt;30&gt;, you may make permanent changes to your atrributes/resistances/skills.</Source>
      <Dest>レベルが&lt;10&gt;、&lt;20&gt;、&lt;30&gt;に達するごとに、能力値、耐性、スキルを永続的に変更することができる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_FelineAgility_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Feline Agility</Source>
      <Dest>猫の敏捷さ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_FelineAgility_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Khajiit move &lt;mag&gt;% faster at all times. They sprint &lt;40&gt;% faster but expend &lt;15&gt; more Stamina per second.</Source>
      <Dest>カジートは常に&lt;mag&gt;%速く移動します。 彼らは毎秒&lt;40&gt;速くスピードを出すが&lt;15&gt;多くのスタミナを消費する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_FelineAgility_Effect_Ab_NewSprint</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Feline Agility - New Sprint Bonus</Source>
      <Dest>猫の敏捷さ - 新しい疾走ボーナス</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_FelineAgility_Effect_Ab_NewSprintDrain</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Feline Agility - New Sprint Stamina Drain</Source>
      <Dest>猫の敏捷さ - 新しい疾走中のスタミナ減少</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_FelineAgility_Effect_Ab_SprintDetector</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Feline Agility - Sprint Detector</Source>
      <Dest>猫の敏捷さ - 疾走検出</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_Prowl_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Prowl</Source>
      <Dest>密行</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_Prowl_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>While sneaking, movement is half as loud, and you can do a power leap with weapons sheathed for &lt;60&gt; Stamina.</Source>
      <Dest>隠密中は移動音が半分の大きさになり、武器を収めていれば&lt;60&gt;スタミナ消費でパワー・リープ(大ジャンプ()をすることができます。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_Prowl_Effect_Ab_IsSneaking</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Prowl - Silent Movement</Source>
      <Dest>密行 - 静かな移動</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_Prowl_Effect_Ab_IsSneaking_PowerJumpAvailable</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Prowl - Power Jump Available</Source>
      <Dest>密行 - 大ジャンプ有効</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_ProwlNew_Effect_Covered</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Feline Agility - New Sneak Bonus</Source>
      <Dest>猫の敏捷さ - 新しい隠密ボーナス</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Khajiit_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Khajiit - Quest Trigger</Source>
      <Dest>Khajiit - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_RawlithKhaj_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Rawlith Khaj</Source>
      <Dest>ロウリス・カジ</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Khajiit_RawlithKhaj_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Claws deal &lt;10&gt; damage. Power attacks with two free claws deal extra damage equal to &lt;25&gt;% of current Stamina.</Source>
      <Dest>爪は&lt;10&gt;ダメージを与える。 2つの素手爪でのパワーアタックは、現在のスタミナの&lt;25&gt;%に相当する追加ダメージを与えます。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_Challenge_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Challenge</Source>
      <Dest>挑戦</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_Challenge_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>In combat, gain &lt;15&gt;% Magicka and Stamina regeneration for each enemy within &lt;mag&gt; feet.</Source>
      <Dest>戦闘中、&lt;mag&gt;フィート内にいる敵ごとにマジカとスタミナの回復速度が&lt;15&gt;%上昇する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_Challenge_Effect_Ab_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Challenge - In Combat</Source>
      <Dest>挑戦 - 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ChildOfSkyrim_Effect_Ab_Daughter</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Daughter of Skyrim</Source>
      <Dest>カイリムの娘</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ChildOfSkyrim_Effect_Ab_Daughter</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Nordic blood grants &lt;mag&gt;% frost resistance. Avatar adds &lt;50&gt;% while active.</Source>
      <Dest>ノルドの血により&lt;mag&gt;%の冷気に対する耐性を得る。化身が有効の間はさらに&lt;50&gt;%上昇する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ChildOfSkyrim_Effect_Ab_Son</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Son of Skyrim</Source>
      <Dest>スカイリムの息子</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ChildOfSkyrim_Effect_Ab_Son</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Nordic blood grants &lt;mag&gt;% frost resistance. Avatar adds &lt;50&gt;% while active.</Source>
      <Dest>ノルドの血により&lt;mag&gt;%の冷気に対する耐性を得る。化身が有効の間はさらに&lt;50&gt;%上昇する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_NPCPowerUse_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Nord - NPC Power Use</Source>
      <Dest>ノルド - NPCのパワーを使用</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Nord_QuestTrigger_Effect_Ab_Start</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Nord - Quest Trigger</Source>
      <Dest>Nord - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>The Purge</Source>
      <Dest>追放</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_ThePurge_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>At levels &lt;10&gt;/&lt;20&gt;/&lt;30&gt;, choose a race. Weapons and spells are &lt;35&gt;% more effective against the chosen race.</Source>
      <Dest>レベルが&lt;10&gt;、&lt;20&gt;、&lt;30&gt;に達するごとに種族を一つ選択する。その種族に対し、武器と呪文が&lt;35&gt;%効果的になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Warrior&apos;s Heart</Source>
      <Dest>果敢</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>In combat, attack damage and elemental damage are increased by up to &lt;mag&gt;%, based on missing Health.</Source>
      <Dest>戦闘中、失った体力の値に応じて攻撃と元素魔法によるダメージが最大&lt;mag&gt;%まで増加する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_Effect_Ab_1</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Warrior&apos;s Heart 1</Source>
      <Dest>果敢1</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_Effect_Ab_2</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Warrior&apos;s Heart 2</Source>
      <Dest>果敢2</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_Effect_Ab_3</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Warrior&apos;s Heart 3</Source>
      <Dest>果敢3</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Nord_WarriorsHeart_Effect_Ab_4</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Warrior&apos;s Heart 4</Source>
      <Dest>果敢4</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Berserk_Effect_Ab_AutocastTrigger</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Berserk - Autocast Trigger</Source>
      <Dest>狂戦士の怒り - 自動起動のトリガー</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Bloodlust_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Bloodlust</Source>
      <Dest>血への渇望</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Bloodlust_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>When entering combat, gain &lt;25&gt;% movement speed and &lt;300&gt;% Magicka and Stamina regeneration. Bonuses gradually decay to zero over &lt;20&gt; seconds.</Source>
      <Dest>戦闘に入った瞬間、移動速度が&lt;25&gt;%上昇し、マジカとスタミナの回復速度が&lt;300&gt;%上昇する。ボーナス値は徐々に減少して&lt;20&gt;秒後、0になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Bloodlust_Effect_Ab_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Bloodlust - In Combat</Source>
      <Dest>血への渇望 - 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Shockwave_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Shockwave</Source>
      <Dest>衝撃波</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Shockwave_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Once per battle, jump to cause a tremor that staggers enemies and may knock them off their feet.</Source>
      <Dest>戦闘ごとに一度、ジャンプすると振動を起こし敵をよろめかせる。転倒させることもある。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_Shockwave_Effect_InCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Shockwave - In Combat</Source>
      <Dest>衝撃波 - 戦闘中</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_StrengthOfSteel_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Strength of Steel</Source>
      <Dest>鋼鉄の強度</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Orsimer_StrengthOfSteel_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Weapons and armor are &lt;20&gt;% stronger, but enchantments on them are &lt;20&gt;% weaker.</Source>
      <Dest>武器と防具の性能が&lt;20&gt;%強化されるが、付呪の効果が&lt;20&gt;%低下する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_DustStorm_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Dust Storm</Source>
      <Dest>砂嵐</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_DustStorm_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Killing people increases attack damage and critical strike damage and reduces spell costs by &lt;40&gt;% for &lt;5&gt; seconds.</Source>
      <Dest>人を殺すと、攻撃ダメージとクリティカルダメージが増加し、呪文のコストが&lt;5&gt;秒間&lt;40&gt;%減少します。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_NomadicHeritage_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Nomadic Heritage</Source>
      <Dest>遊牧民の末裔</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_NomadicHeritage_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Redguard blood grants &lt;mag&gt;% disease resistance. When not in combat, you have unlimited Stamina.</Source>
      <Dest>レッドガードの血により&lt;mag&gt;%の疾病に対する耐性を得る。戦闘中でなければ、スタミナが無尽蔵になる。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_NomadicHeritage_Effect_Ab_NotInCombat</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Nomadic Heritage - Not In Combat</Source>
      <Dest>遊牧民の末裔 - 非戦闘中</Dest>
    </String>
    <String List="0" Partial="2">
      <EDID>RRR_Redguard_QuestTrigger_Effect_Ab_Conditional</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Redguard - Quest Trigger</Source>
      <Dest>Redguard - Quest Trigger</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_Tenacity_Effect_Ab</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Tenacity</Source>
      <Dest>根性</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_Tenacity_Effect_Ab</EDID>
      <REC>MGEF:DNAM</REC>
      <Source>Magicka and Stamina regenerate up to &lt;mag&gt;% faster, based on missing Health.</Source>
      <Dest>失った体力に応じてマジカとスタミナの回復速度が&lt;mag&gt;%上昇する。</Dest>
    </String>
    <String List="0">
      <EDID>RRR_Redguard_Tenacity_Effect_Ab_Regeneration</EDID>
      <REC>MGEF:FULL</REC>
      <Source>Tenacity - Regeneration</Source>
      <Dest>根性 - 回復強化</Dest>
    </String>
    <String List="1">
      <EDID>BretonRaceHybrid</EDID>
      <REC>RACE:DESC</REC>
      <Source>In addition to their quick and perceptive grasp of spellcraft, even the humblest of Bretons can boast a resistance to shock attacks. They are particularly skilled at conjuration magic.</Source>
      <Dest>呪文習得の早さと理解度に加え、ブレトンはどんな者でも魔法に対する耐性を備えている。特に召喚魔法に長けている。</Dest>
    </String>
    <String List="1">
      <EDID>ArgonianRaceHybrid</EDID>
      <REC>RACE:DESC</REC>
      <Source>This reptilian race, well-suited for the treacherous swamps of their Black Marsh homeland, has developed a natural resistance to diseases and the ability to breathe underwater. They can call upon the Histskin to regenerate health very quickly.</Source>
      <Dest>幾多の危険が潜む故郷のブラック・マーシュに適応した爬虫類のような種族は、疾病に生まれつき耐性があり、水中でも呼吸できる。彼らはヒストスキンを呼び起こし、体力を素早く回復する。</Dest>
    </String>
    <String List="1">
      <EDID>DarkElfRaceHybrid</EDID>
      <REC>RACE:DESC</REC>
      <Source>Also known as &quot;Dunmer&quot; in their homeland of Morrowind, dark elves are noted for their stealth and magic skills. They are naturally resistant to fire and can call upon their Ancestor&apos;s Wrath to surround themselves in fire.</Source>
      <Dest>モロウウィンドを故郷とする一族は“ダンマー”と呼ばれる。ダークエルフは、隠術、魔法の能力に優れている。彼らは生まれつき炎に耐性があり、先人の憤怒を呼び起こして周囲を炎に包むことができる。</Dest>
    </String>
    <String List="1">
      <EDID>HighElfRaceHybrid</EDID>
      <REC>RACE:DESC</REC>
      <Source>Also known as &quot;Altmer&quot; in their homeland of Summerset Isle,  the high elves are the most strongly gifted in the arcane arts of all the races. They can call upon their Highborn power to regenerate magicka quickly.</Source>
      <Dest>サマーセット島を故郷とする一族は“アルトマー”と呼ばれる。ハイエルフは、全ての種族で最も魔術に優れている。彼らは高貴な生まれの力を呼び起こし、マジカの回復を速められる。</Dest>
    </String>
    <String List="1">
      <EDID>ImperialRaceHybrid</EDID>
      <REC>RACE:DESC</REC>
      <Source>Natives of Cyrodiil, they have proved to be shrewd diplomats and traders. They are skilled with combat and magic. Anywhere gold coins might be found, Imperials always seem to find a few more. They can call upon the Voice of the Emperor to calm an enemy.</Source>
      <Dest>シロディールの先住民は、やり手の外交官と貿易商として知られている。インペリアルは戦闘や魔法にも長けていて、金貨があるところなら、どこでもより多くを取って行く。彼らは皇帝の声を呼び起こし、敵をなだめられる。</Dest>
    </String>
    <String List="1">
      <EDID>KhajiitRaceHybrid</EDID>
      <REC>RACE:DESC</REC>
      <Source>Hailing from the province of Elsweyr, they are intelligent, quick, and agile.  They make excellent thieves due to their natural stealthiness. All Khajiit can see in the dark and have deadly claw attacks.</Source>
      <Dest>エルスウェーア出身で、知能が高く、動作は俊敏かつ軽やかである。生まれつき優れた隠密能力を持っているため盗賊に向いている。すべてのカジートは夜目が利き、鉤爪で大打撃を与えられる。すべてのカジートは夜目が利き、鉤爪で大打撃を与えられる。</Dest>
    </String>
    <String List="1">
      <EDID>NordRaceHybrid</EDID>
      <REC>RACE:DESC</REC>
      <Source>Citizens of Skyrim, they are a tall and fair-haired people.  Strong and hardy, Nords are famous for their resistance to cold and their talent as warriors. They can use a Battlecry to make opponents flee.</Source>
      <Dest>スカイリムの住人は背が高く、髪は金色である。強く、たくましいノルドは冷気に対する耐性と戦士としての才能で広く知られる。彼らはバトルクライという能力を使い、叫び声で敵に恐怖を呼び起こし、逃走させることができる。</Dest>
    </String>
    <String List="1">
      <EDID>OrcRaceHybrid</EDID>
      <REC>RACE:DESC</REC>
      <Source>The people of the Wrothgarian and Dragontail Mountains, Orcish smiths are prized for their craftsmanship. Orc troops in Heavy Armor are among the finest in the Empire, and are fearsome when using their Berserker Rage.</Source>
      <Dest>ロスガリアンおよびドラゴンテイル山地の民、オークの鍛冶屋は匠として名高い。重装に身を固めたオーク軍は帝国でも屈指の精鋭集団である。狂戦士の怒りを使うと恐ろしい敵となる。</Dest>
    </String>
    <String List="1">
      <EDID>RedguardRaceHybrid</EDID>
      <REC>RACE:DESC</REC>
      <Source>The most naturally talented warriors in Tamriel, the Redguards of Hammerfell have a hardy constitution and a natural resistance to poison. They can call upon an Adrenaline Rush in combat.</Source>
      <Dest>ハンマーフェルのレッドガードは、タムリエルで最も才能に恵まれた戦士である。頑健で、毒に生まれつき耐性がある。彼らは戦闘中、魂の昂揚を呼び起こせる。</Dest>
    </String>
    <String List="1">
      <EDID>WoodElfRaceHybrid</EDID>
      <REC>RACE:DESC</REC>
      <Source>The clanfolk of the Western Valenwood forests, also known as &quot;Bosmer.&quot; Wood elves make good scouts and thieves, and there are no finer archers in all of Tamriel. They have natural resistances to both poisons and diseases. They can Command Animals to fight for them.</Source>
      <Dest>西ヴァレンウッドの森の一族は“ボズマー”とも呼ばれる。ウッドエルフは斥候や盗賊として優れた適性を持ち、タムリエル中を探しても彼らほどの弓の使い手は他に見つからない。生まれつき毒や疾病に対する耐性を持っており、動物操作の技術を使い、動物を戦わせることができる。</Dest>
    </String>
  </Content>
</SSTXMLRessources>